2025-03-11 00:23:54 +01:00
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package game.entity.animal;
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import java.util.List;
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2025-03-16 17:40:47 +01:00
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import com.google.common.collect.Lists;
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2025-03-11 00:23:54 +01:00
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import game.entity.DamageSource;
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import game.entity.Entity;
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import game.entity.npc.Alignment;
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import game.entity.npc.EntityNPC;
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import game.entity.types.EntityLiving;
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import game.entity.types.IEntityMultiPart;
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import game.init.Config;
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import game.init.SoundEvent;
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import game.renderer.particle.ParticleType;
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2025-03-11 10:26:48 +01:00
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import game.util.ExtMath;
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2025-03-11 00:23:54 +01:00
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import game.world.Vec3;
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import game.world.World;
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import game.world.WorldClient;
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public class EntityDragon extends EntityLiving implements IEntityMultiPart
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{
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public double targetX;
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public double targetY;
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public double targetZ;
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public double[][] ringBuffer = new double[64][3];
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public int ringBufferIndex = -1;
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public EntityDragonPart[] dragonPartArray;
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public EntityDragonPart dragonPartHead;
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public EntityDragonPart dragonPartBody;
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public EntityDragonPart dragonPartTail1;
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public EntityDragonPart dragonPartTail2;
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public EntityDragonPart dragonPartTail3;
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public EntityDragonPart dragonPartWing1;
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public EntityDragonPart dragonPartWing2;
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public float prevAnimTime;
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public float animTime;
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public boolean forceNewTarget;
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private Entity target;
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public EntityDragon(World worldIn)
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{
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super(worldIn);
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this.dragonPartArray = new EntityDragonPart[] {this.dragonPartHead = new EntityDragonPart(this, "head", 6.0F, 6.0F), this.dragonPartBody = new EntityDragonPart(this, "body", 8.0F, 8.0F), this.dragonPartTail1 = new EntityDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartTail2 = new EntityDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartTail3 = new EntityDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartWing1 = new EntityDragonPart(this, "wing", 4.0F, 4.0F), this.dragonPartWing2 = new EntityDragonPart(this, "wing", 4.0F, 4.0F)};
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this.setHealth(this.getMaxHealth());
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this.setSize(16.0F, 8.0F);
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this.noClip = true;
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// this.fireImmune = true;
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this.targetY = 100.0D;
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this.noFrustumCheck = true;
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this.xpValue = 12000;
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}
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public boolean isImmuneToFire()
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{
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return true;
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}
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protected void applyEntityAttributes()
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{
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super.applyEntityAttributes();
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this.setMaxHealth(200);
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}
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// protected void entityInit()
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// {
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// super.entityInit();
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// }
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public boolean allowLeashing() {
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return false;
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}
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/**
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* Returns a double[3] array with movement offsets, used to calculate trailing tail/neck positions. [0] = yaw
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* offset, [1] = y offset, [2] = unused, always 0. Parameters: buffer index offset, partial ticks.
