293 lines
8.5 KiB
Java
Executable file
293 lines
8.5 KiB
Java
Executable file
package game.entity.animal;
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import game.ExtMath;
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import game.ai.EntityAIBase;
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import game.color.DyeColor;
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import game.entity.npc.Alignment;
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import game.entity.types.EntityWaterMob;
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import game.init.Items;
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import game.init.SoundEvent;
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import game.item.Item;
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import game.item.ItemStack;
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import game.world.World;
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public class EntitySquid extends EntityWaterMob
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{
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public float squidPitch;
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public float prevSquidPitch;
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public float squidYaw;
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public float prevSquidYaw;
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/**
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* appears to be rotation in radians; we already have pitch & yaw, so this completes the triumvirate.
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*/
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public float squidRotation;
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/** previous squidRotation in radians */
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public float prevSquidRotation;
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/** angle of the tentacles in radians */
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public float tentacleAngle;
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/** the last calculated angle of the tentacles in radians */
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public float lastTentacleAngle;
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private float randomMotionSpeed;
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/** change in squidRotation in radians. */
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private float rotationVelocity;
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private float field_70871_bB;
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private float randomMotionVecX;
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private float randomMotionVecY;
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private float randomMotionVecZ;
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public EntitySquid(World worldIn)
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{
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super(worldIn);
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this.setSize(0.95F, 0.95F);
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this.rand.setSeed((long)(1 + this.getId()));
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this.rotationVelocity = 1.0F / (this.rand.floatv() + 1.0F) * 0.2F;
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this.tasks.addTask(0, new EntitySquid.AIMoveRandom(this));
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}
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protected void applyEntityAttributes()
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{
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super.applyEntityAttributes();
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this.setMaxHealth(10);
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}
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public float getEyeHeight()
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{
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return this.height * 0.5F;
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}
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// /**
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// * Returns the sound this mob makes while it's alive.
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// */
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// protected String getLivingSound()
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// {
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// return null;
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// }
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/**
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* Returns the sound this mob makes when it is hurt.
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*/
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protected SoundEvent getHurtSound()
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{
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return null;
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}
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/**
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* Returns the sound this mob makes on death.
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*/
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protected SoundEvent getDeathSound()
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{
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return null;
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}
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/**
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* Returns the volume for the sounds this mob makes.
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*/
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protected float getSoundVolume()
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{
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return 0.4F;
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}
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protected Item getDropItem()
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{
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return null;
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}
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/**
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* returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
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* prevent them from trampling crops
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*/
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protected boolean canTriggerWalking()
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{
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return false;
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}
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/**
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* Drop 0-2 items of this living's type
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*
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* @param wasRecentlyHit true if this this entity was recently hit by appropriate entity (generally only if player
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* or tameable)
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* @param lootingModifier level of enchanment to be applied to this drop
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*/
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protected void dropFewItems(boolean wasRecentlyHit, int lootingModifier)
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{
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int i = this.rand.roll(3 + lootingModifier);
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for (int j = 0; j < i; ++j)
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{
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this.entityDropItem(new ItemStack(Items.dye, 1, DyeColor.BLACK.getDyeDamage()), 0.0F);
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}
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}
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/**
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* Checks if this entity is inside water (if inWater field is true as a result of handleWaterMovement() returning
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* true)
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*/
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public boolean isInLiquid()
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{
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return this.worldObj.handleLiquidAcceleration(this.getEntityBoundingBox().expand(0.0D, -0.6000000238418579D, 0.0D), this);
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}
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/**
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* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
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* use this to react to sunlight and start to burn.
