move packages
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6cab25e79f
commit
6b7923cf41
461 changed files with 837 additions and 807 deletions
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@ -6,7 +6,7 @@ import common.entity.types.IEntityFX;
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import common.model.ParticleType;
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import common.nbt.NBTTagCompound;
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import common.sound.Sound;
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import common.world.BlockPos;
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import common.util.BlockPos;
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import common.world.State;
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public interface IClient {
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@ -7,9 +7,9 @@ import common.entity.Entity;
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import common.entity.npc.EntityNPC;
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import common.network.IPlayer;
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import common.network.Packet;
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import common.world.BlockPos;
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import common.world.PortalType;
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import common.world.Position;
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import common.util.BlockPos;
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import common.util.PortalType;
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import common.util.Position;
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import common.world.WorldServer;
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public interface IServer {
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@ -5,8 +5,8 @@ import common.entity.projectile.EntityFireball;
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import common.entity.types.EntityLiving;
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import common.init.Items;
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import common.item.ItemStack;
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import common.world.BlockPos;
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import common.world.Vec3;
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import common.util.BlockPos;
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import common.util.Vec3;
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import common.world.World;
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public class AIFireballAttack extends EntityAIBase
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@ -3,7 +3,7 @@ package common.ai;
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import common.entity.npc.EntityNPC;
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import common.entity.projectile.EntityBox;
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import common.entity.types.EntityLiving;
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import common.world.BlockPos;
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import common.util.BlockPos;
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public class AIFlyingBoxAttack extends EntityAIBase
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{
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@ -3,7 +3,7 @@ package common.ai;
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import common.entity.npc.EntityNPC;
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import common.entity.projectile.EntityFireCharge;
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import common.entity.types.EntityLiving;
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import common.world.BlockPos;
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import common.util.BlockPos;
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public class AISmallFireballAttack extends EntityAIBase
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{
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@ -3,7 +3,7 @@ package common.ai;
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import common.entity.Entity;
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import common.entity.types.EntityLiving;
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import common.pathfinding.PathEntity;
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import common.world.BlockPos;
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import common.util.BlockPos;
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import common.world.World;
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public class EntityAIAttackOnCollide extends EntityAIBase
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@ -8,7 +8,7 @@ import common.entity.types.EntityLiving;
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import common.pathfinding.PathEntity;
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import common.pathfinding.PathNavigate;
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import common.util.Predicates;
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import common.world.Vec3;
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import common.util.Vec3;
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public class EntityAIAvoidEntity<T extends Entity> extends EntityAIBase
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{
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@ -9,8 +9,8 @@ import common.init.Items;
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import common.item.ItemStack;
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import common.material.Material;
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import common.pathfinding.WalkNodeProcessor;
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import common.util.BlockPos;
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import common.util.ExtMath;
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import common.world.BlockPos;
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public class EntityAIControlledByPlayer extends EntityAIBase
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{
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@ -7,7 +7,7 @@ import common.material.Material;
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import common.pathfinding.PathEntity;
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import common.pathfinding.PathNavigateGround;
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import common.pathfinding.PathPoint;
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import common.world.BlockPos;
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import common.util.BlockPos;
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public abstract class EntityAIDoorInteract extends EntityAIBase
