tcr/client/src/main/java/client/renderer/EntityRenderer.java
2025-07-13 13:53:53 +02:00

1612 lines
62 KiB
Java
Executable file

package client.renderer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.util.List;
import java.util.function.Predicate;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import client.Client;
import client.renderer.texture.DynamicTexture;
import client.renderer.texture.TextureMap;
import client.world.WorldClient;
import common.biome.Biome;
import common.block.Block;
import common.block.Material;
import common.effect.Effect;
import common.entity.Entity;
import common.entity.npc.EntityNPC;
import common.entity.types.EntityAnimal;
import common.entity.types.EntityLiving;
import common.init.Blocks;
import common.init.Items;
import common.init.SoundEvent;
import common.model.BlockLayer;
import common.rng.Random;
import common.util.BlockPos;
import common.util.BoundingBox;
import common.util.ExtMath;
import common.util.HitPosition;
import common.util.ParticleType;
import common.util.Vec3;
import common.world.World;
public class EntityRenderer {
private static final String locationMoltenPng = "textures/world/molten.png";
private static final String locationRainPng = "textures/world/rain.png";
private static final String locationHailPng = "textures/world/hail.png";
private static final String locationSnowPng = "textures/world/snow.png";
private static final String locationLightMap = "dynamic/lightmap";
private static final float FOG_DENSITY = 0.05f;
private static final float FOG_DISTANCE = 0.4f;
private static final float SQRT_2 = ExtMath.sqrtf(2.0F);
private Client gm;
private Random random = new Random();
private float farPlaneDistance;
public final ItemRenderer itemRenderer;
private int rendererUpdateCount;
private Entity pointedEntity;
private float thirdPersonDistance = 4.0F;
private float thirdPersonDistanceTemp = 4.0F;
private float fovModifierHand;
private float fovModifierHandPrev;
private final DynamicTexture lightmapTexture;
private final int[] lightmapColors;
private boolean lightmapUpdateNeeded;
private float torchFlickerX;
private float torchFlickerDX;
private int rainSoundCounter;
private float[] rainXCoords = new float[32*32];
private float[] rainZCoords = new float[32*32];
private FloatBuffer fogColorBuffer = ByteBuffer.allocateDirect(16 << 2).order(ByteOrder.nativeOrder()).asFloatBuffer();
private float fogColorRed;
private float fogColorGreen;
private float fogColorBlue;
private float lastFogMult;
private float fogMult;
private double cameraYaw;
private double cameraPitch;
private int frameCount;
public EntityRenderer(Client gmIn)
{
this.frameCount = 0;
this.gm = gmIn;
this.itemRenderer = gmIn.getItemRenderer();
this.lightmapTexture = new DynamicTexture(16, 16);
gmIn.getTextureManager().loadTexture(locationLightMap, this.lightmapTexture);
this.lightmapColors = this.lightmapTexture.getData();
for (int x = 0; x < 32; ++x)
{
for (int z = 0; z < 32; ++z)
{
float dz = (float)(z - 16);
float dx = (float)(x - 16);
float dist = ExtMath.sqrtf(dz * dz + dx * dx);
this.rainXCoords[x << 5 | z] = -dx / dist;
this.rainZCoords[x << 5 | z] = dz / dist;
}
}
}
/**
* Updates the entity renderer
*/
public void updateRenderer()
{
// if (/* OpenGl.SHADERS_SUPPORTED && */ ShaderLinkHelper.getStaticShaderLinkHelper() == null)
// {
// ShaderLinkHelper.setNewStaticShaderLinkHelper();
// }
this.updateFovModifierHand();
this.updateTorchFlicker();
this.lastFogMult = this.fogMult;
this.thirdPersonDistanceTemp = this.thirdPersonDistance;
// if (this.gm.smoothCamera)
// {
// float f = this.gm.mouseSensitivity * 0.6F + 0.2F;
// float f1 = f * f * f * 8.0F;
// this.smoothCamFilterX = this.mouseFilterXAxis.smooth(this.smoothCamYaw, 0.05F * f1);
// this.smoothCamFilterY = this.mouseFilterYAxis.smooth(this.smoothCamPitch, 0.05F * f1);
// this.smoothCamPartialTicks = 0.0F;
// this.smoothCamYaw = 0.0F;
// this.smoothCamPitch = 0.0F;
// }
// else
// {
// this.smoothCamFilterX = 0.0F;
// this.smoothCamFilterY = 0.0F;
// this.mouseFilterXAxis.reset();
// this.mouseFilterYAxis.reset();
// }
if (this.gm.getRenderViewEntity() == null)
{
this.gm.setRenderViewEntity(this.gm.player);
}
float light = this.gm.world.getLightBrightness(new BlockPos(this.gm.getRenderViewEntity()));
// Log.info(String.format("%.3f", light));
float dist = (float)this.gm.renderDistance / 32.0F;
float shift = light * (1.0F - dist) + dist;
this.fogMult += (shift - this.fogMult) * 0.1F;
++this.rendererUpdateCount;
this.itemRenderer.update();
this.addRainParticles();
// this.bossColorModifierPrev = this.bossColorModifier;
//
// if (BossStatus.hasColorModifier)
// {
// this.bossColorModifier += 0.05F;
//
// if (this.bossColorModifier > 1.0F)
// {
// this.bossColorModifier = 1.0F;
// }
//
// BossStatus.hasColorModifier = false;
// }
// else if (this.bossColorModifier > 0.0F)
// {
// this.bossColorModifier -= 0.0125F;
// }
}
// public ShaderGroup getShaderGroup()
// {
// return this.theShaderGroup;
// }
// public void updateShaderGroupSize(int width, int height)
// {
//// if (OpenGl.SHADERS_SUPPORTED)
//// {
//// if (this.theShaderGroup != null)
//// {
//// this.theShaderGroup.createBindFramebuffers(width, height);
//// }
//
// this.gm.renderGlobal.createBindEntityOutlineFbs(width, height);
//// }
// }
/**
* Finds what block or object the mouse is over at the specified partial tick time. Args: partialTickTime
*/
public void getMouseOver(float partialTicks)
{
Entity entity = this.gm.getRenderViewEntity();
if (entity != null)
{
if (this.gm.world != null)
{
this.gm.setPointedEntity(null);
double max = this.gm.player != null ? this.gm.player.getReachDistance() : 5.0;
this.gm.pointed = entity.rayTrace(max, partialTicks);
double dist = max;
Vec3 eye = entity.getPositionEyes(partialTicks);
