tcr/java/src/game/entity/animal/EntitySquid.java

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Java
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2025-03-11 00:23:54 +01:00
package game.entity.animal;
import game.ExtMath;
import game.ai.EntityAIBase;
import game.color.DyeColor;
import game.entity.npc.Alignment;
import game.entity.types.EntityWaterMob;
import game.init.Items;
import game.init.SoundEvent;
import game.item.Item;
import game.item.ItemStack;
import game.world.World;
public class EntitySquid extends EntityWaterMob
{
public float squidPitch;
public float prevSquidPitch;
public float squidYaw;
public float prevSquidYaw;
/**
* appears to be rotation in radians; we already have pitch & yaw, so this completes the triumvirate.
*/
public float squidRotation;
/** previous squidRotation in radians */
public float prevSquidRotation;
/** angle of the tentacles in radians */
public float tentacleAngle;
/** the last calculated angle of the tentacles in radians */
public float lastTentacleAngle;
private float randomMotionSpeed;
/** change in squidRotation in radians. */
private float rotationVelocity;
private float field_70871_bB;
private float randomMotionVecX;
private float randomMotionVecY;
private float randomMotionVecZ;
public EntitySquid(World worldIn)
{
super(worldIn);
this.setSize(0.95F, 0.95F);
this.rand.setSeed((long)(1 + this.getId()));
this.rotationVelocity = 1.0F / (this.rand.floatv() + 1.0F) * 0.2F;
this.tasks.addTask(0, new EntitySquid.AIMoveRandom(this));
}
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.setMaxHealth(10);
}
public float getEyeHeight()
{
return this.height * 0.5F;
}
// /**
// * Returns the sound this mob makes while it's alive.
// */
// protected String getLivingSound()
// {
// return null;
// }
/**
* Returns the sound this mob makes when it is hurt.
*/
protected SoundEvent getHurtSound()
{
return null;
}
/**
* Returns the sound this mob makes on death.
*/
protected SoundEvent getDeathSound()
{
return null;
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 0.4F;
}
protected Item getDropItem()
{
return null;
}
/**
* returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
* prevent them from trampling crops
*/
protected boolean canTriggerWalking()
{
return false;
}
/**
* Drop 0-2 items of this living's type
*
* @param wasRecentlyHit true if this this entity was recently hit by appropriate entity (generally only if player
* or tameable)
* @param lootingModifier level of enchanment to be applied to this drop
*/
protected void dropFewItems(boolean wasRecentlyHit, int lootingModifier)
{
int i = this.rand.roll(3 + lootingModifier);
for (int j = 0; j < i; ++j)
{
this.entityDropItem(new ItemStack(Items.dye, 1, DyeColor.BLACK.getDyeDamage()), 0.0F);
}
}
/**
* Checks if this entity is inside water (if inWater field is true as a result of handleWaterMovement() returning
* true)
*/
public boolean isInLiquid()
{
return this.worldObj.handleLiquidAcceleration(this.getEntityBoundingBox().expand(0.0D, -0.6000000238418579D, 0.0D), this);
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
super.onLivingUpdate();
this.prevSquidPitch = this.squidPitch;
this.prevSquidYaw = this.squidYaw;
this.prevSquidRotation = this.squidRotation;
this.lastTentacleAngle = this.tentacleAngle;
this.squidRotation += this.rotationVelocity;
if ((double)this.squidRotation > (Math.PI * 2D))
{
if (this.worldObj.client)
{
this.squidRotation = ((float)Math.PI * 2F);
}
else
{
this.squidRotation = (float)((double)this.squidRotation - (Math.PI * 2D));
if (this.rand.chance(10))
{
this.rotationVelocity = 1.0F / (this.rand.floatv() + 1.0F) * 0.2F;
}
this.worldObj.setEntityState(this, (byte)19);
}
}
if (this.inLiquid)
{
if (this.squidRotation < (float)Math.PI)
{
float f = this.squidRotation / (float)Math.PI;
this.tentacleAngle = ExtMath.sin(f * f * (float)Math.PI) * (float)Math.PI * 0.25F;
if ((double)f > 0.75D)
{
this.randomMotionSpeed = 1.0F;
this.field_70871_bB = 1.0F;
}
else
{
this.field_70871_bB *= 0.8F;
}
}
else
{
this.tentacleAngle = 0.0F;
this.randomMotionSpeed *= 0.9F;
this.field_70871_bB *= 0.99F;
}
if (!this.worldObj.client)
{
this.motionX = (double)(this.randomMotionVecX * this.randomMotionSpeed);
this.motionY = (double)(this.randomMotionVecY * this.randomMotionSpeed);
this.motionZ = (double)(this.randomMotionVecZ * this.randomMotionSpeed);
}
float f1 = ExtMath.sqrtd(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.yawOffset += (-((float)ExtMath.atan2(this.motionX, this.motionZ)) * 180.0F / (float)Math.PI - this.yawOffset) * 0.1F;
this.rotYaw = this.yawOffset;
this.squidYaw = (float)((double)this.squidYaw + Math.PI * (double)this.field_70871_bB * 1.5D);
this.squidPitch += (-((float)ExtMath.atan2((double)f1, this.motionY)) * 180.0F / (float)Math.PI - this.squidPitch) * 0.1F;
}
else
{
this.tentacleAngle = ExtMath.absf(ExtMath.sin(this.squidRotation)) * (float)Math.PI * 0.25F;
if (!this.worldObj.client)
{
this.motionX = 0.0D;
this.motionY -= 0.08D;
this.motionY *= 0.9800000190734863D;
this.motionZ = 0.0D;
}
this.squidPitch = (float)((double)this.squidPitch + (double)(-90.0F - this.squidPitch) * 0.02D);
}
}
/**
* Moves the entity based on the specified heading. Args: strafe, forward
*/
public void moveEntityWithHeading(float strafe, float forward)
{
this.moveEntity(this.motionX, this.motionY, this.motionZ);
}
public void handleStatusUpdate(byte id)
{
if (id == 19)
{
this.squidRotation = 0.0F;
}
else
{
super.handleStatusUpdate(id);
}
}
public void func_175568_b(float randomMotionVecXIn, float randomMotionVecYIn, float randomMotionVecZIn)
{
this.randomMotionVecX = randomMotionVecXIn;
this.randomMotionVecY = randomMotionVecYIn;
this.randomMotionVecZ = randomMotionVecZIn;
}
public boolean func_175567_n()
{
return this.randomMotionVecX != 0.0F || this.randomMotionVecY != 0.0F || this.randomMotionVecZ != 0.0F;
}
public int getColor() {
return 0x0000ff;
}
public Alignment getAlignment() {
return Alignment.CHAOTIC_GOOD;
}
static class AIMoveRandom extends EntityAIBase
{
private EntitySquid squid;
public AIMoveRandom(EntitySquid p_i45859_1_)
{
this.squid = p_i45859_1_;
}
public boolean shouldExecute()
{
return true;
}
public void updateTask()
{
// int i = this.squid.getAge();
//
// if (i > 100)
// {
// this.squid.func_175568_b(0.0F, 0.0F, 0.0F);
// }
// else
if (this.squid.getRNG().chance(50) || !this.squid.inLiquid || !this.squid.func_175567_n())
{
float f = this.squid.getRNG().floatv() * (float)Math.PI * 2.0F;
float f1 = ExtMath.cos(f) * 0.2F;
float f2 = -0.1F + this.squid.getRNG().floatv() * 0.2F;
float f3 = ExtMath.sin(f) * 0.2F;
this.squid.func_175568_b(f1, f2, f3);
}
}
}
}