tcr/java/src/game/entity/animal/EntityWolf.java
2025-03-16 17:40:47 +01:00

656 lines
20 KiB
Java
Executable file

package game.entity.animal;
import com.google.common.base.Predicate;
import game.ai.EntityAIAttackOnCollide;
import game.ai.EntityAIBeg;
import game.ai.EntityAIFollowOwner;
import game.ai.EntityAIHurtByTarget;
import game.ai.EntityAILeapAtTarget;
import game.ai.EntityAILookIdle;
import game.ai.EntityAIMate;
import game.ai.EntityAIOwnerHurtByTarget;
import game.ai.EntityAIOwnerHurtTarget;
import game.ai.EntityAISwimming;
import game.ai.EntityAITargetNonTamed;
import game.ai.EntityAIWander;
import game.ai.EntityAIWatchClosest;
import game.color.DyeColor;
import game.entity.DamageSource;
import game.entity.Entity;
import game.entity.attributes.Attributes;
import game.entity.npc.Alignment;
import game.entity.npc.EntityNPC;
import game.entity.types.EntityAnimal;
import game.entity.types.EntityLiving;
import game.entity.types.EntityTameable;
import game.init.Config;
import game.init.Items;
import game.init.SoundEvent;
import game.item.Item;
import game.item.ItemFood;
import game.item.ItemStack;
import game.nbt.NBTTagCompound;
import game.pathfinding.PathNavigateGround;
import game.renderer.particle.ParticleType;
import game.util.ExtMath;
import game.world.World;
public class EntityWolf extends EntityTameable
{
/** Float used to smooth the rotation of the wolf head */
private float headRotationCourse;
private float headRotationCourseOld;
/** true is the wolf is wet else false */
private boolean isWet;
/** True if the wolf is shaking else False */
private boolean isShaking;
/**
* This time increases while wolf is shaking and emitting water particles.
*/
private float timeWolfIsShaking;
private float prevTimeWolfIsShaking;
public EntityWolf(World worldIn)
{
super(worldIn);
this.setSize(0.6F, 0.8F);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, this.aiSit);
this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
this.tasks.addTask(6, new EntityAIMate(this, 1.0D));
this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
this.tasks.addTask(8, new EntityAIBeg(this, 8.0F));
this.tasks.addTask(9, new EntityAIWatchClosest(this, null, 8.0F));
this.tasks.addTask(9, new EntityAILookIdle(this));
this.targets.addTask(1, new EntityAIOwnerHurtByTarget(this));
this.targets.addTask(2, new EntityAIOwnerHurtTarget(this));
this.targets.addTask(3, new EntityAIHurtByTarget(this, true));
this.targets.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
{
public boolean apply(Entity p_apply_1_)
{
return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
}
}));
// this.targets.addTask(5, new EntityAINearestAttackableTarget(this, EntityUndead.class, false));
this.setTamed(false);
}
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getEntityAttribute(Attributes.MOVEMENT_SPEED).setBaseValue(0.30000001192092896D);
if (this.isTamed())
{
this.setMaxHealth(20);
}
else
{
this.setMaxHealth(8);
}
this.getAttributeMap().registerAttribute(Attributes.ATTACK_DAMAGE);
this.getEntityAttribute(Attributes.ATTACK_DAMAGE).setBaseValue(2.0D);
}
/**
* Sets the active target the Task system uses for tracking
*/
public void setAttackTarget(EntityLiving entitylivingbaseIn)
{
super.setAttackTarget(entitylivingbaseIn);
if (entitylivingbaseIn == null)
{
this.setAngry(false);
}
else if (!this.isTamed())
{
this.setAngry(true);
}
}
protected void updateAITasks()
{
this.dataWatcher.updateObject(18, Integer.valueOf(this.getHealth()));
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(18, this.getHealth());
this.dataWatcher.addObject(19, (byte)0);
this.dataWatcher.addObject(20, (byte)DyeColor.RED.getMetadata());
}
// protected void playStepSound(BlockPos pos, Block blockIn)
// {
// this.playSound("mob.wolf.step", 0.15F, 1.0F);
// }
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound tagCompound)
{
super.writeEntityToNBT(tagCompound);
tagCompound.setBoolean("Angry", this.isAngry());
tagCompound.setByte("CollarColor", (byte)this.getCollarColor().getDyeDamage());
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound tagCompund)
{
super.readEntityFromNBT(tagCompund);
this.setAngry(tagCompund.getBoolean("Angry"));
if (tagCompund.hasKey("CollarColor", 99))
{
this.setCollarColor(DyeColor.byDyeDamage(tagCompund.getByte("CollarColor")));
}
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected SoundEvent getLivingSound()
{
return this.isAngry() ? SoundEvent.WOLF_GROWL : (this.rand.chance(3) ? (this.isTamed() && this.dataWatcher.getWatchableObjectInt(18) < 10 ? SoundEvent.WOLF_WHINE : SoundEvent.WOLF_PANTING) : SoundEvent.WOLF_BARK);
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected SoundEvent getHurtSound()
{
return SoundEvent.WOLF_HURT;
}
/**
* Returns the sound this mob makes on death.