// boolean far = false;
int i = 3;
// if (this.gm.controller.extendedReach())
// {
max += 1.0D;
dist += 1.0D;
// }
// else
// {
// if (max > 3.0D)
// {
// far = true;
// }
// }
if (this.gm.pointed != null)
{
dist = this.gm.pointed.vec.distanceTo(eye);
}
Vec3 look = entity.getLook(partialTicks);
Vec3 eyelook = eye.addVector(look.xCoord * max, look.yCoord * max, look.zCoord * max);
this.pointedEntity = null;
Vec3 hit = null;
float exp = 1.0F;
List<Entity> list = this.gm.world.getEntitiesInAABBexcluding(entity, entity.getEntityBoundingBox().addCoord(look.xCoord * max, look.yCoord * max, look.zCoord * max).expand((double)exp, (double)exp, (double)exp), new Predicate<Entity>()
{
public boolean test(Entity p_apply_1_)
{
return p_apply_1_.canBeCollidedWith();
}
});
double edist = dist;
for (int j = 0; j < list.size(); ++j)
{
Entity entity1 = (Entity)list.get(j);
float f1 = entity1.getCollisionBorderSize();
BoundingBox axisalignedbb = entity1.getEntityBoundingBox().expand((double)f1, (double)f1, (double)f1);
HitPosition objpos = axisalignedbb.calculateIntercept(eye, eyelook);
if (axisalignedbb.isVecInside(eye))
{
if (edist >= 0.0D)
{
this.pointedEntity = entity1;
hit = objpos == null ? eye : objpos.vec;
edist = 0.0D;
}
}
else if (objpos != null)
{
double eyehit = eye.distanceTo(objpos.vec);
if (eyehit < edist || edist == 0.0D)
{
if (entity1 == entity.vehicle)
{
if (edist == 0.0D)
{
this.pointedEntity = entity1;
hit = objpos.vec;
}
}
else
{
this.pointedEntity = entity1;
hit = objpos.vec;
edist = eyehit;
}
}
}
}
// if (this.pointedEntity != null && far && eye.distanceTo(hit) > 3.0D)
// {
// this.pointedEntity = null;
// this.gm.pointed = new MovingObjectPosition(MovingObjectPosition.MovingObjectType.MISS, hit, (EnumFacing)null, new BlockPos(hit));
// }
if (this.pointedEntity != null && (edist < dist || this.gm.pointed == null))
{
this.gm.pointed = new HitPosition(this.pointedEntity, hit);
if (this.pointedEntity instanceof EntityLiving) // || this.pointedEntity instanceof EntityFrame)
{
this.gm.setPointedEntity(this.pointedEntity);
}
}
}
}
}
/**
* Update FOV modifier hand
*/
private void updateFovModifierHand()
{
float f = 1.0F;
if (this.gm.getRenderViewEntity() != null && this.gm.getRenderViewEntity().isPlayer())
{
EntityNPC player = (EntityNPC)this.gm.getRenderViewEntity();
f = getFovModifier(player);
}
this.fovModifierHandPrev = this.fovModifierHand;
this.fovModifierHand += (f - this.fovModifierHand) * 0.5F;
if (this.fovModifierHand > 1.5F)
{
this.fovModifierHand = 1.5F;
}
if (this.fovModifierHand < 0.1F)
{
this.fovModifierHand = 0.1F;
}
}
private static float getFovModifier(EntityNPC player)
{
float f = 1.0F;
// if (player.flying)
// {
// f *= 1.1F;
// }
// AttributeInstance iattributeinstance = player.getEntityAttribute(Attributes.MOVEMENT_SPEED);
// f = (float)((double)f * ((iattributeinstance.getAttributeValue() / 0.1D + 1.0D) / 2.0D));
// if (Float.isNaN(f) || Float.isInfinite(f))
// {
// f = 1.0F;
// }
if (player.isUsingItem() && player.getItemInUse().getItem() == Items.bow)
{
int i = player.getItemInUseDuration();
float f1 = (float)i / 20.0F;
if (f1 > 1.0F)
{
f1 = 1.0F;
}
else
{
f1 = f1 * f1;
}
f *= 1.0F - f1 * 0.15F;
}
return f;
}
/**
* Changes the field of view of the player depending on if they are underwater or not
*
* @param useFOVSetting If true the FOV set in the settings will be use in the calculation
*/
private float getFOVModifier(float partialTicks, boolean useFOVSetting)
{
// if (this.debugView)
// {
// return 90.0F;
// }
// else
// {
Entity entity = this.gm.getRenderViewEntity();
float f = 70.0F;
if (useFOVSetting)
{
f = this.gm.fov;
if(this.gm.zooming) {
f /= this.gm.zoomLevel;
}
f = f * (this.fovModifierHandPrev + (this.fovModifierHand - this.fovModifierHandPrev) * partialTicks);
}
if (entity instanceof EntityLiving && ((EntityLiving)entity).getHealth() <= 0)
{
float f1 = (float)((EntityLiving)entity).deathTime + partialTicks;
f /= (1.0F - 500.0F / (f1 + 500.0F)) * 2.0F + 1.0F;
}
// Block block = ActiveRenderInfo.getBlockAtEntityViewpoint(this.gm.theWorld, entity, partialTicks);
//
// if (block.getMaterial().isColdLiquid())
// {
// f = f * 60.0F / 70.0F;
// }
return f;
// }
}
private void hurtCameraEffect(float partialTicks)
{
if (this.gm.getRenderViewEntity() instanceof EntityLiving)
{
EntityLiving entitylivingbase = (EntityLiving)this.gm.getRenderViewEntity();
float f = (float)entitylivingbase.hurtTime - partialTicks;
if (entitylivingbase.getHealth() <= 0)
{
float f1 = (float)entitylivingbase.deathTime + partialTicks;
GL11.glRotatef(40.0F - 8000.0F / (f1 + 200.0F), 0.0F, 0.0F, 1.0F);
}
if (f < 0.0F || entitylivingbase.hasEffect(Effect.STABILITY))
{
return;
}
f = f / (float)entitylivingbase.maxHurtTime;
f = ExtMath.sin(f * f * f * f * (float)Math.PI);
float f2 = entitylivingbase.attackedYaw;
GL11.glRotatef(-f2, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-f * 14.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(f2, 0.0F, 1.0F, 0.0F);
}
}
/**
* Setups all the GL settings for view bobbing. Args: partialTickTime
*/
private void setupViewBobbing(float partialTicks)
{
if (this.gm.getRenderViewEntity() != null && this.gm.getRenderViewEntity().isPlayer())
{
EntityNPC entityplayer = (EntityNPC)this.gm.getRenderViewEntity();
float f = entityplayer.walkDistMod - entityplayer.prevWalkDistMod;
float f1 = -(entityplayer.walkDistMod + f * partialTicks);
float f2 = entityplayer.prevCameraYaw + (entityplayer.cameraYaw - entityplayer.prevCameraYaw) * partialTicks;
float f3 = entityplayer.prevCamPitch + (entityplayer.camPitch - entityplayer.prevCamPitch) * partialTicks;
GL11.glTranslatef(ExtMath.sin(f1 * (float)Math.PI) * f2 * 0.5F, -Math.abs(ExtMath.cos(f1 * (float)Math.PI) * f2), 0.0F);
