tcr/java/src/game/item/ItemDoor.java
2025-03-12 18:13:11 +01:00

97 lines
3.2 KiB
Java
Executable file

package game.item;
import game.block.Block;
import game.block.BlockDoor;
import game.entity.npc.EntityNPC;
import game.init.Blocks;
import game.material.Material;
import game.world.BlockPos;
import game.world.Facing;
import game.world.State;
import game.world.World;
public class ItemDoor extends Item
{
private Block block;
public ItemDoor(Block block)
{
this.block = block;
this.setTab(block.getMaterial() == Material.wood ? CheatTab.tabWood : CheatTab.tabTech);
}
public Block getBlock()
{
return this.block;
}
/**
* Called when a Block is right-clicked with this Item
*/
public boolean onItemUse(ItemStack stack, EntityNPC playerIn, World worldIn, BlockPos pos, Facing side, float hitX, float hitY, float hitZ)
{
if (side != Facing.UP)
{
return false;
}
else
{
State iblockstate = worldIn.getState(pos);
Block block = iblockstate.getBlock();
if (!block.isReplaceable(worldIn, pos))
{
pos = pos.offset(side);
}
if (!playerIn.canPlayerEdit(pos, side, stack))
{
return false;
}
else if (!this.block.canPlaceBlockAt(worldIn, pos))
{
return false;
}
else
{
placeDoor(worldIn, pos, Facing.fromAngle((double)playerIn.rotYaw), this.block, true);
--stack.stackSize;
return true;
}
}
}
public static void placeDoor(World worldIn, BlockPos pos, Facing facing, Block door, boolean update)
{
BlockPos blockpos = pos.offset(facing.rotateY());
BlockPos blockpos1 = pos.offset(facing.rotateYCCW());
int i = (worldIn.getState(blockpos1).getBlock().isNormalCube() ? 1 : 0) + (worldIn.getState(blockpos1.up()).getBlock().isNormalCube() ? 1 : 0);
int j = (worldIn.getState(blockpos).getBlock().isNormalCube() ? 1 : 0) + (worldIn.getState(blockpos.up()).getBlock().isNormalCube() ? 1 : 0);
boolean flag = worldIn.getState(blockpos1).getBlock() == door || worldIn.getState(blockpos1.up()).getBlock() == door;
boolean flag1 = worldIn.getState(blockpos).getBlock() == door || worldIn.getState(blockpos.up()).getBlock() == door;
boolean flag2 = false;
if (flag && !flag1 || j > i)
{
flag2 = true;
}
BlockPos blockpos2 = pos.up();
State iblockstate = door.getState().withProperty(BlockDoor.FACING, facing).withProperty(BlockDoor.HINGE, flag2 ? BlockDoor.EnumHingePosition.RIGHT : BlockDoor.EnumHingePosition.LEFT);
worldIn.setState(pos, iblockstate.withProperty(BlockDoor.HALF, BlockDoor.EnumDoorHalf.LOWER), 2);
worldIn.setState(blockpos2, iblockstate.withProperty(BlockDoor.HALF, BlockDoor.EnumDoorHalf.UPPER), 2);
if(update) {
worldIn.notifyNeighborsOfStateChange(pos, door);
worldIn.notifyNeighborsOfStateChange(blockpos2, door);
}
}
public boolean isMagnetic() {
return this.block == Blocks.iron_door;
}
public String getDisplay(ItemStack stack)
{
return this.block.getDisplay();
}
}