*/
protected SoundEvent getDeathSound()
{
return SoundEvent.WOLF_DEATH;
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 0.4F;
}
protected Item getDropItem()
{
return null; // ItemRegistry.getItemById(-1);
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
super.onLivingUpdate();
if (!this.worldObj.client && this.isWet && !this.isShaking && !this.hasPath() && this.onGround)
{
this.isShaking = true;
this.timeWolfIsShaking = 0.0F;
this.prevTimeWolfIsShaking = 0.0F;
this.worldObj.setEntityState(this, (byte)8);
}
if (!this.worldObj.client && this.getAttackTarget() == null && this.isAngry())
{
this.setAngry(false);
}
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
this.headRotationCourseOld = this.headRotationCourse;
if (this.isBegging())
{
this.headRotationCourse += (1.0F - this.headRotationCourse) * 0.4F;
}
else
{
this.headRotationCourse += (0.0F - this.headRotationCourse) * 0.4F;
}
if (this.isWet())
{
this.isWet = true;
this.isShaking = false;
this.timeWolfIsShaking = 0.0F;
this.prevTimeWolfIsShaking = 0.0F;
}
else if ((this.isWet || this.isShaking) && this.isShaking)
{
if (this.timeWolfIsShaking == 0.0F)
{
this.playSound(SoundEvent.WOLF_SHAKE, this.getSoundVolume(), (this.rand.floatv() - this.rand.floatv()) * 0.2F + 1.0F);
}
this.prevTimeWolfIsShaking = this.timeWolfIsShaking;
this.timeWolfIsShaking += 0.05F;
if (this.prevTimeWolfIsShaking >= 2.0F)
{
this.isWet = false;
this.isShaking = false;
this.prevTimeWolfIsShaking = 0.0F;
this.timeWolfIsShaking = 0.0F;
}
if (this.timeWolfIsShaking > 0.4F)
{
float f = (float)this.getEntityBoundingBox().minY;
int i = (int)(ExtMath.sin((this.timeWolfIsShaking - 0.4F) * (float)Math.PI) * 7.0F);
for (int j = 0; j < i; ++j)
{
float f1 = (this.rand.floatv() * 2.0F - 1.0F) * this.width * 0.5F;
float f2 = (this.rand.floatv() * 2.0F - 1.0F) * this.width * 0.5F;
this.worldObj.spawnParticle(ParticleType.WATER_SPLASH, this.posX + (double)f1, (double)(f + 0.8F), this.posZ + (double)f2, this.motionX, this.motionY, this.motionZ);
}
}
}
}
/**
* True if the wolf is wet
*/
public boolean isWolfWet()
{
return this.isWet;
}
/**
* Used when calculating the amount of shading to apply while the wolf is wet.
*/
public float getShadingWhileWet(float p_70915_1_)
{
return 0.75F + (this.prevTimeWolfIsShaking + (this.timeWolfIsShaking - this.prevTimeWolfIsShaking) * p_70915_1_) / 2.0F * 0.25F;
}
public float getShakeAngle(float p_70923_1_, float p_70923_2_)
{
float f = (this.prevTimeWolfIsShaking + (this.timeWolfIsShaking - this.prevTimeWolfIsShaking) * p_70923_1_ + p_70923_2_) / 1.8F;
if (f < 0.0F)
{
f = 0.0F;
}
else if (f > 1.0F)
{
f = 1.0F;
}
return ExtMath.sin(f * (float)Math.PI) * ExtMath.sin(f * (float)Math.PI * 11.0F) * 0.15F * (float)Math.PI;
}
public float getInterestedAngle(float p_70917_1_)
{
return (this.headRotationCourseOld + (this.headRotationCourse - this.headRotationCourseOld) * p_70917_1_) * 0.15F * (float)Math.PI;
}
public float getEyeHeight()
{
return this.height * 0.8F;
}
/**
* The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently
* use in wolves.
