move packages

This commit is contained in:
Sen 2025-05-08 12:37:48 +02:00
parent 6cab25e79f
commit 6b7923cf41
461 changed files with 837 additions and 807 deletions

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@ -144,21 +144,21 @@ import common.rng.Random;
import common.sound.EventType;
import common.sound.PositionedSound;
import common.sound.Sound;
import common.util.BlockPos;
import common.util.BoundingBox;
import common.util.CharValidator;
import common.util.ExtMath;
import common.util.Facing;
import common.util.FileUtils;
import common.util.HitPosition;
import common.util.Util;
import common.world.BlockPos;
import common.world.BoundingBox;
import common.util.HitPosition.ObjectType;
import common.world.Chunk;
import common.world.Facing;
import common.world.HitPosition;
import common.world.LightType;
import common.world.Region;
import common.world.State;
import common.world.World;
import common.world.WorldClient;
import common.world.HitPosition.ObjectType;
/*
Een net ganz funktionierndes Programm ...

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@ -15,10 +15,10 @@ import common.packet.CPacketBreak;
import common.packet.CPacketClick;
import common.packet.CPacketPlace;
import common.sound.PositionedSound;
import common.world.BlockPos;
import common.world.Facing;
import common.util.BlockPos;
import common.util.Facing;
import common.util.Vec3;
import common.world.State;
import common.world.Vec3;
import common.world.World;
import common.world.WorldClient;

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@ -16,9 +16,9 @@ import common.collect.Lists;
import common.color.TextColor;
import common.network.IPlayer;
import common.packet.CPacketComplete;
import common.util.BlockPos;
import common.util.ExtMath;
import common.world.BlockPos;
import common.world.HitPosition;
import common.util.HitPosition;
public class GuiConsole extends Gui implements Textbox.Callback {
public static final GuiConsole INSTANCE = new GuiConsole();

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@ -2,7 +2,7 @@ package client.gui.container;
import common.inventory.ContainerWorkbench;
import common.inventory.InventoryPlayer;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.World;
public class GuiCrafting extends GuiContainer

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@ -6,7 +6,7 @@ import client.gui.element.Textbox;
import client.gui.element.Textbox.Action;
import client.network.ClientPlayer;
import common.packet.CPacketSign;
import common.world.BlockPos;
import common.util.BlockPos;
public class GuiSign extends Gui implements Textbox.Callback {
private final BlockPos position;

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@ -1,22 +0,0 @@
package client.init;
import java.util.Map;
import client.renderer.texture.TextureTicked;
import client.renderer.ticked.TextureFlamesFX1;
import client.renderer.ticked.TextureFlamesFX2;
import client.renderer.ticked.TextureLavaFX;
import client.renderer.ticked.TextureLavaFlowFX;
import client.renderer.ticked.TextureWaterFX;
import client.renderer.ticked.TextureWaterFlowFX;
public abstract class AnimationRegistry {
public static void registerAnimations(Map<String, Class<? extends TextureTicked>> anim) {
anim.put("fire1", TextureFlamesFX1.class);
anim.put("fire2", TextureFlamesFX2.class);
anim.put("lavaflow", TextureLavaFlowFX.class);
anim.put("lava", TextureLavaFX.class);
anim.put("waterflow", TextureWaterFlowFX.class);
anim.put("water", TextureWaterFX.class);
}
}

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@ -54,6 +54,13 @@ import client.renderer.model.ModelRabbit;
import client.renderer.model.ModelSheep2;
import client.renderer.model.ModelSquid;
import client.renderer.model.ModelWolf;
import client.renderer.texture.TextureTicked;
import client.renderer.ticked.TextureFlamesFX1;
import client.renderer.ticked.TextureFlamesFX2;
import client.renderer.ticked.TextureLavaFX;
import client.renderer.ticked.TextureLavaFlowFX;
import client.renderer.ticked.TextureWaterFX;
import client.renderer.ticked.TextureWaterFlowFX;
import common.entity.Entity;
import common.entity.animal.EntityBat;
import common.entity.animal.EntityChicken;
@ -99,7 +106,7 @@ import common.init.Items;
import common.init.SpeciesRegistry;
import common.init.SpeciesRegistry.ModelType;
public abstract class EntityRenderRegistry {
public abstract class RenderRegistry {
public static void registerRenderers(Map<Class<? extends Entity>, Render<? extends Entity>> map,
Map<ModelType, RenderNpc> models, RenderManager mgr, RenderItem ritem) {
map.put(EntityPig.class, new RenderPig(mgr, new ModelPig()));
@ -154,4 +161,13 @@ public abstract class EntityRenderRegistry {
map.put(info.clazz, models.get(info.renderer));
}
}
public static void registerAnimations(Map<String, Class<? extends TextureTicked>> anim) {
anim.put("fire1", TextureFlamesFX1.class);
anim.put("fire2", TextureFlamesFX2.class);
anim.put("lavaflow", TextureLavaFlowFX.class);
anim.put("lava", TextureLavaFX.class);
anim.put("waterflow", TextureWaterFlowFX.class);
anim.put("water", TextureWaterFX.class);
}
}

