tcr/java/src/game/dispenser/BehaviorDefaultDispenseItem.java
2025-03-12 18:13:11 +01:00

80 lines
2.8 KiB
Java
Executable file

package game.dispenser;
import game.block.BlockDispenser;
import game.entity.item.EntityItem;
import game.item.ItemStack;
import game.world.Facing;
import game.world.World;
public class BehaviorDefaultDispenseItem implements IBehaviorDispenseItem
{
/**
* Dispenses the specified ItemStack from a dispenser.
*/
public final ItemStack dispense(IBlockSource source, ItemStack stack)
{
ItemStack itemstack = this.dispenseStack(source, stack);
this.playDispenseSound(source);
this.spawnDispenseParticles(source, BlockDispenser.getFacing(source.getBlockMetadata()));
return itemstack;
}
/**
* Dispense the specified stack, play the dispense sound and spawn particles.
*/
protected ItemStack dispenseStack(IBlockSource source, ItemStack stack)
{
Facing enumfacing = BlockDispenser.getFacing(source.getBlockMetadata());
IPosition iposition = BlockDispenser.getDispensePosition(source);
ItemStack itemstack = stack.splitStack(1);
doDispense(source.getWorld(), itemstack, 6, enumfacing, iposition);
return stack;
}
public static void doDispense(World worldIn, ItemStack stack, int speed, Facing facing, IPosition position)
{
double d0 = position.getX();
double d1 = position.getY();
double d2 = position.getZ();
if (facing.getAxis() == Facing.Axis.Y)
{
d1 = d1 - 0.125D;
}
else
{
d1 = d1 - 0.15625D;
}
EntityItem entityitem = new EntityItem(worldIn, d0, d1, d2, stack);
double d3 = worldIn.rand.doublev() * 0.1D + 0.2D;
entityitem.motionX = (double)facing.getFrontOffsetX() * d3;
entityitem.motionY = 0.20000000298023224D;
entityitem.motionZ = (double)facing.getFrontOffsetZ() * d3;
entityitem.motionX += worldIn.rand.gaussian() * 0.007499999832361937D * (double)speed;
entityitem.motionY += worldIn.rand.gaussian() * 0.007499999832361937D * (double)speed;
entityitem.motionZ += worldIn.rand.gaussian() * 0.007499999832361937D * (double)speed;
worldIn.spawnEntityInWorld(entityitem);
}
/**
* Play the dispense sound from the specified block.
*/
protected void playDispenseSound(IBlockSource source)
{
source.getWorld().playAuxSFX(1000, source.getBlockPos(), 0);
}
/**
* Order clients to display dispense particles from the specified block and facing.
*/
protected void spawnDispenseParticles(IBlockSource source, Facing facingIn)
{
source.getWorld().playAuxSFX(2000, source.getBlockPos(), this.func_82488_a(facingIn));
}
private int func_82488_a(Facing facingIn)
{
return facingIn.getFrontOffsetX() + 1 + (facingIn.getFrontOffsetZ() + 1) * 3;
}
}