tcr/java/src/game/entity/animal/EntityOcelot.java
2025-03-12 18:13:11 +01:00

419 lines
12 KiB
Java
Executable file

package game.entity.animal;
import java.util.function.Predicate;
import game.ai.EntityAIAvoidEntity;
import game.ai.EntityAIFollowOwner;
import game.ai.EntityAILeapAtTarget;
import game.ai.EntityAIMate;
import game.ai.EntityAIOcelotAttack;
import game.ai.EntityAIOcelotSit;
import game.ai.EntityAISwimming;
import game.ai.EntityAITargetNonTamed;
import game.ai.EntityAITempt;
import game.ai.EntityAIWander;
import game.ai.EntityAIWatchClosest;
import game.entity.DamageSource;
import game.entity.Entity;
import game.entity.attributes.Attributes;
import game.entity.npc.Alignment;
import game.entity.npc.EntityNPC;
import game.entity.types.EntityAnimal;
import game.entity.types.EntityLiving;
import game.entity.types.EntityTameable;
import game.init.Config;
import game.init.Items;
import game.init.SoundEvent;
import game.item.Item;
import game.item.ItemStack;
import game.nbt.NBTTagCompound;
import game.pathfinding.PathNavigateGround;
import game.world.World;
public class EntityOcelot extends EntityTameable
{
private EntityAIAvoidEntity<EntityNPC> avoidEntity;
/**
* The tempt AI task for this mob, used to prevent taming while it is fleeing.
*/
private EntityAITempt aiTempt;
private boolean wasTempted;
public EntityOcelot(World worldIn)
{
super(worldIn);
this.setSize(0.6F, 0.7F);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, this.aiSit);
this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.6D, Items.fish, true));
this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.8D));
this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
this.tasks.addTask(8, new EntityAIOcelotAttack(this));
this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
this.tasks.addTask(10, new EntityAIWander(this, 0.8D));
this.tasks.addTask(11, new EntityAIWatchClosest(this, null, 10.0F));
this.targets.addTask(1, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<EntityAnimal>() {
public boolean test(EntityAnimal entity) {
return entity instanceof EntityChicken || entity instanceof EntityMouse;
}
}));
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(18, Byte.valueOf((byte)0));
}
public void updateAITasks()
{
if (this.getMoveHelper().isUpdating())
{
double d0 = this.getMoveHelper().getSpeed();
if (d0 == 0.6D)
{
this.setSneaking(this.wasTempted);
this.setSprinting(false);
this.wasTempted = true;
}
else if (d0 == 1.33D)
{
this.setSneaking(false);
this.setSprinting(true);
this.wasTempted = false;
}
else
{
this.setSneaking(false);
this.setSprinting(false);
this.wasTempted = false;
}
}
else
{
this.setSneaking(false);
this.setSprinting(false);
this.wasTempted = false;
}
}
// /**
// * Determines if an entity can be despawned, used on idle far away entities
// */
// protected boolean canDespawn()
// {
// return !this.isTamed() && this.ticksExisted > 2400;
// }
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.setMaxHealth(10);
this.getEntityAttribute(Attributes.MOVEMENT_SPEED).setBaseValue(0.30000001192092896D);
}
public void fall(float distance, float damageMultiplier)
{
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound tagCompound)
{
super.writeEntityToNBT(tagCompound);
tagCompound.setInteger("CatType", this.getTameSkin());
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound tagCompund)
{
super.readEntityFromNBT(tagCompund);
this.setTameSkin(tagCompund.getInteger("CatType"));
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected SoundEvent getLivingSound()
{
return this.isTamed() ? (this.isInLove() ? SoundEvent.CAT_PURREOW : (this.rand.chance(4) ? SoundEvent.CAT_PURREOW : SoundEvent.CAT_MEOW)) : null;
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected SoundEvent getHurtSound()
{
return SoundEvent.CAT_HIT;
}
/**
* Returns the sound this mob makes on death.
