656 lines
20 KiB
Java
Executable file
656 lines
20 KiB
Java
Executable file
package game.entity.animal;
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import com.google.common.base.Predicate;
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import game.ai.EntityAIAttackOnCollide;
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import game.ai.EntityAIBeg;
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import game.ai.EntityAIFollowOwner;
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import game.ai.EntityAIHurtByTarget;
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import game.ai.EntityAILeapAtTarget;
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import game.ai.EntityAILookIdle;
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import game.ai.EntityAIMate;
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import game.ai.EntityAIOwnerHurtByTarget;
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import game.ai.EntityAIOwnerHurtTarget;
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import game.ai.EntityAISwimming;
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import game.ai.EntityAITargetNonTamed;
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import game.ai.EntityAIWander;
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import game.ai.EntityAIWatchClosest;
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import game.color.DyeColor;
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import game.entity.DamageSource;
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import game.entity.Entity;
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import game.entity.attributes.Attributes;
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import game.entity.npc.Alignment;
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import game.entity.npc.EntityNPC;
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import game.entity.types.EntityAnimal;
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import game.entity.types.EntityLiving;
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import game.entity.types.EntityTameable;
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import game.init.Config;
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import game.init.Items;
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import game.init.SoundEvent;
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import game.item.Item;
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import game.item.ItemFood;
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import game.item.ItemStack;
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import game.nbt.NBTTagCompound;
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import game.pathfinding.PathNavigateGround;
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import game.renderer.particle.ParticleType;
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import game.util.ExtMath;
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import game.world.World;
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public class EntityWolf extends EntityTameable
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{
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/** Float used to smooth the rotation of the wolf head */
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private float headRotationCourse;
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private float headRotationCourseOld;
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/** true is the wolf is wet else false */
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private boolean isWet;
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/** True if the wolf is shaking else False */
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private boolean isShaking;
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/**
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* This time increases while wolf is shaking and emitting water particles.
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*/
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private float timeWolfIsShaking;
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private float prevTimeWolfIsShaking;
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public EntityWolf(World worldIn)
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{
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super(worldIn);
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this.setSize(0.6F, 0.8F);
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((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
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this.tasks.addTask(1, new EntityAISwimming(this));
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this.tasks.addTask(2, this.aiSit);
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this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
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this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, true));
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this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
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this.tasks.addTask(6, new EntityAIMate(this, 1.0D));
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this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
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this.tasks.addTask(8, new EntityAIBeg(this, 8.0F));
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this.tasks.addTask(9, new EntityAIWatchClosest(this, null, 8.0F));
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this.tasks.addTask(9, new EntityAILookIdle(this));
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this.targets.addTask(1, new EntityAIOwnerHurtByTarget(this));
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this.targets.addTask(2, new EntityAIOwnerHurtTarget(this));
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this.targets.addTask(3, new EntityAIHurtByTarget(this, true));
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this.targets.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
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{
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public boolean apply(Entity p_apply_1_)
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{
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return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
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}
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}));
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// this.targets.addTask(5, new EntityAINearestAttackableTarget(this, EntityUndead.class, false));
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this.setTamed(false);
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}
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protected void applyEntityAttributes()
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{
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super.applyEntityAttributes();
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this.getEntityAttribute(Attributes.MOVEMENT_SPEED).setBaseValue(0.30000001192092896D);
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if (this.isTamed())
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{
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this.setMaxHealth(20);
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}
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else
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{
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this.setMaxHealth(8);
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}
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this.getAttributeMap().registerAttribute(Attributes.ATTACK_DAMAGE);
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this.getEntityAttribute(Attributes.ATTACK_DAMAGE).setBaseValue(2.0D);
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}
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/**
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* Sets the active target the Task system uses for tracking
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*/
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public void setAttackTarget(EntityLiving entitylivingbaseIn)
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{
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super.setAttackTarget(entitylivingbaseIn);
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if (entitylivingbaseIn == null)
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{
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this.setAngry(false);
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}
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else if (!this.isTamed())
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{
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this.setAngry(true);
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}
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}
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protected void updateAITasks()
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{
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this.dataWatcher.updateObject(18, Integer.valueOf(this.getHealth()));
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}
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protected void entityInit()
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{
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super.entityInit();
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this.dataWatcher.addObject(18, this.getHealth());
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this.dataWatcher.addObject(19, (byte)0);
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this.dataWatcher.addObject(20, (byte)DyeColor.RED.getMetadata());
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}
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// protected void playStepSound(BlockPos pos, Block blockIn)
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// {
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// this.playSound("mob.wolf.step", 0.15F, 1.0F);
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// }
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/**
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* (abstract) Protected helper method to write subclass entity data to NBT.
