initial c to java port package cleanup, WCF func adjust

This commit is contained in:
Sen 2025-03-11 10:26:48 +01:00
parent 6c59ca5d73
commit 2d1df55e65
330 changed files with 397 additions and 8199 deletions

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@ -1,8 +1,8 @@
package game.ai;
import game.ExtMath;
import game.entity.npc.EntityNPC;
import game.entity.types.EntityLiving;
import game.util.ExtMath;
public class AIRangedAttack extends EntityAIBase
{

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@ -3,11 +3,11 @@ package game.ai;
import java.util.List;
import java.util.function.Predicate;
import game.Predicates;
import game.entity.Entity;
import game.entity.types.EntityLiving;
import game.pathfinding.PathEntity;
import game.pathfinding.PathNavigate;
import game.util.Predicates;
import game.world.Vec3;
public class EntityAIAvoidEntity<T extends Entity> extends EntityAIBase

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@ -1,6 +1,5 @@
package game.ai;
import game.ExtMath;
import game.block.Block;
import game.block.BlockSlab;
import game.block.BlockStairs;
@ -10,6 +9,7 @@ import game.init.Items;
import game.item.ItemStack;
import game.material.Material;
import game.pathfinding.WalkNodeProcessor;
import game.util.ExtMath;
import game.world.BlockPos;
public class EntityAIControlledByPlayer extends EntityAIBase

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@ -2,13 +2,13 @@ package game.ai;
import java.util.function.Predicate;
import game.Predicates;
import game.block.BlockTallGrass;
import game.entity.animal.EntitySheep;
import game.init.BlockRegistry;
import game.init.Blocks;
import game.init.Config;
import game.pattern.BlockStateHelper;
import game.util.Predicates;
import game.world.BlockPos;
import game.world.State;
import game.world.World;

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@ -1,7 +1,7 @@
package game.ai;
import game.ExtMath;
import game.entity.types.EntityLiving;
import game.util.ExtMath;
public class EntityAILeapAtTarget extends EntityAIBase
{

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@ -2,11 +2,11 @@ package game.ai;
import java.util.List;
import game.ExtMath;
import game.collect.Lists;
import game.entity.types.EntityLiving;
import game.pathfinding.PathEntity;
import game.pathfinding.PathNavigateGround;
import game.util.ExtMath;
import game.village.Village;
import game.village.VillageDoorInfo;
import game.world.BlockPos;

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@ -1,12 +1,12 @@
package game.ai;
import game.ExtMath;
import game.entity.item.EntityItem;
import game.entity.npc.EntityNPC;
import game.init.Items;
import game.inventory.InventoryBasic;
import game.item.Item;
import game.item.ItemStack;
import game.util.ExtMath;
public class EntityAIShareItems extends EntityAIWatchClosest2
{

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@ -2,7 +2,6 @@ package game.ai;
import java.util.Map;
import game.ExtMath;
import game.block.Block;
import game.collect.Maps;
import game.entity.npc.EntityNPC;
@ -12,6 +11,7 @@ import game.init.ItemRegistry;
import game.item.ItemStack;
import game.material.Material;
import game.rng.Random;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.State;
import game.world.World;

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@ -1,6 +1,5 @@
package game.ai;
import game.ExtMath;
import game.entity.attributes.AttributeInstance;
import game.entity.attributes.Attributes;
import game.entity.types.EntityLiving;
@ -8,6 +7,7 @@ import game.entity.types.IEntityOwnable;
import game.init.Config;
import game.pathfinding.PathEntity;
import game.pathfinding.PathPoint;
import game.util.ExtMath;
import game.world.BlockPos;
public abstract class EntityAITarget extends EntityAIBase

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@ -1,8 +1,8 @@
package game.ai;
import game.ExtMath;
import game.entity.Entity;
import game.entity.types.EntityLiving;
import game.util.ExtMath;
public class EntityLookHelper
{

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@ -1,8 +1,8 @@
package game.ai;
import game.ExtMath;
import game.entity.attributes.Attributes;
import game.entity.types.EntityLiving;
import game.util.ExtMath;
public class EntityMoveHelper
{

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@ -1,8 +1,8 @@
package game.ai;
import game.ExtMath;
import game.entity.types.EntityLiving;
import game.rng.Random;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.Vec3;