tcr/common/src/main/java/common/ai/EntityAIBeg.java
2025-08-01 18:19:14 +02:00

77 lines
2.3 KiB
Java
Executable file

package common.ai;
import common.entity.animal.EntityWolf;
import common.entity.npc.EntityNPC;
import common.init.Items;
import common.item.ItemStack;
import common.world.World;
public class EntityAIBeg extends EntityAIBase
{
private EntityWolf theWolf;
private EntityNPC thePlayer;
private World worldObject;
private float minPlayerDistance;
private int timeoutCounter;
public EntityAIBeg(EntityWolf wolf, float minDistance)
{
this.theWolf = wolf;
this.worldObject = wolf.worldObj;
this.minPlayerDistance = minDistance;
this.setMutexBits(2);
}
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
this.thePlayer = this.worldObject.getClosestPlayerToEntity(this.theWolf, (double)this.minPlayerDistance);
return this.thePlayer == null ? false : this.hasPlayerGotBoneInHand(this.thePlayer);
}
/**
* Returns whether an in-progress EntityAIBase should continue executing
*/
public boolean continueExecuting()
{
return !this.thePlayer.isEntityAlive() ? false : (this.theWolf.getDistanceSqToEntity(this.thePlayer) > (double)(this.minPlayerDistance * this.minPlayerDistance) ? false : this.timeoutCounter > 0 && this.hasPlayerGotBoneInHand(this.thePlayer));
}
/**
* Execute a one shot task or start executing a continuous task
*/
public void startExecuting()
{
this.theWolf.setBegging(true);
this.timeoutCounter = 40 + this.theWolf.getRNG().zrange(40);
}
/**
* Resets the task
*/
public void resetTask()
{
this.theWolf.setBegging(false);
this.thePlayer = null;
}
/**
* Updates the task
*/
public void updateTask()
{
this.theWolf.getLookHelper().setLookPosition(this.thePlayer.posX, this.thePlayer.posY + (double)this.thePlayer.getEyeHeight(), this.thePlayer.posZ, 10.0F, (float)this.theWolf.getVerticalFaceSpeed());
--this.timeoutCounter;
}
/**
* Gets if the Player has the Bone in the hand.
*/
private boolean hasPlayerGotBoneInHand(EntityNPC player)
{
ItemStack itemstack = player.getHeldItem();
return itemstack == null ? false : (!this.theWolf.isTamed() && itemstack.getItem() == Items.bone ? true : this.theWolf.isBreedingItem(itemstack));
}
}