tcr/java/src/game/renderer/particle/EntityFootStepFX.java
2025-03-19 23:49:49 +01:00

94 lines
3.3 KiB
Java
Executable file

package game.renderer.particle;
import org.lwjgl.opengl.GL11;
import game.Game;
import game.entity.Entity;
import game.renderer.DefaultVertexFormats;
import game.renderer.GlState;
import game.renderer.RenderBuffer;
import game.renderer.Tessellator;
import game.renderer.texture.TextureManager;
import game.world.BlockPos;
import game.world.World;
public class EntityFootStepFX extends EntityFX
{
private int footstepAge;
private int footstepMaxAge;
private TextureManager currentFootSteps;
protected EntityFootStepFX(TextureManager currentFootStepsIn, World worldIn, double xCoordIn, double yCoordIn, double zCoordIn)
{
super(worldIn, xCoordIn, yCoordIn, zCoordIn, 0.0D, 0.0D, 0.0D);
this.currentFootSteps = currentFootStepsIn;
this.motionX = this.motionY = this.motionZ = 0.0D;
this.footstepMaxAge = 200;
}
/**
* Renders the particle
*/
public void renderParticle(RenderBuffer worldRendererIn, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ)
{
double u = 2.0F / 16.0F;
double u1 = u + 0.0624375F;
double u2 = 6.0F / 16.0F;
double u3 = u2 + 0.0624375F;
float f = ((float)this.footstepAge + partialTicks) / (float)this.footstepMaxAge;
f = f * f;
float f1 = 2.0F - f * 2.0F;
if (f1 > 1.0F)
{
f1 = 1.0F;
}
f1 = f1 * 0.2F;
GlState.disableLighting();
float f2 = 0.125F;
float f3 = (float)(this.posX - interpPosX);
float f4 = (float)(this.posY - interpPosY);
float f5 = (float)(this.posZ - interpPosZ);
float f6 = this.worldObj.getLightBrightness(new BlockPos(this));
this.currentFootSteps.bindTexture(EffectRenderer.particleTextures);
GlState.enableBlend();
GlState.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
worldRendererIn.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
worldRendererIn.pos((double)(f3 - 0.125F), (double)f4, (double)(f5 + 0.125F)).tex(u1, u3).color(f6, f6, f6, f1).endVertex();
worldRendererIn.pos((double)(f3 + 0.125F), (double)f4, (double)(f5 + 0.125F)).tex(u1, u2).color(f6, f6, f6, f1).endVertex();
worldRendererIn.pos((double)(f3 + 0.125F), (double)f4, (double)(f5 - 0.125F)).tex(u, u2).color(f6, f6, f6, f1).endVertex();
worldRendererIn.pos((double)(f3 - 0.125F), (double)f4, (double)(f5 - 0.125F)).tex(u, u3).color(f6, f6, f6, f1).endVertex();
// Tessellator.getInstance();
Tessellator.draw();
GlState.disableBlend();
GlState.enableLighting();
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
++this.footstepAge;
if (this.footstepAge == this.footstepMaxAge)
{
this.setDead();
}
}
public int getFXLayer()
{
return 3;
}
public static class Factory implements IParticleFactory
{
public EntityFX getEntityFX(int particleID, World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double zSpeedIn, int... p_178902_15_)
{
return new EntityFootStepFX(Game.getGame().getTextureManager(), worldIn, xCoordIn, yCoordIn, zCoordIn);
}
}
}