GL11.glRotatef(ExtMath.sin(f1 * (float)Math.PI) * f2 * 3.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(Math.abs(ExtMath.cos(f1 * (float)Math.PI - 0.2F) * f2) * 5.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(f3, 1.0F, 0.0F, 0.0F);
}
}
/**
* sets up player's eye (or camera in third person mode)
*/
private void orientCamera(float partialTicks)
{
Entity entity = this.gm.getRenderViewEntity();
float f = entity.getEyeHeight();
double d0 = entity.prevX + (entity.posX - entity.prevX) * (double)partialTicks;
double d1 = entity.prevY + (entity.posY - entity.prevY) * (double)partialTicks + (double)f;
double d2 = entity.prevZ + (entity.posZ - entity.prevZ) * (double)partialTicks;
// if (entity instanceof EntityLivingBase && ((EntityLivingBase)entity).isPlayerSleeping())
// {
// f = (float)((double)f + 1.0D);
// SKC.glTranslatef(0.0F, 0.3F, 0.0F);
//
// if (!this.gm.debugCamEnable)
// {
// BlockPos blockpos = new BlockPos(entity);
// IBlockState iblockstate = this.gm.theWorld.getBlockState(blockpos);
// Block block = iblockstate.getBlock();
//
// if (block instanceof BlockBed)
// {
// int j = ((EnumFacing)iblockstate.getValue(BlockBed.FACING)).getHorizontalIndex();
// SKC.glRotatef((float)(j * 90), 0.0F, 1.0F, 0.0F);
// }
//
// SKC.glRotatef(entity.prevYaw + (entity.rotYaw - entity.prevYaw) * partialTicks + 180.0F, 0.0F, -1.0F, 0.0F);
// SKC.glRotatef(entity.prevPitch + (entity.rotPitch - entity.prevPitch) * partialTicks, -1.0F, 0.0F, 0.0F);
// }
// }
// else
if (this.gm.thirdPersonView > 0)
{
double d3 = (double)(this.thirdPersonDistanceTemp + (this.thirdPersonDistance - this.thirdPersonDistanceTemp) * partialTicks);
if (this.gm.debugCamEnable)
{
GL11.glTranslatef(0.0F, 0.0F, (float)(-d3));
}
else
{
float f1 = entity.rotYaw;
float f2 = entity.rotPitch;
if (this.gm.thirdPersonView == 2)
{
f2 += 180.0F;
}
double d4 = (double)(-ExtMath.sin(f1 / 180.0F * (float)Math.PI) * ExtMath.cos(f2 / 180.0F * (float)Math.PI)) * d3;
double d5 = (double)(ExtMath.cos(f1 / 180.0F * (float)Math.PI) * ExtMath.cos(f2 / 180.0F * (float)Math.PI)) * d3;
double d6 = (double)(-ExtMath.sin(f2 / 180.0F * (float)Math.PI)) * d3;
for (int i = 0; i < 8; ++i)
{
float f3 = (float)((i & 1) * 2 - 1);
float f4 = (float)((i >> 1 & 1) * 2 - 1);
float f5 = (float)((i >> 2 & 1) * 2 - 1);
f3 = f3 * 0.1F;
f4 = f4 * 0.1F;
f5 = f5 * 0.1F;
HitPosition movingobjectposition = this.gm.world.rayTraceBlocks(new Vec3(d0 + (double)f3, d1 + (double)f4, d2 + (double)f5), new Vec3(d0 - d4 + (double)f3 + (double)f5, d1 - d6 + (double)f4, d2 - d5 + (double)f5));
if (movingobjectposition != null)
{
double d7 = movingobjectposition.vec.distanceTo(new Vec3(d0, d1, d2));
if (d7 < d3)
{
d3 = d7;
}
}
}
if (this.gm.thirdPersonView == 2)
{
GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
}
GL11.glRotatef(entity.rotPitch - f2, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(entity.rotYaw - f1, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(0.0F, 0.0F, (float)(-d3));
GL11.glRotatef(f1 - entity.rotYaw, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(f2 - entity.rotPitch, 1.0F, 0.0F, 0.0F);
}
}
else
{
GL11.glTranslatef(0.0F, 0.0F, -0.1F);
}
if (!this.gm.debugCamEnable || this.gm.thirdPersonView == 0)
{
GL11.glRotatef(entity.prevPitch + (entity.rotPitch - entity.prevPitch) * partialTicks, 1.0F, 0.0F, 0.0F);
if (entity instanceof EntityAnimal)
{
EntityAnimal entityanimal = (EntityAnimal)entity;
GL11.glRotatef(entityanimal.prevHeadYaw + (entityanimal.headYaw - entityanimal.prevHeadYaw) * partialTicks + 180.0F, 0.0F, 1.0F, 0.0F);
}
else
{
GL11.glRotatef(entity.prevYaw + (entity.rotYaw - entity.prevYaw) * partialTicks + 180.0F, 0.0F, 1.0F, 0.0F);
}
}
GL11.glTranslatef(0.0F, -f, 0.0F);
d0 = entity.prevX + (entity.posX - entity.prevX) * (double)partialTicks;
d1 = entity.prevY + (entity.posY - entity.prevY) * (double)partialTicks + (double)f;
d2 = entity.prevZ + (entity.posZ - entity.prevZ) * (double)partialTicks;
// this.cloudFog = this.gm.renderGlobal.hasCloudFog(d0, d1, d2, partialTicks);
}
public void rotateCamera(Entity entity, float partialTicks) {
GL11.glRotatef(360.0f - (entity.prevPitch + (entity.rotPitch - entity.prevPitch) * partialTicks), 1.0F, 0.0F, 0.0F);
if (entity instanceof EntityAnimal)
{
EntityAnimal entityanimal = (EntityAnimal)entity;
GL11.glRotatef(entityanimal.prevHeadYaw + (entityanimal.headYaw - entityanimal.prevHeadYaw) * partialTicks + 180.0F, 0.0F, 1.0F, 0.0F);
}
else
{
GL11.glRotatef(entity.prevYaw + (entity.rotYaw - entity.prevYaw) * partialTicks + 180.0F, 0.0F, 1.0F, 0.0F);
}
}
/**
* sets up projection, view effects, camera position/rotation
*/
private void setupCameraTransform(float partialTicks)
{
this.farPlaneDistance = (float)(this.gm.renderDistance * 16);
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
float f = 0.07F;
// if (this.gm.anaglyph)
// {
// SKC.glTranslatef((float)(-(pass * 2 - 1)) * f, 0.0F, 0.0F);
// }
// if (this.cameraZoom != 1.0D)
// {
// SKC.glTranslatef((float)this.cameraYaw, (float)(-this.cameraPitch), 0.0F);
// SKC.glScaled(this.cameraZoom, this.cameraZoom, 1.0D);
// }
Project.gluPerspective(this.getFOVModifier(partialTicks, true), (float)this.gm.fbRawX / (float)this.gm.fbRawY, 0.05F, this.farPlaneDistance * SQRT_2);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();
// if (this.gm.anaglyph)
// {
// SKC.glTranslatef((float)(pass * 2 - 1) * 0.1F, 0.0F, 0.0F);
// }
this.hurtCameraEffect(partialTicks);
// if (this.gm.viewBobbing)
// {
this.setupViewBobbing(partialTicks);
// }
// float f1 = this.gm.thePlayer.prevNausea + (this.gm.thePlayer.nausea - this.gm.thePlayer.prevNausea) * partialTicks;
//
// if (f1 > 0.0F)
// {
// int i = 7;
//
//// if (this.gm.thePlayer.hasEffect(Potion.confusion))
//// {
//// i = 7;
//// }
//
// float f2 = 5.0F / (f1 * f1 + 5.0F) - f1 * 0.04F;
// f2 = f2 * f2;