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*/
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public double[] getMovementOffsets(int p_70974_1_, float p_70974_2_)
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{
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if (this.getHealth() <= 0)
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{
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p_70974_2_ = 0.0F;
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}
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p_70974_2_ = 1.0F - p_70974_2_;
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int i = this.ringBufferIndex - p_70974_1_ * 1 & 63;
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int j = this.ringBufferIndex - p_70974_1_ * 1 - 1 & 63;
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double[] adouble = new double[3];
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double d0 = this.ringBuffer[i][0];
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double d1 = ExtMath.wrapd(this.ringBuffer[j][0] - d0);
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adouble[0] = d0 + d1 * (double)p_70974_2_;
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d0 = this.ringBuffer[i][1];
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d1 = this.ringBuffer[j][1] - d0;
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adouble[1] = d0 + d1 * (double)p_70974_2_;
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adouble[2] = this.ringBuffer[i][2] + (this.ringBuffer[j][2] - this.ringBuffer[i][2]) * (double)p_70974_2_;
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return adouble;
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}
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public void onLivingUpdate()
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{
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if (this.worldObj.client)
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{
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float f = ExtMath.cos(this.animTime * (float)Math.PI * 2.0F);
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float f1 = ExtMath.cos(this.prevAnimTime * (float)Math.PI * 2.0F);
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if (f1 <= -0.3F && f >= -0.3F) // && !this.isSilent())
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{
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((WorldClient)this.worldObj).playSound(this.posX, this.posY, this.posZ, SoundEvent.DRAGON_WINGS, 5.0F, 0.8F + this.rand.floatv() * 0.3F);
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}
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}
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this.prevAnimTime = this.animTime;
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if (this.getHealth() <= 0)
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{
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float f11 = (this.rand.floatv() - 0.5F) * 8.0F;
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float f13 = (this.rand.floatv() - 0.5F) * 4.0F;
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float f14 = (this.rand.floatv() - 0.5F) * 8.0F;
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this.worldObj.spawnParticle(ParticleType.EXPLOSION_LARGE, this.posX + (double)f11, this.posY + 2.0D + (double)f13, this.posZ + (double)f14, 0.0D, 0.0D, 0.0D);
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}
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else
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{
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// this.updateDragonEnderCrystal();
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float f10 = 0.2F / (ExtMath.sqrtd(this.motionX * this.motionX + this.motionZ * this.motionZ) * 10.0F + 1.0F);
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f10 = f10 * (float)Math.pow(2.0D, this.motionY);
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this.animTime += f10;
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this.rotYaw = ExtMath.wrapf(this.rotYaw);
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// if (this.isAIDisabled() ||
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if(!this.worldObj.client && !Config.mobTick) // )
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{
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this.animTime = 0.5F;
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}
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else
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{
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if (this.ringBufferIndex < 0)
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{
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for (int i = 0; i < this.ringBuffer.length; ++i)
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{
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this.ringBuffer[i][0] = (double)this.rotYaw;
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this.ringBuffer[i][1] = this.posY;
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}
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}
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if (++this.ringBufferIndex == this.ringBuffer.length)
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{
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this.ringBufferIndex = 0;
