tcr/java/src/game/ai/EntityAIMoveTowardsRestriction.java
2025-03-12 18:13:11 +01:00

65 lines
1.8 KiB
Java
Executable file

package game.ai;
import game.entity.types.EntityLiving;
import game.world.BlockPos;
import game.world.Vec3;
public class EntityAIMoveTowardsRestriction extends EntityAIBase
{
private EntityLiving theEntity;
private double movePosX;
private double movePosY;
private double movePosZ;
private double movementSpeed;
public EntityAIMoveTowardsRestriction(EntityLiving creatureIn, double speedIn)
{
this.theEntity = creatureIn;
this.movementSpeed = speedIn;
this.setMutexBits(1);
}
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
if (this.theEntity.isWithinHomeDistanceCurrentPosition())
{
return false;
}
else
{
BlockPos blockpos = this.theEntity.getHomePosition();
Vec3 vec3 = RandomPositionGenerator.findRandomTargetBlockTowards(this.theEntity, 16, 7, new Vec3((double)blockpos.getX(), (double)blockpos.getY(), (double)blockpos.getZ()));
if (vec3 == null)
{
return false;
}
else
{
this.movePosX = vec3.xCoord;
this.movePosY = vec3.yCoord;
this.movePosZ = vec3.zCoord;
return true;
}
}
}
/**
* Returns whether an in-progress EntityAIBase should continue executing
*/
public boolean continueExecuting()
{
return !this.theEntity.getNavigator().noPath();
}
/**
* Execute a one shot task or start executing a continuous task
*/
public void startExecuting()
{
this.theEntity.getNavigator().tryMoveToXYZ(this.movePosX, this.movePosY, this.movePosZ, this.movementSpeed);
}
}