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@ -131,8 +131,8 @@ import common.tileentity.LocalBlockIntercommunication;
import common.tileentity.TileEntity;
import common.tileentity.TileEntityMachine;
import common.tileentity.TileEntitySign;
import common.util.BlockPos;
import common.village.MerchantRecipeList;
import common.world.BlockPos;
import common.world.Chunk;
import common.world.Explosion;
import common.world.Weather;

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@ -11,10 +11,10 @@ import common.block.Block;
import common.block.BlockLiquid;
import common.entity.Entity;
import common.entity.npc.EntityNPC;
import common.util.BlockPos;
import common.util.ExtMath;
import common.world.BlockPos;
import common.util.Vec3;
import common.world.State;
import common.world.Vec3;
import common.world.World;
public class ActiveRenderInfo

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@ -21,13 +21,13 @@ import common.init.BlockRegistry;
import common.init.FluidRegistry;
import common.item.ItemStack;
import common.material.Material;
import common.util.BlockPos;
import common.util.ExtMath;
import common.world.BlockPos;
import common.world.Facing;
import common.util.Facing;
import common.util.Vec3i;
import common.world.IBlockAccess;
import common.world.IWorldAccess;
import common.world.State;
import common.world.Vec3i;
public class BlockRenderer
{

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@ -26,11 +26,11 @@ import common.model.BlockLayer;
import common.model.ParticleType;
import common.potion.Potion;
import common.rng.Random;
import common.util.BlockPos;
import common.util.BoundingBox;
import common.util.ExtMath;
import common.world.BlockPos;
import common.world.BoundingBox;
import common.world.HitPosition;
import common.world.Vec3;
import common.util.HitPosition;
import common.util.Vec3;
import common.world.World;
import common.world.WorldClient;

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@ -6,8 +6,8 @@ import java.nio.FloatBuffer;
import org.lwjgl.opengl.GL11;
import common.util.BoundingBox;
import common.util.ExtMath;
import common.world.BoundingBox;
public class Frustum {
private static class ClippingHelper {

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@ -22,10 +22,10 @@ import common.item.ItemAction;
import common.item.ItemStack;
import common.model.BlockLayer;
import common.model.Transforms;
import common.util.BlockPos;
import common.util.ExtMath;
import common.world.BlockPos;
import common.util.Vec3;
import common.world.State;
import common.world.Vec3;
public class ItemRenderer

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@ -5,14 +5,14 @@ import java.util.Arrays;
import common.biome.Biome;
import common.init.Blocks;
import common.tileentity.TileEntity;
import common.world.BlockPos;
import common.util.BlockPos;
import common.util.Facing;
import common.util.Vec3i;
import common.world.Chunk;
import common.world.ChunkCache;
import common.world.Facing;
import common.world.IWorldAccess;
import common.world.LightType;
import common.world.State;
import common.world.Vec3i;
import common.world.World;
public class RegionRenderCache extends ChunkCache implements IWorldAccess

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@ -42,16 +42,16 @@ import common.rng.Random;
import common.sound.Sound;
import common.tileentity.TileEntity;
import common.tileentity.TileEntityChest;
import common.util.BlockPos;
import common.util.BoundingBox;
import common.util.ClassInheritanceMultiMap;
import common.util.ExtMath;
import common.util.Facing;
import common.util.HitPosition;
import common.util.Vec3;
import common.util.Vector3f;
import common.world.BlockPos;
import common.world.BoundingBox;
import common.world.Chunk;
import common.world.ClassInheritanceMultiMap;
import common.world.Facing;
import common.world.HitPosition;
import common.world.State;
import common.world.Vec3;
import common.world.WorldClient;
public class RenderGlobal

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@ -1,8 +1,8 @@
package client.renderer;
import client.renderer.chunk.RenderChunk;
import common.util.BlockPos;
import common.util.ExtMath;
import common.world.BlockPos;
import common.world.World;
public class ViewFrustum

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@ -6,7 +6,7 @@ import java.util.List;
import client.renderer.texture.TextureAtlasSprite;
import common.collect.Lists;
import common.model.Transforms;
import common.world.Facing;
import common.util.Facing;
public class BakedModel implements IBakedModel
{

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@ -1,6 +1,6 @@
package client.renderer.blockmodel;
import common.world.Facing;
import common.util.Facing;
public class BakedQuad {
protected final int[] data;

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@ -2,8 +2,8 @@ package client.renderer.blockmodel;
import java.util.Map;
import common.util.Facing;
import common.util.Vector3f;
import common.world.Facing;
public class BlockPart
{

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@ -1,7 +1,7 @@
package client.renderer.blockmodel;
import client.renderer.texture.TextureMap;
import common.world.Facing;
import common.util.Facing;
public class BlockPartFace {
public Facing cull;

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@ -1,7 +1,7 @@
package client.renderer.blockmodel;
import common.util.Facing;
import common.util.Vector3f;
import common.world.Facing;
public class BlockPartRotation {
public final Vector3f origin;

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@ -4,7 +4,7 @@ import java.util.List;
import client.renderer.texture.TextureAtlasSprite;
import common.model.Transforms;
import common.world.Facing;
import common.util.Facing;
public class BuiltInModel implements IBakedModel
{

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@ -3,11 +3,11 @@ package client.renderer.blockmodel;
import client.renderer.texture.TextureAtlasSprite;
import common.model.ModelRotation;
import common.util.ExtMath;
import common.util.Facing;
import common.util.Matrix4f;
import common.util.Vec3i;
import common.util.Vector3f;
import common.util.Vector4f;
import common.world.Facing;
import common.world.Vec3i;
public class FaceBakery
{

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@ -4,7 +4,7 @@ import java.util.List;
import client.renderer.texture.TextureAtlasSprite;
import common.model.Transforms;
import common.world.Facing;
import common.util.Facing;
public interface IBakedModel
{

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@ -21,7 +21,7 @@ import common.init.RegistrySimple;
import common.item.Item;
import common.item.ItemStack;
import common.model.ModelRotation;
import common.world.Facing;
import common.util.Facing;
import common.world.State;
public abstract class ModelBakery

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@ -9,8 +9,8 @@ import common.model.Model;
import common.model.ModelProvider;
import common.model.ModelRotation;
import common.model.Transforms;
import common.util.Facing;
import common.util.Vector3f;
import common.world.Facing;
public class ModelBlock extends Model {
static final ModelProvider PROVIDER = new ModelProvider() {

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@ -11,8 +11,8 @@ import client.renderer.texture.TextureUtil;
import common.collect.Lists;
import common.collect.Maps;
import common.log.Log;
import common.util.Facing;
import common.util.Vector3f;
import common.world.Facing;
public abstract class ModelGenerator {
// public static final List<String> LAYERS = Lists.newArrayList("layer0", "layer1", "layer2", "layer3", "layer4");

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@ -6,7 +6,7 @@ import client.renderer.RenderBuffer;
import common.collect.Lists;
import common.model.BlockLayer;
import common.tileentity.TileEntity;
import common.world.Facing;
import common.util.Facing;
public class CompiledChunk
{

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@ -24,9 +24,9 @@ import common.collect.Maps;
import common.collect.Sets;
import common.model.BlockLayer;
import common.tileentity.TileEntity;
import common.world.BlockPos;
import common.world.BoundingBox;
import common.world.Facing;
import common.util.BlockPos;
import common.util.BoundingBox;
import common.util.Facing;
import common.world.State;
import common.world.World;

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@ -3,7 +3,7 @@ package client.renderer.chunk;
import java.util.BitSet;
import java.util.Set;
import common.world.Facing;
import common.util.Facing;
public class SetVisibility
{

