tcr/java/src/game/block/BlockLiquid.java

428 lines
13 KiB
Java
Executable file

package game.block;
import game.color.Colorizer;
import game.entity.Entity;
import game.init.Blocks;
import game.init.Config;
import game.init.FluidRegistry;
import game.init.SoundEvent;
import game.item.Item;
import game.material.Material;
import game.properties.IProperty;
import game.properties.PropertyInteger;
import game.renderer.BlockLayer;
import game.renderer.particle.ParticleType;
import game.rng.Random;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.BoundingBox;
import game.world.Facing;
import game.world.IBlockAccess;
import game.world.IWorldAccess;
import game.world.State;
import game.world.Vec3;
import game.world.World;
import game.world.WorldClient;
import game.world.WorldServer;
public abstract class BlockLiquid extends Block
{
public static final PropertyInteger LEVEL = PropertyInteger.create("level", 0, 15);
protected final boolean opaque;
protected final int flowRate;
public BlockLiquid(Material materialIn, boolean tick, boolean opaque, int rate)
{
super(materialIn);
this.setDefaultState(this.getBaseState().withProperty(LEVEL, Integer.valueOf(0)));
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
if(tick)
this.setTickRandomly();
this.opaque = opaque;
this.flowRate = rate;
}
public boolean isPassable(IBlockAccess worldIn, BlockPos pos)
{
return !this.material.isHotLiquid();
}
public int colorMultiplier(IWorldAccess worldIn, BlockPos pos, int renderPass)
{
return this.material == Material.water ? Colorizer.getWaterColor(worldIn, pos) : 16777215;
}
/**
* Returns the percentage of the liquid block that is air, based on the given flow decay of the liquid
*/
public static float getLiquidHeightPercent(int meta)
{
if (meta >= 8)
{
meta = 0;
}
return (float)(meta + 1) / 9.0F;
}
protected int getLevel(IBlockAccess worldIn, BlockPos pos)
{
return worldIn.getState(pos).getBlock().getMaterial() == this.material ? ((Integer)worldIn.getState(pos).getValue(LEVEL)).intValue() : -1;
}
protected int getEffectiveFlowDecay(IBlockAccess worldIn, BlockPos pos)
{
int i = this.getLevel(worldIn, pos);
return i >= 8 ? 0 : i;
}
public boolean isFullCube()
{
return false;
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube()
{
return false;
}
public boolean canCollideCheck(State state, boolean hitIfLiquid)
{
return hitIfLiquid && ((Integer)state.getValue(LEVEL)).intValue() == 0;
}
/**
* Whether this Block is solid on the given Side
*/
public boolean isBlockSolid(IBlockAccess worldIn, BlockPos pos, Facing side)
{
Material material = worldIn.getState(pos).getBlock().getMaterial();
return material == this.material ? false : (side == Facing.UP ? true : (material == Material.ice ? false : super.isBlockSolid(worldIn, pos, side)));
}
public boolean shouldSideBeRendered(IWorldAccess worldIn, BlockPos pos, Facing side)
{
return worldIn.getState(pos).getBlock().getMaterial() == this.material ? false : (side == Facing.UP ? true : super.shouldSideBeRendered(worldIn, pos, side));
}
public boolean shouldRenderSides(IBlockAccess blockAccess, BlockPos pos)
{
for (int i = -1; i <= 1; ++i)
{
for (int j = -1; j <= 1; ++j)
{
State iblockstate = blockAccess.getState(pos.add(i, 0, j));
Block block = iblockstate.getBlock();
Material material = block.getMaterial();
if (material != this.material && !block.isFullBlock())
{
return true;
}
}
}
return false;
}
public BoundingBox getCollisionBoundingBox(World worldIn, BlockPos pos, State state)
{
return null;
}
/**
* The type of render function called. 3 for standard block models, 2 for TESR's, 1 for liquids, -1 is no render
*/
public int getRenderType()
{
return 1;
}
/**
* Get the Item that this Block should drop when harvested.
