235 lines
7.4 KiB
Java
Executable file
235 lines
7.4 KiB
Java
Executable file
package game.material;
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public class Material
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{
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public static final Material air = new MaterialTransparent();
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public static final Material grass = new Material();
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public static final Material ground = new Material();
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public static final Material wood = (new Material()).setBurning();
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public static final Material rock = (new Material()).setRequiresTool();
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public static final Material iron = (new Material()).setRequiresTool();
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public static final Material anvil = (new Material()).setRequiresTool().setImmovableMobility();
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public static final Material water = (new MaterialColdFluid()).setNoPushMobility();
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public static final Material coldFluid = (new MaterialColdFluid()).setNoPushMobility();
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public static final Material lava = (new MaterialHotFluid()).setNoPushMobility();
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public static final Material hotFluid = (new MaterialHotFluid()).setNoPushMobility();
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public static final Material leaves = (new Material()).setBurning().setTranslucent().setNoPushMobility();
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public static final Material plants = (new MaterialLogic()).setNoPushMobility();
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public static final Material vine = (new MaterialLogic()).setBurning().setNoPushMobility().setReplaceable();
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public static final Material sponge = new Material();
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public static final Material cloth = (new Material()).setBurning();
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public static final Material fire = (new MaterialTransparent()).setNoPushMobility();
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public static final Material sand = new Material();
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public static final Material circuits = (new MaterialLogic()).setNoPushMobility();
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public static final Material carpet = (new MaterialLogic()).setBurning();
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public static final Material glass = (new Material()).setTranslucent(); // .setAdventureModeExempt();
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public static final Material redstoneLight = (new Material()); // .setAdventureModeExempt();
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public static final Material tnt = (new Material()).setBurning().setTranslucent();
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public static final Material coral = (new Material()).setNoPushMobility();
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public static final Material ice = (new Material()).setTranslucent(); // .setAdventureModeExempt();
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public static final Material packedIce = (new Material()); // .setAdventureModeExempt();
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public static final Material snow = (new MaterialLogic()).setReplaceable().setTranslucent().setRequiresTool().setNoPushMobility();
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/** The material for crafted snow. */
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public static final Material craftedSnow = (new Material()).setRequiresTool();
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public static final Material cactus = (new Material()).setTranslucent().setNoPushMobility();
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public static final Material clay = new Material();
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public static final Material gourd = (new Material()).setNoPushMobility();
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public static final Material dragonEgg = (new Material()).setNoPushMobility();
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public static final Material portal = (new MaterialPortal()).setImmovableMobility();
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public static final Material cake = (new Material()).setNoPushMobility();
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public static final Material web = (new Material()
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{
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public boolean blocksMovement()
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{
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return false;
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}
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}).setRequiresTool().setNoPushMobility();
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/** Pistons' material. */
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public static final Material piston = (new Material()).setImmovableMobility();
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// public static final Material barrier = (new Material()).setRequiresTool().setImmovableMobility();
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/** Bool defining if the block can burn or not. */
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private boolean canBurn;
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/**
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* Determines whether blocks with this material can be "overwritten" by other blocks when placed - eg snow, vines
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* and tall grass.
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*/
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private boolean replaceable;
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/** Indicates if the material is translucent */
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private boolean isTranslucent;
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// /** The color index used to draw the blocks of this material on maps. */
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// private final MapColor materialMapColor;
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/**
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* Determines if the material can be harvested without a tool (or with the wrong tool)
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*/
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private boolean requiresNoTool = true;
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/**
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* Mobility information flag. 0 indicates that this block is normal, 1 indicates that it can't push other blocks, 2
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* indicates that it can't be pushed.
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*/
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private int mobilityFlag;
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// private boolean isAdventureModeExempt;
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// public Material(MapColor color)
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// {
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//// this.materialMapColor = color;
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// }
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/**
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* Returns if blocks of these materials are liquids.
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*/
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public boolean isLiquid()
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{
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return false;
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}
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public boolean isColdLiquid()
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{
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return false;
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}
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public boolean isHotLiquid()
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{
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return false;
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}
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/**
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* Returns true if the block is a considered solid. This is true by default.
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*/
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public boolean isSolid()
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{
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return true;
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}
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/**
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* Will prevent grass from growing on dirt underneath and kill any grass below it if it returns true
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*/
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public boolean blocksLight()
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{
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return true;
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}
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/**
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* Returns if this material is considered solid or not
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*/
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public boolean blocksMovement()
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{
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return true;
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}
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/**
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* Marks the material as translucent
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*/
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private Material setTranslucent()
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{
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this.isTranslucent = true;
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return this;
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}
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/**
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* Makes blocks with this material require the correct tool to be harvested.
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*/
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protected Material setRequiresTool()
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{
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this.requiresNoTool = false;
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return this;
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}
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/**
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* Set the canBurn bool to True and return the current object.
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*/
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protected Material setBurning()
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{
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this.canBurn = true;
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return this;
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}
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/**
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* Returns if the block can burn or not.
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*/
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public boolean getCanBurn()
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{
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return this.canBurn;
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}
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/**
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* Sets {@link #replaceable} to true.
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*/
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public Material setReplaceable()
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{
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this.replaceable = true;
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return this;
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}
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/**
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* Returns whether the material can be replaced by other blocks when placed - eg snow, vines and tall grass.
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*/
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public boolean isReplaceable()
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{
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return this.replaceable;
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}
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/**
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* Indicate if the material is opaque
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*/
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public boolean isOpaque()
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{
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return this.isTranslucent ? false : this.blocksMovement();
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}
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/**
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* Returns true if the material can be harvested without a tool (or with the wrong tool)
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*/
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public boolean isToolNotRequired()
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{
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return this.requiresNoTool;
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}
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/**
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* Returns the mobility information of the material, 0 = free, 1 = can't push but can move over, 2 = total
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* immobility and stop pistons.
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*/
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public int getMaterialMobility()
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{
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return this.mobilityFlag;
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}
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/**
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* This type of material can't be pushed, but pistons can move over it.
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*/
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protected Material setNoPushMobility()
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{
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this.mobilityFlag = 1;
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return this;
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}
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/**
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* This type of material can't be pushed, and pistons are blocked to move.
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*/
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protected Material setImmovableMobility()
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{
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this.mobilityFlag = 2;
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return this;
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}
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// protected Material setAdventureModeExempt()
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// {
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// this.isAdventureModeExempt = true;
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// return this;
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// }
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// /**
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// * Retrieves the color index of the block. This is is the same color used by vanilla maps to represent this block.
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// */
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// public MapColor getMaterialMapColor()
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// {
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// return this.materialMapColor;
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// }
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}
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