// SKC.glRotatef(((float)this.rendererUpdateCount + partialTicks) * (float)i, 0.0F, 1.0F, 1.0F);
// SKC.glScalef(1.0F / f2, 1.0F, 1.0F);
// SKC.glRotatef(-((float)this.rendererUpdateCount + partialTicks) * (float)i, 0.0F, 1.0F, 1.0F);
// }
this.orientCamera(partialTicks);
// if (this.debugView)
// {
// switch (this.debugViewDirection)
// {
// case 0:
// SKC.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
// break;
//
// case 1:
// SKC.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
// break;
//
// case 2:
// SKC.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
// break;
//
// case 3:
// SKC.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
// break;
//
// case 4:
// SKC.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
// }
// }
}
private void renderHand(float partialTicks)
{
// if (!this.debugView)
// {
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
float f = 0.07F;
// if (this.gm.anaglyph)
// {
// SKC.glTranslatef((float)(-(xOffset * 2 - 1)) * f, 0.0F, 0.0F);
// }
Project.gluPerspective(this.getFOVModifier(partialTicks, false), (float)this.gm.fbRawX / (float)this.gm.fbRawY, 0.05F, this.farPlaneDistance * 2.0F);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();
// if (this.gm.anaglyph)
// {
// SKC.glTranslatef((float)(xOffset * 2 - 1) * 0.1F, 0.0F, 0.0F);
// }
GL11.glPushMatrix();
this.hurtCameraEffect(partialTicks);
// if (this.gm.viewBobbing)
// {
this.setupViewBobbing(partialTicks);
// }
// boolean flag = this.gm.getRenderViewEntity() instanceof EntityLivingBase && ((EntityLivingBase)this.gm.getRenderViewEntity()).isPlayerSleeping();
if (this.gm.thirdPersonView == 0) // && /* !flag && */ !this.gm.hideGUI) // && !this.gm.controller.isSpectator())
{
this.enableLightmap();
this.itemRenderer.renderItemInFirstPerson(partialTicks);
this.disableLightmap();
}
GL11.glPopMatrix();
if (this.gm.thirdPersonView == 0) // && !flag)
{
this.itemRenderer.renderOverlays(partialTicks);
this.hurtCameraEffect(partialTicks);
}
// if (this.gm.viewBobbing)
// {
this.setupViewBobbing(partialTicks);
// }
// }
}
public void disableLightmap()
{
GlState.setActiveTexture(GL13.GL_TEXTURE1);
GlState.disableTexture2D();
GlState.setActiveTexture(GL13.GL_TEXTURE0);
}
public void enableLightmap()
{
GlState.setActiveTexture(GL13.GL_TEXTURE1);
GL11.glMatrixMode(GL11.GL_TEXTURE);
GL11.glLoadIdentity();
float f = 0.00390625F;
GL11.glScalef(f, f, f);
GL11.glTranslatef(8.0F, 8.0F, 8.0F);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
this.gm.getTextureManager().bindTexture(locationLightMap);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP);
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
GlState.enableTexture2D();
GlState.setActiveTexture(GL13.GL_TEXTURE0);
}
private void updateTorchFlicker()
{
this.torchFlickerDX = (float)((double)this.torchFlickerDX + (Math.random() - Math.random()) * Math.random() * Math.random());
this.torchFlickerDX = (float)((double)this.torchFlickerDX * 0.9D);
this.torchFlickerX += (this.torchFlickerDX - this.torchFlickerX) * 1.0F;
this.lightmapUpdateNeeded = true;
}
private void updateLightmap(float partialTicks)
{
if (this.lightmapUpdateNeeded)
{
WorldClient world = this.gm.world;
if (world != null)
{
float sun = world.getSunBrightness(1.0F);
float msun = sun * 0.95F + 0.05F;
for (int n = 0; n < 256; ++n)
{
float sky = World.BRIGHTNESS[world.dimension.getBrightness()][n / 16] * msun;
float rsky = World.BRIGHTNESS[0][n / 16];
float block = World.BRIGHTNESS[world.dimension.getBrightness()][n % 16] * (this.torchFlickerX * 0.1F + 1.5F);
float rblock = World.BRIGHTNESS[0][n % 16];
float sred = sky * (sun * 0.65F + 0.35F);
float sgreen = sky * (sun * 0.65F + 0.35F);
float sblue = sky;
if (world.dimension.getLightColor() != 0xffffffff)
{
Vec3 lightColor = new Vec3(world.dimension.getLightColor());
float light = world.dimension.hasNoLight() ? 1.0f : sky;
sred = (float)lightColor.xCoord * light;
sgreen = (float)lightColor.yCoord * light;
sblue = (float)lightColor.zCoord * light;
}
if (world.getLastLightning() > 0)
{
Vec3 lightColor = world.getLightColor();
float intens = (float)world.getLastLightning() - partialTicks;
if(intens > 1.0F)
intens = 1.0F;
float light = world.dimension.hasNoLight() ? 1.0f : rsky;
sred = sred * (1.0F - intens) + (float)lightColor.xCoord * light * intens;
sgreen = sgreen * (1.0F - intens) + (float)lightColor.yCoord * light * intens;
sblue = sblue * (1.0F - intens) + (float)lightColor.zCoord * light * intens;
}
float bred = block;
float bgreen = block * ((block * 0.6F + 0.4F) * 0.6F + 0.4F);
float bblue = block * (block * block * 0.6F + 0.4F);
if (world.dimension.getBlockColor() != 0xffffffff)
{
Vec3 lightColor = new Vec3(world.dimension.getBlockColor());
float light = world.dimension.isBlockLightSubtracted() ? rblock * (this.torchFlickerX * 0.1F + 1.5F) : block;
if(light > 1.0F)
light = 1.0F;
bred = (float)lightColor.xCoord * light;
bgreen = (float)lightColor.yCoord * light;
bblue = (float)lightColor.zCoord * light;
if(world.dimension.isBlockLightSubtracted()) {
sred *= 1.0f - rblock;
sgreen *= 1.0f - rblock;
sblue *= 1.0f - rblock;
}
}
float red = sred + bred;
float green = sgreen + bgreen;
float blue = sblue + bblue;
red = red * 0.96F + 0.03F;
green = green * 0.96F + 0.03F;
blue = blue * 0.96F + 0.03F;
if (this.gm.player.hasEffect(Effect.NIGHT_VISION))
{
float vis = this.getNightVisionBrightness(this.gm.player, partialTicks);
float mult = 1.0F / red;
if (mult > 1.0F / green)
{
mult = 1.0F / green;
}
if (mult > 1.0F / blue)
{
mult = 1.0F / blue;
}
red = red * (1.0F - vis) + red * mult * vis;
green = green * (1.0F - vis) + green * mult * vis;
blue = blue * (1.0F - vis) + blue * mult * vis;
}
if (red > 1.0F)
{
red = 1.0F;
}
if (green > 1.0F)
{
green = 1.0F;
}
if (blue > 1.0F)
{
blue = 1.0F;
}