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}
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this.ringBuffer[this.ringBufferIndex][0] = (double)this.rotYaw;
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this.ringBuffer[this.ringBufferIndex][1] = this.posY;
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if (this.worldObj.client)
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{
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if (this.moveIncrements > 0)
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{
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double d10 = this.posX + (this.newX - this.posX) / (double)this.moveIncrements;
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double d0 = this.posY + (this.newY - this.posY) / (double)this.moveIncrements;
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double d1 = this.posZ + (this.newZ - this.posZ) / (double)this.moveIncrements;
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double d2 = ExtMath.wrapd(this.newYaw - (double)this.rotYaw);
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this.rotYaw = (float)((double)this.rotYaw + d2 / (double)this.moveIncrements);
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this.rotPitch = (float)((double)this.rotPitch + (this.newPitch - (double)this.rotPitch) / (double)this.moveIncrements);
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--this.moveIncrements;
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this.setPosition(d10, d0, d1);
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this.setRotation(this.rotYaw, this.rotPitch);
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}
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}
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else
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{
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double d11 = this.targetX - this.posX;
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double d12 = this.targetY - this.posY;
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double d13 = this.targetZ - this.posZ;
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double d14 = d11 * d11 + d12 * d12 + d13 * d13;
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if (this.target != null)
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{
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this.targetX = this.target.posX;
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this.targetZ = this.target.posZ;
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double d3 = this.targetX - this.posX;
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double d5 = this.targetZ - this.posZ;
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double d7 = Math.sqrt(d3 * d3 + d5 * d5);
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double d8 = 0.4000000059604645D + d7 / 80.0D - 1.0D;
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if (d8 > 10.0D)
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{
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d8 = 10.0D;
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}
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this.targetY = this.target.getEntityBoundingBox().minY + d8;
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}
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else
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{
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this.targetX += this.rand.gaussian() * 2.0D;
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this.targetZ += this.rand.gaussian() * 2.0D;
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}
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if (this.forceNewTarget || d14 < 100.0D || d14 > 22500.0D || this.collidedHorizontally || this.collidedVertically)
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{
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this.setNewTarget();
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}
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d12 = d12 / (double)ExtMath.sqrtd(d11 * d11 + d13 * d13);
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float f17 = 0.6F;
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d12 = ExtMath.clampd(d12, (double)(-f17), (double)f17);
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this.motionY += d12 * 0.10000000149011612D;
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this.rotYaw = ExtMath.wrapf(this.rotYaw);
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double d4 = 180.0D - ExtMath.atan2(d11, d13) * 180.0D / Math.PI;
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double d6 = ExtMath.wrapd(d4 - (double)this.rotYaw);
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if (d6 > 50.0D)
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{
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d6 = 50.0D;
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}
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if (d6 < -50.0D)
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{
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d6 = -50.0D;
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}
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Vec3 vec3 = (new Vec3(this.targetX - this.posX, this.targetY - this.posY, this.targetZ - this.posZ)).normalize();