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{
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@ -8,8 +8,8 @@ import common.init.BlockRegistry;
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import common.init.Blocks;
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import common.init.Config;
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import common.pattern.BlockStateHelper;
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import common.util.BlockPos;
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import common.util.Predicates;
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import common.world.BlockPos;
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import common.world.State;
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import common.world.World;
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@ -2,8 +2,8 @@ package common.ai;
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import common.entity.types.EntityLiving;
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import common.rng.Random;
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import common.world.BlockPos;
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import common.world.Vec3;
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import common.util.BlockPos;
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import common.util.Vec3;
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import common.world.World;
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import common.world.WorldServer;
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@ -1,7 +1,7 @@
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package common.ai;
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import common.entity.types.EntityLiving;
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import common.world.BlockPos;
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import common.util.BlockPos;
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import common.world.World;
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public class EntityAIHarvestFarmland extends EntityAIMoveToBlock
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@ -1,7 +1,7 @@
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package common.ai;
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import common.entity.types.EntityLiving;
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import common.world.BoundingBox;
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import common.util.BoundingBox;
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public class EntityAIHurtByTarget extends EntityAITarget
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{
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@ -1,10 +1,10 @@
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package common.ai;
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import common.entity.types.EntityLiving;
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import common.util.BlockPos;
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import common.util.Vec3;
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import common.village.Village;
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import common.village.VillageDoorInfo;
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import common.world.BlockPos;
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import common.world.Vec3;
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import common.world.WorldServer;
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public class EntityAIMoveIndoors extends EntityAIBase
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@ -6,11 +6,11 @@ import common.collect.Lists;
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import common.entity.types.EntityLiving;
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import common.pathfinding.PathEntity;
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import common.pathfinding.PathNavigateGround;
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import common.util.BlockPos;
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import common.util.ExtMath;
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import common.util.Vec3;
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import common.village.Village;
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import common.village.VillageDoorInfo;
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import common.world.BlockPos;
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import common.world.Vec3;
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import common.world.WorldServer;
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public class EntityAIMoveThroughVillage extends EntityAIBase
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@ -1,7 +1,7 @@
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package common.ai;
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import common.entity.types.EntityLiving;
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import common.world.BlockPos;
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import common.util.BlockPos;
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import common.world.World;
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public abstract class EntityAIMoveToBlock extends EntityAIBase
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@ -1,8 +1,8 @@
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package common.ai;
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import common.entity.types.EntityLiving;
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import common.world.BlockPos;
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import common.world.Vec3;
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import common.util.BlockPos;
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import common.util.Vec3;
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public class EntityAIMoveTowardsRestriction extends EntityAIBase
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{
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@ -1,7 +1,7 @@
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package common.ai;
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import common.entity.types.EntityLiving;
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import common.world.Vec3;
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import common.util.Vec3;
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public class EntityAIMoveTowardsTarget extends EntityAIBase
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{
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@ -6,7 +6,7 @@ import common.entity.animal.EntityOcelot;
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import common.init.Blocks;
