split char gui

This commit is contained in:
Sen 2025-03-30 13:35:02 +02:00
parent 1b9ef61599
commit 5e20c6f90d
10 changed files with 105 additions and 29 deletions

View file

@ -66,17 +66,17 @@ import game.entity.npc.EntityNPC;
import game.entity.types.EntityLiving; import game.entity.types.EntityLiving;
import game.gui.Font; import game.gui.Font;
import game.gui.Gui; import game.gui.Gui;
import game.gui.GuiConnect;
import game.gui.GuiConsole; import game.gui.GuiConsole;
import game.gui.GuiGameOver;
import game.gui.GuiInfo; import game.gui.GuiInfo;
import game.gui.GuiLoading; import game.gui.GuiLoading;
import game.gui.GuiMenu; import game.gui.GuiMenu;
import game.gui.GuiChar;
import game.gui.Style; import game.gui.Style;
import game.gui.character.GuiChar;
import game.gui.container.GuiContainer; import game.gui.container.GuiContainer;
import game.gui.container.GuiInventory; import game.gui.container.GuiInventory;
import game.gui.element.Textbox; import game.gui.element.Textbox;
import game.gui.ingame.GuiGameOver;
import game.gui.server.GuiConnect;
import game.init.BlockRegistry; import game.init.BlockRegistry;
import game.init.Config; import game.init.Config;
import game.init.EntityRegistry; import game.init.EntityRegistry;

View file

@ -45,7 +45,6 @@ import game.entity.projectile.EntityPotion;
import game.entity.projectile.EntitySnowball; import game.entity.projectile.EntitySnowball;
import game.entity.types.EntityLiving; import game.entity.types.EntityLiving;
import game.entity.types.IEntityMultiPart; import game.entity.types.IEntityMultiPart;
import game.gui.GuiSign;
import game.gui.container.GuiBrewing; import game.gui.container.GuiBrewing;
import game.gui.container.GuiChest; import game.gui.container.GuiChest;
import game.gui.container.GuiCrafting; import game.gui.container.GuiCrafting;
@ -56,6 +55,7 @@ import game.gui.container.GuiHopper;
import game.gui.container.GuiHorse; import game.gui.container.GuiHorse;
import game.gui.container.GuiMerchant; import game.gui.container.GuiMerchant;
import game.gui.container.GuiRepair; import game.gui.container.GuiRepair;
import game.gui.ingame.GuiSign;
import game.init.Config; import game.init.Config;
import game.init.ItemRegistry; import game.init.ItemRegistry;
import game.init.Items; import game.init.Items;

View file

@ -1,6 +1,8 @@
package game.gui; package game.gui;
import game.color.TextColor; import game.color.TextColor;
import game.gui.character.GuiChar;
import game.gui.character.GuiCharacters;
import game.gui.element.ActButton; import game.gui.element.ActButton;
import game.gui.element.ActButton.Mode; import game.gui.element.ActButton.Mode;
import game.gui.element.Label; import game.gui.element.Label;
@ -8,6 +10,7 @@ import game.gui.element.NavButton;
import game.gui.element.Textbox; import game.gui.element.Textbox;
import game.gui.element.Textbox.Action; import game.gui.element.Textbox.Action;
import game.gui.options.GuiOptions; import game.gui.options.GuiOptions;
import game.gui.server.GuiConnect;
import game.gui.world.GuiWorlds; import game.gui.world.GuiWorlds;
import game.init.Config; import game.init.Config;
import game.renderer.Drawing; import game.renderer.Drawing;