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@ -6,8 +6,8 @@ import java.util.LinkedList;
import java.util.Queue;
import java.util.Set;
import common.world.BlockPos;
import common.world.Facing;
import common.util.BlockPos;
import common.util.Facing;
public class VisGraph
{

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@ -13,8 +13,8 @@ import client.renderer.texture.TextureAtlasSprite;
import client.renderer.texture.TextureMap;
import common.block.Block;
import common.entity.Entity;
import common.world.BlockPos;
import common.world.BoundingBox;
import common.util.BlockPos;
import common.util.BoundingBox;
import common.world.World;
public abstract class Render<T extends Entity>

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@ -12,7 +12,7 @@ import client.renderer.blockmodel.IBakedModel;
import client.renderer.texture.TextureMap;
import common.block.Block;
import common.entity.item.EntityFalling;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.State;
import common.world.World;

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@ -10,7 +10,7 @@ import client.renderer.Tessellator;
import client.renderer.particle.EffectRenderer;
import common.entity.projectile.EntityHook;
import common.util.ExtMath;
import common.world.Vec3;
import common.util.Vec3;
public class RenderFish extends Render<EntityHook>
{

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@ -22,8 +22,8 @@ import common.item.Item;
import common.item.ItemStack;
import common.model.Transform;
import common.model.Transforms;
import common.world.Facing;
import common.world.Vec3i;
import common.util.Facing;
import common.util.Vec3i;
public class RenderItem
{

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@ -6,7 +6,7 @@ import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import client.Game;
import client.init.EntityRenderRegistry;
import client.init.RenderRegistry;
import client.renderer.DefaultVertexFormats;
import client.renderer.GlState;
import client.renderer.RenderBuffer;
@ -17,8 +17,8 @@ import common.collect.Maps;
import common.entity.Entity;
import common.entity.types.EntityLiving;
import common.init.SpeciesRegistry.ModelType;
import common.world.BoundingBox;
import common.world.Vec3;
import common.util.BoundingBox;
import common.util.Vec3;
import common.world.World;
public class RenderManager
@ -68,7 +68,7 @@ public class RenderManager
public RenderManager(TextureManager renderEngineIn, RenderItem itemRendererIn)
{
this.renderEngine = renderEngineIn;
EntityRenderRegistry.registerRenderers(this.entityRenderMap, this.models, this, itemRendererIn);
RenderRegistry.registerRenderers(this.entityRenderMap, this.models, this, itemRendererIn);
for(RenderNpc render : this.models.values()) {
render.initSegments();
}

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@ -9,8 +9,8 @@ import client.renderer.model.ModelMinecart;
import client.renderer.texture.TextureMap;
import common.entity.item.EntityCart;
import common.util.ExtMath;
import common.util.Vec3;
import common.world.State;
import common.world.Vec3;
public class RenderMinecart<T extends EntityCart> extends Render<T>
{

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@ -1,8 +1,8 @@
package client.renderer.model;
import client.renderer.RenderBuffer;
import common.world.Facing;
import common.world.Vec3;
import common.util.Facing;
import common.util.Vec3;
public class ModelBox {
private static Vec3[] getPoints(float x1, float y1, float z1, float x2, float y2, float z2, int dir) {

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@ -1,6 +1,6 @@
package client.renderer.model;
import common.world.Vec3;
import common.util.Vec3;
public class PositionTextureVertex
{

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@ -5,7 +5,7 @@ import org.lwjgl.opengl.GL11;
import client.renderer.DefaultVertexFormats;
import client.renderer.RenderBuffer;
import client.renderer.Tessellator;
import common.world.Vec3;
import common.util.Vec3;
public class TexturedQuad
{

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@ -19,9 +19,9 @@ import common.entity.Entity;
import common.material.Material;
import common.model.ParticleType;
import common.rng.Random;
import common.util.BlockPos;
import common.util.ExtMath;
import common.world.BlockPos;
import common.world.Facing;
import common.util.Facing;
import common.world.State;
import common.world.World;

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@ -1,7 +1,7 @@
package client.renderer.particle;
import common.material.Material;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.World;
public class EntityBubbleFX extends EntityFX

