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419
java/src/game/entity/animal/EntityOcelot.java
Executable file
419
java/src/game/entity/animal/EntityOcelot.java
Executable file
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package game.entity.animal;
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import java.util.function.Predicate;
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import game.ai.EntityAIAvoidEntity;
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import game.ai.EntityAIFollowOwner;
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import game.ai.EntityAILeapAtTarget;
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import game.ai.EntityAIMate;
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import game.ai.EntityAIOcelotAttack;
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import game.ai.EntityAIOcelotSit;
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import game.ai.EntityAISwimming;
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import game.ai.EntityAITargetNonTamed;
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import game.ai.EntityAITempt;
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import game.ai.EntityAIWander;
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import game.ai.EntityAIWatchClosest;
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import game.entity.DamageSource;
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import game.entity.Entity;
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import game.entity.attributes.Attributes;
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import game.entity.npc.Alignment;
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import game.entity.npc.EntityNPC;
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import game.entity.types.EntityAnimal;
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import game.entity.types.EntityLiving;
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import game.entity.types.EntityTameable;
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import game.init.Config;
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import game.init.Items;
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import game.init.SoundEvent;
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import game.item.Item;
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import game.item.ItemStack;
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import game.nbt.NBTTagCompound;
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import game.pathfinding.PathNavigateGround;
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import game.world.World;
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public class EntityOcelot extends EntityTameable
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{
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private EntityAIAvoidEntity<EntityNPC> avoidEntity;
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/**
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* The tempt AI task for this mob, used to prevent taming while it is fleeing.
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*/
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private EntityAITempt aiTempt;
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private boolean wasTempted;
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public EntityOcelot(World worldIn)
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{
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super(worldIn);
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this.setSize(0.6F, 0.7F);
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((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
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this.tasks.addTask(1, new EntityAISwimming(this));
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this.tasks.addTask(2, this.aiSit);
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this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.6D, Items.fish, true));
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this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
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this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.8D));
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this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
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this.tasks.addTask(8, new EntityAIOcelotAttack(this));
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this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
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this.tasks.addTask(10, new EntityAIWander(this, 0.8D));
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this.tasks.addTask(11, new EntityAIWatchClosest(this, null, 10.0F));
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this.targets.addTask(1, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<EntityAnimal>() {
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public boolean test(EntityAnimal entity) {
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return entity instanceof EntityChicken || entity instanceof EntityMouse;
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}
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}));
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}
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protected void entityInit()
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{
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super.entityInit();
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this.dataWatcher.addObject(18, Byte.valueOf((byte)0));
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}
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public void updateAITasks()
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{
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if (this.getMoveHelper().isUpdating())
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{
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double d0 = this.getMoveHelper().getSpeed();
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if (d0 == 0.6D)
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{
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this.setSneaking(this.wasTempted);
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this.setSprinting(false);
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this.wasTempted = true;
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}
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else if (d0 == 1.33D)
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{
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this.setSneaking(false);
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this.setSprinting(true);
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this.wasTempted = false;
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}
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else
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{
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this.setSneaking(false);
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this.setSprinting(false);
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this.wasTempted = false;
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}
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}
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else
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{
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this.setSneaking(false);
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this.setSprinting(false);
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this.wasTempted = false;
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}
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}
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// /**
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// * Determines if an entity can be despawned, used on idle far away entities
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// */
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// protected boolean canDespawn()
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// {
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// return !this.isTamed() && this.ticksExisted > 2400;
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// }
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protected void applyEntityAttributes()
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{
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super.applyEntityAttributes();
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this.setMaxHealth(10);
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this.getEntityAttribute(Attributes.MOVEMENT_SPEED).setBaseValue(0.30000001192092896D);
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}
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public void fall(float distance, float damageMultiplier)
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{
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}
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/**
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* (abstract) Protected helper method to write subclass entity data to NBT.