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*/
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public void writeEntityToNBT(NBTTagCompound tagCompound)
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{
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super.writeEntityToNBT(tagCompound);
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tagCompound.setBoolean("Angry", this.isAngry());
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tagCompound.setByte("CollarColor", (byte)this.getCollarColor().getDyeDamage());
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}
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/**
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* (abstract) Protected helper method to read subclass entity data from NBT.
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*/
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public void readEntityFromNBT(NBTTagCompound tagCompund)
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{
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super.readEntityFromNBT(tagCompund);
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this.setAngry(tagCompund.getBoolean("Angry"));
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if (tagCompund.hasKey("CollarColor", 99))
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{
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this.setCollarColor(DyeColor.byDyeDamage(tagCompund.getByte("CollarColor")));
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}
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}
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/**
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* Returns the sound this mob makes while it's alive.
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*/
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protected SoundEvent getLivingSound()
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{
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return this.isAngry() ? SoundEvent.WOLF_GROWL : (this.rand.chance(3) ? (this.isTamed() && this.dataWatcher.getWatchableObjectInt(18) < 10 ? SoundEvent.WOLF_WHINE : SoundEvent.WOLF_PANTING) : SoundEvent.WOLF_BARK);
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}
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/**
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* Returns the sound this mob makes when it is hurt.
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*/
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protected SoundEvent getHurtSound()
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{
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return SoundEvent.WOLF_HURT;
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}
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/**
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* Returns the sound this mob makes on death.
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*/
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protected SoundEvent getDeathSound()
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{
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return SoundEvent.WOLF_DEATH;
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}
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/**
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* Returns the volume for the sounds this mob makes.
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*/
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protected float getSoundVolume()
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{
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return 0.4F;
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}
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protected Item getDropItem()
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{
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return null; // ItemRegistry.getItemById(-1);
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}
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/**
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* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
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* use this to react to sunlight and start to burn.
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*/
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public void onLivingUpdate()
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{
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super.onLivingUpdate();
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if (!this.worldObj.client && this.isWet && !this.isShaking && !this.hasPath() && this.onGround)
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{
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this.isShaking = true;
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this.timeWolfIsShaking = 0.0F;
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this.prevTimeWolfIsShaking = 0.0F;
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this.worldObj.setEntityState(this, (byte)8);
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}
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if (!this.worldObj.client && this.getAttackTarget() == null && this.isAngry())
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{
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this.setAngry(false);
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}
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}
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/**
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* Called to update the entity's position/logic.