float bright = this.gm.setGamma || this.gm.xrayActive ? 100.0f : this.gm.player.getVisionBrightness();
float ri = 1.0F - red;
float gi = 1.0F - green;
float bi = 1.0F - blue;
ri = 1.0F - ri * ri * ri * ri;
gi = 1.0F - gi * gi * gi * gi;
bi = 1.0F - bi * bi * bi * bi;
red = red * (1.0F - bright) + ri * bright;
green = green * (1.0F - bright) + gi * bright;
blue = blue * (1.0F - bright) + bi * bright;
red = red * 0.96F + 0.03F;
green = green * 0.96F + 0.03F;
blue = blue * 0.96F + 0.03F;
if (red > 1.0F)
{
red = 1.0F;
}
if (green > 1.0F)
{
green = 1.0F;
}
if (blue > 1.0F)
{
blue = 1.0F;
}
if (red < 0.0F)
{
red = 0.0F;
}
if (green < 0.0F)
{
green = 0.0F;
}
if (blue < 0.0F)
{
blue = 0.0F;
}
int a = 255;
int r = (int)(red * 255.0F);
int g = (int)(green * 255.0F);
int b = (int)(blue * 255.0F);
this.lightmapColors[n] = a << 24 | r << 16 | g << 8 | b;
}
this.lightmapTexture.updateTexture();
this.lightmapUpdateNeeded = false;
}
}
}
private float getNightVisionBrightness(EntityLiving entitylivingbaseIn, float partialTicks)
{
int i = entitylivingbaseIn.getEffect(Effect.NIGHT_VISION).getRemaining();
return i > 200 ? 1.0F : 0.7F + ExtMath.sin(((float)i - partialTicks) * (float)Math.PI * 0.2F) * 0.3F;
}
public void renderWorld(float partialTicks, long finishTimeNano)
{
finishTimeNano = System.nanoTime() + Math.max((long)this.gm.maxBuildTime * 1000000L - finishTimeNano, 0L);
this.updateLightmap(partialTicks);
if (this.gm.getRenderViewEntity() == null)
{
this.gm.setRenderViewEntity(this.gm.player);
}
this.getMouseOver(partialTicks);
GlState.enableDepth();
GlState.enableAlpha();
GlState.alphaFunc(GL11.GL_GREATER, 0.5F);
// if (this.gm.anaglyph)
// {
// anaglyphField = 0;
// GlState.colorMask(false, true, true, false);
// this.renderWorldPass(0, partialTicks, finishTimeNano);
// anaglyphField = 1;
// GlState.colorMask(true, false, false, false);
// this.renderWorldPass(1, partialTicks, finishTimeNano);
// GlState.colorMask(true, true, true, false);
// }
// else
// {
// this.renderWorldPass(partialTicks, finishTimeNano);
// }
//
// private void renderWorldPass(float partialTicks, long finishTimeNano)
// {
RenderGlobal renderglobal = this.gm.renderGlobal;
EffectRenderer effectrenderer = this.gm.effectRenderer;
boolean flag = this.gm.getRenderViewEntity() != null && this.gm.getRenderViewEntity().isPlayer();
GlState.enableCull();
this.updateFogColor(partialTicks);
GL11.glClear(16640);
this.setupCameraTransform(partialTicks);
MatrixState.update(this.gm.player, this.gm.thirdPersonView == 2);
Entity entity = this.gm.getRenderViewEntity();
double d0 = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * (double)partialTicks;
double d1 = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * (double)partialTicks;
double d2 = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * (double)partialTicks;
Frustum.setPosition(d0, d1, d2);
if (this.gm.renderDistance >= 4)
{
this.setupFog(-1, partialTicks);
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
Project.gluPerspective(this.getFOVModifier(partialTicks, true), (float)this.gm.fbRawX / (float)this.gm.fbRawY, 0.05F, this.farPlaneDistance * 2.0F);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
renderglobal.renderSky(partialTicks);
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
Project.gluPerspective(this.getFOVModifier(partialTicks, true), (float)this.gm.fbRawX / (float)this.gm.fbRawY, 0.05F, this.farPlaneDistance * SQRT_2);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
}
this.setupFog(0, partialTicks);
GlState.shadeModel(GL11.GL_SMOOTH);
if (entity.posY + (double)entity.getEyeHeight() < (double)this.gm.world.dimension.getCloudHeight())
{
this.renderCloudsCheck(renderglobal, partialTicks);
}
this.setupFog(0, partialTicks);
this.gm.getTextureManager().bindTexture(TextureMap.BLOCKS);
ItemRenderer.disableStandardItemLighting();
renderglobal.setupTerrain(entity, (double)partialTicks, this.frameCount++, this.gm.player.noclip);
this.gm.renderGlobal.updateChunks(finishTimeNano);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glPushMatrix();
GlState.disableAlpha();
renderglobal.renderBlockLayer(BlockLayer.SOLID, (double)partialTicks, entity);
GlState.enableAlpha();
renderglobal.renderBlockLayer(BlockLayer.CUTOUT_MIPPED, (double)partialTicks, entity);
// this.gm.getTextureManager().getTexture(TextureMap.locationBlocksTexture).unsetMipmap();
renderglobal.renderBlockLayer(BlockLayer.CUTOUT, (double)partialTicks, entity);
// this.gm.getTextureManager().getTexture(TextureMap.locationBlocksTexture).restoreLastMipmap();
GlState.shadeModel(GL11.GL_FLAT);
GlState.alphaFunc(GL11.GL_GREATER, 0.1F);
// if (!this.debugView)
// {
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glPopMatrix();
GL11.glPushMatrix();
ItemRenderer.enableStandardItemLighting();
renderglobal.renderEntities(entity, partialTicks);
ItemRenderer.disableStandardItemLighting();
this.disableLightmap();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glPopMatrix();
GL11.glPushMatrix();
if (this.gm.pointed != null && entity.isInsideOfLiquid() && flag)
{
EntityNPC entityplayer = (EntityNPC)entity;
GlState.disableAlpha();
renderglobal.drawSelectionBox(entityplayer, this.gm.pointed, partialTicks);
GlState.enableAlpha();
}
// }
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glPopMatrix();
if (flag && this.gm.pointed != null && !entity.isInsideOfLiquid())
{
EntityNPC entityplayer1 = (EntityNPC)entity;
GlState.disableAlpha();
renderglobal.drawSelectionBox(entityplayer1, this.gm.pointed, partialTicks);
GlState.enableAlpha();
}
GlState.enableBlend();
GlState.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ONE, GL11.GL_ZERO);
// this.gm.getTextureManager().getTexture(TextureMap.locationBlocksTexture).unsetMipmap();
// Tessellator.getInstance();