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@ -6,7 +6,7 @@ import common.block.Block;
import common.entity.Entity;
import common.init.BlockRegistry;
import common.init.Blocks;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.State;
import common.world.World;

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@ -3,8 +3,8 @@ package client.renderer.particle;
import common.block.Block;
import common.block.BlockLiquid;
import common.material.Material;
import common.util.BlockPos;
import common.util.ExtMath;
import common.world.BlockPos;
import common.world.State;
import common.world.World;

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@ -3,8 +3,8 @@ package client.renderer.particle;
import common.block.BlockLiquid;
import common.material.Material;
import common.model.ParticleType;
import common.util.BlockPos;
import common.util.ExtMath;
import common.world.BlockPos;
import common.world.State;
import common.world.World;

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@ -7,8 +7,8 @@ import common.init.SoundEvent;
import common.item.ItemDye;
import common.nbt.NBTTagCompound;
import common.nbt.NBTTagList;
import common.util.BoundingBox;
import common.util.ExtMath;
import common.world.BoundingBox;
import common.world.World;
import common.world.WorldClient;

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@ -9,7 +9,7 @@ import client.renderer.RenderBuffer;
import client.renderer.Tessellator;
import client.renderer.texture.TextureManager;
import common.entity.Entity;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.World;
public class EntityFootStepFX extends EntityFX

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@ -1,7 +1,7 @@
package client.renderer.particle;
import common.material.Material;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.World;
public class EntitySuspendFX extends EntityFX

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@ -7,7 +7,7 @@ import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import client.init.AnimationRegistry;
import client.init.RenderRegistry;
import client.renderer.GlState;
import common.block.Block;
import common.collect.Lists;
@ -40,7 +40,7 @@ public class TextureMap extends Texture
// RenderRegistry.registerAnimations(this);
Map<String, Object> map = Maps.newHashMap();
Map<String, Class<? extends TextureTicked>> anim = Maps.newHashMap();
AnimationRegistry.registerAnimations(anim);
RenderRegistry.registerAnimations(anim);
for(Block block : BlockRegistry.REGISTRY) {
block.getAnimatedTextures(map);
}

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@ -15,8 +15,8 @@ import common.collect.Maps;
import common.color.DyeColor;
import common.init.Blocks;
import common.tileentity.TileEntityBanner;
import common.util.BlockPos;
import common.util.ExtMath;
import common.world.BlockPos;
public class TileEntityBannerRenderer extends TileEntitySpecialRenderer<TileEntityBanner>
{

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@ -10,7 +10,7 @@ import common.item.ItemStack;
import common.tileentity.TileEntityBanner;
import common.tileentity.TileEntityChest;
import common.tileentity.TileEntitySkull;
import common.world.Facing;
import common.util.Facing;
public class TileEntityItemStackRenderer
{

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@ -16,7 +16,7 @@ import common.block.BlockPistonHead;
import common.init.Blocks;
import common.material.Material;
import common.tileentity.TileEntityPiston;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.State;
import common.world.World;

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@ -15,7 +15,7 @@ import common.tileentity.TileEntityMobSpawner;
import common.tileentity.TileEntityPiston;
import common.tileentity.TileEntitySign;
import common.tileentity.TileEntitySkull;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.World;
public class TileEntityRendererDispatcher

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@ -5,7 +5,7 @@ import org.lwjgl.opengl.GL11;
import client.renderer.GlState;
import client.renderer.model.ModelHumanoidHead;
import common.tileentity.TileEntitySkull;
import common.world.Facing;
import common.util.Facing;
public class TileEntitySkullRenderer extends TileEntitySpecialRenderer<TileEntitySkull>

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@ -86,8 +86,8 @@ import common.tileentity.TileEntityNote;
import common.tileentity.TileEntityPiston;
import common.tileentity.TileEntitySign;
import common.tileentity.TileEntitySkull;
import common.world.Facing;
import common.world.NibbleArray;
import common.util.Facing;
import common.util.NibbleArray;
import common.world.Region;
import common.world.State;
import common.world.Weather;

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@ -6,7 +6,7 @@ import common.entity.types.IEntityFX;
import common.model.ParticleType;
import common.nbt.NBTTagCompound;
import common.sound.Sound;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.State;
public interface IClient {