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*/
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public void writeEntityToNBT(NBTTagCompound tagCompound)
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{
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super.writeEntityToNBT(tagCompound);
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tagCompound.setInteger("CatType", this.getTameSkin());
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}
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/**
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* (abstract) Protected helper method to read subclass entity data from NBT.
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*/
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public void readEntityFromNBT(NBTTagCompound tagCompund)
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{
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super.readEntityFromNBT(tagCompund);
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this.setTameSkin(tagCompund.getInteger("CatType"));
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}
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/**
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* Returns the sound this mob makes while it's alive.
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*/
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protected SoundEvent getLivingSound()
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{
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return this.isTamed() ? (this.isInLove() ? SoundEvent.CAT_PURREOW : (this.rand.chance(4) ? SoundEvent.CAT_PURREOW : SoundEvent.CAT_MEOW)) : null;
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}
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/**
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* Returns the sound this mob makes when it is hurt.
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*/
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protected SoundEvent getHurtSound()
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{
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return SoundEvent.CAT_HIT;
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}
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/**
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* Returns the sound this mob makes on death.
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*/
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protected SoundEvent getDeathSound()
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{
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return SoundEvent.CAT_HIT;
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}
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/**
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* Returns the volume for the sounds this mob makes.
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*/
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protected float getSoundVolume()
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{
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return 0.4F;
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}
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protected Item getDropItem()
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{
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return Items.leather;
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}
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public boolean attackEntityAsMob(Entity entityIn)
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{
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if(!this.worldObj.client && !Config.damageMobs)
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return false;
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return entityIn.attackEntityFrom(DamageSource.causeMobDamage(this), 3);
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}
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/**
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* Called when the entity is attacked.
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*/
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public boolean attackEntityFrom(DamageSource source, int amount)
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{
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if (this.isEntityInvulnerable(source))
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{
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return false;
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}
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else
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{
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this.aiSit.setSitting(false);
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return super.attackEntityFrom(source, amount);
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}
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}
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/**
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* Drop 0-2 items of this living's type
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*
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* @param wasRecentlyHit true if this this entity was recently hit by appropriate entity (generally only if player
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* or tameable)
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* @param lootingModifier level of enchanment to be applied to this drop
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*/
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protected void dropFewItems(boolean wasRecentlyHit, int lootingModifier)
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{
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}
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/**
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* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
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*/
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public boolean interact(EntityNPC player)
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{
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ItemStack itemstack = player.inventory.getCurrentItem();
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if (this.isTamed())
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{
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if (this.isOwner(player) && !this.worldObj.client && !this.isBreedingItem(itemstack))
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{
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this.aiSit.setSitting(!this.isSitting());
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}
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}
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else if (this.aiTempt.isRunning() && itemstack != null && itemstack.getItem() == Items.fish && player.getDistanceSqToEntity(this) < 9.0D)
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{
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// if (!player.creative)
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// {
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--itemstack.stackSize;
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// }
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if (itemstack.stackSize <= 0)
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{
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player.inventory.setInventorySlotContents(player.inventory.currentItem, (ItemStack)null);
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}
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if (!this.worldObj.client)
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{
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if (this.rand.chance(3))
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{
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this.setTamed(true);
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this.setTameSkin(this.worldObj.rand.roll(3));
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// this.setOwnerId(player.getUser());
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this.playTameEffect(true);
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this.aiSit.setSitting(true);
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this.worldObj.setEntityState(this, (byte)7);
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}
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else
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{
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this.playTameEffect(false);
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this.worldObj.setEntityState(this, (byte)6);
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}
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}
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return true;
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}
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return super.interact(player);
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}
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public EntityOcelot createChild(EntityLiving ageable)
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{
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EntityOcelot entityocelot = new EntityOcelot(this.worldObj);
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if (this.isTamed())
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{
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// entityocelot.setOwnerId(this.getOwnerId());
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entityocelot.setTamed(true);
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entityocelot.setTameSkin(this.getTameSkin());
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}
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return entityocelot;
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}
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/**
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* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
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* the animal type)
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*/
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public boolean isBreedingItem(ItemStack stack)
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{
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return stack != null && stack.getItem() == Items.fish;
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}
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/**
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* Returns true if the mob is currently able to mate with the specified mob.