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*/
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public void onUpdate()
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{
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super.onUpdate();
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this.headRotationCourseOld = this.headRotationCourse;
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if (this.isBegging())
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{
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this.headRotationCourse += (1.0F - this.headRotationCourse) * 0.4F;
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}
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else
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{
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this.headRotationCourse += (0.0F - this.headRotationCourse) * 0.4F;
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}
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if (this.isWet())
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{
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this.isWet = true;
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this.isShaking = false;
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this.timeWolfIsShaking = 0.0F;
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this.prevTimeWolfIsShaking = 0.0F;
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}
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else if ((this.isWet || this.isShaking) && this.isShaking)
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{
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if (this.timeWolfIsShaking == 0.0F)
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{
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this.playSound(SoundEvent.WOLF_SHAKE, this.getSoundVolume(), (this.rand.floatv() - this.rand.floatv()) * 0.2F + 1.0F);
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}
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this.prevTimeWolfIsShaking = this.timeWolfIsShaking;
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this.timeWolfIsShaking += 0.05F;
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if (this.prevTimeWolfIsShaking >= 2.0F)
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{
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this.isWet = false;
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this.isShaking = false;
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this.prevTimeWolfIsShaking = 0.0F;
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this.timeWolfIsShaking = 0.0F;
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}
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if (this.timeWolfIsShaking > 0.4F)
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{
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float f = (float)this.getEntityBoundingBox().minY;
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int i = (int)(ExtMath.sin((this.timeWolfIsShaking - 0.4F) * (float)Math.PI) * 7.0F);
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for (int j = 0; j < i; ++j)
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{
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float f1 = (this.rand.floatv() * 2.0F - 1.0F) * this.width * 0.5F;
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float f2 = (this.rand.floatv() * 2.0F - 1.0F) * this.width * 0.5F;
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this.worldObj.spawnParticle(ParticleType.WATER_SPLASH, this.posX + (double)f1, (double)(f + 0.8F), this.posZ + (double)f2, this.motionX, this.motionY, this.motionZ);
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}
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}
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}
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}
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/**
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* True if the wolf is wet
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*/
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public boolean isWolfWet()
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{
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return this.isWet;
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}
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/**
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* Used when calculating the amount of shading to apply while the wolf is wet.
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*/
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public float getShadingWhileWet(float p_70915_1_)
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{
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return 0.75F + (this.prevTimeWolfIsShaking + (this.timeWolfIsShaking - this.prevTimeWolfIsShaking) * p_70915_1_) / 2.0F * 0.25F;
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}
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public float getShakeAngle(float p_70923_1_, float p_70923_2_)
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{
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float f = (this.prevTimeWolfIsShaking + (this.timeWolfIsShaking - this.prevTimeWolfIsShaking) * p_70923_1_ + p_70923_2_) / 1.8F;
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if (f < 0.0F)
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{
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f = 0.0F;
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}
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else if (f > 1.0F)
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{
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f = 1.0F;
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}
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return ExtMath.sin(f * (float)Math.PI) * ExtMath.sin(f * (float)Math.PI * 11.0F) * 0.15F * (float)Math.PI;
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}
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public float getInterestedAngle(float p_70917_1_)
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{
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return (this.headRotationCourseOld + (this.headRotationCourse - this.headRotationCourseOld) * p_70917_1_) * 0.15F * (float)Math.PI;
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}
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public float getEyeHeight()
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{
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return this.height * 0.8F;
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}
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/**
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* The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently
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* use in wolves.
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*/
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public int getVerticalFaceSpeed()
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{
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return this.isSitting() ? 20 : super.getVerticalFaceSpeed();
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}
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/**
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* Called when the entity is attacked.
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*/
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public boolean attackEntityFrom(DamageSource source, int amount)
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{
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if (this.isEntityInvulnerable(source))
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{
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return false;
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}
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else
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{
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// Entity entity = source.getEntity();
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this.aiSit.setSitting(false);
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// if (entity != null && !(entity.isPlayer()) && !(entity instanceof EntityArrow))
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// {
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// amount = (amount + 1) / 2;
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// }
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return super.attackEntityFrom(source, amount);
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}
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}
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public boolean attackEntityAsMob(Entity entityIn)
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{
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if(!this.worldObj.client && !Config.damageMobs)
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return false;
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boolean flag = entityIn.attackEntityFrom(DamageSource.causeMobDamage(this), ((int)this.getEntityAttribute(Attributes.ATTACK_DAMAGE).getAttributeValue()));
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if (flag)
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{
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this.applyEnchantments(this, entityIn);
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}
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return flag;
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}
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public void setTamed(boolean tamed)
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{
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super.setTamed(tamed);
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if (tamed)
