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167
java/src/game/ai/EntityAIMate.java
Executable file
167
java/src/game/ai/EntityAIMate.java
Executable file
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package game.ai;
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import java.util.List;
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import game.entity.item.EntityXp;
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import game.entity.npc.EntityNPC;
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import game.entity.types.EntityAnimal;
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import game.entity.types.EntityLiving;
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import game.init.Config;
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import game.renderer.particle.ParticleType;
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import game.rng.Random;
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import game.world.World;
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public class EntityAIMate extends EntityAIBase
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{
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private EntityAnimal theAnimal;
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World theWorld;
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private EntityAnimal targetMate;
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/**
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* Delay preventing a baby from spawning immediately when two mate-able animals find each other.
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*/
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int spawnBabyDelay;
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/** The speed the creature moves at during mating behavior. */
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double moveSpeed;
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public EntityAIMate(EntityAnimal animal, double speedIn)
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{
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this.theAnimal = animal;
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this.theWorld = animal.worldObj;
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this.moveSpeed = speedIn;
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this.setMutexBits(3);
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}
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/**
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* Returns whether the EntityAIBase should begin execution.
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*/
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public boolean shouldExecute()
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{
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if (!this.theAnimal.isInLove())
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{
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return false;
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}
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else
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{
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this.targetMate = this.getNearbyMate();
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return this.targetMate != null;
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}
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}
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/**
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* Returns whether an in-progress EntityAIBase should continue executing
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*/
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public boolean continueExecuting()
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{
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return this.targetMate.isEntityAlive() && this.targetMate.isInLove() && this.spawnBabyDelay < 60;
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}
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/**
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* Resets the task
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*/
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public void resetTask()
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{
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this.targetMate = null;
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this.spawnBabyDelay = 0;
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}
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/**
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* Updates the task
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*/
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public void updateTask()
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{
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this.theAnimal.getLookHelper().setLookPositionWithEntity(this.targetMate, 10.0F, (float)this.theAnimal.getVerticalFaceSpeed());
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this.theAnimal.getNavigator().tryMoveToEntityLiving(this.targetMate, this.moveSpeed);
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++this.spawnBabyDelay;
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if (this.spawnBabyDelay >= 60 && this.theAnimal.getDistanceSqToEntity(this.targetMate) < 9.0D)
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{
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this.spawnBaby();
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}
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}
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protected int getGrowingAge() {
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return 24000;
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}
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protected int getMatingCooldown() {
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return 6000;
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}
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/**
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* Loops through nearby animals and finds another animal of the same type that can be mated with. Returns the first
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* valid mate found.
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*/
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private EntityAnimal getNearbyMate()
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{
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float f = 8.0F;
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List<EntityAnimal> list = this.theWorld.<EntityAnimal>getEntitiesWithinAABB(this.theAnimal.getClass(), this.theAnimal.getEntityBoundingBox().expand((double)f, (double)f, (double)f));
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double d0 = Double.MAX_VALUE;
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EntityAnimal entityanimal = null;
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for (EntityAnimal entityanimal1 : list)
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{
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if (this.theAnimal.canMateWith(entityanimal1) && this.theAnimal.getDistanceSqToEntity(entityanimal1) < d0)
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{
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entityanimal = entityanimal1;
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d0 = this.theAnimal.getDistanceSqToEntity(entityanimal1);
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}
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}
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return entityanimal;
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}
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/**
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* Spawns a baby animal of the same type.
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*/
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private void spawnBaby()
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{
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EntityLiving entityageable = this.theAnimal.createChild(this.targetMate);
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if (entityageable != null)
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{
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EntityNPC entityplayer = this.theAnimal.getPlayerInLove();
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if (entityplayer == null && this.targetMate.getPlayerInLove() != null)
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{
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entityplayer = this.targetMate.getPlayerInLove();
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}
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// if (entityplayer != null)
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// {
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// entityplayer.triggerAchievement(StatRegistry.animalsBredStat);
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//
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//// if (this.theAnimal instanceof EntityCow)
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//// {
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//// entityplayer.triggerAchievement(AchievementList.breedCow);
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//// }
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// }
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this.theAnimal.setGrowingAge(this.getMatingCooldown());
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this.targetMate.setGrowingAge(this.getMatingCooldown());
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this.theAnimal.resetInLove();
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this.targetMate.resetInLove();
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entityageable.setGrowingAge(-this.getGrowingAge());
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entityageable.setLocationAndAngles(this.theAnimal.posX, this.theAnimal.posY, this.theAnimal.posZ, 0.0F, 0.0F);
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this.theWorld.spawnEntityInWorld(entityageable);
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Random random = this.theAnimal.getRNG();
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for (int i = 0; i < 7; ++i)
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{
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double d0 = random.gaussian() * 0.02D;
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double d1 = random.gaussian() * 0.02D;
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double d2 = random.gaussian() * 0.02D;
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double d3 = random.doublev() * (double)this.theAnimal.width * 2.0D - (double)this.theAnimal.width;
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double d4 = 0.5D + random.doublev() * (double)this.theAnimal.height;
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double d5 = random.doublev() * (double)this.theAnimal.width * 2.0D - (double)this.theAnimal.width;
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this.theWorld.spawnParticle(ParticleType.HEART, this.theAnimal.posX + d3, this.theAnimal.posY + d4, this.theAnimal.posZ + d5, d0, d1, d2);
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}
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if (entityplayer != null && Config.breedingXP) // FIX xp
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{
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this.theWorld.spawnEntityInWorld(new EntityXp(this.theWorld, this.theAnimal.posX, this.theAnimal.posY, this.theAnimal.posZ, random.zrange(7) + 1));
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}
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}
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}
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}
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