100 lines
2.7 KiB
Java
100 lines
2.7 KiB
Java
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package game.inventory;
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import game.entity.npc.EntityNPC;
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import game.item.ItemStack;
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public class ContainerChest extends Container
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{
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private IInventory lowerChestInventory;
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private int numRows;
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public ContainerChest(IInventory playerInventory, IInventory chestInventory, EntityNPC player)
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{
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this.lowerChestInventory = chestInventory;
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this.numRows = chestInventory.getSizeInventory() / 9;
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chestInventory.openInventory(player);
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int i = (this.numRows - 4) * 18;
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for (int j = 0; j < this.numRows; ++j)
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{
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for (int k = 0; k < 9; ++k)
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{
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this.addSlotToContainer(new Slot(chestInventory, k + j * 9, 8 + k * 18, 18 + j * 18));
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}
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}
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for (int l = 0; l < 3; ++l)
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{
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for (int j1 = 0; j1 < 9; ++j1)
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{
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this.addSlotToContainer(new Slot(playerInventory, j1 + l * 9 + 9, 8 + j1 * 18, 103 + l * 18 + i));
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}
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}
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for (int i1 = 0; i1 < 9; ++i1)
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{
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this.addSlotToContainer(new Slot(playerInventory, i1, 8 + i1 * 18, 161 + i));
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}
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}
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public boolean canInteractWith(EntityNPC playerIn)
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{
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return this.lowerChestInventory.isUseableByPlayer(playerIn);
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}
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/**
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* Take a stack from the specified inventory slot.
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*/
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public ItemStack transferStackInSlot(EntityNPC playerIn, int index)
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{
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ItemStack itemstack = null;
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Slot slot = (Slot)this.inventorySlots.get(index);
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if (slot != null && slot.getHasStack())
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{
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ItemStack itemstack1 = slot.getStack();
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itemstack = itemstack1.copy();
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if (index < this.numRows * 9)
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{
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if (!this.mergeItemStack(itemstack1, this.numRows * 9, this.inventorySlots.size(), true))
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{
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return null;
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}
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}
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else if (!this.mergeItemStack(itemstack1, 0, this.numRows * 9, false))
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{
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return null;
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}
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if (itemstack1.stackSize == 0)
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{
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slot.putStack((ItemStack)null);
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}
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else
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{
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slot.onSlotChanged();
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}
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}
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return itemstack;
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}
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/**
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* Called when the container is closed.
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*/
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public void onContainerClosed(EntityNPC playerIn)
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{
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super.onContainerClosed(playerIn);
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this.lowerChestInventory.closeInventory(playerIn);
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}
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/**
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* Return this chest container's lower chest inventory.
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*/
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public IInventory getLowerChestInventory()
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{
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return this.lowerChestInventory;
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}
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}
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