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double d15 = (double)(-ExtMath.cos(this.rotYaw * (float)Math.PI / 180.0F));
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Vec3 vec31 = (new Vec3((double)ExtMath.sin(this.rotYaw * (float)Math.PI / 180.0F), this.motionY, d15)).normalize();
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float f5 = ((float)vec31.dotProduct(vec3) + 0.5F) / 1.5F;
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if (f5 < 0.0F)
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{
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f5 = 0.0F;
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}
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this.randomYawVelo *= 0.8F;
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float f6 = ExtMath.sqrtd(this.motionX * this.motionX + this.motionZ * this.motionZ) * 1.0F + 1.0F;
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double d9 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ) * 1.0D + 1.0D;
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if (d9 > 40.0D)
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{
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d9 = 40.0D;
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}
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this.randomYawVelo = (float)((double)this.randomYawVelo + d6 * (0.699999988079071D / d9 / (double)f6));
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this.rotYaw += this.randomYawVelo * 0.1F;
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float f7 = (float)(2.0D / (d9 + 1.0D));
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float f8 = 0.06F;
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this.moveFlying(0.0F, -1.0F, f8 * (f5 * f7 + (1.0F - f7)));
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this.moveEntity(this.motionX, this.motionY, this.motionZ);
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Vec3 vec32 = (new Vec3(this.motionX, this.motionY, this.motionZ)).normalize();
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float f9 = ((float)vec32.dotProduct(vec31) + 1.0F) / 2.0F;
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f9 = 0.8F + 0.15F * f9;
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this.motionX *= (double)f9;
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this.motionZ *= (double)f9;
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this.motionY *= 0.9100000262260437D;
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}
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this.yawOffset = this.rotYaw;
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this.dragonPartHead.width = this.dragonPartHead.height = 3.0F;
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this.dragonPartTail1.width = this.dragonPartTail1.height = 2.0F;
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this.dragonPartTail2.width = this.dragonPartTail2.height = 2.0F;
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this.dragonPartTail3.width = this.dragonPartTail3.height = 2.0F;
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this.dragonPartBody.height = 3.0F;
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this.dragonPartBody.width = 5.0F;
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this.dragonPartWing1.height = 2.0F;
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this.dragonPartWing1.width = 4.0F;
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this.dragonPartWing2.height = 3.0F;
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this.dragonPartWing2.width = 4.0F;
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float f12 = (float)(this.getMovementOffsets(5, 1.0F)[1] - this.getMovementOffsets(10, 1.0F)[1]) * 10.0F / 180.0F * (float)Math.PI;
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float f2 = ExtMath.cos(f12);
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float f15 = -ExtMath.sin(f12);
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float f3 = this.rotYaw * (float)Math.PI / 180.0F;
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float f16 = ExtMath.sin(f3);
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float f4 = ExtMath.cos(f3);
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this.dragonPartBody.onUpdate();
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this.dragonPartBody.setLocationAndAngles(this.posX + (double)(f16 * 0.5F), this.posY, this.posZ - (double)(f4 * 0.5F), 0.0F, 0.0F);
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this.dragonPartWing1.onUpdate();
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this.dragonPartWing1.setLocationAndAngles(this.posX + (double)(f4 * 4.5F), this.posY + 2.0D, this.posZ + (double)(f16 * 4.5F), 0.0F, 0.0F);
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this.dragonPartWing2.onUpdate();
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this.dragonPartWing2.setLocationAndAngles(this.posX - (double)(f4 * 4.5F), this.posY + 2.0D, this.posZ - (double)(f16 * 4.5F), 0.0F, 0.0F);
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if (!this.worldObj.client && this.hurtTime == 0)
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{
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this.collideWithEntities(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartWing1.getEntityBoundingBox().expand(4.0D, 2.0D, 4.0D).offset(0.0D, -2.0D, 0.0D)));