View file

@ -1,4 +1,4 @@
package game.gui; package game.gui.character;
import java.awt.image.BufferedImage; import java.awt.image.BufferedImage;
import java.io.File; import java.io.File;
@ -29,6 +29,7 @@ import game.gui.element.Element;
import game.gui.element.GuiList; import game.gui.element.GuiList;
import game.gui.element.Label; import game.gui.element.Label;
import game.gui.element.ListEntry; import game.gui.element.ListEntry;
import game.gui.element.NavButton;
import game.gui.element.Slider; import game.gui.element.Slider;
import game.gui.element.Textbox; import game.gui.element.Textbox;
import game.gui.element.TransparentBox; import game.gui.element.TransparentBox;
@ -374,24 +375,13 @@ public class GuiChar extends GuiList<GuiChar.SkinEntry>
}, "Vorlage kopieren")); }, "Vorlage kopieren"));
this.adjust = this.add(new DragAdjust(width / 2 - 230, height - 64 - 640, 460, 640)); this.adjust = this.add(new DragAdjust(width / 2 - 230, height - 64 - 640, 460, 640));
// final ActButton[] speciesBtns = new ActButton[SpeciesRegistry.SPECIMEN.size()]; this.add(new NavButton(width - 396, 36, 392, 24, GuiSpecies.INSTANCE, "Spezies ändern"));
for(int z = 0; z < SpeciesRegistry.SPECIMEN.size(); z++) { // for(int z = 0; z < SpeciesRegistry.SPECIMEN.size(); z++) {
final SpeciesInfo species = SpeciesRegistry.SPECIMEN.get(z); // final SpeciesInfo species = SpeciesRegistry.SPECIMEN.get(z);
// speciesBtns[z] = // this.add(new ActButton(width - 396 + (z % 2) * 198, 36 + 28 * (z / 2), 194, 24, new ActButton.Callback() {
this.add(new ActButton(width - 396 + (z % 2) * 198, 36 + 28 * (z / 2), 194, 24, new ActButton.Callback() { // }, EntityRegistry.getEntityName(EntityRegistry.getEntityString(species.clazz)))) // ;
public void use(ActButton elem, Mode action) { // .enabled = this.gm.thePlayer == null || this.gm.thePlayer.getClass() != species.clazz;
if(GuiChar.this.gm.thePlayer != null) { // }
// GuiChar.this.gm.displayGuiScreen(null);
GuiChar.this.gm.thePlayer.sendQueue.addToSendQueue(new CPacketAction(CPacketAction.Action.SET_SPECIES, EntityRegistry.getEntityID(species.clazz)));
// for(ActButton btn : speciesBtns) {
// btn.enabled = btn != elem;
// }
}
}
}, EntityRegistry.getEntityName(EntityRegistry.getEntityString(species.clazz)))) // ;
// speciesBtns[z]
.enabled = this.gm.thePlayer == null || this.gm.thePlayer.getClass() != species.clazz;
}
final ActButton[] alignBtns = new ActButton[Alignment.values().length]; final ActButton[] alignBtns = new ActButton[Alignment.values().length];
for (int z = 0; z < Alignment.values().length; z++) for (int z = 0; z < Alignment.values().length; z++)

View file

@ -1,7 +1,9 @@
package game.gui; package game.gui.character;
import game.color.TextColor; import game.color.TextColor;
import game.entity.npc.PlayerCharacter; import game.entity.npc.PlayerCharacter;
import game.gui.GuiConfirm;
import game.gui.GuiMenu;
import game.gui.element.ActButton; import game.gui.element.ActButton;
import game.gui.element.ActButton.Mode; import game.gui.element.ActButton.Mode;
import game.gui.element.GuiList; import game.gui.element.GuiList;

