tcr/java/src/game/inventory/InventoryBasic.java
2025-03-16 17:40:47 +01:00

288 lines
7.3 KiB
Java
Executable file

package game.inventory;
import java.util.List;
import com.google.common.collect.Lists;
import game.entity.npc.EntityNPC;
import game.item.ItemStack;
public class InventoryBasic implements IInventory
{
private String inventoryTitle;
private String inventoryComp;
private int slotsCount;
private ItemStack[] inventoryContents;
private List<IInvBasic> changeListeners;
private boolean hasCustomName;
public InventoryBasic(String title, boolean customName, int slotCount)
{
this.inventoryTitle = title;
this.hasCustomName = customName;
this.slotsCount = slotCount;
this.inventoryContents = new ItemStack[slotCount];
}
public InventoryBasic(String title, int slotCount)
{
this(title, true, slotCount);
}
/**
* Add a listener that will be notified when any item in this inventory is modified.
*
* @param listener the listener to add
*/
public void addInventoryChangeListener(IInvBasic listener)
{
if (this.changeListeners == null)
{
this.changeListeners = Lists.<IInvBasic>newArrayList();
}
this.changeListeners.add(listener);
}
/**
* removes the specified IInvBasic from receiving further change notices
*
* @param listener the listener to remove
*/
public void removeInventoryChangeListener(IInvBasic listener)
{
this.changeListeners.remove(listener);
}
/**
* Returns the stack in the given slot.
*/
public ItemStack getStackInSlot(int index)
{
return index >= 0 && index < this.inventoryContents.length ? this.inventoryContents[index] : null;
}
/**
* Removes up to a specified number of items from an inventory slot and returns them in a new stack.
*/
public ItemStack decrStackSize(int index, int count)
{
if (this.inventoryContents[index] != null)
{
if (this.inventoryContents[index].stackSize <= count)
{
ItemStack itemstack1 = this.inventoryContents[index];
this.inventoryContents[index] = null;
this.markDirty();
return itemstack1;
}
else
{
ItemStack itemstack = this.inventoryContents[index].splitStack(count);
if (this.inventoryContents[index].stackSize == 0)
{
this.inventoryContents[index] = null;
}
this.markDirty();
return itemstack;
}
}
else
{
return null;
}
}
public ItemStack addStack(ItemStack stack)
{
ItemStack itemstack = stack.copy();
for (int i = 0; i < this.slotsCount; ++i)
{
ItemStack itemstack1 = this.getStackInSlot(i);
if (itemstack1 == null)
{
this.setInventorySlotContents(i, itemstack);
this.markDirty();
return null;
}
if (ItemStack.areItemsEqual(itemstack1, itemstack))
{
int j = Math.min(this.getInventoryStackLimit(), itemstack1.getMaxStackSize());
int k = Math.min(itemstack.stackSize, j - itemstack1.stackSize);
if (k > 0)
{
itemstack1.stackSize += k;
itemstack.stackSize -= k;
if (itemstack.stackSize <= 0)
{
this.markDirty();
return null;
}
}
}
}
if (itemstack.stackSize != stack.stackSize)
{
this.markDirty();
}
return itemstack;
}
/**
* Removes a stack from the given slot and returns it.
*/
public ItemStack removeStackFromSlot(int index)
{
if (this.inventoryContents[index] != null)
{
ItemStack itemstack = this.inventoryContents[index];
this.inventoryContents[index] = null;
return itemstack;
}
else
{
return null;
}
}
/**
* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
*/
public void setInventorySlotContents(int index, ItemStack stack)
{
this.inventoryContents[index] = stack;
if (stack != null && stack.stackSize > this.getInventoryStackLimit())
{
stack.stackSize = this.getInventoryStackLimit();
}
this.markDirty();
}
/**
* Returns the number of slots in the inventory.
*/
public int getSizeInventory()
{
return this.slotsCount;
}
/**
* Get the name of this object. For players this returns their username
*/
public String getName()
{
return this.inventoryTitle;
}
/**
* Returns true if this thing is named
*/
public boolean hasCustomName()
{
return this.hasCustomName;
}
/**
* Sets the name of this inventory. This is displayed to the client on opening.
*/
// public void setCustomName(String inventoryTitleIn)
// {
// this.hasCustomName = true;
// this.inventoryTitle = inventoryTitleIn;
// }
public void setCustomName(String inventoryCompIn)
{
this.hasCustomName = true;
this.inventoryComp = inventoryCompIn;
}
/**
* Get the formatted ChatComponent that will be used for the sender's username in chat
*/
public String getCommandName()
{
return this.inventoryComp != null ? this.inventoryComp : this.getName();
// ((TextComponent)(this.hasCustomName() ? new TextComponent(this.getName()) : new TextComponent(this.getName())));
}
/**
* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended.
*/
public int getInventoryStackLimit()
{
return ItemStack.MAX_SIZE;
}
/**
* For tile entities, ensures the chunk containing the tile entity is saved to disk later - the game won't think it
* hasn't changed and skip it.
*/
public void markDirty()
{
if (this.changeListeners != null)
{
for (int i = 0; i < this.changeListeners.size(); ++i)
{
((IInvBasic)this.changeListeners.get(i)).onInventoryChanged(this);
}
}
}
/**
* Do not make give this method the name canInteractWith because it clashes with Container
*/
public boolean isUseableByPlayer(EntityNPC player)
{
return true;
}
public void openInventory(EntityNPC player)
{
}
public void closeInventory(EntityNPC player)
{
}
/**
* Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
*/
public boolean isItemValidForSlot(int index, ItemStack stack)
{
return true;
}
public int getField(int id)
{
return 0;
}
public void setField(int id, int value)
{
}
public int getFieldCount()
{
return 0;
}
public void clear()
{
for (int i = 0; i < this.inventoryContents.length; ++i)
{
this.inventoryContents[i] = null;
}
}
}