tcr/common/src/common/ai/EntityAIAttackOnCollide.java
2025-05-08 12:37:48 +02:00

167 lines
5.4 KiB
Java
Executable file

package common.ai;
import common.entity.Entity;
import common.entity.types.EntityLiving;
import common.pathfinding.PathEntity;
import common.util.BlockPos;
import common.world.World;
public class EntityAIAttackOnCollide extends EntityAIBase
{
World worldObj;
protected EntityLiving attacker;
/**
* An amount of decrementing ticks that allows the entity to attack once the tick reaches 0.
*/
int attackTick;
/** The speed with which the mob will approach the target */
double speedTowardsTarget;
/**
* When true, the mob will continue chasing its target, even if it can't find a path to them right now.
*/
boolean longMemory;
private final boolean swing;
/** The PathEntity of our entity. */
PathEntity entityPathEntity;
Class <? extends Entity > classTarget;
private int delayCounter;
private double targetX;
private double targetY;
private double targetZ;
public EntityAIAttackOnCollide(EntityLiving creature, Class <? extends Entity > targetClass, double speedIn, boolean useLongMemory, boolean swingItem)
{
this(creature, speedIn, useLongMemory, swingItem);
this.classTarget = targetClass;
}
public EntityAIAttackOnCollide(EntityLiving creature, double speedIn, boolean useLongMemory, boolean swingItem)
{
this.attacker = creature;
this.worldObj = creature.worldObj;
this.speedTowardsTarget = speedIn;
this.longMemory = useLongMemory;
this.swing = swingItem;
this.setMutexBits(3);
}
public EntityAIAttackOnCollide(EntityLiving creature, Class <? extends Entity > targetClass, double speedIn, boolean useLongMemory)
{
this(creature, speedIn, useLongMemory);
this.classTarget = targetClass;
}
public EntityAIAttackOnCollide(EntityLiving creature, double speedIn, boolean useLongMemory)
{
this(creature, speedIn, useLongMemory, false);
}
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
EntityLiving entitylivingbase = this.attacker.getAttackTarget();
if (entitylivingbase == null)
{
return false;
}
else if (!entitylivingbase.isEntityAlive())
{
return false;
}
else if (this.classTarget != null && !this.classTarget.isAssignableFrom(entitylivingbase.getClass()))
{
return false;
}
else
{
this.entityPathEntity = this.attacker.getNavigator().getPathToEntityLiving(entitylivingbase);
return this.entityPathEntity != null;
}
}
/**
* Returns whether an in-progress EntityAIBase should continue executing
*/
public boolean continueExecuting()
{
EntityLiving entitylivingbase = this.attacker.getAttackTarget();
return entitylivingbase == null ? false : (!entitylivingbase.isEntityAlive() ? false : (!this.longMemory ? !this.attacker.getNavigator().noPath() : this.attacker.isWithinHomeDistanceFromPosition(new BlockPos(entitylivingbase))));
}
/**
* Execute a one shot task or start executing a continuous task
*/
public void startExecuting()
{
this.attacker.getNavigator().setPath(this.entityPathEntity, this.speedTowardsTarget);
this.delayCounter = 0;
}
/**
* Resets the task
*/
public void resetTask()
{
this.attacker.getNavigator().clearPathEntity();
}
/**
* Updates the task
*/
public void updateTask()
{
EntityLiving entitylivingbase = this.attacker.getAttackTarget();
this.attacker.getLookHelper().setLookPositionWithEntity(entitylivingbase, 30.0F, 30.0F);
double d0 = this.attacker.getDistanceSq(entitylivingbase.posX, entitylivingbase.getEntityBoundingBox().minY, entitylivingbase.posZ);
double d1 = this.getAttackRange(entitylivingbase);
--this.delayCounter;
if ((this.longMemory || this.attacker.getEntitySenses().canSee(entitylivingbase)) && this.delayCounter <= 0 && (this.targetX == 0.0D && this.targetY == 0.0D && this.targetZ == 0.0D || entitylivingbase.getDistanceSq(this.targetX, this.targetY, this.targetZ) >= 1.0D || this.attacker.getRNG().floatv() < 0.05F))
{
this.targetX = entitylivingbase.posX;
this.targetY = entitylivingbase.getEntityBoundingBox().minY;
this.targetZ = entitylivingbase.posZ;
this.delayCounter = 4 + this.attacker.getRNG().zrange(7);
if (d0 > 1024.0D)
{
this.delayCounter += 10;
}
else if (d0 > 256.0D)
{
this.delayCounter += 5;
}
if (!this.attacker.getNavigator().tryMoveToEntityLiving(entitylivingbase, this.speedTowardsTarget))
{
this.delayCounter += 15;
}
}
this.attackTick = Math.max(this.attackTick - 1, 0);
if (d0 <= d1 && this.attackTick <= 0)
{
this.attackTick = 20;
// if (this.attacker.getHeldItem() != null)
// {
this.attacker.swingItem();
// }
this.attacker.attackEntityAsMob(entitylivingbase);
}
}
protected double getAttackRange(EntityLiving attackTarget)
{
return (double)(this.attacker.width * 2.0F * this.attacker.width * 2.0F + attackTarget.width);
}
}