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this.collideWithEntities(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartWing2.getEntityBoundingBox().expand(4.0D, 2.0D, 4.0D).offset(0.0D, -2.0D, 0.0D)));
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if(Config.damageMobs)
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this.attackEntitiesInList(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartHead.getEntityBoundingBox().expand(1.0D, 1.0D, 1.0D)));
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}
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double[] adouble1 = this.getMovementOffsets(5, 1.0F);
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double[] adouble = this.getMovementOffsets(0, 1.0F);
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float f18 = ExtMath.sin(this.rotYaw * (float)Math.PI / 180.0F - this.randomYawVelo * 0.01F);
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float f19 = ExtMath.cos(this.rotYaw * (float)Math.PI / 180.0F - this.randomYawVelo * 0.01F);
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this.dragonPartHead.onUpdate();
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this.dragonPartHead.setLocationAndAngles(this.posX + (double)(f18 * 5.5F * f2), this.posY + (adouble[1] - adouble1[1]) * 1.0D + (double)(f15 * 5.5F), this.posZ - (double)(f19 * 5.5F * f2), 0.0F, 0.0F);
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for (int j = 0; j < 3; ++j)
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{
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EntityDragonPart entitydragonpart = null;
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if (j == 0)
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{
|
|
|
|
entitydragonpart = this.dragonPartTail1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (j == 1)
|
|
|
|
{
|
|
|
|
entitydragonpart = this.dragonPartTail2;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (j == 2)
|
|
|
|
{
|
|
|
|
entitydragonpart = this.dragonPartTail3;
|
|
|
|
}
|
|
|
|
|
|
|
|
double[] adouble2 = this.getMovementOffsets(12 + j * 2, 1.0F);
|
|
|
|
float f20 = this.rotYaw * (float)Math.PI / 180.0F + this.simplifyAngle(adouble2[0] - adouble1[0]) * (float)Math.PI / 180.0F * 1.0F;
|
|
|
|
float f21 = ExtMath.sin(f20);
|
|
|
|
float f22 = ExtMath.cos(f20);
|
|
|
|
float f23 = 1.5F;
|
|
|
|
float f24 = (float)(j + 1) * 2.0F;
|
|
|
|
entitydragonpart.onUpdate();
|
|
|
|
entitydragonpart.setLocationAndAngles(this.posX - (double)((f16 * f23 + f21 * f24) * f2), this.posY + (adouble2[1] - adouble1[1]) * 1.0D - (double)((f24 + f23) * f15) + 1.5D, this.posZ + (double)((f4 * f23 + f22 * f24) * f2), 0.0F, 0.0F);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// private void updateDragonEnderCrystal()
|
|
|
|
// {
|
|
|
|
// if (this.healingEnderCrystal != null)
|
|
|
|
// {
|
|
|
|
// if (this.healingEnderCrystal.dead)
|
|
|
|
// {
|
|
|
|
// if (!this.worldObj.client)
|
|
|
|
// {
|
|
|
|
// this.attackEntityFromPart(this.dragonPartHead, DamageSource.setExplosionSource((Explosion)null), 10);
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// this.healingEnderCrystal = null;
|
|
|
|
// }
|
|
|
|
// else if (this.ticksExisted % 10 == 0 && this.getHealth() < this.getMaxHealth())
|
|
|
|
// {
|
|
|
|
// this.setHealth(this.getHealth() + 1);
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// if (this.rand.chance(10))
|
|
|
|
// {
|
|
|
|
// float f = 32.0F;
|
|
|
|
// List<EntityCrystal> list = this.worldObj.<EntityCrystal>getEntitiesWithinAABB(EntityCrystal.class, this.getEntityBoundingBox().expand((double)f, (double)f, (double)f));
|
|
|
|
// EntityCrystal entityendercrystal = null;
|
|
|
|
// double d0 = Double.MAX_VALUE;
|
|
|
|
//
|
|
|
|
// for (EntityCrystal entityendercrystal1 : list)
|
|
|
|
// {
|
|
|
|
// double d1 = entityendercrystal1.getDistanceSqToEntity(this);
|
|
|
|
//
|
|
|
|
// if (d1 < d0)
|
|
|
|
// {
|
|
|
|
// d0 = d1;
|
|
|
|
// entityendercrystal = entityendercrystal1;
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// this.healingEnderCrystal = entityendercrystal;
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
|
|
|
|
private void collideWithEntities(List<Entity> p_70970_1_)
|
|
|
|
{
|
|
|
|
double d0 = (this.dragonPartBody.getEntityBoundingBox().minX + this.dragonPartBody.getEntityBoundingBox().maxX) / 2.0D;
|
|
|
|
double d1 = (this.dragonPartBody.getEntityBoundingBox().minZ + this.dragonPartBody.getEntityBoundingBox().maxZ) / 2.0D;
|
|
|
|
|
|
|
|
for (Entity entity : p_70970_1_)
|
|
|
|
{
|
|
|
|
if (entity instanceof EntityLiving)
|
|
|
|
{
|
|
|
|
double d2 = entity.posX - d0;
|
|
|
|
double d3 = entity.posZ - d1;
|
|
|
|
double d4 = d2 * d2 + d3 * d3;
|
|
|
|
entity.addKnockback(d2 / d4 * 4.0D, 0.20000000298023224D, d3 / d4 * 4.0D);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void attackEntitiesInList(List<Entity> p_70971_1_)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < p_70971_1_.size(); ++i)
|
|
|
|
{
|
|
|
|
Entity entity = (Entity)p_70971_1_.get(i);
|
|
|
|
|
|
|
|
if (entity instanceof EntityLiving)
|
|
|
|
{
|
|
|
|
entity.attackEntityFrom(DamageSource.causeMobDamage(this), 10);
|
|
|
|
this.applyEnchantments(this, entity);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets a new target for the flight AI. It can be a random coordinate or a nearby player.