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import common.tileentity.TileEntity;
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import common.tileentity.TileEntityChest;
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import common.world.BlockPos;
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import common.util.BlockPos;
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import common.world.State;
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import common.world.World;
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@ -1,7 +1,7 @@
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package common.ai;
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import common.entity.types.EntityLiving;
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import common.world.Vec3;
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import common.util.Vec3;
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public class EntityAIPanic extends EntityAIBase
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{
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@ -4,7 +4,7 @@ import java.util.List;
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import common.entity.npc.EntityNPC;
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import common.entity.types.EntityLiving;
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import common.world.Vec3;
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import common.util.Vec3;
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public class EntityAIPlay extends EntityAIBase {
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private EntityNPC entity;
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@ -2,9 +2,9 @@ package common.ai;
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import common.entity.types.EntityLiving;
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import common.pathfinding.PathNavigateGround;
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import common.util.BlockPos;
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import common.village.Village;
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import common.village.VillageDoorInfo;
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import common.world.BlockPos;
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import common.world.WorldServer;
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public class EntityAIRestrictOpenDoor extends EntityAIBase
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@ -3,7 +3,7 @@ package common.ai;
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import common.entity.Entity;
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import common.entity.animal.EntityHorse;
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import common.entity.npc.EntityNPC;
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import common.world.Vec3;
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import common.util.Vec3;
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public class EntityAIRunAroundLikeCrazy extends EntityAIBase
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{
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@ -11,8 +11,8 @@ import common.init.ItemRegistry;
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import common.item.ItemStack;
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import common.material.Material;
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import common.rng.Random;
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import common.util.BlockPos;
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import common.util.ExtMath;
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import common.world.BlockPos;
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import common.world.State;
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import common.world.World;
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@ -7,8 +7,8 @@ import common.entity.types.IEntityOwnable;
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import common.init.Config;
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import common.pathfinding.PathEntity;
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import common.pathfinding.PathPoint;
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import common.util.BlockPos;
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import common.util.ExtMath;
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import common.world.BlockPos;
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public abstract class EntityAITarget extends EntityAIBase
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{
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package common.ai;
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import common.entity.types.EntityLiving;
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import common.world.Vec3;
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import common.util.Vec3;
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public class EntityAIWander extends EntityAIBase
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{
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@ -2,9 +2,9 @@ package common.ai;
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import common.entity.types.EntityLiving;
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import common.rng.Random;
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import common.util.BlockPos;
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import common.util.ExtMath;
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import common.world.BlockPos;
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import common.world.Vec3;
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import common.util.Vec3;
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public class RandomPositionGenerator
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{
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@ -32,8 +32,8 @@ import common.material.Material;
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import common.rng.PerlinGen;
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import common.rng.Random;
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import common.rng.WeightedList;
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import common.util.BlockPos;
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import common.util.ExtMath;
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import common.world.BlockPos;
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import common.world.State;
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import common.world.World;
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import common.world.WorldServer;
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@ -5,7 +5,7 @@ import common.entity.npc.EntityMetalhead;
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import common.init.Blocks;