*/
public int getVerticalFaceSpeed()
{
return this.isSitting() ? 20 : super.getVerticalFaceSpeed();
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, int amount)
{
if (this.isEntityInvulnerable(source))
{
return false;
}
else
{
// Entity entity = source.getEntity();
this.aiSit.setSitting(false);
// if (entity != null && !(entity.isPlayer()) && !(entity instanceof EntityArrow))
// {
// amount = (amount + 1) / 2;
// }
return super.attackEntityFrom(source, amount);
}
}
public boolean attackEntityAsMob(Entity entityIn)
{
if(!this.worldObj.client && !Config.damageMobs)
return false;
boolean flag = entityIn.attackEntityFrom(DamageSource.causeMobDamage(this), ((int)this.getEntityAttribute(Attributes.ATTACK_DAMAGE).getAttributeValue()));
if (flag)
{
this.applyEnchantments(this, entityIn);
}
return flag;
}
public void setTamed(boolean tamed)
{
super.setTamed(tamed);
if (tamed)
{
this.setMaxHealth(20);
}
else
{
this.setMaxHealth(8);
}
this.getEntityAttribute(Attributes.ATTACK_DAMAGE).setBaseValue(4.0D);
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
public boolean interact(EntityNPC player)
{
ItemStack itemstack = player.inventory.getCurrentItem();
if (this.isTamed())
{
if (itemstack != null)
{
if (itemstack.getItem() instanceof ItemFood)
{
ItemFood itemfood = (ItemFood)itemstack.getItem();
if (itemfood.isWolfsFavoriteMeat() && this.dataWatcher.getWatchableObjectInt(18) < 20)
{
// if (!player.creative)
// {
--itemstack.stackSize;
// }
this.heal(itemfood.getHealAmount(itemstack));
if (itemstack.stackSize <= 0)
{
player.inventory.setInventorySlotContents(player.inventory.currentItem, (ItemStack)null);
}
return true;
}
}
else if (itemstack.getItem() == Items.dye)
{
DyeColor enumdyecolor = DyeColor.byDyeDamage(itemstack.getMetadata());
if (enumdyecolor != this.getCollarColor())
{
this.setCollarColor(enumdyecolor);
if (/* !player.creative && */ --itemstack.stackSize <= 0)
{
player.inventory.setInventorySlotContents(player.inventory.currentItem, (ItemStack)null);
}
return true;
}
}
}
if (this.isOwner(player) && !this.worldObj.client && !this.isBreedingItem(itemstack))
{
this.aiSit.setSitting(!this.isSitting());
this.jumping = false;
this.navigator.clearPathEntity();
this.setAttackTarget((EntityLiving)null);
}
}
else if (itemstack != null && itemstack.getItem() == Items.bone && !this.isAngry())
{
// if (!player.creative)
// {
--itemstack.stackSize;
// }
if (itemstack.stackSize <= 0)
{
player.inventory.setInventorySlotContents(player.inventory.currentItem, (ItemStack)null);
}
if (!this.worldObj.client)
{
if (this.rand.chance(3))
{
this.setTamed(true);
this.navigator.clearPathEntity();
this.setAttackTarget((EntityLiving)null);
this.aiSit.setSitting(true);
this.setHealth(20);
// this.setOwnerId(player.getUser());
this.playTameEffect(true);
this.worldObj.setEntityState(this, (byte)7);
}
else
{
this.playTameEffect(false);
this.worldObj.setEntityState(this, (byte)6);
}
}
return true;
}
return super.interact(player);
}
public void handleStatusUpdate(byte id)
{
if (id == 8)
{
this.isShaking = true;
this.timeWolfIsShaking = 0.0F;
this.prevTimeWolfIsShaking = 0.0F;
}
else
{
super.handleStatusUpdate(id);
}
}
public float getTailRotation()
{
return this.isAngry() ? 1.5393804F : (this.isTamed() ? (0.55F - (20.0F - (float)this.dataWatcher.getWatchableObjectInt(18)) * 0.02F) * (float)Math.PI : ((float)Math.PI / 5F));
}
/**
* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
* the animal type)
*/
public boolean isBreedingItem(ItemStack stack)
{
return stack == null ? false : (!(stack.getItem() instanceof ItemFood) ? false : ((ItemFood)stack.getItem()).isWolfsFavoriteMeat());
}
/**
* Will return how many at most can spawn in a chunk at once.