renderglobal.drawBlockDamageTexture(Tessellator.getBuffer(), entity, partialTicks);
// this.gm.getTextureManager().getTexture(TextureMap.locationBlocksTexture).restoreLastMipmap();
GlState.disableBlend();
// if (!this.debugView)
// {
this.enableLightmap();
effectrenderer.renderTextured(entity, partialTicks);
ItemRenderer.disableStandardItemLighting();
this.setupFog(0, partialTicks);
effectrenderer.render(entity, partialTicks);
this.disableLightmap();
// }
GlState.depthMask(false);
GlState.enableCull();
this.renderRainSnow(partialTicks);
GlState.depthMask(true);
// renderglobal.renderWorldBorder(entity, partialTicks);
GlState.disableBlend();
GlState.enableCull();
GlState.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
GlState.alphaFunc(GL11.GL_GREATER, 0.1F);
this.setupFog(0, partialTicks);
GlState.enableBlend();
GlState.depthMask(false);
this.gm.getTextureManager().bindTexture(TextureMap.BLOCKS);
GlState.shadeModel(GL11.GL_SMOOTH);
renderglobal.renderBlockLayer(BlockLayer.TRANSLUCENT, (double)partialTicks, entity);
GlState.shadeModel(GL11.GL_FLAT);
GlState.depthMask(true);
GlState.enableCull();
GlState.disableBlend();
GlState.disableFog();
if (entity.posY + (double)entity.getEyeHeight() >= (double)this.gm.world.dimension.getCloudHeight())
{
this.renderCloudsCheck(renderglobal, partialTicks);
}
// if (this.renderHand)
// {
GL11.glClear(256);
this.renderHand(partialTicks);
// }
}
private void renderCloudsCheck(RenderGlobal renderGlobalIn, float partialTicks)
{
if (this.gm.renderDistance >= 4)
{
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
Project.gluPerspective(this.getFOVModifier(partialTicks, true), (float)this.gm.fbRawX / (float)this.gm.fbRawY, 0.05F, this.farPlaneDistance * 4.0F);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glPushMatrix();
this.setupFog(0, partialTicks);
// renderGlobalIn.renderClouds(partialTicks);
if(this.gm.world.dimension.getType().clouds)
renderGlobalIn.renderClouds(partialTicks);
GlState.disableFog();
GL11.glPopMatrix();
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
Project.gluPerspective(this.getFOVModifier(partialTicks, true), (float)this.gm.fbRawX / (float)this.gm.fbRawY, 0.05F, this.farPlaneDistance * SQRT_2);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
}
}
private void addRainParticles()
{
float f = this.gm.world.getRainStrength();
// if (this.gm.downfallSetting != 0)
// {
// f /= 2.0F;
// }
if (f != 0.0F) // && this.gm.downfallSetting < 2)
{
this.random.setSeed((long)this.rendererUpdateCount * 312987231L);
Entity entity = this.gm.getRenderViewEntity();
World world = this.gm.world;
BlockPos blockpos = new BlockPos(entity);
int i = this.gm.rainParticleRange;
if(i <= 0)
return;
double d0 = 0.0D;
double d1 = 0.0D;
double d2 = 0.0D;
int j = 0;
int n = 0;
int k = (int)(10.0F * (float)i * f * f);
// if (this.gm.particleSetting == 1)
// {
// k >>= 1;
// }
// else if (this.gm.particleSetting == 2)
// {
// k = 0;
// }
// boolean hail = !world.getWeather().isWet() && world.getWeather().hasDownfall();
for (int l = 0; l < k; ++l)
{
BlockPos blockpos1 = world.getPrecipitationHeight(blockpos.add(this.random.zrange(i) - this.random.zrange(i), 0, this.random.zrange(i) - this.random.zrange(i)));
Biome biomegenbase = world.getBiomeGenForCoords(blockpos1);
BlockPos blockpos2 = blockpos1.down();
Block block = world.getState(blockpos2).getBlock();
float temp = World.ABSOLUTE_ZERO + world.getTempOffset() + biomegenbase.getTemperature(blockpos1);
if (blockpos1.getY() <= blockpos.getY() + i && blockpos1.getY() >= blockpos.getY() - i && /* biomegenbase.canRain() && */ temp > 0.0F)
{
double d3 = this.random.doublev();
double d4 = this.random.doublev();
if (temp >= 194.0f || block.getMaterial() == Material.LAVA)
{
if(temp >= 194.0f) {
++n;
if (this.random.zrange(n) == 0)
{
d0 = (double)blockpos2.getX() + d3;
d1 = (double)((float)blockpos2.getY() + 0.1F) + block.getBlockBoundsMaxY() - 1.0D;
d2 = (double)blockpos2.getZ() + d4;
}
}
if(temp < 194.0f || this.random.chance(8))
this.gm.world.spawnParticle(temp >= 194.0f && this.random.chance(20) ? ParticleType.LAVA : ParticleType.SMOKE, (double)blockpos1.getX() + d3, (double)((float)blockpos1.getY() + 0.1F) - block.getBlockBoundsMinY(), (double)blockpos1.getZ() + d4);
}
else if (block != Blocks.air)
{
block.setBlockBoundsBasedOnState(world, blockpos2);
++j;
if (this.random.zrange(j) == 0)
{
d0 = (double)blockpos2.getX() + d3;
d1 = (double)((float)blockpos2.getY() + 0.1F) + block.getBlockBoundsMaxY() - 1.0D;
d2 = (double)blockpos2.getZ() + d4;
}
this.gm.world.spawnParticle(temp <= 5.0f ? ParticleType.HAIL_CORN : ParticleType.WATER_DROP, (double)blockpos2.getX() + d3, (double)((float)blockpos2.getY() + 0.1F) + block.getBlockBoundsMaxY(), (double)blockpos2.getZ() + d4);
}
}
}
if ((j > 0 || n > 0) && this.random.zrange(3) < this.rainSoundCounter++)
{
this.rainSoundCounter = 0;
if (d1 > (double)(blockpos.getY() + 1) && world.getPrecipitationHeight(blockpos).getY() > ExtMath.floorf((float)blockpos.getY()))
{
this.gm.world.playSound(d0, d1, d2, n >= j ? this.pickMoltenSound() : SoundEvent.RAIN, n >= j ? 0.2f : 0.1F);
}
else
{
this.gm.world.playSound(d0, d1, d2, n >= j ? this.pickMoltenSound() : SoundEvent.RAIN, n >= j ? 0.4f : 0.2F);
}
}
}
}
private SoundEvent pickMoltenSound() {
return this.random.chance(28) ? this.random.pick(SoundEvent.MOLTEN, SoundEvent.MOLTEN_POP) : SoundEvent.FIRE;
}
private void renderRainSnow(float partial) {
float rain = this.gm.world.getRainStrength();
if(rain <= 0.0F)
return;
this.enableLightmap();
Entity entity = this.gm.getRenderViewEntity();
World world = this.gm.world;
int ex = ExtMath.floord(entity.posX);
int ey = ExtMath.floord(entity.posY);
int ez = ExtMath.floord(entity.posZ);
RenderBuffer buf = Tessellator.getBuffer();
GlState.disableCull();