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import common.rng.Random;
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import common.rng.WeightedList;
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import common.world.BlockPos;
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import common.util.BlockPos;
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import common.worldgen.tree.WorldGenBaseTree;
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import common.worldgen.tree.WorldGenTree;
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@ -6,7 +6,7 @@ import common.init.Blocks;
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import common.init.EntityRegistry;
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import common.rng.Random;
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import common.rng.WeightedList;
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import common.world.BlockPos;
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import common.util.BlockPos;
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import common.world.WorldServer;
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import common.worldgen.FeatureGenerator;
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import common.worldgen.foliage.WorldGenMushroom;
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@ -3,7 +3,7 @@ package common.biome;
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import common.init.Blocks;
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import common.rng.Random;
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import common.rng.WeightedList;
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import common.world.BlockPos;
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import common.util.BlockPos;
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import common.world.WorldServer;
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import common.worldgen.feature.WorldGenDesertWells;
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@ -3,7 +3,7 @@ package common.biome;
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import common.init.Blocks;
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import common.rng.Random;
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import common.rng.WeightedList;
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import common.world.BlockPos;
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import common.util.BlockPos;
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import common.world.WorldServer;
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public class BiomeExterminated extends Biome {
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@ -8,8 +8,8 @@ import common.entity.npc.EntityElf;
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import common.entity.npc.EntityWoodElf;
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import common.init.Blocks;
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import common.rng.Random;
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import common.util.BlockPos;
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import common.util.ExtMath;
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import common.world.BlockPos;
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import common.world.WorldServer;
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import common.worldgen.foliage.WorldGenBigMushroom;
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import common.worldgen.tree.WorldGenBaseTree;
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@ -9,7 +9,7 @@ import common.entity.npc.EntityTiefling;
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import common.init.Blocks;
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import common.rng.Random;
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import common.rng.WeightedList;
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import common.world.BlockPos;
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import common.util.BlockPos;
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import common.world.WorldServer;
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import common.worldgen.FeatureOres;
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import common.worldgen.feature.WorldGenFire;
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@ -2,7 +2,7 @@ package common.biome;
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import common.init.Blocks;
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import common.rng.Random;
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import common.world.BlockPos;
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import common.util.BlockPos;
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import common.world.WorldServer;
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import common.worldgen.ChunkPrimer;
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import common.worldgen.FeatureOres;
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@ -5,7 +5,7 @@ import common.entity.animal.EntityChicken;
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import common.entity.animal.EntityOcelot;
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import common.init.Blocks;
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import common.rng.Random;
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import common.world.BlockPos;
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import common.util.BlockPos;
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import common.world.State;
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import common.world.WorldServer;
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import common.worldgen.FeatureGenerator;
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@ -12,7 +12,7 @@ import common.material.Material;
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import common.rng.PerlinGen;
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import common.rng.Random;
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import common.rng.WeightedList;
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import common.world.BlockPos;
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import common.util.BlockPos;
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import common.world.State;
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import common.world.WorldServer;
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import common.worldgen.ChunkPrimer;
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@ -3,7 +3,7 @@ package common.biome;
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import common.init.Blocks;
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import common.rng.Random;
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import common.rng.WeightedList;