|
|
|
|
*/
|
|
|
|
private void setNewTarget()
|
|
|
|
{
|
|
|
|
this.forceNewTarget = false;
|
|
|
|
List<EntityNPC> list = Lists.newArrayList(this.worldObj.players);
|
|
|
|
// Iterator<EntityNPC> iterator = list.iterator();
|
|
|
|
//
|
|
|
|
// while (iterator.hasNext())
|
|
|
|
// {
|
|
|
|
// if (((EntityNPC)iterator.next()).isSpectator())
|
|
|
|
// {
|
|
|
|
// iterator.remove();
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
|
|
|
|
if (this.rand.chance(2) && !list.isEmpty())
|
|
|
|
{
|
|
|
|
this.target = this.rand.pick(list);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
while (true)
|
|
|
|
{
|
|
|
|
this.targetX = 0.0D;
|
|
|
|
this.targetY = (double)(70.0F + this.rand.floatv() * 50.0F);
|
|
|
|
this.targetZ = 0.0D;
|
|
|
|
this.targetX += (double)(this.rand.floatv() * 120.0F - 60.0F);
|
|
|
|
this.targetZ += (double)(this.rand.floatv() * 120.0F - 60.0F);
|
|
|
|
double d0 = this.posX - this.targetX;
|
|
|
|
double d1 = this.posY - this.targetY;
|
|
|
|
double d2 = this.posZ - this.targetZ;
|
|
|
|
boolean flag = d0 * d0 + d1 * d1 + d2 * d2 > 100.0D;
|
|
|
|
|
|
|
|
if (flag)
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
this.target = null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private float simplifyAngle(double p_70973_1_)
|
|
|
|
{
|
|
|
|
return (float)ExtMath.wrapd(p_70973_1_);
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean attackEntityFromPart(EntityDragonPart dragonPart, DamageSource source, int amount)
|
|
|
|
{
|
|
|
|
if (dragonPart != this.dragonPartHead)
|
|
|
|
{
|
|
|
|
amount = amount / 4 + 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
float f = this.rotYaw * (float)Math.PI / 180.0F;
|
|
|
|
float f1 = ExtMath.sin(f);
|
|
|
|
float f2 = ExtMath.cos(f);
|
|
|
|
this.targetX = this.posX + (double)(f1 * 5.0F) + (double)((this.rand.floatv() - 0.5F) * 2.0F);
|
|
|
|
this.targetY = this.posY + (double)(this.rand.floatv() * 3.0F) + 1.0D;
|
|
|
|
this.targetZ = this.posZ - (double)(f2 * 5.0F) + (double)((this.rand.floatv() - 0.5F) * 2.0F);
|
|
|
|
this.target = null;
|
|
|
|
|
|
|
|
// if ((source.getEntity() != null && source.getEntity().isPlayer()) || source.isExplosion())
|
|
|
|
// {
|
|
|
|
this.attackEntityFrom(source, amount);
|
|
|
|
// }
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// public boolean attackEntityFrom(DamageSource source, int amount)
|
|
|
|
// {
|
|
|
|
// if (source instanceof EntityDamageSource && ((EntityDamageSource)source).getIsThornsDamage())
|
|
|
|
// {
|
|
|
|
// this.attackDragonFrom(source, amount);
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// return false;
|
|
|
|
// }
|
|
|
|
|
|
|
|
// protected boolean attackDragonFrom(DamageSource source, int amount)
|
|
|
|
// {
|
|
|
|
// return super.attackEntityFrom(source, amount);
|
|
|
|
// }
|
|
|
|
|
|
|
|
// protected void onDeathUpdate()
|
|
|
|
// {
|
|
|
|
// super.onDeathUpdate();
|
|
|
|
// if (this.deathTime == 20)
|
|
|
|
// {
|
|
|
|
// float f = (this.rand.floatv() - 0.5F) * 8.0F;
|
|
|
|
// float f1 = (this.rand.floatv() - 0.5F) * 4.0F;
|
|
|
|
// float f2 = (this.rand.floatv() - 0.5F) * 8.0F;
|
|
|
|
// this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_HUGE, this.posX + (double)f, this.posY + 2.0D + (double)f1, this.posZ + (double)f2, 0.0D, 0.0D, 0.0D);
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
|
|
|
|
// private void generatePortal(BlockPos pos)
|
|
|
|
// {
|
|
|
|
// int i = 4;
|
|
|
|
