tcr/java/src/game/worldgen/layer/GenLayerSmooth.java
2025-03-12 18:13:11 +01:00

66 lines
1.9 KiB
Java
Executable file

package game.worldgen.layer;
public class GenLayerSmooth extends GenLayer
{
public GenLayerSmooth(long p_i2131_1_, GenLayer p_i2131_3_)
{
super(p_i2131_1_);
super.parent = p_i2131_3_;
}
/**
* Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
* amounts, or biomeList[] indices based on the particular GenLayer subclass.
*/
public int[] getInts(int areaX, int areaY, int areaWidth, int areaHeight)
{
int i = areaX - 1;
int j = areaY - 1;
int k = areaWidth + 2;
int l = areaHeight + 2;
int[] aint = this.parent.getInts(i, j, k, l);
int[] aint1 = IntCache.getIntCache(areaWidth * areaHeight);
for (int i1 = 0; i1 < areaHeight; ++i1)
{
for (int j1 = 0; j1 < areaWidth; ++j1)
{
int k1 = aint[j1 + 0 + (i1 + 1) * k];
int l1 = aint[j1 + 2 + (i1 + 1) * k];
int i2 = aint[j1 + 1 + (i1 + 0) * k];
int j2 = aint[j1 + 1 + (i1 + 2) * k];
int k2 = aint[j1 + 1 + (i1 + 1) * k];
if (k1 == l1 && i2 == j2)
{
this.initChunkSeed((long)(j1 + areaX), (long)(i1 + areaY));
if (this.nextInt(2) == 0)
{
k2 = k1;
}
else
{
k2 = i2;
}
}
else
{
if (k1 == l1)
{
k2 = k1;
}
if (i2 == j2)
{
k2 = i2;
}
}
aint1[j1 + i1 * areaWidth] = k2;
}
}
return aint1;
}
}