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import common.world.BlockPos;
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import common.util.BlockPos;
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import common.world.WorldServer;
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import common.worldgen.FeatureOres;
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@ -2,7 +2,7 @@ package common.biome;
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import common.rng.Random;
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import common.rng.WeightedList;
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import common.world.BlockPos;
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import common.util.BlockPos;
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import common.world.WorldServer;
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import common.worldgen.ChunkPrimer;
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import common.worldgen.tree.WorldGenTree;
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@ -3,7 +3,7 @@ package common.biome;
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import common.init.Blocks;
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import common.rng.Random;
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import common.rng.WeightedList;
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import common.world.BlockPos;
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import common.util.BlockPos;
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import common.world.WorldServer;
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import common.worldgen.ChunkPrimer;
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@ -4,7 +4,7 @@ import common.block.BlockDoublePlant;
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import common.block.BlockFlower;
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import common.entity.animal.EntityHorse;
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import common.rng.Random;
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import common.world.BlockPos;
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import common.util.BlockPos;
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import common.world.WorldServer;
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public class BiomePlains extends Biome
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@ -5,7 +5,7 @@ import common.block.BlockDoublePlant;
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import common.entity.animal.EntityHorse;
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import common.init.Blocks;
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import common.rng.Random;
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import common.world.BlockPos;
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import common.util.BlockPos;
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import common.world.WorldServer;
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import common.worldgen.ChunkPrimer;
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import common.worldgen.tree.WorldGenSavanna;
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@ -3,7 +3,7 @@ package common.biome;
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import common.init.Blocks;
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import common.rng.Random;
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import common.rng.WeightedList;
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import common.world.BlockPos;
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import common.util.BlockPos;
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import common.world.WorldServer;
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import common.worldgen.feature.WorldGenIcePath;
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import common.worldgen.feature.WorldGenIceSpike;
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@ -4,7 +4,7 @@ import common.block.BlockDirt;
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import common.init.Blocks;
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import common.rng.Random;
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import common.rng.WeightedList;
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import common.world.BlockPos;
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import common.util.BlockPos;
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import common.world.WorldServer;
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import common.worldgen.FeatureGenerator;
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import common.worldgen.feature.WorldGenAsteroid;
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@ -6,8 +6,8 @@ import common.entity.npc.EntitySlime;
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import common.init.Blocks;
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import common.material.Material;
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import common.rng.Random;
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import common.world.BlockPos;
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import common.world.Facing;
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import common.util.BlockPos;
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import common.util.Facing;
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import common.world.WorldServer;
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import common.worldgen.ChunkPrimer;
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import common.worldgen.tree.WorldGenTree;
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@ -6,7 +6,7 @@ import common.block.BlockTallGrass;
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import common.entity.animal.EntityWolf;
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import common.init.Blocks;
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import common.rng.Random;
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import common.world.BlockPos;
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import common.util.BlockPos;
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import common.world.WorldServer;
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import common.worldgen.ChunkPrimer;
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import common.worldgen.FeatureGenerator;
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|
|
@ -8,7 +8,7 @@ import common.entity.npc.EntityCultivator;
|
|||
import common.init.Blocks;
|
||||
import common.rng.Random;
|
||||
import common.rng.WeightedList;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.WorldServer;
|
||||
import common.worldgen.FeatureGenerator;
|
||||
import common.worldgen.feature.WorldGenSpikes;
|
||||
|
|
|
@ -36,20 +36,20 @@ import common.model.Transforms;