GL11.glNormal3f(0.0F, 1.0F, 0.0F);
GlState.enableBlend();
GlState.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
GlState.alphaFunc(GL11.GL_GREATER, 0.1F);
double ax = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * (double)partial;
double ay = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * (double)partial;
double az = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * (double)partial;
int height = ExtMath.floord(ay);
int range = this.gm.downfallRange;
int hrange = 10;
int mode = -1;
float tic = (float)this.rendererUpdateCount + partial;
buf.setTranslation(-ax, -ay, -az);
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
for(int z = ez - range; z <= ez + range; z++) {
for(int x = ex - range; x <= ex + range; x++) {
int idx = (z - ez + 16) * 32 + x - ex + 16;
double rx = (double)this.rainXCoords[idx] * 0.5D;
double rz = (double)this.rainZCoords[idx] * 0.5D;
pos.set(x, 0, z);
Biome biome = world.getBiomeGenForCoords(pos);
int prec = world.getPrecipitationHeight(pos).getY();
int miny = ey - hrange;
int maxy = ey + hrange;
if(miny < prec) {
miny = prec;
}
if(maxy < prec) {
maxy = prec;
}
int lpos = prec;
if(prec < height) {
lpos = height;
}
if(miny != maxy) {
this.random.setSeed((long)(x * x * 3121 + x * 45238971 ^ z * z * 418711 + z * 13761));
pos.set(x, miny, z);
float temp = World.ABSOLUTE_ZERO + world.getTempOffset() + biome.getTemperature(pos);
if(temp > 0.0F) {
if(mode != (temp >= 194.0f ? 2 : (temp <= 5.0f ? 3 : 0))) {
if(mode >= 0)
Tessellator.draw();
mode = temp >= 194.0f ? 2 : (temp <= 5.0f ? 3 : 0);
this.gm.getTextureManager()
.bindTexture(temp >= 194.0f ? locationMoltenPng : (temp <= 5.0f ? locationHailPng : locationRainPng));
buf.begin(GL11.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP);
}
double offset = ((double)(this.rendererUpdateCount + x * x * 3121 + x * 45238971 + z * z * 418711 + z * 13761 & 31)
+ (double)partial) / (temp >= 194.0f ? 64.0 : 32.0) * (3.0 + this.random.doublev());
double dx = (double)((float)x + 0.5F) - entity.posX;
double dz = (double)((float)z + 0.5F) - entity.posZ;
float dist = ExtMath.sqrtd(dx * dx + dz * dz) / (float)range;
float alpha = ((1.0F - dist * dist) * 0.5F + 0.5F) * rain;
pos.set(x, lpos, z);
int light = world.getCombinedLight(pos, 0);
int sky = light >> 16 & 65535;
int blk = light & 65535;
buf.pos((double)x - rx + 0.5D, (double)miny, (double)z - rz + 0.5D).tex(0.0D, (double)miny * 0.25D + offset)
.color(1.0F, 1.0F, 1.0F, alpha).lightmap(sky, blk).endVertex();
buf.pos((double)x + rx + 0.5D, (double)miny, (double)z + rz + 0.5D).tex(1.0D, (double)miny * 0.25D + offset)
.color(1.0F, 1.0F, 1.0F, alpha).lightmap(sky, blk).endVertex();
buf.pos((double)x + rx + 0.5D, (double)maxy, (double)z + rz + 0.5D).tex(1.0D, (double)maxy * 0.25D + offset)
.color(1.0F, 1.0F, 1.0F, alpha).lightmap(sky, blk).endVertex();
buf.pos((double)x - rx + 0.5D, (double)maxy, (double)z - rz + 0.5D).tex(0.0D, (double)maxy * 0.25D + offset)
.color(1.0F, 1.0F, 1.0F, alpha).lightmap(sky, blk).endVertex();
}
else {
if(mode != 1) {
if(mode >= 0)
Tessellator.draw();
mode = 1;
this.gm.getTextureManager().bindTexture(locationSnowPng);
buf.begin(GL11.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP);
}
double offset = (double)(((float)(this.rendererUpdateCount & 511) + partial) / 512.0F);
double tx = this.random.doublev() + (double)tic * 0.01D * (double)((float)this.random.gaussian());
double ty = this.random.doublev() + (double)(tic * (float)this.random.gaussian()) * 0.001D;
double dx = (double)((float)x + 0.5F) - entity.posX;
double dz = (double)((float)z + 0.5F) - entity.posZ;
float dist = ExtMath.sqrtd(dx * dx + dz * dz) / (float)range;
float alpha = ((1.0F - dist * dist) * 0.3F + 0.5F) * rain;
pos.set(x, lpos, z);
int light = (world.getCombinedLight(pos, 0) * 3 + 15728880) / 4;
int sky = light >> 16 & 65535;
int blk = light & 65535;
buf.pos((double)x - rx + 0.5D, (double)miny, (double)z - rz + 0.5D).tex(0.0D + tx, (double)miny * 0.25D + offset + ty)
.color(1.0F, 1.0F, 1.0F, alpha).lightmap(sky, blk).endVertex();
buf.pos((double)x + rx + 0.5D, (double)miny, (double)z + rz + 0.5D).tex(1.0D + tx, (double)miny * 0.25D + offset + ty)
.color(1.0F, 1.0F, 1.0F, alpha).lightmap(sky, blk).endVertex();
buf.pos((double)x + rx + 0.5D, (double)maxy, (double)z + rz + 0.5D).tex(1.0D + tx, (double)maxy * 0.25D + offset + ty)
.color(1.0F, 1.0F, 1.0F, alpha).lightmap(sky, blk).endVertex();
buf.pos((double)x - rx + 0.5D, (double)maxy, (double)z - rz + 0.5D).tex(0.0D + tx, (double)maxy * 0.25D + offset + ty)
.color(1.0F, 1.0F, 1.0F, alpha).lightmap(sky, blk).endVertex();
}
}
}
}
if(mode >= 0)
Tessellator.draw();
buf.setTranslation(0.0D, 0.0D, 0.0D);
GlState.enableCull();
GlState.disableBlend();
GlState.alphaFunc(GL11.GL_GREATER, 0.1F);
this.disableLightmap();
}
private void updateFogColor(float partial)
{
WorldClient world = this.gm.world;
Entity entity = this.gm.getRenderViewEntity();
float dist = 0.25F + 0.75F * (float)this.gm.renderDistance / 32.0F;
dist = 1.0F - (float)Math.pow((double)dist, 0.25D);
Vec3 sky = world.getSkyColor(this.gm.getRenderViewEntity(), partial);
float sr = (float)sky.xCoord;
float sg = (float)sky.yCoord;
float sb = (float)sky.zCoord;
Vec3 fog = world.getFogColor(this.gm.getRenderViewEntity(), partial);
this.fogColorRed = (float)fog.xCoord;
this.fogColorGreen = (float)fog.yCoord;
this.fogColorBlue = (float)fog.zCoord;
if (this.gm.renderDistance >= 4)
{
double neg = -1.0D;
Vec3 pos = ExtMath.sin(world.getCelestialAngleRadians(partial)) > 0.0F ? new Vec3(neg, 0.0D, 0.0D) : new Vec3(1.0D, 0.0D, 0.0D);
float shift = (float)entity.getLook(partial).dotProduct(pos);
if (shift < 0.0F)
{
shift = 0.0F;
}
if (shift > 0.0F)
{
float[] sun = world.dimension.getType().days && !world.dimension.isBaseDestroyed() ?