// double d0 = 12.25D;
|
|
|
|
// double d1 = 6.25D;
|
|
|
|
//
|
|
|
|
// for (int j = -1; j <= 32; ++j)
|
|
|
|
// {
|
|
|
|
// for (int k = -4; k <= 4; ++k)
|
|
|
|
// {
|
|
|
|
// for (int l = -4; l <= 4; ++l)
|
|
|
|
// {
|
|
|
|
// double d2 = (double)(k * k + l * l);
|
|
|
|
//
|
|
|
|
// if (d2 <= 12.25D)
|
|
|
|
// {
|
|
|
|
// BlockPos blockpos = pos.add(k, j, l);
|
|
|
|
//
|
|
|
|
// if (j < 0)
|
|
|
|
// {
|
|
|
|
// if (d2 <= 6.25D)
|
|
|
|
// {
|
|
|
|
// this.worldObj.setBlockState(blockpos, Blocks.obsidian.getDefaultState());
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// else if (j > 0)
|
|
|
|
// {
|
|
|
|
// this.worldObj.setBlockState(blockpos, Blocks.air.getDefaultState());
|
|
|
|
// }
|
|
|
|
// else if (d2 > 6.25D)
|
|
|
|
// {
|
|
|
|
// this.worldObj.setBlockState(blockpos, Blocks.obsidian.getDefaultState());
|
|
|
|
// }
|
|
|
|
// else
|
|
|
|
// {
|
|
|
|
// this.worldObj.setBlockState(blockpos, Blocks.end_portal.getDefaultState());
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// this.worldObj.setBlockState(pos, Blocks.obsidian.getDefaultState());
|
|
|
|
// this.worldObj.setBlockState(pos.up(), Blocks.obsidian.getDefaultState());
|
|
|
|
// BlockPos blockpos1 = pos.up(2);
|
|
|
|
// this.worldObj.setBlockState(blockpos1, Blocks.obsidian.getDefaultState());
|
|
|
|
// this.worldObj.setBlockState(blockpos1.west(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.EAST));
|
|
|
|
// this.worldObj.setBlockState(blockpos1.east(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.WEST));
|
|
|
|
// this.worldObj.setBlockState(blockpos1.north(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.SOUTH));
|
|
|
|
// this.worldObj.setBlockState(blockpos1.south(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.NORTH));
|
|
|
|
// this.worldObj.setBlockState(pos.up(3), Blocks.obsidian.getDefaultState());
|
|
|
|
// this.worldObj.setBlockState(pos.up(4), Blocks.dragon_egg.getDefaultState());
|
|
|
|
// }
|
|
|
|
|
|
|
|
// protected void despawnEntity()
|
|
|
|
// {
|
|
|
|
// }
|
|
|
|
|
|
|
|
public Entity[] getParts()
|
|
|
|
{
|
|
|
|
return this.dragonPartArray;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean canBeCollidedWith()
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
public World getWorld()
|
|
|
|
{
|
|
|
|
return this.worldObj;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected SoundEvent getLivingSound()
|
|
|
|
{
|
|
|
|
return SoundEvent.DRAGON_IDLE;
|
|
|
|
}
|
|
|
|
|
|
|
|
// protected Sounds getHurtSound()
|
|
|
|
// {
|
|
|
|
// return Sounds.MOB_DRAGON_HIT;
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// protected Sounds getDeathSound()
|
|
|
|
// {
|
|
|
|
// return Sounds.MOB_DRAGON_HIT;
|
|
|
|
// }
|
|
|
|
|
|
|
|
protected float getSoundVolume()
|
|
|
|
{
|
|
|
|
return 5.0F;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getTrackingRange() {
|
|
|
|
return 160;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getUpdateFrequency() {
|
|
|
|
return 3;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isSendingVeloUpdates() {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getColor() {
|
|
|
|
return 0xb900ff;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isBoss() {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean getCanSpawnHere() {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public Alignment getAlignment() {
|
|
|
|
return Alignment.LAWFUL_EVIL;
|
|
|
|
}
|
|
|
|
}
|