88 lines
2.5 KiB
Java
Executable file
88 lines
2.5 KiB
Java
Executable file
package common.enchantment;
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import common.entity.DamageSource;
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import common.entity.Entity;
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import common.entity.types.EntityLiving;
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import common.init.Config;
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import common.item.ItemArmor;
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import common.item.ItemStack;
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import common.rng.Random;
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public class EnchantmentThorns extends Enchantment
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{
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public EnchantmentThorns(int p_i45764_1_, String p_i45764_2_, int p_i45764_3_)
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{
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super(p_i45764_1_, p_i45764_2_, p_i45764_3_, EnumEnchantmentType.ARMOR_TORSO);
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this.setName("Dornen");
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}
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/**
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* Returns the minimal value of enchantability needed on the enchantment level passed.
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*/
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public int getMinEnchantability(int enchantmentLevel)
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{
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return 10 + 20 * (enchantmentLevel - 1);
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}
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/**
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* Returns the maximum value of enchantability nedded on the enchantment level passed.
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*/
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public int getMaxEnchantability(int enchantmentLevel)
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{
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return super.getMinEnchantability(enchantmentLevel) + 50;
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}
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/**
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* Returns the maximum level that the enchantment can have.
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*/
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public int getMaxLevel()
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{
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return 3;
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}
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/**
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* Determines if this enchantment can be applied to a specific ItemStack.
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*/
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public boolean canApply(ItemStack stack)
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{
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return stack.getItem() instanceof ItemArmor ? true : super.canApply(stack);
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}
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/**
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* Whenever an entity that has this enchantment on one of its associated items is damaged this method will be
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* called.
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*/
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public void onUserHurt(EntityLiving user, Entity attacker, int level)
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{
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Random random = user.getRNG();
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ItemStack itemstack = EnchantmentHelper.getEnchantedItem(Enchantment.thorns, user);
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if ((user.worldObj.client || Config.damageThorns) && isHurting(level, random))
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{
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if (attacker != null)
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{
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attacker.attackEntityFrom(DamageSource.causeThornsDamage(user), getDamage(level, random));
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// attacker.playSound("damage.thorns", 0.5F, 1.0F);
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}
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if (itemstack != null)
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{
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itemstack.damageItem(3, user);
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}
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}
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else if (itemstack != null)
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{
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itemstack.damageItem(1, user);
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}
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}
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public static boolean isHurting(int level, Random rand)
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{
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return level <= 0 ? false : rand.floatv() < 0.15F * (float)level;
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}
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public static int getDamage(int level, Random rand)
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{
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return level > 10 ? level - 10 : rand.roll(4);
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}
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}
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