tcr/java/src/game/renderer/particle/EntityDownfallFX.java

101 lines
3.3 KiB
Java
Executable file

package game.renderer.particle;
import game.block.Block;
import game.block.BlockLiquid;
import game.material.Material;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.State;
import game.world.World;
public class EntityDownfallFX extends EntityFX
{
protected EntityDownfallFX(World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, int texture, int numTex)
{
super(worldIn, xCoordIn, yCoordIn, zCoordIn, 0.0D, 0.0D, 0.0D);
this.motionX *= 0.30000001192092896D;
this.motionY = Math.random() * 0.20000000298023224D + 0.10000000149011612D;
this.motionZ *= 0.30000001192092896D;
this.particleRed = 1.0F;
this.particleGreen = 1.0F;
this.particleBlue = 1.0F;
this.setParticleTextureIndex(19 + texture * 4 + this.rand.zrange(numTex));
this.setSize(0.01F, 0.01F);
this.particleGravity = 0.06F;
this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
this.prevX = this.posX;
this.prevY = this.posY;
this.prevZ = this.posZ;
this.motionY -= (double)this.particleGravity;
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9800000190734863D;
this.motionY *= 0.9800000190734863D;
this.motionZ *= 0.9800000190734863D;
if (this.particleMaxAge-- <= 0)
{
this.setDead();
}
if (this.onGround)
{
if (Math.random() < 0.5D)
{
this.setDead();
}
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
BlockPos blockpos = new BlockPos(this);
State iblockstate = this.worldObj.getState(blockpos);
Block block = iblockstate.getBlock();
block.setBlockBoundsBasedOnState(this.worldObj, blockpos);
Material material = iblockstate.getBlock().getMaterial();
if (material.isLiquid() || material.isSolid())
{
double d0 = 0.0D;
if (iblockstate.getBlock() instanceof BlockLiquid)
{
d0 = (double)(1.0F - BlockLiquid.getLiquidHeightPercent(((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue()));
}
else
{
d0 = block.getBlockBoundsMaxY();
}
double d1 = (double)ExtMath.floord(this.posY) + d0;
if (this.posY < d1)
{
this.setDead();
}
}
}
public static class RainFactory implements IParticleFactory
{
public EntityFX getEntityFX(int particleID, World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double zSpeedIn, int... p_178902_15_)
{
return new EntityDownfallFX(worldIn, xCoordIn, yCoordIn, zCoordIn, 0, 4);
}
}
public static class HailFactory implements IParticleFactory
{
public EntityFX getEntityFX(int particleID, World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double zSpeedIn, int... p_178902_15_)
{
return new EntityDownfallFX(worldIn, xCoordIn, yCoordIn, zCoordIn, 1, 4);
}
}
}