tcr/java/src/common/enchantment/Enchantment.java
2025-05-07 18:19:24 +02:00

221 lines
7.6 KiB
Java
Executable file

package common.enchantment;
import java.util.List;
import java.util.Map;
import java.util.Set;
import common.collect.Lists;
import common.collect.Maps;
import common.entity.DamageSource;
import common.entity.Entity;
import common.entity.types.EntityLiving;
import common.item.ItemStack;
public abstract class Enchantment
{
private static final String[] LEVELS = new String[] {"I", "II", "III", "IV", "V", "VI", "VII", "VIII", "IX", "X"};
private static final Enchantment[] enchantmentsList = new Enchantment[256];
public static final Enchantment[] enchantmentsBookList;
private static final Map<String, Enchantment> locationEnchantments = Maps.<String, Enchantment>newHashMap();
public static final Enchantment protection = new EnchantmentProtection(0, "protection", 10, 0);
public static final Enchantment fireProtection = new EnchantmentProtection(1, "fire_protection", 5, 1);
public static final Enchantment featherFalling = new EnchantmentProtection(2, "feather_falling", 5, 2);
public static final Enchantment blastProtection = new EnchantmentProtection(3, "blast_protection", 2, 3);
public static final Enchantment projectileProtection = new EnchantmentProtection(4, "projectile_protection", 5, 4);
// public static final Enchantment respiration = new EnchantmentOxygen(5, "respiration", 2);
// public static final Enchantment aquaAffinity = new EnchantmentWaterWorker(6, "aqua_affinity", 2);
public static final Enchantment thorns = new EnchantmentThorns(7, "thorns", 1);
// public static final Enchantment depthStrider = new EnchantmentWaterWalker(8, "depth_strider", 2);
public static final Enchantment sharpness = new EnchantmentDamage(16, "sharpness", 10);
// public static final Enchantment smite = new EnchantmentDamage(17, "smite", 5, 1);
// public static final Enchantment baneOfArthropods = new EnchantmentDamage(18, "bane_of_arthropods", 5, 2);
public static final Enchantment knockback = new EnchantmentKnockback(19, "knockback", 5);
public static final Enchantment fireAspect = new EnchantmentFireAspect(20, "fire_aspect", 2);
public static final Enchantment looting = new EnchantmentLootBonus(21, "looting", 2, EnumEnchantmentType.WEAPON);
public static final Enchantment efficiency = new EnchantmentDigging(32, "efficiency", 10);
public static final Enchantment silkTouch = new EnchantmentUntouching(33, "silk_touch", 1);
public static final Enchantment unbreaking = new EnchantmentDurability(34, "unbreaking", 5);
public static final Enchantment fortune = new EnchantmentLootBonus(35, "fortune", 2, EnumEnchantmentType.DIGGER);
public static final Enchantment power = new EnchantmentArrowDamage(48, "power", 10);
public static final Enchantment punch = new EnchantmentArrowKnockback(49, "punch", 2);
public static final Enchantment flame = new EnchantmentArrowFire(50, "flame", 2);
public static final Enchantment infinity = new EnchantmentArrowInfinite(51, "infinity", 1);
public static final Enchantment luckOfTheSea = new EnchantmentLootBonus(61, "luck_of_the_sea", 2, EnumEnchantmentType.FISHING_ROD);
public static final Enchantment lure = new EnchantmentFishingSpeed(62, "lure", 2, EnumEnchantmentType.FISHING_ROD);
public static final Enchantment draining = new EnchantmentDraining(64, "draining", 1);
public final int effectId;
private final int weight;
/** The EnumEnchantmentType given to this Enchantment. */
public EnumEnchantmentType type;
/** Used in localisation and stats. */
protected String name;
/**
* Retrieves an Enchantment from the enchantmentsList
*/
public static Enchantment getEnchantmentById(int enchID)
{
return enchID >= 0 && enchID < enchantmentsList.length ? enchantmentsList[enchID] : null;
}
protected Enchantment(int enchID, String enchName, int enchWeight, EnumEnchantmentType enchType)
{
this.effectId = enchID;
this.weight = enchWeight;
this.type = enchType;
if (enchantmentsList[enchID] != null)
{
throw new IllegalArgumentException("Duplicate enchantment id!");
}
else
{
enchantmentsList[enchID] = this;
locationEnchantments.put(enchName, this);
}
}
/**
* Retrieves an enchantment by using its location name.
*/
public static Enchantment getEnchantmentByLocation(String location)
{
return locationEnchantments.get(location);
}
public static Set<String> getNames()
{
return locationEnchantments.keySet();
}
/**
* Retrieves the weight value of an Enchantment. This weight value is used within vanilla to determine how rare an
* enchantment is.
*/
public int getWeight()
{
return this.weight;
}
/**
* Returns the minimum level that the enchantment can have.
*/
public int getMinLevel()
{
return 1;
}
/**
* Returns the maximum level that the enchantment can have.
*/
public int getMaxLevel()
{
return 1;
}
/**
* Returns the minimal value of enchantability needed on the enchantment level passed.
*/
public int getMinEnchantability(int enchantmentLevel)
{
return 1 + enchantmentLevel * 10;
}
/**
* Returns the maximum value of enchantability nedded on the enchantment level passed.
*/
public int getMaxEnchantability(int enchantmentLevel)
{
return this.getMinEnchantability(enchantmentLevel) + 5;
}
/**
* Calculates the damage protection of the enchantment based on level and damage source passed.
*/
public int calcDamageReduction(int level, DamageSource source)
{
return 0;
}
/**
* Calculates the additional damage that will be dealt by an item with this enchantment. This alternative to
* calcModifierDamage is sensitive to the targets EnumCreatureAttribute.
*/
public int calcAdditionalDamage(int level)
{
return 0;
}
/**
* Determines if the enchantment passed can be applyied together with this enchantment.
*/
public boolean canApplyTogether(Enchantment ench)
{
return this != ench;
}
/**
* Sets the enchantment name
*/
public Enchantment setName(String enchName)
{
this.name = enchName;
return this;
}
/**
* Return the name of key of this enchantment.
*/
public String getName()
{
return this.name;
}
public String getFormattedName(int level)
{
return this.getName() + " " + ((level >= 1 && level <= 10) ? LEVELS[level - 1] : "" + level);
}
/**
* Determines if this enchantment can be applied to a specific ItemStack.
*/
public boolean canApply(ItemStack stack)
{
return this.type.canEnchantItem(stack.getItem());
}
/**
* Called whenever a mob is damaged with an item that has this enchantment on it.
*/
public void onEntityDamaged(EntityLiving user, Entity target, int level)
{
}
/**
* Whenever an entity that has this enchantment on one of its associated items is damaged this method will be
* called.
*/
public void onUserHurt(EntityLiving user, Entity attacker, int level)
{
}
static
{
List<Enchantment> list = Lists.<Enchantment>newArrayList();
for (Enchantment enchantment : enchantmentsList)
{
if (enchantment != null)
{
list.add(enchantment);
}
}
enchantmentsBookList = (Enchantment[])list.toArray(new Enchantment[list.size()]);
}
}