RenderGlobal.calcSunriseSunsetColors(world.getCelestialAngleRadians(partial), partial) : null;
if (sun != null)
{
shift = shift * sun[3];
this.fogColorRed = this.fogColorRed * (1.0F - shift) + sun[0] * shift;
this.fogColorGreen = this.fogColorGreen * (1.0F - shift) + sun[1] * shift;
this.fogColorBlue = this.fogColorBlue * (1.0F - shift) + sun[2] * shift;
}
}
}
this.fogColorRed += (sr - this.fogColorRed) * dist;
this.fogColorGreen += (sg - this.fogColorGreen) * dist;
this.fogColorBlue += (sb - this.fogColorBlue) * dist;
float rain = world.getRainStrength();
if (rain > 0.0F)
{
float rg = 1.0F - rain * 0.5F;
float b = 1.0F - rain * 0.4F;
this.fogColorRed *= rg;
this.fogColorGreen *= rg;
this.fogColorBlue *= b;
}
float dark = world.getDarkness();
if (dark > 0.0F)
{
float mul = 1.0F - dark * 0.5F;
this.fogColorRed *= mul;
this.fogColorGreen *= mul;
this.fogColorBlue *= mul;
}
Block block = MatrixState.getLookedBlock(this.gm.world, entity, partial);
// if (this.cloudFog)
// {
// Vec3 cloud = world.getCloudColour(this.gm.getRenderViewEntity(), partial);
// this.fogColorRed = (float)cloud.xCoord;
// this.fogColorGreen = (float)cloud.yCoord;
// this.fogColorBlue = (float)cloud.zCoord;
// }
// else
if (block.getMaterial().isColdLiquid())
{
float cn = 0.4f; // (float)EnchantmentHelper.getRespiration(entity) * 0.2F;
// if (entity instanceof EntityLivingBase && ((EntityLivingBase)entity).hasEffect(Potion.waterBreathing))
// {
// f12 = f12 * 0.3F + 0.6F;
// }
this.fogColorRed = 0.02F + cn;
this.fogColorGreen = 0.02F + cn;
this.fogColorBlue = 0.2F + cn;
}
else if (block.getMaterial().isHotLiquid())
{
this.fogColorRed = 0.6F;
this.fogColorGreen = 0.1F;
this.fogColorBlue = 0.0F;
}
float mult = this.lastFogMult + (this.fogMult - this.lastFogMult) * partial;
this.fogColorRed *= mult;
this.fogColorGreen *= mult;
this.fogColorBlue *= mult;
double vfog = (entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * (double)partial); // * world.dimension.getVoidFogYFactor();
if (entity instanceof EntityLiving && ((EntityLiving)entity).hasEffect(Effect.BLINDNESS))
{
int blind = ((EntityLiving)entity).getEffect(Effect.BLINDNESS).getRemaining();
if (blind < 20)
{
vfog *= (double)(1.0F - (float)blind / 20.0F);
}
else
{
vfog = 0.0D;
}
}
if (vfog < 1.0D)
{
if (vfog < 0.0D)
{
vfog = 0.0D;
}
vfog = vfog * vfog;
this.fogColorRed = (float)((double)this.fogColorRed * vfog);
this.fogColorGreen = (float)((double)this.fogColorGreen * vfog);
this.fogColorBlue = (float)((double)this.fogColorBlue * vfog);
}
// if (this.bossColorModifier > 0.0F)
// {
// float shift = this.bossColorModifierPrev + (this.bossColorModifier - this.bossColorModifierPrev) * partial;
// this.fogColorRed = this.fogColorRed * (1.0F - shift) + this.fogColorRed * 0.7F * shift;
// this.fogColorGreen = this.fogColorGreen * (1.0F - shift) + this.fogColorGreen * 0.6F * shift;
// this.fogColorBlue = this.fogColorBlue * (1.0F - shift) + this.fogColorBlue * 0.6F * shift;
// }
if (entity instanceof EntityLiving && ((EntityLiving)entity).hasEffect(Effect.NIGHT_VISION))
{
float vis = this.getNightVisionBrightness((EntityLiving)entity, partial);
float mul = 1.0F / this.fogColorRed;
if (mul > 1.0F / this.fogColorGreen)
{
mul = 1.0F / this.fogColorGreen;
}
if (mul > 1.0F / this.fogColorBlue)
{
mul = 1.0F / this.fogColorBlue;
}
this.fogColorRed = this.fogColorRed * (1.0F - vis) + this.fogColorRed * mul * vis;
this.fogColorGreen = this.fogColorGreen * (1.0F - vis) + this.fogColorGreen * mul * vis;
this.fogColorBlue = this.fogColorBlue * (1.0F - vis) + this.fogColorBlue * mul * vis;
}
// if (this.gm.anaglyph)
// {
// float f16 = (this.fogColorRed * 30.0F + this.fogColorGreen * 59.0F + this.fogColorBlue * 11.0F) / 100.0F;
// float f17 = (this.fogColorRed * 30.0F + this.fogColorGreen * 70.0F) / 100.0F;
// float f7 = (this.fogColorRed * 30.0F + this.fogColorBlue * 70.0F) / 100.0F;
// this.fogColorRed = f16;
// this.fogColorGreen = f17;
// this.fogColorBlue = f7;
// }
GlState.clearColor(this.fogColorRed, this.fogColorGreen, this.fogColorBlue, 0.0F);
}
/**
* Sets up the fog to be rendered. If the arg passed in is -1 the fog starts at 0 and goes to 80% of far plane
* distance and is used for sky rendering.
*
* @param start If is -1 the fog start at 0.0
*/
private void setupFog(int start, float partial)
{
Entity entity = this.gm.getRenderViewEntity();
float fog = this.gm.world.getFogStrength();
float distance = Math.min(0.995f, Math.max(0.005f, FOG_DISTANCE - (0.3f * fog)));
float density = 1.0f - Math.min(1.0f, FOG_DENSITY * (1.0f - fog * 0.1f));
// boolean flag = false;
//
// if (entity.isPlayer())
// {
// flag = ((EntityNPC)entity).capabilities.isCreativeMode;
// }
GL11.glFogfv(GL11.GL_FOG_COLOR, (FloatBuffer)this.setFogColorBuffer(this.fogColorRed, this.fogColorGreen, this.fogColorBlue, 1.0F));
GL11.glNormal3f(0.0F, -1.0F, 0.0F);
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
Block block = MatrixState.getLookedBlock(this.gm.world, entity, partial);
if(distance >= 1.0f) {
;
}
else if (entity instanceof EntityLiving && ((EntityLiving)entity).hasEffect(Effect.BLINDNESS))
{
float far = 5.0F;
int effect = ((EntityLiving)entity).getEffect(Effect.BLINDNESS).getRemaining();
if (effect < 20)
{
far = 5.0F + (this.farPlaneDistance - 5.0F) * (1.0F - (float)effect / 20.0F);
}
GlState.setFog(GL11.GL_LINEAR);
if (start == -1)
{
GlState.setFogStart(0.0F);
GlState.setFogEnd(far * 0.8F);
}
else
{
GlState.setFogStart(far * 0.25F);
GlState.setFogEnd(far);
}
// if (GLContext.getCapabilities().GL_NV_fog_distance)
// {
// SKC.glFogi(NVFogDistance.GL_FOG_DISTANCE_MODE_NV, NVFogDistance.GL_EYE_RADIAL_NV);
// }
}
// else if (this.cloudFog)
// {
// GlState.setFog(SKC.GL_EXP);
// GlState.setFogDensity(0.1F);
// }
else if (block.getMaterial().isColdLiquid())
{
GlState.setFog(GL11.GL_EXP);
// if (entity instanceof EntityLivingBase && ((EntityLivingBase)entity).hasEffect(Potion.waterBreathing))
// {
// GlState.setFogDensity(0.01F);
// }
// else
// {
GlState.setFogDensity(0.04F); // - (float)EnchantmentHelper.getRespiration(entity) * 0.03F);
// }
}
else if (block.getMaterial().isHotLiquid())
{
GlState.setFog(GL11.GL_EXP);
GlState.setFogDensity(2.0F);
}
else
{
float far = this.farPlaneDistance;
GlState.setFog(GL11.GL_LINEAR);
if (start == -1)
{
GlState.setFogStart(0.0F);
GlState.setFogEnd(far * Math.max(density * 2.0f, 0.01f));
}
else
{
GlState.setFogStart(far * distance);
GlState.setFogEnd(far * Math.max(density * (distance / 0.75f) * 2.0f, distance + 0.01f));
}
// if (GLContext.getCapabilities().GL_NV_fog_distance)
// {
// SKC.glFogi(NVFogDistance.GL_FOG_DISTANCE_MODE_NV, NVFogDistance.GL_EYE_RADIAL_NV);
// }
if (this.gm.world.dimension.hasDenseFog())
{
GlState.setFogStart(far * ((distance / 0.75f) * 0.05F));
GlState.setFogEnd(Math.min(far, 192.0F) * Math.max(density * (distance / 0.75f), (distance / 0.75f) * 0.05F + 0.01f));
}
}
GlState.enableColorMaterial();
GlState.setFogEnabled(distance < 1.0f);
GlState.colorMaterial(GL11.GL_FRONT, GL11.GL_AMBIENT);
}
private FloatBuffer setFogColorBuffer(float red, float green, float blue, float alpha)
{
this.fogColorBuffer.clear();
this.fogColorBuffer.put(red).put(green).put(blue).put(alpha);
this.fogColorBuffer.flip();
return this.fogColorBuffer;
}
}