tcr/java/src/game/gui/GuiCharacters.java
2025-03-27 23:14:26 +01:00

104 lines
4.2 KiB
Java

package game.gui;
import game.color.TextColor;
import game.entity.npc.PlayerCharacter;
import game.gui.element.ActButton;
import game.gui.element.ActButton.Mode;
import game.gui.element.GuiList;
import game.gui.element.ListEntry;
import game.gui.element.NavButton;
import game.gui.element.TransparentBox;
import game.packet.CPacketAction;
import game.renderer.Drawing;
public class GuiCharacters extends GuiList<GuiCharacters.CharacterEntry>
{
protected class CharacterEntry implements ListEntry
{
private final PlayerCharacter character;
private final boolean initial;
protected CharacterEntry(PlayerCharacter character, boolean initial)
{
this.character = character;
this.initial = initial;
}
public void draw(int x, int y, int mouseX, int mouseY, boolean hovered)
{
if(this.initial)
Drawing.drawRect(x, y, 1, 36, 0xffaf0000);
String str = this.character == null ? TextColor.BLUE + "[" + TextColor.CYAN + "+" + TextColor.BLUE + "]" :
String.format(TextColor.GREEN + "Level " + TextColor.DGREEN + "%d " + TextColor.YELLOW + "%s " + TextColor.VIOLET + "%s" + TextColor.GRAY + " [%s%s" + TextColor.GRAY + "]",
character.level, character.type, character.name, character.align.color, character.align.display);
String pos = this.character == null ? TextColor.BROWN + "Neuen Charakter erstellen" :
String.format(TextColor.NEON + "%s " + TextColor.GRAY + "bei " + TextColor.ACID + "%d" + TextColor.GRAY + ", " + TextColor.ACID + "%d" + TextColor.GRAY + ", " + TextColor.ACID + "%d",
character.dim, character.pos.getX(), character.pos.getY(), character.pos.getZ());
Drawing.drawText(str, x + 3, y, 0xffffffff);
Drawing.drawText(pos, x + 3, y + 16, 0xffffffff);
}
public void select(boolean dclick, int mx, int my)
{
GuiCharacters.this.updateButtons();
}
}
public static final GuiCharacters INSTANCE = new GuiCharacters();
private TransparentBox descField;
private ActButton actionButtom;
private GuiCharacters() {
}
private void updateButtons() {
CharacterEntry entry = this.getSelected();
this.descField.setText(entry != null && entry.character == null ? "*neuer Charakter*" : (entry == null || entry.character.info == null ? "*keine Beschreibung vorhanden*" : this.getSelected().character.info));
this.actionButtom.setText(entry != null && entry.character == null ? "Charakter erstellen" : "Charakter spielen");
this.actionButtom.enabled = entry != null;
}
public void init(int width, int height)
{
super.init(width, height);
this.setDimensions(600, height, 32, height - 32);
this.elements.clear();
if(this.gm.getNetHandler() != null) {
int initialSelection = this.gm.getNetHandler().getSelectedCharacter();
for(PlayerCharacter character : this.gm.getNetHandler().getCharacterList()) {
this.elements.add(new CharacterEntry(character, initialSelection == this.elements.size()));
}
this.elements.add(new CharacterEntry(null, false));
this.setSelected(initialSelection);
}
this.descField = this.add(new TransparentBox(width - 390, 62, 380, height - 124, "", false));
this.actionButtom = this.add(new ActButton(width / 2 - 200, height - 28, 198, 24, new ActButton.Callback() {
public void use(ActButton elem, Mode action) {
CharacterEntry entry = GuiCharacters.this.getSelected();
if(entry != null && GuiCharacters.this.gm.getNetHandler() != null) {
if(entry.character == null)
GuiCharacters.this.gm.getNetHandler().addToSendQueue(new CPacketAction(CPacketAction.Action.OPEN_EDITOR));
else
GuiCharacters.this.gm.getNetHandler().addToSendQueue(new CPacketAction(CPacketAction.Action.SELECT_CHARACTER, GuiCharacters.this.selectedElement));
}
}
}, ""));
this.add(new NavButton(width / 2 + 2, height - 28, 198, 24, GuiMenu.INSTANCE, "Abbrechen"));
this.updateButtons();
}
public String getTitle() {
return "Charakter anpassen";
}
public int getListWidth()
{
return 560;
}
public int getSlotHeight()
{
return 36 + 4;
}
}