tcr/java/src/game/village/VillageCollection.java

272 lines
7.4 KiB
Java
Executable file

package game.village;
import java.util.Iterator;
import java.util.List;
import game.collect.Lists;
import game.block.Block;
import game.block.BlockDoor;
import game.material.Material;
import game.nbt.NBTTagCompound;
import game.nbt.NBTTagList;
import game.world.BlockPos;
import game.world.Facing;
import game.world.WorldServer;
public class VillageCollection
{
private final List<BlockPos> villagerPositionsList = Lists.<BlockPos>newArrayList();
private final List<VillageDoorInfo> newDoors = Lists.<VillageDoorInfo>newArrayList();
private final List<Village> villageList = Lists.<Village>newArrayList();
private int tickCounter;
private boolean dirty;
public VillageCollection(NBTTagCompound nbt) {
if(nbt != null) {
this.tickCounter = nbt.getInteger("Tick");
NBTTagList nbttaglist = nbt.getTagList("Villages", 10);
for (int i = 0; i < nbttaglist.tagCount(); ++i)
{
NBTTagCompound nbttagcompound = nbttaglist.getCompoundTagAt(i);
Village village = new Village();
village.readVillageDataFromNBT(nbttagcompound);
this.villageList.add(village);
}
}
}
public void addToVillagerPositionList(BlockPos pos)
{
if (this.villagerPositionsList.size() <= 64)
{
if (!this.positionInList(pos))
{
this.villagerPositionsList.add(pos);
}
}
}
public void tick(WorldServer world)
{
++this.tickCounter;
for (Village village : this.villageList)
{
village.tick(world, this.tickCounter);
}
this.removeAnnihilatedVillages();
this.dropOldestVillagerPosition(world);
this.addNewDoorsToVillageOrCreateVillage();
if (this.tickCounter % 400 == 0)
{
this.dirty = true;
}
}
private void removeAnnihilatedVillages()
{
Iterator<Village> iterator = this.villageList.iterator();
while (iterator.hasNext())
{
Village village = (Village)iterator.next();
if (village.isAnnihilated())
{
iterator.remove();
this.dirty = true;
}
}
}
public List<Village> getVillageList()
{
return this.villageList;
}
public Village getNearestVillage(BlockPos doorBlock, int radius)
{
Village village = null;
double d0 = 3.4028234663852886E38D;
for (Village village1 : this.villageList)
{
double d1 = village1.getCenter().distanceSq(doorBlock);
if (d1 < d0)
{
float f = (float)(radius + village1.getRadius());
if (d1 <= (double)(f * f))
{
village = village1;
d0 = d1;
}
}
}
return village;
}
private void dropOldestVillagerPosition(WorldServer world)
{
if (!this.villagerPositionsList.isEmpty())
{
this.addDoorsAround(world, this.villagerPositionsList.remove(0));
}
}
private void addNewDoorsToVillageOrCreateVillage()
{
for (int i = 0; i < this.newDoors.size(); ++i)
{
VillageDoorInfo villagedoorinfo = (VillageDoorInfo)this.newDoors.get(i);
Village village = this.getNearestVillage(villagedoorinfo.getDoorBlockPos(), 32);
if (village == null)
{
village = new Village();
this.villageList.add(village);
this.dirty = true;
}
village.addDoor(villagedoorinfo);
}
this.newDoors.clear();
}
private void addDoorsAround(WorldServer world, BlockPos central)
{
int i = 16;
int j = 4;
int k = 16;
for (int l = -i; l < i; ++l)
{
for (int i1 = -j; i1 < j; ++i1)
{
for (int j1 = -k; j1 < k; ++j1)
{
BlockPos blockpos = central.add(l, i1, j1);
if (this.isWoodDoor(world, blockpos))
{
VillageDoorInfo villagedoorinfo = this.checkDoorExistence(blockpos);
if (villagedoorinfo == null)
{
this.addToNewDoorsList(world, blockpos);
}
else
{
villagedoorinfo.func_179849_a(this.tickCounter);
}
}
}
}
}
}
private VillageDoorInfo checkDoorExistence(BlockPos doorBlock)
{
for (VillageDoorInfo villagedoorinfo : this.newDoors)
{
if (villagedoorinfo.getDoorBlockPos().getX() == doorBlock.getX() && villagedoorinfo.getDoorBlockPos().getZ() == doorBlock.getZ() && Math.abs(villagedoorinfo.getDoorBlockPos().getY() - doorBlock.getY()) <= 1)
{
return villagedoorinfo;
}
}
for (Village village : this.villageList)
{
VillageDoorInfo villagedoorinfo1 = village.getExistedDoor(doorBlock);
if (villagedoorinfo1 != null)
{
return villagedoorinfo1;
}
}
return null;
}
private void addToNewDoorsList(WorldServer world, BlockPos doorBlock)
{
Facing enumfacing = BlockDoor.getFacing(world, doorBlock);
Facing enumfacing1 = enumfacing.getOpposite();
int i = this.countBlocksCanSeeSky(world, doorBlock, enumfacing, 5);
int j = this.countBlocksCanSeeSky(world, doorBlock, enumfacing1, i + 1);
if (i != j)
{
this.newDoors.add(new VillageDoorInfo(doorBlock, i < j ? enumfacing : enumfacing1, this.tickCounter));
}
}
private int countBlocksCanSeeSky(WorldServer world, BlockPos centerPos, Facing direction, int limitation)
{
int i = 0;
for (int j = 1; j <= 5; ++j)
{
if (world.canSeeSky(centerPos.offset(direction, j)))
{
++i;
if (i >= limitation)
{
return i;
}
}
}
return i;
}
private boolean positionInList(BlockPos pos)
{
for (BlockPos blockpos : this.villagerPositionsList)
{
if (blockpos.equals(pos))
{
return true;
}
}
return false;
}
private boolean isWoodDoor(WorldServer world, BlockPos doorPos)
{
Block block = world.getState(doorPos).getBlock();
return block instanceof BlockDoor ? block.getMaterial() == Material.wood : false;
}
public NBTTagCompound writeToNBT()
{
NBTTagCompound nbt = new NBTTagCompound();
nbt.setInteger("Tick", this.tickCounter);
NBTTagList nbttaglist = new NBTTagList();
for (Village village : this.villageList)
{
NBTTagCompound nbttagcompound = new NBTTagCompound();
village.writeVillageDataToNBT(nbttagcompound);
nbttaglist.appendTag(nbttagcompound);
}
nbt.setTag("Villages", nbttaglist);
this.dirty = false;
return nbt;
}
public boolean isDirty()
{
return this.dirty;
}
}