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*/
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public void onLivingUpdate()
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{
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super.onLivingUpdate();
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this.prevSquidPitch = this.squidPitch;
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this.prevSquidYaw = this.squidYaw;
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this.prevSquidRotation = this.squidRotation;
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this.lastTentacleAngle = this.tentacleAngle;
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this.squidRotation += this.rotationVelocity;
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if ((double)this.squidRotation > (Math.PI * 2D))
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{
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if (this.worldObj.client)
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{
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this.squidRotation = ((float)Math.PI * 2F);
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}
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else
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{
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this.squidRotation = (float)((double)this.squidRotation - (Math.PI * 2D));
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if (this.rand.chance(10))
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{
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this.rotationVelocity = 1.0F / (this.rand.floatv() + 1.0F) * 0.2F;
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}
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this.worldObj.setEntityState(this, (byte)19);
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}
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}
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if (this.inLiquid)
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{
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if (this.squidRotation < (float)Math.PI)
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{
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float f = this.squidRotation / (float)Math.PI;
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this.tentacleAngle = ExtMath.sin(f * f * (float)Math.PI) * (float)Math.PI * 0.25F;
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if ((double)f > 0.75D)
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{
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this.randomMotionSpeed = 1.0F;
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this.field_70871_bB = 1.0F;
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}
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else
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{
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this.field_70871_bB *= 0.8F;
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}
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}
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else
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{
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this.tentacleAngle = 0.0F;
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this.randomMotionSpeed *= 0.9F;
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this.field_70871_bB *= 0.99F;
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}
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if (!this.worldObj.client)
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{
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this.motionX = (double)(this.randomMotionVecX * this.randomMotionSpeed);
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this.motionY = (double)(this.randomMotionVecY * this.randomMotionSpeed);
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this.motionZ = (double)(this.randomMotionVecZ * this.randomMotionSpeed);
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}
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float f1 = ExtMath.sqrtd(this.motionX * this.motionX + this.motionZ * this.motionZ);
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this.yawOffset += (-((float)ExtMath.atan2(this.motionX, this.motionZ)) * 180.0F / (float)Math.PI - this.yawOffset) * 0.1F;
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this.rotYaw = this.yawOffset;
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this.squidYaw = (float)((double)this.squidYaw + Math.PI * (double)this.field_70871_bB * 1.5D);
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this.squidPitch += (-((float)ExtMath.atan2((double)f1, this.motionY)) * 180.0F / (float)Math.PI - this.squidPitch) * 0.1F;
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}
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else
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{
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this.tentacleAngle = ExtMath.absf(ExtMath.sin(this.squidRotation)) * (float)Math.PI * 0.25F;
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if (!this.worldObj.client)
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{
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this.motionX = 0.0D;
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this.motionY -= 0.08D;
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this.motionY *= 0.9800000190734863D;
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this.motionZ = 0.0D;
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}
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this.squidPitch = (float)((double)this.squidPitch + (double)(-90.0F - this.squidPitch) * 0.02D);
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}
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}
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/**
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* Moves the entity based on the specified heading. Args: strafe, forward
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*/
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public void moveEntityWithHeading(float strafe, float forward)
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{
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this.moveEntity(this.motionX, this.motionY, this.motionZ);
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}
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public void handleStatusUpdate(byte id)
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{
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if (id == 19)
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{
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this.squidRotation = 0.0F;
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}
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else
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{
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super.handleStatusUpdate(id);
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}
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}
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public void func_175568_b(float randomMotionVecXIn, float randomMotionVecYIn, float randomMotionVecZIn)
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{
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this.randomMotionVecX = randomMotionVecXIn;
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this.randomMotionVecY = randomMotionVecYIn;
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this.randomMotionVecZ = randomMotionVecZIn;
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}
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public boolean func_175567_n()
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{
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return this.randomMotionVecX != 0.0F || this.randomMotionVecY != 0.0F || this.randomMotionVecZ != 0.0F;
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}
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public int getColor() {
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return 0x0000ff;
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}
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public Alignment getAlignment() {
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return Alignment.CHAOTIC_GOOD;
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}
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static class AIMoveRandom extends EntityAIBase
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{
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private EntitySquid squid;
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public AIMoveRandom(EntitySquid p_i45859_1_)
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{
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this.squid = p_i45859_1_;
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}
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public boolean shouldExecute()
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{
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return true;
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}
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public void updateTask()
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{
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// int i = this.squid.getAge();
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//
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// if (i > 100)
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// {
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// this.squid.func_175568_b(0.0F, 0.0F, 0.0F);
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// }
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// else
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if (this.squid.getRNG().chance(50) || !this.squid.inLiquid || !this.squid.func_175567_n())
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{
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float f = this.squid.getRNG().floatv() * (float)Math.PI * 2.0F;
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float f1 = ExtMath.cos(f) * 0.2F;
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float f2 = -0.1F + this.squid.getRNG().floatv() * 0.2F;
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float f3 = ExtMath.sin(f) * 0.2F;
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this.squid.func_175568_b(f1, f2, f3);
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}
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}
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}
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}
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