*/
public int getMaxChunkSpawns()
{
return 8;
}
/**
* Determines whether this wolf is angry or not.
*/
public boolean isAngry()
{
return (this.dataWatcher.getWatchableObjectByte(16) & 2) != 0;
}
/**
* Sets whether this wolf is angry or not.
*/
public void setAngry(boolean angry)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (angry)
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 2)));
}
else
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -3)));
}
}
public DyeColor getCollarColor()
{
return DyeColor.byDyeDamage(this.dataWatcher.getWatchableObjectByte(20) & 15);
}
public void setCollarColor(DyeColor collarcolor)
{
this.dataWatcher.updateObject(20, Byte.valueOf((byte)(collarcolor.getDyeDamage() & 15)));
}
public EntityWolf createChild(EntityLiving ageable)
{
EntityWolf entitywolf = new EntityWolf(this.worldObj);
// String s = this.getOwnerId();
//
// if (s != null && s.trim().length() > 0)
// {
// entitywolf.setOwnerId(s);
entitywolf.setTamed(this.isTamed());
// }
return entitywolf;
}
public void setBegging(boolean beg)
{
if (beg)
{
this.dataWatcher.updateObject(19, Byte.valueOf((byte)1));
}
else
{
this.dataWatcher.updateObject(19, Byte.valueOf((byte)0));
}
}
/**
* Returns true if the mob is currently able to mate with the specified mob.
*/
public boolean canMateWith(EntityAnimal otherAnimal)
{
if (otherAnimal == this)
{
return false;
}
else if (!this.isTamed())
{
return false;
}
else if (!(otherAnimal instanceof EntityWolf))
{
return false;
}
else
{
EntityWolf entitywolf = (EntityWolf)otherAnimal;
return !entitywolf.isTamed() ? false : (entitywolf.isSitting() ? false : this.isInLove() && entitywolf.isInLove());
}
}
public boolean isBegging()
{
return this.dataWatcher.getWatchableObjectByte(19) == 1;
}
// /**
// * Determines if an entity can be despawned, used on idle far away entities
// */
// protected boolean canDespawn()
// {
// return !this.isTamed() && this.ticksExisted > 2400;
// }
public boolean shouldAttackEntity(EntityLiving p_142018_1_, EntityLiving p_142018_2_)
{
// if (!(p_142018_1_ instanceof EntityHaunter)) // && !(p_142018_1_ instanceof EntityFireDemon))
// {
// if (p_142018_1_ instanceof EntityWolf)
// {
// EntityWolf entitywolf = (EntityWolf)p_142018_1_;
//
// if (entitywolf.isTamed() && entitywolf.getOwner() == p_142018_2_)
// {
// return false;
// }
// }
return /* p_142018_1_.isPlayer() && p_142018_2_.isPlayer() && !((EntityNPC)p_142018_2_).canAttackPlayer((EntityNPC)p_142018_1_) ? false : */ !(p_142018_1_ instanceof EntityHorse) || !((EntityHorse)p_142018_1_).isTame();
// }
// else
// {
// return false;
// }
}
public boolean allowLeashing()
{
return !this.isAngry() && super.allowLeashing();
}
public int getLeashColor() {
if(this.isTamed()) {
DyeColor color = DyeColor.byMetadata(this.getCollarColor().getMetadata());
float[] rgb = EntitySheep.getDyeRgb(color);
return (((int)(rgb[0] * 255.0f)) << 16) | (((int)(rgb[1] * 255.0f)) << 8) | ((int)(rgb[2] * 255.0f));
}
return super.getLeashColor();
}
public int getColor() {
return this.isTamed() ? 0x00ff7a : 0x59de9e;
}
public Alignment getAlignment() {
return this.isTamed() ? Alignment.LAWFUL_GOOD : Alignment.NEUTRAL;
}
}