*/
public Item getItemDropped(State state, Random rand, int fortune)
{
return null;
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random random)
{
return 0;
}
protected Vec3 getFlowVector(IBlockAccess worldIn, BlockPos pos)
{
Vec3 vec3 = new Vec3(0.0D, 0.0D, 0.0D);
int i = this.getEffectiveFlowDecay(worldIn, pos);
for (Facing enumfacing : Facing.Plane.HORIZONTAL)
{
BlockPos blockpos = pos.offset(enumfacing);
int j = this.getEffectiveFlowDecay(worldIn, blockpos);
if (j < 0)
{
if (!worldIn.getState(blockpos).getBlock().getMaterial().blocksMovement())
{
j = this.getEffectiveFlowDecay(worldIn, blockpos.down());
if (j >= 0)
{
int k = j - (i - 8);
vec3 = vec3.addVector((double)((blockpos.getX() - pos.getX()) * k), (double)((blockpos.getY() - pos.getY()) * k), (double)((blockpos.getZ() - pos.getZ()) * k));
}
}
}
else if (j >= 0)
{
int l = j - i;
vec3 = vec3.addVector((double)((blockpos.getX() - pos.getX()) * l), (double)((blockpos.getY() - pos.getY()) * l), (double)((blockpos.getZ() - pos.getZ()) * l));
}
}
if (((Integer)worldIn.getState(pos).getValue(LEVEL)).intValue() >= 8)
{
for (Facing enumfacing1 : Facing.Plane.HORIZONTAL)
{
BlockPos blockpos1 = pos.offset(enumfacing1);
if (this.isBlockSolid(worldIn, blockpos1, enumfacing1) || this.isBlockSolid(worldIn, blockpos1.up(), enumfacing1))
{
vec3 = vec3.normalize().addVector(0.0D, -6.0D, 0.0D);
break;
}
}
}
return vec3.normalize();
}
public Vec3 modifyAcceleration(World worldIn, BlockPos pos, Entity entityIn, Vec3 motion)
{
return motion.add(this.getFlowVector(worldIn, pos));
}
/**
* How many world ticks before ticking
*/
public int tickRate(World worldIn, BlockPos pos)
{
return this.flowRate >= 0 ? this.flowRate : (worldIn.isLavaFaster(pos) ? (-this.flowRate / 3) : (-this.flowRate));
}
public int getMixedBrightnessForBlock(IWorldAccess worldIn, BlockPos pos)
{
int i = worldIn.getCombinedLight(pos, 0);
int j = worldIn.getCombinedLight(pos.up(), 0);
int k = i & 255;
int l = j & 255;
int i1 = i >> 16 & 255;
int j1 = j >> 16 & 255;
return (k > l ? k : l) | (i1 > j1 ? i1 : j1) << 16;
}
public BlockLayer getBlockLayer()
{
return this.opaque ? BlockLayer.SOLID : BlockLayer.TRANSLUCENT;
}
public void randomDisplayTick(WorldClient worldIn, BlockPos pos, State state, Random rand)
{
double d0 = (double)pos.getX();
double d1 = (double)pos.getY();
double d2 = (double)pos.getZ();
if (this.material == Material.water)
{
int i = ((Integer)state.getValue(LEVEL)).intValue();
if (i > 0 && i < 8)
{
if (rand.chance(64))
{
worldIn.playSound(d0 + 0.5D, d1 + 0.5D, d2 + 0.5D, SoundEvent.WATER, rand.floatv() * 0.25F + 0.75F);
}
}
else if (rand.chance(10))
{
worldIn.spawnParticle(ParticleType.SUSPENDED, d0 + (double)rand.floatv(), d1 + (double)rand.floatv(), d2 + (double)rand.floatv(), 0.0D, 0.0D, 0.0D);
}
}
if (this.material == Material.lava && worldIn.getState(pos.up()).getBlock().getMaterial() == Material.air && !worldIn.getState(pos.up()).getBlock().isOpaqueCube())
{
if (rand.chance(100))
{
double d8 = d0 + (double)rand.floatv();
double d4 = d1 + this.maxY;
double d6 = d2 + (double)rand.floatv();
worldIn.spawnParticle(ParticleType.LAVA, d8, d4, d6, 0.0D, 0.0D, 0.0D);
worldIn.playSound(d8, d4, d6, SoundEvent.LAVA_POP, 0.2F + rand.floatv() * 0.2F);
}
if (rand.chance(200))
{