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@ -7,9 +7,9 @@ import common.entity.Entity;
import common.entity.npc.EntityNPC;
import common.network.IPlayer;
import common.network.Packet;
import common.world.BlockPos;
import common.world.PortalType;
import common.world.Position;
import common.util.BlockPos;
import common.util.PortalType;
import common.util.Position;
import common.world.WorldServer;
public interface IServer {

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@ -5,8 +5,8 @@ import common.entity.projectile.EntityFireball;
import common.entity.types.EntityLiving;
import common.init.Items;
import common.item.ItemStack;
import common.world.BlockPos;
import common.world.Vec3;
import common.util.BlockPos;
import common.util.Vec3;
import common.world.World;
public class AIFireballAttack extends EntityAIBase

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@ -3,7 +3,7 @@ package common.ai;
import common.entity.npc.EntityNPC;
import common.entity.projectile.EntityBox;
import common.entity.types.EntityLiving;
import common.world.BlockPos;
import common.util.BlockPos;
public class AIFlyingBoxAttack extends EntityAIBase
{

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@ -3,7 +3,7 @@ package common.ai;
import common.entity.npc.EntityNPC;
import common.entity.projectile.EntityFireCharge;
import common.entity.types.EntityLiving;
import common.world.BlockPos;
import common.util.BlockPos;
public class AISmallFireballAttack extends EntityAIBase
{

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@ -3,7 +3,7 @@ package common.ai;
import common.entity.Entity;
import common.entity.types.EntityLiving;
import common.pathfinding.PathEntity;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.World;
public class EntityAIAttackOnCollide extends EntityAIBase

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@ -8,7 +8,7 @@ import common.entity.types.EntityLiving;
import common.pathfinding.PathEntity;
import common.pathfinding.PathNavigate;
import common.util.Predicates;
import common.world.Vec3;
import common.util.Vec3;
public class EntityAIAvoidEntity<T extends Entity> extends EntityAIBase
{

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@ -9,8 +9,8 @@ import common.init.Items;
import common.item.ItemStack;
import common.material.Material;
import common.pathfinding.WalkNodeProcessor;
import common.util.BlockPos;
import common.util.ExtMath;
import common.world.BlockPos;
public class EntityAIControlledByPlayer extends EntityAIBase
{

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@ -7,7 +7,7 @@ import common.material.Material;
import common.pathfinding.PathEntity;
import common.pathfinding.PathNavigateGround;
import common.pathfinding.PathPoint;
import common.world.BlockPos;
import common.util.BlockPos;
public abstract class EntityAIDoorInteract extends EntityAIBase
{

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@ -8,8 +8,8 @@ import common.init.BlockRegistry;
import common.init.Blocks;
import common.init.Config;
import common.pattern.BlockStateHelper;
import common.util.BlockPos;
import common.util.Predicates;
import common.world.BlockPos;
import common.world.State;
import common.world.World;

View file

@ -2,8 +2,8 @@ package common.ai;
import common.entity.types.EntityLiving;
import common.rng.Random;
import common.world.BlockPos;
import common.world.Vec3;
import common.util.BlockPos;
import common.util.Vec3;
import common.world.World;
import common.world.WorldServer;

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@ -1,7 +1,7 @@
package common.ai;
import common.entity.types.EntityLiving;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.World;
public class EntityAIHarvestFarmland extends EntityAIMoveToBlock

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@ -1,7 +1,7 @@
package common.ai;
import common.entity.types.EntityLiving;
import common.world.BoundingBox;
import common.util.BoundingBox;
public class EntityAIHurtByTarget extends EntityAITarget
{

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@ -1,10 +1,10 @@
package common.ai;
import common.entity.types.EntityLiving;
import common.util.BlockPos;
import common.util.Vec3;
import common.village.Village;
import common.village.VillageDoorInfo;
import common.world.BlockPos;
import common.world.Vec3;
import common.world.WorldServer;
public class EntityAIMoveIndoors extends EntityAIBase

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@ -6,11 +6,11 @@ import common.collect.Lists;
import common.entity.types.EntityLiving;
import common.pathfinding.PathEntity;
import common.pathfinding.PathNavigateGround;
import common.util.BlockPos;
import common.util.ExtMath;
import common.util.Vec3;
import common.village.Village;
import common.village.VillageDoorInfo;
import common.world.BlockPos;
import common.world.Vec3;
import common.world.WorldServer;
public class EntityAIMoveThroughVillage extends EntityAIBase

