initial commit
This commit is contained in:
parent
3c9ee26b06
commit
22186c33b9
1458 changed files with 282792 additions and 0 deletions
293
java/src/game/entity/animal/EntitySquid.java
Executable file
293
java/src/game/entity/animal/EntitySquid.java
Executable file
|
@ -0,0 +1,293 @@
|
|||
package game.entity.animal;
|
||||
|
||||
import game.ExtMath;
|
||||
import game.ai.EntityAIBase;
|
||||
import game.color.DyeColor;
|
||||
import game.entity.npc.Alignment;
|
||||
import game.entity.types.EntityWaterMob;
|
||||
import game.init.Items;
|
||||
import game.init.SoundEvent;
|
||||
import game.item.Item;
|
||||
import game.item.ItemStack;
|
||||
import game.world.World;
|
||||
|
||||
public class EntitySquid extends EntityWaterMob
|
||||
{
|
||||
public float squidPitch;
|
||||
public float prevSquidPitch;
|
||||
public float squidYaw;
|
||||
public float prevSquidYaw;
|
||||
|
||||
/**
|
||||
* appears to be rotation in radians; we already have pitch & yaw, so this completes the triumvirate.
|
||||
*/
|
||||
public float squidRotation;
|
||||
|
||||
/** previous squidRotation in radians */
|
||||
public float prevSquidRotation;
|
||||
|
||||
/** angle of the tentacles in radians */
|
||||
public float tentacleAngle;
|
||||
|
||||
/** the last calculated angle of the tentacles in radians */
|
||||
public float lastTentacleAngle;
|
||||
private float randomMotionSpeed;
|
||||
|
||||
/** change in squidRotation in radians. */
|
||||
private float rotationVelocity;
|
||||
private float field_70871_bB;
|
||||
private float randomMotionVecX;
|
||||
private float randomMotionVecY;
|
||||
private float randomMotionVecZ;
|
||||
|
||||
public EntitySquid(World worldIn)
|
||||
{
|
||||
super(worldIn);
|
||||
this.setSize(0.95F, 0.95F);
|
||||
this.rand.setSeed((long)(1 + this.getId()));
|
||||
this.rotationVelocity = 1.0F / (this.rand.floatv() + 1.0F) * 0.2F;
|
||||
this.tasks.addTask(0, new EntitySquid.AIMoveRandom(this));
|
||||
}
|
||||
|
||||
protected void applyEntityAttributes()
|
||||
{
|
||||
super.applyEntityAttributes();
|
||||
this.setMaxHealth(10);
|
||||
}
|
||||
|
||||
public float getEyeHeight()
|
||||
{
|
||||
return this.height * 0.5F;
|
||||
}
|
||||
|
||||
// /**
|
||||
// * Returns the sound this mob makes while it's alive.
|
||||
// */
|
||||
// protected String getLivingSound()
|
||||
// {
|
||||
// return null;
|
||||
// }
|
||||
|
||||
/**
|
||||
* Returns the sound this mob makes when it is hurt.
|
||||
*/
|
||||
protected SoundEvent getHurtSound()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the sound this mob makes on death.
|
||||
*/
|
||||
protected SoundEvent getDeathSound()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the volume for the sounds this mob makes.
|
||||
*/
|
||||
protected float getSoundVolume()
|
||||
{
|
||||
return 0.4F;
|
||||
}
|
||||
|
||||
protected Item getDropItem()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
|
||||
* prevent them from trampling crops
|
||||
*/
|
||||
protected boolean canTriggerWalking()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Drop 0-2 items of this living's type
|
||||
*
|
||||
* @param wasRecentlyHit true if this this entity was recently hit by appropriate entity (generally only if player
|
||||
* or tameable)
|
||||
* @param lootingModifier level of enchanment to be applied to this drop
|
||||
*/
|
||||
protected void dropFewItems(boolean wasRecentlyHit, int lootingModifier)
|
||||
{
|
||||
int i = this.rand.roll(3 + lootingModifier);
|
||||
|
||||
for (int j = 0; j < i; ++j)
|
||||
{
|
||||
this.entityDropItem(new ItemStack(Items.dye, 1, DyeColor.BLACK.getDyeDamage()), 0.0F);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if this entity is inside water (if inWater field is true as a result of handleWaterMovement() returning
|
||||
* true)
|
||||
*/
|
||||
public boolean isInLiquid()
|
||||
{
|
||||
return this.worldObj.handleLiquidAcceleration(this.getEntityBoundingBox().expand(0.0D, -0.6000000238418579D, 0.0D), this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
|
||||
* use this to react to sunlight and start to burn.
|
||||
*/
|
||||
public void onLivingUpdate()
|
||||
{
|
||||
super.onLivingUpdate();
|
||||
this.prevSquidPitch = this.squidPitch;
|
||||
this.prevSquidYaw = this.squidYaw;
|
||||
this.prevSquidRotation = this.squidRotation;
|
||||
this.lastTentacleAngle = this.tentacleAngle;
|
||||
this.squidRotation += this.rotationVelocity;
|
||||
|
||||
if ((double)this.squidRotation > (Math.PI * 2D))
|
||||
{
|
||||
if (this.worldObj.client)
|
||||
{
|
||||
this.squidRotation = ((float)Math.PI * 2F);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.squidRotation = (float)((double)this.squidRotation - (Math.PI * 2D));
|
||||
|
||||
if (this.rand.chance(10))
|
||||
{
|
||||
this.rotationVelocity = 1.0F / (this.rand.floatv() + 1.0F) * 0.2F;
|
||||
}
|
||||
|
||||
this.worldObj.setEntityState(this, (byte)19);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.inLiquid)
|
||||
{
|
||||
if (this.squidRotation < (float)Math.PI)
|
||||
{
|
||||
float f = this.squidRotation / (float)Math.PI;
|
||||
this.tentacleAngle = ExtMath.sin(f * f * (float)Math.PI) * (float)Math.PI * 0.25F;
|
||||
|
||||
if ((double)f > 0.75D)
|
||||
{
|
||||
this.randomMotionSpeed = 1.0F;
|
||||
this.field_70871_bB = 1.0F;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.field_70871_bB *= 0.8F;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.tentacleAngle = 0.0F;
|
||||
this.randomMotionSpeed *= 0.9F;
|
||||
this.field_70871_bB *= 0.99F;
|
||||
}
|
||||
|
||||
if (!this.worldObj.client)
|
||||
{
|
||||
this.motionX = (double)(this.randomMotionVecX * this.randomMotionSpeed);
|
||||
this.motionY = (double)(this.randomMotionVecY * this.randomMotionSpeed);
|
||||
this.motionZ = (double)(this.randomMotionVecZ * this.randomMotionSpeed);
|
||||
}
|
||||
|
||||
float f1 = ExtMath.sqrtd(this.motionX * this.motionX + this.motionZ * this.motionZ);
|
||||
this.yawOffset += (-((float)ExtMath.atan2(this.motionX, this.motionZ)) * 180.0F / (float)Math.PI - this.yawOffset) * 0.1F;
|
||||
this.rotYaw = this.yawOffset;
|
||||
this.squidYaw = (float)((double)this.squidYaw + Math.PI * (double)this.field_70871_bB * 1.5D);
|
||||
this.squidPitch += (-((float)ExtMath.atan2((double)f1, this.motionY)) * 180.0F / (float)Math.PI - this.squidPitch) * 0.1F;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.tentacleAngle = ExtMath.absf(ExtMath.sin(this.squidRotation)) * (float)Math.PI * 0.25F;
|
||||
|
||||
if (!this.worldObj.client)
|
||||
{
|
||||
this.motionX = 0.0D;
|
||||
this.motionY -= 0.08D;
|
||||
this.motionY *= 0.9800000190734863D;
|
||||
this.motionZ = 0.0D;
|
||||
}
|
||||
|
||||
this.squidPitch = (float)((double)this.squidPitch + (double)(-90.0F - this.squidPitch) * 0.02D);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the entity based on the specified heading. Args: strafe, forward
|
||||
*/
|
||||
public void moveEntityWithHeading(float strafe, float forward)
|
||||
{
|
||||
this.moveEntity(this.motionX, this.motionY, this.motionZ);
|
||||
}
|
||||
|
||||
public void handleStatusUpdate(byte id)
|
||||
{
|
||||
if (id == 19)
|
||||
{
|
||||
this.squidRotation = 0.0F;
|
||||
}
|
||||
else
|
||||
{
|
||||
super.handleStatusUpdate(id);
|
||||
}
|
||||
}
|
||||
|
||||
public void func_175568_b(float randomMotionVecXIn, float randomMotionVecYIn, float randomMotionVecZIn)
|
||||
{
|
||||
this.randomMotionVecX = randomMotionVecXIn;
|
||||
this.randomMotionVecY = randomMotionVecYIn;
|
||||
this.randomMotionVecZ = randomMotionVecZIn;
|
||||
}
|
||||
|
||||
public boolean func_175567_n()
|
||||
{
|
||||
return this.randomMotionVecX != 0.0F || this.randomMotionVecY != 0.0F || this.randomMotionVecZ != 0.0F;
|
||||
}
|
||||
|
||||
public int getColor() {
|
||||
return 0x0000ff;
|
||||
}
|
||||
|
||||
public Alignment getAlignment() {
|
||||
return Alignment.CHAOTIC_GOOD;
|
||||
}
|
||||
|
||||
static class AIMoveRandom extends EntityAIBase
|
||||
{
|
||||
private EntitySquid squid;
|
||||
|
||||
public AIMoveRandom(EntitySquid p_i45859_1_)
|
||||
{
|
||||
this.squid = p_i45859_1_;
|
||||
}
|
||||
|
||||
public boolean shouldExecute()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public void updateTask()
|
||||
{
|
||||
// int i = this.squid.getAge();
|
||||
//
|
||||
// if (i > 100)
|
||||
// {
|
||||
// this.squid.func_175568_b(0.0F, 0.0F, 0.0F);
|
||||
// }
|
||||
// else
|
||||
if (this.squid.getRNG().chance(50) || !this.squid.inLiquid || !this.squid.func_175567_n())
|
||||
{
|
||||
float f = this.squid.getRNG().floatv() * (float)Math.PI * 2.0F;
|
||||
float f1 = ExtMath.cos(f) * 0.2F;
|
||||
float f2 = -0.1F + this.squid.getRNG().floatv() * 0.2F;
|
||||
float f3 = ExtMath.sin(f) * 0.2F;
|
||||
this.squid.func_175568_b(f1, f2, f3);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue