tcr/java/src/game/ai/EntityAITarget.java

255 lines
7.2 KiB
Java
Executable file

package game.ai;
import game.entity.attributes.AttributeInstance;
import game.entity.attributes.Attributes;
import game.entity.types.EntityLiving;
import game.entity.types.IEntityOwnable;
import game.init.Config;
import game.pathfinding.PathEntity;
import game.pathfinding.PathPoint;
import game.util.ExtMath;
import game.world.BlockPos;
public abstract class EntityAITarget extends EntityAIBase
{
/** The entity that this task belongs to */
protected final EntityLiving taskOwner;
/**
* If true, EntityAI targets must be able to be seen (cannot be blocked by walls) to be suitable targets.
*/
protected boolean shouldCheckSight;
/**
* When true, only entities that can be reached with minimal effort will be targetted.
*/
private boolean nearbyOnly;
/**
* When nearbyOnly is true: 0 -> No target, but OK to search; 1 -> Nearby target found; 2 -> Target too far.
*/
private int targetSearchStatus;
/**
* When nearbyOnly is true, this throttles target searching to avoid excessive pathfinding.
*/
private int targetSearchDelay;
/**
* If @shouldCheckSight is true, the number of ticks before the interuption of this AITastk when the entity does't
* see the target
*/
private int targetUnseenTicks;
public EntityAITarget(EntityLiving creature, boolean checkSight)
{
this(creature, checkSight, false);
}
public EntityAITarget(EntityLiving creature, boolean checkSight, boolean onlyNearby)
{
this.taskOwner = creature;
this.shouldCheckSight = checkSight;
this.nearbyOnly = onlyNearby;
}
/**
* Returns whether an in-progress EntityAIBase should continue executing
*/
public boolean continueExecuting()
{
EntityLiving entitylivingbase = this.taskOwner.getAttackTarget();
if (entitylivingbase == null)
{
return false;
}
else if (!entitylivingbase.isEntityAlive())
{
return false;
}
else
{
// Team team = this.taskOwner.getTeam();
// Team team1 = entitylivingbase.getTeam();
//
// if (team != null && team1 == team)
// {
// return false;
// }
// else
// {
double d0 = this.getTargetDistance();
if (this.taskOwner.getDistanceSqToEntity(entitylivingbase) > d0 * d0)
{
return false;
}
else
{
if (this.shouldCheckSight)
{
if (this.taskOwner.getEntitySenses().canSee(entitylivingbase))
{
this.targetUnseenTicks = 0;
}
else if (++this.targetUnseenTicks > 60)
{
return false;
}
}
return Config.mobAttacks;
}
// }
}
}
protected double getTargetDistance()
{
AttributeInstance iattributeinstance = this.taskOwner.getEntityAttribute(Attributes.FOLLOW_RANGE);
return iattributeinstance == null ? 16.0D : iattributeinstance.getAttributeValue();
}
/**
* Execute a one shot task or start executing a continuous task
*/
public void startExecuting()
{
this.targetSearchStatus = 0;
this.targetSearchDelay = 0;
this.targetUnseenTicks = 0;
}
/**
* Resets the task
*/
public void resetTask()
{
this.taskOwner.setAttackTarget((EntityLiving)null);
}
/**
* A static method used to see if an entity is a suitable target through a number of checks.
*/
public static boolean isSuitableTarget(EntityLiving attacker, EntityLiving target, boolean checkSight)
{
if (target == null)
{
return false;
}
else if (target == attacker)
{
return false;
}
else if (!target.isEntityAlive())
{
return false;
}
else if (!Config.infight && target.getClass() == attacker.getClass())
{
return false;
}
else
{
// Team team = attacker.getTeam();
// Team team1 = target.getTeam();
//
// if (team != null && team1 == team)
// {
// return false;
// }
// else
// {
if (attacker instanceof IEntityOwnable // ) // && ((IEntityOwnable)attacker).getOwnerId() != null && !((IEntityOwnable)attacker).getOwnerId().isEmpty())
// {
// if (target instanceof IEntityOwnable && ((IEntityOwnable)attacker).getOwnerId().equalsIgnoreCase(((IEntityOwnable)target).getOwnerId()))
// {
// return false;
// }
// if (
&& target == ((IEntityOwnable)attacker).getOwner())
{
return false;
// }
}
else if (!Config.mobAttacks)
{
return false;
}
return !checkSight || attacker.getEntitySenses().canSee(target);
// }
}
}
/**
* A method used to see if an entity is a suitable target through a number of checks. Args : entity,
* canTargetInvinciblePlayer
*/
protected boolean isSuitableTarget(EntityLiving target)
{
if (!isSuitableTarget(this.taskOwner, target, this.shouldCheckSight))
{
return false;
}
else if (!this.taskOwner.isWithinHomeDistanceFromPosition(new BlockPos(target)))
{
return false;
}
else
{
if (this.nearbyOnly)
{
if (--this.targetSearchDelay <= 0)
{
this.targetSearchStatus = 0;
}
if (this.targetSearchStatus == 0)
{
this.targetSearchStatus = this.canEasilyReach(target) ? 1 : 2;
}
if (this.targetSearchStatus == 2)
{
return false;
}
}
return true;
}
}
/**
* Checks to see if this entity can find a short path to the given target.
*
* @param target the entity to find a path to
*/
private boolean canEasilyReach(EntityLiving target)
{
this.targetSearchDelay = 10 + this.taskOwner.getRNG().zrange(5);
PathEntity pathentity = this.taskOwner.getNavigator().getPathToEntityLiving(target);
if (pathentity == null)
{
return false;
}
else
{
PathPoint pathpoint = pathentity.getFinalPathPoint();
if (pathpoint == null)
{
return false;
}
else
{
int i = pathpoint.xCoord - ExtMath.floord(target.posX);
int j = pathpoint.zCoord - ExtMath.floord(target.posZ);
return (double)(i * i + j * j) <= 2.25D;
}
}
}
}