*/
protected SoundEvent getDeathSound()
{
return SoundEvent.CAT_HIT;
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 0.4F;
}
protected Item getDropItem()
{
return Items.leather;
}
public boolean attackEntityAsMob(Entity entityIn)
{
if(!this.worldObj.client && !Config.damageMobs)
return false;
return entityIn.attackEntityFrom(DamageSource.causeMobDamage(this), 3);
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, int amount)
{
if (this.isEntityInvulnerable(source))
{
return false;
}
else
{
this.aiSit.setSitting(false);
return super.attackEntityFrom(source, amount);
}
}
/**
* Drop 0-2 items of this living's type
*
* @param wasRecentlyHit true if this this entity was recently hit by appropriate entity (generally only if player
* or tameable)
* @param lootingModifier level of enchanment to be applied to this drop
*/
protected void dropFewItems(boolean wasRecentlyHit, int lootingModifier)
{
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
public boolean interact(EntityNPC player)
{
ItemStack itemstack = player.inventory.getCurrentItem();
if (this.isTamed())
{
if (this.isOwner(player) && !this.worldObj.client && !this.isBreedingItem(itemstack))
{
this.aiSit.setSitting(!this.isSitting());
}
}
else if (this.aiTempt.isRunning() && itemstack != null && itemstack.getItem() == Items.fish && player.getDistanceSqToEntity(this) < 9.0D)
{
// if (!player.creative)
// {
--itemstack.stackSize;
// }
if (itemstack.stackSize <= 0)
{
player.inventory.setInventorySlotContents(player.inventory.currentItem, (ItemStack)null);
}
if (!this.worldObj.client)
{
if (this.rand.chance(3))
{
this.setTamed(true);
this.setTameSkin(this.worldObj.rand.roll(3));
// this.setOwnerId(player.getUser());
this.playTameEffect(true);
this.aiSit.setSitting(true);
this.worldObj.setEntityState(this, (byte)7);
}
else
{
this.playTameEffect(false);
this.worldObj.setEntityState(this, (byte)6);
}
}
return true;
}
return super.interact(player);
}
public EntityOcelot createChild(EntityLiving ageable)
{
EntityOcelot entityocelot = new EntityOcelot(this.worldObj);
if (this.isTamed())
{
// entityocelot.setOwnerId(this.getOwnerId());
entityocelot.setTamed(true);
entityocelot.setTameSkin(this.getTameSkin());
}
return entityocelot;
}
/**
* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
* the animal type)
*/
public boolean isBreedingItem(ItemStack stack)
{
return stack != null && stack.getItem() == Items.fish;
}
/**
* Returns true if the mob is currently able to mate with the specified mob.
*/
public boolean canMateWith(EntityAnimal otherAnimal)
{
if (otherAnimal == this)
{
return false;
}
// else if (!this.isTamed())
// {
// return false;
// }
else if (!(otherAnimal instanceof EntityOcelot))
{
return false;
}
else
{
EntityOcelot entityocelot = (EntityOcelot)otherAnimal;
return (entityocelot.isTamed() != this.isTamed()) ? false : this.isInLove() && entityocelot.isInLove();
}
}
public int getTameSkin()
{
return this.dataWatcher.getWatchableObjectByte(18);
}
public void setTameSkin(int skinId)
{
this.dataWatcher.updateObject(18, Byte.valueOf((byte)skinId));
}
/**
* Checks if the entity's current position is a valid location to spawn this entity.
*/
public boolean getCanSpawnHere()
{
return this.worldObj.rand.rarity(3);
}
// /**
// * Checks that the entity is not colliding with any blocks / liquids
// */
// public boolean isNotColliding()
// {
// if (this.worldObj.checkNoEntityCollision(this.getEntityBoundingBox(), this) && this.worldObj.getCollidingBoundingBoxes(this, this.getEntityBoundingBox()).isEmpty() && !this.worldObj.isAnyLiquid(this.getEntityBoundingBox()))
// {
// BlockPos blockpos = new BlockPos(this.posX, this.getEntityBoundingBox().minY, this.posZ);
//
// if (blockpos.getY() < this.worldObj.getSeaLevel())
// {
// return false;
// }
//
// Block block = this.worldObj.getBlockState(blockpos.down()).getBlock();
//
// if (block == Blocks.grass || block.getMaterial() == Material.leaves)
// {
// return true;
// }
// }
//
// return false;
// }
/**
* Get the name of this object. For players this returns their username
*/
public String getTypeName()
{
return this.hasCustomName() ? this.getCustomNameTag() : (this.isTamed() ? "Katze" : super.getTypeName());
}
public void setTamed(boolean tamed)
{
super.setTamed(tamed);
}
protected void setupTamedAI()
{
if (this.avoidEntity == null)
{
this.avoidEntity = new EntityAIAvoidEntity(this, EntityNPC.class,
// new Predicate<EntityNPC>() {
// public boolean apply(EntityNPC entity) {
// return !entity.capabilities.disableTarget;
// }
// } ,
16.0F, 0.8D, 1.33D);
}
this.tasks.removeTask(this.avoidEntity);
if (!this.isTamed())
{
this.tasks.addTask(4, this.avoidEntity);
}
}
/**
* Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
* when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
*/
public Object onInitialSpawn(Object livingdata)
{
livingdata = super.onInitialSpawn(livingdata);
if (this.worldObj.rand.chance(7))
{
for (int i = 0; i < 2; ++i)
{
EntityOcelot entityocelot = new EntityOcelot(this.worldObj);
entityocelot.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotYaw, 0.0F);
entityocelot.setGrowingAge(-24000);
this.worldObj.spawnEntityInWorld(entityocelot);
}
}
return livingdata;
}
public int getLeashColor() {
return this.isTamed() ? 0xf02020 : super.getLeashColor();
}
public int getColor() {
return this.isTamed() ? 0xdeb059 : 0xffe15b;
}
public Alignment getAlignment() {
return this.isTamed() ? Alignment.CHAOTIC_GOOD : Alignment.CHAOTIC;
}
}