|
|||
import common.properties.IProperty;
|
||||
import common.rng.Random;
|
||||
import common.tileentity.TileEntity;
|
||||
import common.util.BlockPos;
|
||||
import common.util.BoundingBox;
|
||||
import common.util.ExtMath;
|
||||
import common.world.BlockPos;
|
||||
import common.world.BoundingBox;
|
||||
import common.util.Facing;
|
||||
import common.util.HitPosition;
|
||||
import common.util.Vec3;
|
||||
import common.util.HitPosition.ObjectType;
|
||||
import common.world.Explosion;
|
||||
import common.world.Facing;
|
||||
import common.world.HitPosition;
|
||||
import common.world.IBlockAccess;
|
||||
import common.world.IWorldAccess;
|
||||
import common.world.State;
|
||||
import common.world.Vec3;
|
||||
import common.world.World;
|
||||
import common.world.WorldClient;
|
||||
import common.world.WorldServer;
|
||||
import common.world.HitPosition.ObjectType;
|
||||
|
||||
public class Block
|
||||
{
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
package common.block;
|
||||
|
||||
import common.material.Material;
|
||||
import common.world.BlockPos;
|
||||
import common.world.BoundingBox;
|
||||
import common.util.BlockPos;
|
||||
import common.util.BoundingBox;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
||||
|
|
|
@ -20,8 +20,8 @@ import common.properties.IProperty;
|
|||
import common.properties.PropertyDirection;
|
||||
import common.properties.PropertyInteger;
|
||||
import common.tileentity.IInteractionObject;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Facing;
|
||||
import common.world.IWorldAccess;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
|
|
@ -13,9 +13,9 @@ import common.properties.PropertyInteger;
|
|||
import common.rng.Random;
|
||||
import common.tileentity.TileEntity;
|
||||
import common.tileentity.TileEntityBanner;
|
||||
import common.world.BlockPos;
|
||||
import common.world.BoundingBox;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.BoundingBox;
|
||||
import common.util.Facing;
|
||||
import common.world.IBlockAccess;
|
||||
import common.world.IWorldAccess;
|
||||
import common.world.State;
|
||||
|
|
|
@ -7,9 +7,9 @@ import common.material.Material;
|
|||
import common.model.Model;
|
||||
import common.model.ModelProvider;
|
||||
import common.rng.Random;
|
||||
import common.world.BlockPos;
|
||||
import common.world.BoundingBox;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.BoundingBox;
|
||||
import common.util.Facing;
|
||||
import common.world.IBlockAccess;
|
||||
import common.world.IWorldAccess;
|
||||
import common.world.State;
|
||||
|
|
|
@ -8,8 +8,8 @@ import common.model.Model;
|
|||
import common.model.ModelProvider;
|
||||
import common.tileentity.TileEntity;
|
||||
import common.tileentity.TileEntityBeacon;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Facing;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
||||
|
|
|
@ -13,13 +13,13 @@ import common.model.ModelRotation;
|
|||
import common.properties.IProperty;
|
||||
import common.properties.PropertyEnum;
|
||||
import common.rng.Random;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Facing;
|
||||
import common.util.Identifyable;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Facing;
|
||||
import common.util.WorldPos;
|
||||
import common.world.IWorldAccess;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
import common.world.WorldPos;
|
||||
|
||||
public class BlockBed extends BlockDirectional {
|
||||
public static enum EnumPartType implements Identifyable {
|
||||
|
|
|
@ -3,7 +3,7 @@ package common.block;
|
|||
import common.material.Material;
|
||||
import common.model.ParticleType;
|
||||
import common.rng.Random;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.State;
|
||||
import common.world.WorldClient;
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ import common.init.Config;
|
|||
import common.item.CheatTab;
|
||||
import common.material.Material;
|
||||
import common.rng.Random;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.State;
|
||||
import common.world.WorldServer;
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@ import common.material.Material;
|
|||
import common.model.Model;
|
||||
import common.model.ModelProvider;
|
||||
import common.rng.Random;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.State;
|
||||
import common.world.WorldServer;
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ import common.init.Config;
|
|||
import common.model.Model;
|
||||
import common.model.ModelProvider;
|
||||
import common.rng.Random;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
import common.world.WorldServer;
|
||||
|
|
|
@ -2,8 +2,8 @@ package common.block;
|
|||
|
||||
import common.init.Blocks;
|
||||
import common.material.Material;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Facing;
|
||||
import common.world.IWorldAccess;
|
||||
import common.world.State;
|
||||
|
||||
|
|
|
@ -20,9 +20,9 @@ import common.properties.PropertyBool;
|
|||
import common.rng.Random;
|
||||
import common.tileentity.TileEntity;
|
||||
import common.tileentity.TileEntityBrewingStand;
|
||||
import common.world.BlockPos;
|
||||
import common.world.BoundingBox;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.BoundingBox;
|
||||
import common.util.Facing;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
import common.world.WorldClient;
|
||||
|
|
|
@ -5,8 +5,8 @@ import common.item.CheatTab;
|
|||
import common.material.Material;
|
||||
import common.model.BlockLayer;
|
||||
import common.rng.Random;
|
||||
import common.world.BlockPos;
|
||||
import common.world.BoundingBox;
|
||||
import common.util.BlockPos;
|
||||
import common.util.BoundingBox;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
import common.world.WorldServer;
|
||||
|
|
|
@ -18,9 +18,9 @@ import common.properties.IProperty;
|
|||
import common.properties.PropertyBool;
|
||||
import common.properties.PropertyDirection;
|
||||
import common.rng.Random;
|
||||
import common.world.BlockPos;
|
||||
import common.world.BoundingBox;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.BoundingBox;
|
||||
import common.util.Facing;
|
||||
import common.world.IWorldAccess;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
|
|
@ -12,9 +12,9 @@ import common.model.ModelProvider;
|
|||
import common.properties.IProperty;
|
||||
import common.properties.PropertyInteger;
|
||||
import common.rng.Random;
|
||||
import common.world.BlockPos;
|
||||
import common.world.BoundingBox;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.BoundingBox;
|
||||
import common.util.Facing;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
import common.world.WorldServer;
|
||||
|
|
|
@ -10,9 +10,9 @@ import common.model.ModelProvider;
|
|||
import common.properties.IProperty;
|
||||
import common.properties.PropertyInteger;
|
||||
import common.rng.Random;
|
||||
import common.world.BlockPos;
|
||||
