101 lines
3.3 KiB
Java
Executable file
101 lines
3.3 KiB
Java
Executable file
package game.renderer.particle;
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import game.block.Block;
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import game.block.BlockLiquid;
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import game.material.Material;
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import game.util.ExtMath;
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import game.world.BlockPos;
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import game.world.State;
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import game.world.World;
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public class EntityDownfallFX extends EntityFX
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{
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protected EntityDownfallFX(World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, int texture, int numTex)
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{
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super(worldIn, xCoordIn, yCoordIn, zCoordIn, 0.0D, 0.0D, 0.0D);
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this.motionX *= 0.30000001192092896D;
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this.motionY = Math.random() * 0.20000000298023224D + 0.10000000149011612D;
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this.motionZ *= 0.30000001192092896D;
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this.particleRed = 1.0F;
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this.particleGreen = 1.0F;
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this.particleBlue = 1.0F;
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this.setParticleTextureIndex(19 + texture * 4 + this.rand.zrange(numTex));
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this.setSize(0.01F, 0.01F);
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this.particleGravity = 0.06F;
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this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
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}
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/**
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* Called to update the entity's position/logic.
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*/
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public void onUpdate()
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{
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this.prevX = this.posX;
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this.prevY = this.posY;
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this.prevZ = this.posZ;
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this.motionY -= (double)this.particleGravity;
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this.moveEntity(this.motionX, this.motionY, this.motionZ);
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this.motionX *= 0.9800000190734863D;
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this.motionY *= 0.9800000190734863D;
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this.motionZ *= 0.9800000190734863D;
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if (this.particleMaxAge-- <= 0)
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{
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this.setDead();
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}
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if (this.onGround)
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{
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if (Math.random() < 0.5D)
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{
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this.setDead();
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}
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this.motionX *= 0.699999988079071D;
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this.motionZ *= 0.699999988079071D;
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}
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BlockPos blockpos = new BlockPos(this);
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State iblockstate = this.worldObj.getState(blockpos);
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Block block = iblockstate.getBlock();
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block.setBlockBoundsBasedOnState(this.worldObj, blockpos);
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Material material = iblockstate.getBlock().getMaterial();
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if (material.isLiquid() || material.isSolid())
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{
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double d0 = 0.0D;
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if (iblockstate.getBlock() instanceof BlockLiquid)
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{
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d0 = (double)(1.0F - BlockLiquid.getLiquidHeightPercent(((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue()));
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}
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else
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{
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d0 = block.getBlockBoundsMaxY();
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}
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double d1 = (double)ExtMath.floord(this.posY) + d0;
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if (this.posY < d1)
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{
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this.setDead();
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}
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}
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}
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public static class RainFactory implements IParticleFactory
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{
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public EntityFX getEntityFX(int particleID, World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double zSpeedIn, int... p_178902_15_)
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{
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return new EntityDownfallFX(worldIn, xCoordIn, yCoordIn, zCoordIn, 0, 4);
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}
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}
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public static class HailFactory implements IParticleFactory
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{
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public EntityFX getEntityFX(int particleID, World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double zSpeedIn, int... p_178902_15_)
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{
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return new EntityDownfallFX(worldIn, xCoordIn, yCoordIn, zCoordIn, 1, 4);
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}
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}
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}
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