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*/
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public boolean canMateWith(EntityAnimal otherAnimal)
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{
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if (otherAnimal == this)
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{
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return false;
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}
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// else if (!this.isTamed())
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// {
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// return false;
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// }
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else if (!(otherAnimal instanceof EntityOcelot))
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{
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return false;
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}
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else
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{
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EntityOcelot entityocelot = (EntityOcelot)otherAnimal;
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return (entityocelot.isTamed() != this.isTamed()) ? false : this.isInLove() && entityocelot.isInLove();
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}
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}
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public int getTameSkin()
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{
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return this.dataWatcher.getWatchableObjectByte(18);
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}
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public void setTameSkin(int skinId)
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{
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this.dataWatcher.updateObject(18, Byte.valueOf((byte)skinId));
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}
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/**
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* Checks if the entity's current position is a valid location to spawn this entity.
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*/
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public boolean getCanSpawnHere()
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{
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return this.worldObj.rand.rarity(3);
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}
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// /**
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// * Checks that the entity is not colliding with any blocks / liquids
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// */
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// public boolean isNotColliding()
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// {
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// if (this.worldObj.checkNoEntityCollision(this.getEntityBoundingBox(), this) && this.worldObj.getCollidingBoundingBoxes(this, this.getEntityBoundingBox()).isEmpty() && !this.worldObj.isAnyLiquid(this.getEntityBoundingBox()))
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// {
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// BlockPos blockpos = new BlockPos(this.posX, this.getEntityBoundingBox().minY, this.posZ);
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//
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// if (blockpos.getY() < this.worldObj.getSeaLevel())
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// {
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// return false;
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// }
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//
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// Block block = this.worldObj.getBlockState(blockpos.down()).getBlock();
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//
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// if (block == Blocks.grass || block.getMaterial() == Material.leaves)
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// {
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// return true;
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// }
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// }
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//
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// return false;
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// }
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/**
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* Get the name of this object. For players this returns their username
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*/
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public String getTypeName()
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{
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return this.hasCustomName() ? this.getCustomNameTag() : (this.isTamed() ? "Katze" : super.getTypeName());
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}
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public void setTamed(boolean tamed)
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{
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super.setTamed(tamed);
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}
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protected void setupTamedAI()
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{
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if (this.avoidEntity == null)
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{
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this.avoidEntity = new EntityAIAvoidEntity(this, EntityNPC.class,
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// new Predicate<EntityNPC>() {
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// public boolean apply(EntityNPC entity) {
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// return !entity.capabilities.disableTarget;
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// }
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// } ,
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16.0F, 0.8D, 1.33D);
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}
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this.tasks.removeTask(this.avoidEntity);
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if (!this.isTamed())
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{
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this.tasks.addTask(4, this.avoidEntity);
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}
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}
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/**
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* Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
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* when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
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*/
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public Object onInitialSpawn(Object livingdata)
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{
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livingdata = super.onInitialSpawn(livingdata);
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if (this.worldObj.rand.chance(7))
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{
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for (int i = 0; i < 2; ++i)
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{
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EntityOcelot entityocelot = new EntityOcelot(this.worldObj);
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entityocelot.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotYaw, 0.0F);
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entityocelot.setGrowingAge(-24000);
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this.worldObj.spawnEntityInWorld(entityocelot);
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}
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}
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return livingdata;
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}
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public int getLeashColor() {
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return this.isTamed() ? 0xf02020 : super.getLeashColor();
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}
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public int getColor() {
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return this.isTamed() ? 0xdeb059 : 0xffe15b;
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}
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public Alignment getAlignment() {
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return this.isTamed() ? Alignment.CHAOTIC_GOOD : Alignment.CHAOTIC;
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}
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}
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