import common.world.BoundingBox;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.BoundingBox;
|
||||
import common.util.Facing;
|
||||
import common.world.IWorldAccess;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
|
|
@ -12,8 +12,8 @@ import common.model.ModelProvider;
|
|||
import common.model.Transforms;
|
||||
import common.properties.IProperty;
|
||||
import common.properties.PropertyEnum;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Facing;
|
||||
import common.world.IWorldAccess;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
|
|
@ -19,10 +19,10 @@ import common.properties.IProperty;
|
|||
import common.properties.PropertyInteger;
|
||||
import common.rng.Random;
|
||||
import common.tileentity.TileEntityBanner;
|
||||
import common.util.BlockPos;
|
||||
import common.util.BoundingBox;
|
||||
import common.util.ExtMath;
|
||||
import common.world.BlockPos;
|
||||
import common.world.BoundingBox;
|
||||
import common.world.Facing;
|
||||
import common.util.Facing;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
||||
|
|
|
@ -22,10 +22,10 @@ import common.tileentity.ILockableContainer;
|
|||
import common.tileentity.LockCode;
|
||||
import common.tileentity.TileEntity;
|
||||
import common.tileentity.TileEntityChest;
|
||||
import common.util.BlockPos;
|
||||
import common.util.BoundingBox;
|
||||
import common.util.ExtMath;
|
||||
import common.world.BlockPos;
|
||||
import common.world.BoundingBox;
|
||||
import common.world.Facing;
|
||||
import common.util.Facing;
|
||||
import common.world.IWorldAccess;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
|
|
@ -15,9 +15,9 @@ import common.model.ModelRotation;
|
|||
import common.properties.IProperty;
|
||||
import common.properties.PropertyInteger;
|
||||
import common.rng.Random;
|
||||
import common.world.BlockPos;
|
||||
import common.world.BoundingBox;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.BoundingBox;
|
||||
import common.util.Facing;
|
||||
import common.world.IWorldAccess;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
package common.block;
|
||||
|
||||
import common.material.Material;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Facing;
|
||||
import common.world.IWorldAccess;
|
||||
import common.world.State;
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@ package common.block;
|
|||
|
||||
import common.material.Material;
|
||||
import common.tileentity.TileEntity;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Facing;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
import common.world.WorldServer;
|
||||
|
|
|
@ -3,7 +3,7 @@ package common.block;
|
|||
import common.init.Config;
|
||||
import common.item.CheatTab;
|
||||
import common.material.Material;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.State;
|
||||
import common.world.WorldServer;
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@ import common.model.ModelProvider;
|
|||
import common.properties.IProperty;
|
||||
import common.properties.PropertyInteger;
|
||||
import common.rng.Random;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
import common.world.WorldServer;
|
||||
|
|
|
@ -17,9 +17,9 @@ import common.properties.PropertyInteger;
|
|||
import common.rng.Random;
|
||||
import common.tileentity.TileEntity;
|
||||
import common.tileentity.TileEntityDaylightDetector;
|
||||
import common.util.BlockPos;
|
||||
import common.util.ExtMath;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Facing;
|
||||
import common.util.Facing;
|
||||
import common.world.IWorldAccess;
|
||||
import common.world.LightType;
|
||||
import common.world.State;
|
||||
|
|
|
@ -11,7 +11,7 @@ import common.model.Model;
|
|||
import common.model.ModelProvider;
|
||||
import common.rng.Random;
|
||||
import common.tileentity.TileEntity;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ package common.block;
|
|||
|
||||
import common.material.Material;
|
||||
import common.properties.PropertyDirection;
|
||||
import common.world.Facing;
|
||||
import common.util.Facing;
|
||||
|
||||
public abstract class BlockDirectional extends Block
|
||||
{
|
||||
|
|
|
@ -12,8 +12,8 @@ import common.model.ModelProvider;
|
|||
import common.properties.IProperty;
|
||||
import common.properties.PropertyBool;
|
||||
import common.properties.PropertyEnum;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Identifyable;
|
||||
import common.world.BlockPos;
|
||||
import common.world.IWorldAccess;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
|
|
@ -24,8 +24,8 @@ import common.properties.PropertyDirection;
|
|||
import common.rng.Random;
|
||||
import common.tileentity.TileEntity;
|
||||
import common.tileentity.TileEntityDispenser;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Facing;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
import common.world.WorldServer;
|
||||
|
|
|
@ -17,15 +17,15 @@ import common.properties.PropertyBool;
|
|||
import common.properties.PropertyDirection;
|
||||
import common.properties.PropertyEnum;
|
||||
import common.rng.Random;
|
||||
import common.util.BlockPos;
|
||||
import common.util.BoundingBox;
|
||||
import common.util.Facing;
|
||||
import common.util.HitPosition;
|
||||
import common.util.Identifyable;
|
||||
import common.world.BlockPos;
|
||||
import common.world.BoundingBox;
|
||||
import common.world.Facing;
|
||||
import common.world.HitPosition;
|
||||
import common.util.Vec3;
|
||||
import common.world.IBlockAccess;
|
||||
import common.world.IWorldAccess;
|
||||
import common.world.State;
|
||||
import common.world.Vec3;
|
||||
import common.world.World;
|
||||
|
||||
public class BlockDoor extends Block
|
||||
|
|
|
@ -20,14 +20,14 @@ import common.properties.IProperty;
|
|||
import common.properties.PropertyEnum;
|
||||
import common.rng.Random;
|
||||
import common.tileentity.TileEntity;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Facing;
|
||||
import common.util.Identifyable;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Facing;
|
||||
import common.util.Facing.Axis;
|
||||
import common.world.IWorldAccess;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
import common.world.WorldServer;
|
||||
import common.world.Facing.Axis;
|
||||
|
||||
public class BlockDoublePlant extends BlockBush implements IGrowable
|
||||
{
|
||||
|
|
|
@ -8,8 +8,8 @@ import common.model.Model;
|
|||
import common.model.ModelProvider;
|
||||
import common.model.ParticleType;
|
||||
import common.rng.Random;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Facing;
|
||||
import common.world.IWorldAccess;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
|
|
@ -8,8 +8,8 @@ import common.tileentity.TileEntity;
|
|||
import common.tileentity.TileEntityDispenser;
|
||||
import common.tileentity.TileEntityDropper;
|
||||
import common.tileentity.TileEntityHopper;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Facing;
|
||||
import common.world.World;
|
||||
|
||||
public class BlockDropper extends BlockDispenser