worldIn.playSound(d0, d1, d2, SoundEvent.LAVA, 0.2F + rand.floatv() * 0.2F);
}
}
if (rand.chance(10) && worldIn.isBlockSolid(pos.down()))
{
Material material = worldIn.getState(pos.down(2)).getBlock().getMaterial();
if (!material.blocksMovement() && !material.isLiquid())
{
double d3 = d0 + (double)rand.floatv();
double d5 = d1 - 1.05D;
double d7 = d2 + (double)rand.floatv();
if (this.material == Material.water)
{
worldIn.spawnParticle(ParticleType.DRIP_WATER, d3, d5, d7, 0.0D, 0.0D, 0.0D);
}
else
{
worldIn.spawnParticle(ParticleType.DRIP_LAVA, d3, d5, d7, 0.0D, 0.0D, 0.0D);
}
}
}
}
public static double getFlowDirection(IBlockAccess worldIn, BlockPos pos, BlockLiquid block)
{
Vec3 vec3 = (block instanceof BlockStaticLiquid ? getFlowingBlock((BlockStaticLiquid)block) : block).getFlowVector(worldIn, pos);
return vec3.xCoord == 0.0D && vec3.zCoord == 0.0D ? -1000.0D : ExtMath.atan2(vec3.zCoord, vec3.xCoord) - (Math.PI / 2D);
}
public void onBlockAdded(WorldServer worldIn, BlockPos pos, State state)
{
this.checkForMixing(worldIn, pos, state);
}
/**
* Called when a neighboring block changes.
*/
public void onNeighborBlockChange(World worldIn, BlockPos pos, State state, Block neighborBlock)
{
this.checkForMixing(worldIn, pos, state);
}
public boolean checkForMixing(World worldIn, BlockPos pos, State state)
{
if(worldIn.client || !Config.liquidPhysics)
return true;
if (this.material == Material.lava)
{
boolean flag = false;
for (Facing enumfacing : Facing.values())
{
if (enumfacing != Facing.DOWN && worldIn.getState(pos.offset(enumfacing)).getBlock().getMaterial().isColdLiquid())
{
flag = true;
break;
}
}
if (flag)
{
Integer integer = (Integer)state.getValue(LEVEL);
if (integer.intValue() == 0)
{
worldIn.setState(pos, Blocks.obsidian.getState());
this.triggerMixEffects(worldIn, pos);
return true;
}
if (integer.intValue() <= 4)
{
worldIn.setState(pos, Blocks.cobblestone.getState());
this.triggerMixEffects(worldIn, pos);
return true;
}
}
}
return false;
}
protected void triggerMixEffects(World worldIn, BlockPos pos)
{
double d0 = (double)pos.getX();
double d1 = (double)pos.getY();
double d2 = (double)pos.getZ();
worldIn.playSound(SoundEvent.FIZZ, d0 + 0.5D, d1 + 0.5D, d2 + 0.5D, 0.5F);
for (int i = 0; i < 8; ++i)
{
worldIn.spawnParticle(ParticleType.SMOKE_LARGE, d0 + Math.random(), d1 + 1.2D, d2 + Math.random(), 0.0D, 0.0D, 0.0D);
}
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public State getStateFromMeta(int meta)
{
return this.getState().withProperty(LEVEL, Integer.valueOf(meta));
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(State state)
{
return ((Integer)state.getValue(LEVEL)).intValue();
}
protected IProperty[] getProperties()
{
return new IProperty[] {LEVEL};
}
public boolean isXrayVisible()
{
return true;
}
public static BlockDynamicLiquid getFlowingBlock(BlockStaticLiquid block)
{
if (block.getMaterial() == Material.water)
{
return Blocks.flowing_water;
}
else if (block.getMaterial() == Material.lava)
{
return Blocks.flowing_lava;
}
else
{
return FluidRegistry.getDynamicBlock(block);
}
}
public static BlockStaticLiquid getStaticBlock(BlockDynamicLiquid block)
{
if (block.getMaterial() == Material.water)
{
return Blocks.water;
}
else if (block.getMaterial() == Material.lava)
{
return Blocks.lava;
}
else
{
return FluidRegistry.getStaticBlock(block);
}
}
}