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@ -1,7 +1,7 @@
package common.ai;
import common.entity.types.EntityLiving;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.World;
public abstract class EntityAIMoveToBlock extends EntityAIBase

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@ -1,8 +1,8 @@
package common.ai;
import common.entity.types.EntityLiving;
import common.world.BlockPos;
import common.world.Vec3;
import common.util.BlockPos;
import common.util.Vec3;
public class EntityAIMoveTowardsRestriction extends EntityAIBase
{

View file

@ -1,7 +1,7 @@
package common.ai;
import common.entity.types.EntityLiving;
import common.world.Vec3;
import common.util.Vec3;
public class EntityAIMoveTowardsTarget extends EntityAIBase
{

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@ -6,7 +6,7 @@ import common.entity.animal.EntityOcelot;
import common.init.Blocks;
import common.tileentity.TileEntity;
import common.tileentity.TileEntityChest;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.State;
import common.world.World;

View file

@ -1,7 +1,7 @@
package common.ai;
import common.entity.types.EntityLiving;
import common.world.Vec3;
import common.util.Vec3;
public class EntityAIPanic extends EntityAIBase
{

View file

@ -4,7 +4,7 @@ import java.util.List;
import common.entity.npc.EntityNPC;
import common.entity.types.EntityLiving;
import common.world.Vec3;
import common.util.Vec3;
public class EntityAIPlay extends EntityAIBase {
private EntityNPC entity;

View file

@ -2,9 +2,9 @@ package common.ai;
import common.entity.types.EntityLiving;
import common.pathfinding.PathNavigateGround;
import common.util.BlockPos;
import common.village.Village;
import common.village.VillageDoorInfo;
import common.world.BlockPos;
import common.world.WorldServer;
public class EntityAIRestrictOpenDoor extends EntityAIBase

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@ -3,7 +3,7 @@ package common.ai;
import common.entity.Entity;
import common.entity.animal.EntityHorse;
import common.entity.npc.EntityNPC;
import common.world.Vec3;
import common.util.Vec3;
public class EntityAIRunAroundLikeCrazy extends EntityAIBase
{

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@ -11,8 +11,8 @@ import common.init.ItemRegistry;
import common.item.ItemStack;
import common.material.Material;
import common.rng.Random;
import common.util.BlockPos;
import common.util.ExtMath;
import common.world.BlockPos;
import common.world.State;
import common.world.World;

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@ -7,8 +7,8 @@ import common.entity.types.IEntityOwnable;
import common.init.Config;
import common.pathfinding.PathEntity;
import common.pathfinding.PathPoint;
import common.util.BlockPos;
import common.util.ExtMath;
import common.world.BlockPos;
public abstract class EntityAITarget extends EntityAIBase
{

View file

@ -1,7 +1,7 @@
package common.ai;
import common.entity.types.EntityLiving;
import common.world.Vec3;
import common.util.Vec3;
public class EntityAIWander extends EntityAIBase
{

View file

@ -2,9 +2,9 @@ package common.ai;
import common.entity.types.EntityLiving;
import common.rng.Random;
import common.util.BlockPos;
import common.util.ExtMath;
import common.world.BlockPos;
import common.world.Vec3;
import common.util.Vec3;
public class RandomPositionGenerator
{

View file

@ -32,8 +32,8 @@ import common.material.Material;
import common.rng.PerlinGen;
import common.rng.Random;
import common.rng.WeightedList;
import common.util.BlockPos;
import common.util.ExtMath;
import common.world.BlockPos;
import common.world.State;
import common.world.World;
import common.world.WorldServer;

View file

@ -5,7 +5,7 @@ import common.entity.npc.EntityMetalhead;
import common.init.Blocks;
import common.rng.Random;
import common.rng.WeightedList;
import common.world.BlockPos;
import common.util.BlockPos;
import common.worldgen.tree.WorldGenBaseTree;
import common.worldgen.tree.WorldGenTree;

View file

@ -6,7 +6,7 @@ import common.init.Blocks;
import common.init.EntityRegistry;
import common.rng.Random;
import common.rng.WeightedList;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.WorldServer;
import common.worldgen.FeatureGenerator;
import common.worldgen.foliage.WorldGenMushroom;