|
||||
|
|
|
@ -7,8 +7,8 @@ import common.init.Blocks;
|
|||
import common.init.Config;
|
||||
import common.material.Material;
|
||||
import common.rng.Random;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Facing;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
import common.world.WorldServer;
|
||||
|
|
|
@ -12,8 +12,8 @@ import common.model.ParticleType;
|
|||
import common.rng.Random;
|
||||
import common.tileentity.TileEntity;
|
||||
import common.tileentity.TileEntityEnchantmentTable;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Facing;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
import common.world.WorldClient;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package common.block;
|
||||
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
|
||||
public class BlockEventData
|
||||
{
|
||||
|
|
|
@ -6,7 +6,7 @@ import common.init.Config;
|
|||
import common.item.CheatTab;
|
||||
import common.material.Material;
|
||||
import common.rng.Random;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
import common.world.WorldServer;
|
||||
|
|
|
@ -12,9 +12,9 @@ import common.model.ModelProvider;
|
|||
import common.properties.IProperty;
|
||||
import common.properties.PropertyInteger;
|
||||
import common.rng.Random;
|
||||
import common.world.BlockPos;
|
||||
import common.world.BoundingBox;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.BoundingBox;
|
||||
import common.util.Facing;
|
||||
import common.world.IWorldAccess;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
|
|
@ -14,9 +14,9 @@ import common.model.ModelRotation;
|
|||
import common.model.Transforms;
|
||||
import common.properties.IProperty;
|
||||
import common.properties.PropertyBool;
|
||||
import common.world.BlockPos;
|
||||
import common.world.BoundingBox;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.BoundingBox;
|
||||
import common.util.Facing;
|
||||
import common.world.IBlockAccess;
|
||||
import common.world.IWorldAccess;
|
||||
import common.world.State;
|
||||
|
|
|
@ -12,9 +12,9 @@ import common.model.ModelRotation;
|
|||
import common.model.Transforms;
|
||||
import common.properties.IProperty;
|
||||
import common.properties.PropertyBool;
|
||||
import common.world.BlockPos;
|
||||
import common.world.BoundingBox;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.BoundingBox;
|
||||
import common.util.Facing;
|
||||
import common.world.IBlockAccess;
|
||||
import common.world.IWorldAccess;
|
||||
import common.world.State;
|
||||
|
|
|
@ -16,9 +16,9 @@ import common.properties.IProperty;
|
|||
import common.properties.PropertyBool;
|
||||
import common.properties.PropertyInteger;
|
||||
import common.rng.Random;
|
||||
import common.world.BlockPos;
|
||||
import common.world.BoundingBox;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.BoundingBox;
|
||||
import common.util.Facing;
|
||||
import common.world.IBlockAccess;
|
||||
import common.world.IWorldAccess;
|
||||
import common.world.State;
|
||||
|
|
|
@ -12,9 +12,9 @@ import common.model.Model;
|
|||
import common.model.ModelProvider;
|
||||
import common.model.ParticleType;
|
||||
import common.rng.Random;
|
||||
import common.world.BlockPos;
|
||||
import common.world.BoundingBox;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.BoundingBox;
|
||||
import common.util.Facing;
|
||||
import common.world.IWorldAccess;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
|
|
@ -16,8 +16,8 @@ import common.model.ModelProvider;
|
|||
import common.properties.IProperty;
|
||||
import common.properties.PropertyEnum;
|
||||
import common.rng.Random;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Identifyable;
|
||||
import common.world.BlockPos;
|
||||
import common.world.State;
|
||||
import common.world.WorldServer;
|
||||
|
||||
|
|
|
@ -14,8 +14,8 @@ import common.model.ModelProvider;
|
|||
import common.properties.IProperty;
|
||||
import common.properties.PropertyInteger;
|
||||
import common.rng.Random;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Facing;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
import common.world.WorldServer;
|
||||
|
|
|
@ -18,8 +18,8 @@ import common.properties.PropertyDirection;
|
|||
import common.rng.Random;
|
||||
import common.tileentity.TileEntity;
|
||||
import common.tileentity.TileEntityFurnace;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Facing;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
import common.world.WorldClient;
|
||||
|
|
|
@ -12,7 +12,7 @@ import common.model.ModelProvider;
|
|||
import common.properties.IProperty;
|
||||
import common.properties.PropertyBool;
|
||||
import common.rng.Random;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.IWorldAccess;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
|
|
@ -6,8 +6,8 @@ import common.item.CheatTab;
|
|||
import common.item.ItemStack;
|
||||
import common.material.Material;
|
||||
import common.properties.IProperty;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Facing;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
||||
|
|
|
@ -20,9 +20,9 @@ import common.properties.PropertyBool;
|
|||
import common.properties.PropertyDirection;
|
||||
import common.tileentity.TileEntity;
|
||||
import common.tileentity.TileEntityHopper;
|
||||
import common.world.BlockPos;
|
||||
import common.world.BoundingBox;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.BoundingBox;
|
||||
import common.util.Facing;
|
||||
import common.world.IWorldAccess;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
|
|
@ -9,9 +9,9 @@ import common.model.ModelProvider;
|
|||
import common.properties.IProperty;
|
||||
import common.properties.PropertyEnum;
|
||||
import common.rng.Random;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Facing;
|
||||
import common.util.Identifyable;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Facing;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ import common.material.Material;
|
|||
import common.model.BlockLayer;
|
||||
import common.rng.Random;
|
||||
import common.tileentity.TileEntity;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.LightType;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
|
|
@ -6,8 +6,8 @@ import common.item.CheatTab;
|
|||
import common.material.Material;
|
||||
import common.model.Model;
|
||||
import common.model.ModelProvider;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Facing;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
||||
|
|
|
@ -9,9 +9,9 @@ import common.model.ModelProvider;
|
|||
import common.model.ModelRotation;
|
||||
import common.properties.IProperty;
|
||||
import common.properties.PropertyDirection;
|
||||
import common.world.BlockPos;
|
||||
import common.world.BoundingBox;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.BoundingBox;
|
||||
import common.util.Facing;
|
||||
import common.world.IWorldAccess;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue