130 lines
4 KiB
Java
130 lines
4 KiB
Java
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package game.inventory;
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import game.entity.animal.EntityHorse;
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import game.entity.npc.EntityNPC;
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import game.init.Items;
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import game.item.ItemStack;
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public class ContainerHorseInventory extends Container
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{
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private IInventory horseInventory;
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private EntityHorse theHorse;
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public ContainerHorseInventory(IInventory playerInventory, final IInventory horseInventoryIn, final EntityHorse horse, EntityNPC player)
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{
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this.horseInventory = horseInventoryIn;
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this.theHorse = horse;
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int i = 3;
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horseInventoryIn.openInventory(player);
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int j = (i - 4) * 18;
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this.addSlotToContainer(new Slot(horseInventoryIn, 0, 8, 18)
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{
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public boolean isItemValid(ItemStack stack)
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{
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return super.isItemValid(stack) && stack.getItem() == Items.saddle && !this.getHasStack();
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}
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});
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this.addSlotToContainer(new Slot(horseInventoryIn, 1, 8, 36)
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{
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public boolean isItemValid(ItemStack stack)
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{
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return super.isItemValid(stack) && horse.canWearArmor() && EntityHorse.isArmorItem(stack.getItem());
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}
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public boolean canBeHovered()
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{
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return horse.canWearArmor();
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}
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});
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if (horse.isChested())
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{
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for (int k = 0; k < i; ++k)
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{
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for (int l = 0; l < 5; ++l)
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{
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this.addSlotToContainer(new Slot(horseInventoryIn, 2 + l + k * 5, 80 + l * 18, 18 + k * 18));
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}
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}
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}
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for (int i1 = 0; i1 < 3; ++i1)
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{
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for (int k1 = 0; k1 < 9; ++k1)
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{
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this.addSlotToContainer(new Slot(playerInventory, k1 + i1 * 9 + 9, 8 + k1 * 18, 102 + i1 * 18 + j));
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}
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}
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for (int j1 = 0; j1 < 9; ++j1)
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{
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this.addSlotToContainer(new Slot(playerInventory, j1, 8 + j1 * 18, 160 + j));
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}
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}
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public boolean canInteractWith(EntityNPC playerIn)
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{
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return this.horseInventory.isUseableByPlayer(playerIn) && this.theHorse.isEntityAlive() && this.theHorse.getDistanceToEntity(playerIn) < 8.0F;
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}
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/**
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* Take a stack from the specified inventory slot.
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*/
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public ItemStack transferStackInSlot(EntityNPC playerIn, int index)
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{
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ItemStack itemstack = null;
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Slot slot = (Slot)this.inventorySlots.get(index);
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if (slot != null && slot.getHasStack())
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{
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ItemStack itemstack1 = slot.getStack();
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itemstack = itemstack1.copy();
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if (index < this.horseInventory.getSizeInventory())
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{
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if (!this.mergeItemStack(itemstack1, this.horseInventory.getSizeInventory(), this.inventorySlots.size(), true))
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{
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return null;
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}
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}
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else if (this.getSlot(1).isItemValid(itemstack1) && !this.getSlot(1).getHasStack())
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{
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if (!this.mergeItemStack(itemstack1, 1, 2, false))
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{
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return null;
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}
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}
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else if (this.getSlot(0).isItemValid(itemstack1))
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{
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if (!this.mergeItemStack(itemstack1, 0, 1, false))
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{
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return null;
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}
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}
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else if (this.horseInventory.getSizeInventory() <= 2 || !this.mergeItemStack(itemstack1, 2, this.horseInventory.getSizeInventory(), false))
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{
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return null;
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}
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if (itemstack1.stackSize == 0)
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{
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slot.putStack((ItemStack)null);
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}
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else
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{
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slot.onSlotChanged();
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}
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}
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return itemstack;
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}
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/**
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* Called when the container is closed.
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*/
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public void onContainerClosed(EntityNPC playerIn)
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{
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super.onContainerClosed(playerIn);
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this.horseInventory.closeInventory(playerIn);
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}
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}
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