tcr/java/src/game/material/Material.java
2025-03-12 18:13:11 +01:00

235 lines
7.4 KiB
Java
Executable file

package game.material;
public class Material
{
public static final Material air = new MaterialTransparent();
public static final Material grass = new Material();
public static final Material ground = new Material();
public static final Material wood = (new Material()).setBurning();
public static final Material rock = (new Material()).setRequiresTool();
public static final Material iron = (new Material()).setRequiresTool();
public static final Material anvil = (new Material()).setRequiresTool().setImmovableMobility();
public static final Material water = (new MaterialColdFluid()).setNoPushMobility();
public static final Material coldFluid = (new MaterialColdFluid()).setNoPushMobility();
public static final Material lava = (new MaterialHotFluid()).setNoPushMobility();
public static final Material hotFluid = (new MaterialHotFluid()).setNoPushMobility();
public static final Material leaves = (new Material()).setBurning().setTranslucent().setNoPushMobility();
public static final Material plants = (new MaterialLogic()).setNoPushMobility();
public static final Material vine = (new MaterialLogic()).setBurning().setNoPushMobility().setReplaceable();
public static final Material sponge = new Material();
public static final Material cloth = (new Material()).setBurning();
public static final Material fire = (new MaterialTransparent()).setNoPushMobility();
public static final Material sand = new Material();
public static final Material circuits = (new MaterialLogic()).setNoPushMobility();
public static final Material carpet = (new MaterialLogic()).setBurning();
public static final Material glass = (new Material()).setTranslucent(); // .setAdventureModeExempt();
public static final Material redstoneLight = (new Material()); // .setAdventureModeExempt();
public static final Material tnt = (new Material()).setBurning().setTranslucent();
public static final Material coral = (new Material()).setNoPushMobility();
public static final Material ice = (new Material()).setTranslucent(); // .setAdventureModeExempt();
public static final Material packedIce = (new Material()); // .setAdventureModeExempt();
public static final Material snow = (new MaterialLogic()).setReplaceable().setTranslucent().setRequiresTool().setNoPushMobility();
/** The material for crafted snow. */
public static final Material craftedSnow = (new Material()).setRequiresTool();
public static final Material cactus = (new Material()).setTranslucent().setNoPushMobility();
public static final Material clay = new Material();
public static final Material gourd = (new Material()).setNoPushMobility();
public static final Material dragonEgg = (new Material()).setNoPushMobility();
public static final Material portal = (new MaterialPortal()).setImmovableMobility();
public static final Material cake = (new Material()).setNoPushMobility();
public static final Material web = (new Material()
{
public boolean blocksMovement()
{
return false;
}
}).setRequiresTool().setNoPushMobility();
/** Pistons' material. */
public static final Material piston = (new Material()).setImmovableMobility();
// public static final Material barrier = (new Material()).setRequiresTool().setImmovableMobility();
/** Bool defining if the block can burn or not. */
private boolean canBurn;
/**
* Determines whether blocks with this material can be "overwritten" by other blocks when placed - eg snow, vines
* and tall grass.
*/
private boolean replaceable;
/** Indicates if the material is translucent */
private boolean isTranslucent;
// /** The color index used to draw the blocks of this material on maps. */
// private final MapColor materialMapColor;
/**
* Determines if the material can be harvested without a tool (or with the wrong tool)
*/
private boolean requiresNoTool = true;
/**
* Mobility information flag. 0 indicates that this block is normal, 1 indicates that it can't push other blocks, 2
* indicates that it can't be pushed.
*/
private int mobilityFlag;
// private boolean isAdventureModeExempt;
// public Material(MapColor color)
// {
//// this.materialMapColor = color;
// }
/**
* Returns if blocks of these materials are liquids.
*/
public boolean isLiquid()
{
return false;
}
public boolean isColdLiquid()
{
return false;
}
public boolean isHotLiquid()
{
return false;
}
/**
* Returns true if the block is a considered solid. This is true by default.
*/
public boolean isSolid()
{
return true;
}
/**
* Will prevent grass from growing on dirt underneath and kill any grass below it if it returns true
*/
public boolean blocksLight()
{
return true;
}
/**
* Returns if this material is considered solid or not
*/
public boolean blocksMovement()
{
return true;
}
/**
* Marks the material as translucent
*/
private Material setTranslucent()
{
this.isTranslucent = true;
return this;
}
/**
* Makes blocks with this material require the correct tool to be harvested.
*/
protected Material setRequiresTool()
{
this.requiresNoTool = false;
return this;
}
/**
* Set the canBurn bool to True and return the current object.
*/
protected Material setBurning()
{
this.canBurn = true;
return this;
}
/**
* Returns if the block can burn or not.
*/
public boolean getCanBurn()
{
return this.canBurn;
}
/**
* Sets {@link #replaceable} to true.
*/
public Material setReplaceable()
{
this.replaceable = true;
return this;
}
/**
* Returns whether the material can be replaced by other blocks when placed - eg snow, vines and tall grass.
*/
public boolean isReplaceable()
{
return this.replaceable;
}
/**
* Indicate if the material is opaque
*/
public boolean isOpaque()
{
return this.isTranslucent ? false : this.blocksMovement();
}
/**
* Returns true if the material can be harvested without a tool (or with the wrong tool)
*/
public boolean isToolNotRequired()
{
return this.requiresNoTool;
}
/**
* Returns the mobility information of the material, 0 = free, 1 = can't push but can move over, 2 = total
* immobility and stop pistons.
*/
public int getMaterialMobility()
{
return this.mobilityFlag;
}
/**
* This type of material can't be pushed, but pistons can move over it.
*/
protected Material setNoPushMobility()
{
this.mobilityFlag = 1;
return this;
}
/**
* This type of material can't be pushed, and pistons are blocked to move.
*/
protected Material setImmovableMobility()
{
this.mobilityFlag = 2;
return this;
}
// protected Material setAdventureModeExempt()
// {
// this.isAdventureModeExempt = true;
// return this;
// }
// /**
// * Retrieves the color index of the block. This is is the same color used by vanilla maps to represent this block.
// */
// public MapColor getMaterialMapColor()
// {
// return this.materialMapColor;
// }
}