tcr/java/src/game/item/ItemPickaxe.java
2025-03-12 18:13:11 +01:00

46 lines
2.3 KiB
Java
Executable file

package game.item;
import game.block.Block;
import game.init.ToolMaterial;
public class ItemPickaxe extends ItemTool
{
// private static final Set<Block> EFFECTIVE_ON = Sets.newHashSet(new Block[] {
// Blocks.activator_rail, Blocks.coal_ore, Blocks.cobblestone, Blocks.detector_rail, Blocks.diamond_block, Blocks.diamond_ore, Blocks.double_stone_slab,
// Blocks.golden_rail, Blocks.gold_block, Blocks.gold_ore, Blocks.ice, Blocks.iron_block, Blocks.iron_ore, Blocks.lapis_block, Blocks.lapis_ore,
// Blocks.lit_redstone_ore, Blocks.mossy_cobblestone, Blocks.netherrack, Blocks.packed_ice, Blocks.rail, Blocks.redstone_ore, Blocks.sandstone,
// Blocks.red_sandstone, Blocks.stone, Blocks.stone_slab
// });
public ItemPickaxe(ToolMaterial material)
{
super(2, material);
}
public boolean canHarvestBlock(Block blockIn)
{
return blockIn.getMiningLevel() >= 0 && this.toolMaterial.getHarvestLevel() >= blockIn.getMiningLevel();
// blockIn == Blocks.obsidian ? this.toolMaterial.getHarvestLevel() == 3 :
// (blockIn != Blocks.diamond_block && blockIn != Blocks.diamond_ore ?
// (blockIn != Blocks.emerald_ore && blockIn != Blocks.emerald_block ?
// (blockIn != Blocks.gold_block && blockIn != Blocks.gold_ore ?
// (blockIn != Blocks.iron_block && blockIn != Blocks.iron_ore ?
// (blockIn != Blocks.lapis_block && blockIn != Blocks.lapis_ore ?
// (blockIn != Blocks.redstone_ore && blockIn != Blocks.lit_redstone_ore ?
// (blockIn.getMaterial() == Material.rock ? true :
// (blockIn.getMaterial() == Material.iron ? true :
// blockIn.getMaterial() == Material.anvil)) :
// this.toolMaterial.getHarvestLevel() >= 2) :
// this.toolMaterial.getHarvestLevel() >= 1) :
// this.toolMaterial.getHarvestLevel() >= 1) :
// this.toolMaterial.getHarvestLevel() >= 2) :
// this.toolMaterial.getHarvestLevel() >= 2) :
// this.toolMaterial.getHarvestLevel() >= 2);
}
public boolean canUseOn(ItemStack stack, Block state)
{
return state.getMiningLevel() >= 0 /* state.getMaterial() != Material.iron && state.getMaterial() != Material.anvil && state.getMaterial() != Material.rock
? super.getStrVsBlock(stack, state) */;
}
}