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{
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this.setMaxHealth(20);
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}
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else
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{
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this.setMaxHealth(8);
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}
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this.getEntityAttribute(Attributes.ATTACK_DAMAGE).setBaseValue(4.0D);
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}
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/**
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* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
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*/
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public boolean interact(EntityNPC player)
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{
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ItemStack itemstack = player.inventory.getCurrentItem();
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if (this.isTamed())
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{
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if (itemstack != null)
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{
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if (itemstack.getItem() instanceof ItemFood)
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{
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ItemFood itemfood = (ItemFood)itemstack.getItem();
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if (itemfood.isWolfsFavoriteMeat() && this.dataWatcher.getWatchableObjectInt(18) < 20)
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{
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// if (!player.creative)
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// {
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--itemstack.stackSize;
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// }
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this.heal(itemfood.getHealAmount(itemstack));
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if (itemstack.stackSize <= 0)
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{
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player.inventory.setInventorySlotContents(player.inventory.currentItem, (ItemStack)null);
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}
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return true;
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}
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}
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else if (itemstack.getItem() == Items.dye)
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{
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DyeColor enumdyecolor = DyeColor.byDyeDamage(itemstack.getMetadata());
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if (enumdyecolor != this.getCollarColor())
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{
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this.setCollarColor(enumdyecolor);
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if (/* !player.creative && */ --itemstack.stackSize <= 0)
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{
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player.inventory.setInventorySlotContents(player.inventory.currentItem, (ItemStack)null);
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}
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return true;
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}
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}
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}
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if (this.isOwner(player) && !this.worldObj.client && !this.isBreedingItem(itemstack))
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{
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this.aiSit.setSitting(!this.isSitting());
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this.jumping = false;
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this.navigator.clearPathEntity();
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this.setAttackTarget((EntityLiving)null);
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}
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}
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else if (itemstack != null && itemstack.getItem() == Items.bone && !this.isAngry())
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{
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// if (!player.creative)
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// {
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--itemstack.stackSize;
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// }
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if (itemstack.stackSize <= 0)
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{
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player.inventory.setInventorySlotContents(player.inventory.currentItem, (ItemStack)null);
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}
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if (!this.worldObj.client)
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{
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if (this.rand.chance(3))
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{
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this.setTamed(true);
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this.navigator.clearPathEntity();
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this.setAttackTarget((EntityLiving)null);
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this.aiSit.setSitting(true);
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this.setHealth(20);
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// this.setOwnerId(player.getUser());
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this.playTameEffect(true);
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this.worldObj.setEntityState(this, (byte)7);
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}
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else
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{
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this.playTameEffect(false);
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this.worldObj.setEntityState(this, (byte)6);
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}
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}
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return true;
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}
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return super.interact(player);
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}
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public void handleStatusUpdate(byte id)
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{
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if (id == 8)
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{
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this.isShaking = true;
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this.timeWolfIsShaking = 0.0F;
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this.prevTimeWolfIsShaking = 0.0F;
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}
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else
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{
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super.handleStatusUpdate(id);
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}
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}
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public float getTailRotation()
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{
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return this.isAngry() ? 1.5393804F : (this.isTamed() ? (0.55F - (20.0F - (float)this.dataWatcher.getWatchableObjectInt(18)) * 0.02F) * (float)Math.PI : ((float)Math.PI / 5F));
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}
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/**
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* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
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* the animal type)
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*/
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public boolean isBreedingItem(ItemStack stack)
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{
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return stack == null ? false : (!(stack.getItem() instanceof ItemFood) ? false : ((ItemFood)stack.getItem()).isWolfsFavoriteMeat());
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}
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/**
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* Will return how many at most can spawn in a chunk at once.
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*/
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public int getMaxChunkSpawns()
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{
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return 8;
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}
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/**
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* Determines whether this wolf is angry or not.
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*/
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public boolean isAngry()
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{
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return (this.dataWatcher.getWatchableObjectByte(16) & 2) != 0;
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}
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/**
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* Sets whether this wolf is angry or not.
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*/
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public void setAngry(boolean angry)
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{
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byte b0 = this.dataWatcher.getWatchableObjectByte(16);
|
|
|
|
if (angry)
|
|
{
|
|
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 2)));
|
|
}
|
|
else
|
|
{
|
|
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -3)));
|
|
}
|
|
}
|
|
|
|
public DyeColor getCollarColor()
|
|
{
|
|
return DyeColor.byDyeDamage(this.dataWatcher.getWatchableObjectByte(20) & 15);
|
|
}
|
|
|
|
public void setCollarColor(DyeColor collarcolor)
|
|
{
|
|
this.dataWatcher.updateObject(20, Byte.valueOf((byte)(collarcolor.getDyeDamage() & 15)));
|
|
}
|
|
|
|
public EntityWolf createChild(EntityLiving ageable)
|
|
{
|
|
EntityWolf entitywolf = new EntityWolf(this.worldObj);
|
|
// String s = this.getOwnerId();
|
|
//
|
|
// if (s != null && s.trim().length() > 0)
|
|
// {
|
|
// entitywolf.setOwnerId(s);
|
|
entitywolf.setTamed(this.isTamed());
|
|
// }
|
|
|
|
return entitywolf;
|
|
}
|
|
|
|
public void setBegging(boolean beg)
|
|
{
|
|
if (beg)
|
|
{
|
|
this.dataWatcher.updateObject(19, Byte.valueOf((byte)1));
|
|
}
|
|
else
|
|
{
|
|
this.dataWatcher.updateObject(19, Byte.valueOf((byte)0));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns true if the mob is currently able to mate with the specified mob.
|
|
*/
|
|
public boolean canMateWith(EntityAnimal otherAnimal)
|
|
{
|
|
if (otherAnimal == this)
|
|
{
|
|
return false;
|
|
}
|
|
else if (!this.isTamed())
|
|
{
|
|
return false;
|
|
}
|
|
else if (!(otherAnimal instanceof EntityWolf))
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
EntityWolf entitywolf = (EntityWolf)otherAnimal;
|
|
return !entitywolf.isTamed() ? false : (entitywolf.isSitting() ? false : this.isInLove() && entitywolf.isInLove());
|
|
}
|
|
}
|
|
|
|
public boolean isBegging()
|
|
{
|
|
return this.dataWatcher.getWatchableObjectByte(19) == 1;
|
|
}
|
|
|
|
// /**
|
|
// * Determines if an entity can be despawned, used on idle far away entities
|
|
// */
|
|
// protected boolean canDespawn()
|
|
// {
|
|
// return !this.isTamed() && this.ticksExisted > 2400;
|
|
// }
|
|
|
|
public boolean shouldAttackEntity(EntityLiving p_142018_1_, EntityLiving p_142018_2_)
|
|
{
|
|
// if (!(p_142018_1_ instanceof EntityHaunter)) // && !(p_142018_1_ instanceof EntityFireDemon))
|
|
// {
|
|
// if (p_142018_1_ instanceof EntityWolf)
|
|
// {
|
|
// EntityWolf entitywolf = (EntityWolf)p_142018_1_;
|
|
//
|
|
// if (entitywolf.isTamed() && entitywolf.getOwner() == p_142018_2_)
|
|
// {
|
|
// return false;
|
|
// }
|
|
// }
|
|
|
|
return /* p_142018_1_.isPlayer() && p_142018_2_.isPlayer() && !((EntityNPC)p_142018_2_).canAttackPlayer((EntityNPC)p_142018_1_) ? false : */ !(p_142018_1_ instanceof EntityHorse) || !((EntityHorse)p_142018_1_).isTame();
|
|
// }
|
|
// else
|
|
// {
|
|
// return false;
|
|
// }
|
|
}
|
|
|
|
public boolean allowLeashing()
|
|
{
|
|
return !this.isAngry() && super.allowLeashing();
|
|
}
|
|
|
|
public int getLeashColor() {
|
|
if(this.isTamed()) {
|
|
DyeColor color = DyeColor.byMetadata(this.getCollarColor().getMetadata());
|
|
float[] rgb = EntitySheep.getDyeRgb(color);
|
|
return (((int)(rgb[0] * 255.0f)) << 16) | (((int)(rgb[1] * 255.0f)) << 8) | ((int)(rgb[2] * 255.0f));
|
|
}
|
|
return super.getLeashColor();
|
|
}
|
|
|
|
public int getColor() {
|
|
return this.isTamed() ? 0x00ff7a : 0x59de9e;
|
|
}
|
|
|
|
public Alignment getAlignment() {
|
|
return this.isTamed() ? Alignment.LAWFUL_GOOD : Alignment.NEUTRAL;
|
|
}
|
|
}
|