View file

@ -3,7 +3,7 @@ package common.biome;
import common.init.Blocks;
import common.rng.Random;
import common.rng.WeightedList;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.WorldServer;
import common.worldgen.feature.WorldGenDesertWells;

View file

@ -3,7 +3,7 @@ package common.biome;
import common.init.Blocks;
import common.rng.Random;
import common.rng.WeightedList;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.WorldServer;
public class BiomeExterminated extends Biome {

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@ -8,8 +8,8 @@ import common.entity.npc.EntityElf;
import common.entity.npc.EntityWoodElf;
import common.init.Blocks;
import common.rng.Random;
import common.util.BlockPos;
import common.util.ExtMath;
import common.world.BlockPos;
import common.world.WorldServer;
import common.worldgen.foliage.WorldGenBigMushroom;
import common.worldgen.tree.WorldGenBaseTree;

View file

@ -9,7 +9,7 @@ import common.entity.npc.EntityTiefling;
import common.init.Blocks;
import common.rng.Random;
import common.rng.WeightedList;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.WorldServer;
import common.worldgen.FeatureOres;
import common.worldgen.feature.WorldGenFire;

View file

@ -2,7 +2,7 @@ package common.biome;
import common.init.Blocks;
import common.rng.Random;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.WorldServer;
import common.worldgen.ChunkPrimer;
import common.worldgen.FeatureOres;

View file

@ -5,7 +5,7 @@ import common.entity.animal.EntityChicken;
import common.entity.animal.EntityOcelot;
import common.init.Blocks;
import common.rng.Random;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.State;
import common.world.WorldServer;
import common.worldgen.FeatureGenerator;

View file

@ -12,7 +12,7 @@ import common.material.Material;
import common.rng.PerlinGen;
import common.rng.Random;
import common.rng.WeightedList;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.State;
import common.world.WorldServer;
import common.worldgen.ChunkPrimer;

View file

@ -3,7 +3,7 @@ package common.biome;
import common.init.Blocks;
import common.rng.Random;
import common.rng.WeightedList;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.WorldServer;
import common.worldgen.FeatureOres;

View file

@ -2,7 +2,7 @@ package common.biome;
import common.rng.Random;
import common.rng.WeightedList;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.WorldServer;
import common.worldgen.ChunkPrimer;
import common.worldgen.tree.WorldGenTree;

View file

@ -3,7 +3,7 @@ package common.biome;
import common.init.Blocks;
import common.rng.Random;
import common.rng.WeightedList;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.WorldServer;
import common.worldgen.ChunkPrimer;

View file

@ -4,7 +4,7 @@ import common.block.BlockDoublePlant;
import common.block.BlockFlower;
import common.entity.animal.EntityHorse;
import common.rng.Random;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.WorldServer;
public class BiomePlains extends Biome

View file

@ -5,7 +5,7 @@ import common.block.BlockDoublePlant;
import common.entity.animal.EntityHorse;
import common.init.Blocks;
import common.rng.Random;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.WorldServer;
import common.worldgen.ChunkPrimer;
import common.worldgen.tree.WorldGenSavanna;

View file

@ -3,7 +3,7 @@ package common.biome;
import common.init.Blocks;
import common.rng.Random;
import common.rng.WeightedList;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.WorldServer;
import common.worldgen.feature.WorldGenIcePath;
import common.worldgen.feature.WorldGenIceSpike;

View file

@ -4,7 +4,7 @@ import common.block.BlockDirt;
import common.init.Blocks;
import common.rng.Random;
import common.rng.WeightedList;
import common.world.BlockPos;
import common.util.BlockPos;
import common.world.WorldServer;
import common.worldgen.FeatureGenerator;
import common.worldgen.feature.WorldGenAsteroid;

View file

@ -6,8 +6,8 @@ import common.entity.npc.EntitySlime;
import common.init.Blocks;
import common.material.Material;
import common.rng.Random;
import common.world.BlockPos;
import common.world.Facing;
import common.util.BlockPos;
import common.util.Facing;
import common.world.WorldServer;
import common.worldgen.ChunkPrimer;
import common.worldgen.tree.WorldGenTree;

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