View file

@ -0,0 +1,77 @@
package game.gui.character;
import game.entity.npc.SpeciesInfo;
import game.gui.element.ActButton;
import game.gui.element.ActButton.Mode;
import game.gui.element.GuiList;
import game.gui.element.ListEntry;
import game.gui.element.NavButton;
import game.init.EntityRegistry;
import game.init.SpeciesRegistry;
import game.packet.CPacketAction;
import game.renderer.Drawing;
public class GuiSpecies extends GuiList<GuiSpecies.SkinEntry> implements ActButton.Callback
{
protected class SkinEntry implements ListEntry
{
private final SpeciesInfo species;
protected SkinEntry(SpeciesInfo species)
{
this.species = species;
}
public void draw(int x, int y, int mouseX, int mouseY, boolean hovered)
{
if(GuiSpecies.this.gm.thePlayer != null && this.species == GuiSpecies.this.gm.thePlayer.getSpecies())
Drawing.drawRect(x, y, 1, 44, 0xffaf0000);
Drawing.drawText(this.species.name, x + 3, y, 0xff000000 | this.species.color1 | this.species.color2);
}
public void select(boolean dclick, int mx, int my)
{
if((GuiSpecies.this.selectButton.enabled = GuiSpecies.this.gm.thePlayer == null || this.species != GuiSpecies.this.gm.thePlayer.getSpecies()) && dclick)
GuiSpecies.this.use(GuiSpecies.this.selectButton, Mode.PRIMARY);
}
}
public static final GuiSpecies INSTANCE = new GuiSpecies();
private ActButton selectButton;
private GuiSpecies() {
}
public void init(int width, int height)
{
super.init(width, height);
this.setDimensions(400, height, 32, height - 32);
this.elements.clear();
for(SpeciesInfo species : SpeciesRegistry.SPECIMEN) {
this.elements.add(new SkinEntry(species));
}
this.add(new NavButton(width - 198 * 2, height - 28, 194, 24, GuiChar.INSTANCE, "Zurück"));
this.selectButton = this.add(new ActButton(width - 198, height - 28, 194, 24, this, "Spezies ändern"));
}
public String getTitle() {
return "Spezies wählen";
}
public int getListWidth()
{
return 400 - 20;
}
public int getSlotHeight()
{
return 44 + 4;
}
public void use(ActButton elem, Mode action) {
SkinEntry entry = this.getSelected();
if(entry != null && GuiSpecies.this.gm.thePlayer != null)
GuiSpecies.this.gm.thePlayer.sendQueue.addToSendQueue(new CPacketAction(CPacketAction.Action.SET_SPECIES, EntityRegistry.getEntityID(entry.species.clazz)));
}
}

View file

@ -1,6 +1,7 @@
package game.gui; package game.gui.ingame;
import game.color.TextColor; import game.color.TextColor;
import game.gui.Gui;
import game.gui.element.ActButton; import game.gui.element.ActButton;
import game.gui.element.ActButton.Mode; import game.gui.element.ActButton.Mode;
import game.gui.element.Label; import game.gui.element.Label;

View file

@ -1,5 +1,6 @@
package game.gui; package game.gui.ingame;
import game.gui.Gui;
import game.gui.element.NavButton; import game.gui.element.NavButton;
import game.gui.element.Textbox; import game.gui.element.Textbox;
import game.gui.element.Textbox.Action; import game.gui.element.Textbox.Action;

View file

@ -1,6 +1,8 @@
package game.gui; package game.gui.server;
import game.color.TextColor; import game.color.TextColor;
import game.gui.Gui;
import game.gui.GuiMenu;
import game.gui.element.ActButton; import game.gui.element.ActButton;
import game.gui.element.Label; import game.gui.element.Label;
import game.gui.element.Textbox; import game.gui.element.Textbox;

View file

@ -27,8 +27,8 @@ import game.entity.projectile.EntityProjectile;
import game.entity.types.EntityLiving; import game.entity.types.EntityLiving;
import game.gui.Gui; import game.gui.Gui;
import game.gui.GuiConsole; import game.gui.GuiConsole;
import game.gui.GuiChar; import game.gui.character.GuiChar;
import game.gui.GuiCharacters; import game.gui.character.GuiCharacters;
import game.gui.container.GuiMachine; import game.gui.container.GuiMachine;
import game.gui.container.GuiMerchant; import game.gui.container.GuiMerchant;
import game.init.EntityRegistry; import game.init.EntityRegistry;