move packages
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6cab25e79f
commit
6b7923cf41
461 changed files with 837 additions and 807 deletions
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@ -144,21 +144,21 @@ import common.rng.Random;
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import common.sound.EventType;
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import common.sound.PositionedSound;
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import common.sound.Sound;
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import common.util.BlockPos;
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import common.util.BoundingBox;
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import common.util.CharValidator;
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import common.util.ExtMath;
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import common.util.Facing;
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import common.util.FileUtils;
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import common.util.HitPosition;
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import common.util.Util;
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import common.world.BlockPos;
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import common.world.BoundingBox;
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import common.util.HitPosition.ObjectType;
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import common.world.Chunk;
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import common.world.Facing;
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import common.world.HitPosition;
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import common.world.LightType;
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import common.world.Region;
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import common.world.State;
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import common.world.World;
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import common.world.WorldClient;
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import common.world.HitPosition.ObjectType;
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/*
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Een net ganz funktionierndes Programm ...
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@ -15,10 +15,10 @@ import common.packet.CPacketBreak;
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import common.packet.CPacketClick;
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import common.packet.CPacketPlace;
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import common.sound.PositionedSound;
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import common.world.BlockPos;
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import common.world.Facing;
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import common.util.BlockPos;
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import common.util.Facing;
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import common.util.Vec3;
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import common.world.State;
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import common.world.Vec3;
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import common.world.World;
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import common.world.WorldClient;
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@ -16,9 +16,9 @@ import common.collect.Lists;
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import common.color.TextColor;
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import common.network.IPlayer;
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import common.packet.CPacketComplete;
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import common.util.BlockPos;
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import common.util.ExtMath;
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import common.world.BlockPos;
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import common.world.HitPosition;
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import common.util.HitPosition;
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public class GuiConsole extends Gui implements Textbox.Callback {
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public static final GuiConsole INSTANCE = new GuiConsole();
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@ -2,7 +2,7 @@ package client.gui.container;
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import common.inventory.ContainerWorkbench;
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import common.inventory.InventoryPlayer;
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import common.world.BlockPos;
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import common.util.BlockPos;
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import common.world.World;
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public class GuiCrafting extends GuiContainer
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@ -6,7 +6,7 @@ import client.gui.element.Textbox;
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import client.gui.element.Textbox.Action;
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import client.network.ClientPlayer;
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import common.packet.CPacketSign;
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import common.world.BlockPos;
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import common.util.BlockPos;
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public class GuiSign extends Gui implements Textbox.Callback {
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private final BlockPos position;
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@ -1,22 +0,0 @@
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package client.init;
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import java.util.Map;
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import client.renderer.texture.TextureTicked;
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import client.renderer.ticked.TextureFlamesFX1;
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import client.renderer.ticked.TextureFlamesFX2;
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import client.renderer.ticked.TextureLavaFX;
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import client.renderer.ticked.TextureLavaFlowFX;
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import client.renderer.ticked.TextureWaterFX;
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import client.renderer.ticked.TextureWaterFlowFX;
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public abstract class AnimationRegistry {
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public static void registerAnimations(Map<String, Class<? extends TextureTicked>> anim) {
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anim.put("fire1", TextureFlamesFX1.class);
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anim.put("fire2", TextureFlamesFX2.class);
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anim.put("lavaflow", TextureLavaFlowFX.class);
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anim.put("lava", TextureLavaFX.class);
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anim.put("waterflow", TextureWaterFlowFX.class);
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anim.put("water", TextureWaterFX.class);
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}
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}
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@ -54,6 +54,13 @@ import client.renderer.model.ModelRabbit;
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import client.renderer.model.ModelSheep2;
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import client.renderer.model.ModelSquid;
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import client.renderer.model.ModelWolf;
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import client.renderer.texture.TextureTicked;
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import client.renderer.ticked.TextureFlamesFX1;
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import client.renderer.ticked.TextureFlamesFX2;
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import client.renderer.ticked.TextureLavaFX;
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import client.renderer.ticked.TextureLavaFlowFX;
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import client.renderer.ticked.TextureWaterFX;
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import client.renderer.ticked.TextureWaterFlowFX;
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import common.entity.Entity;
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import common.entity.animal.EntityBat;
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import common.entity.animal.EntityChicken;
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@ -99,7 +106,7 @@ import common.init.Items;
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import common.init.SpeciesRegistry;
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import common.init.SpeciesRegistry.ModelType;
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public abstract class EntityRenderRegistry {
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public abstract class RenderRegistry {
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public static void registerRenderers(Map<Class<? extends Entity>, Render<? extends Entity>> map,
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Map<ModelType, RenderNpc> models, RenderManager mgr, RenderItem ritem) {
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map.put(EntityPig.class, new RenderPig(mgr, new ModelPig()));
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@ -154,4 +161,13 @@ public abstract class EntityRenderRegistry {
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map.put(info.clazz, models.get(info.renderer));
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}
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}
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public static void registerAnimations(Map<String, Class<? extends TextureTicked>> anim) {
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anim.put("fire1", TextureFlamesFX1.class);
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anim.put("fire2", TextureFlamesFX2.class);
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anim.put("lavaflow", TextureLavaFlowFX.class);
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anim.put("lava", TextureLavaFX.class);
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anim.put("waterflow", TextureWaterFlowFX.class);
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anim.put("water", TextureWaterFX.class);
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}
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}
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@ -131,8 +131,8 @@ import common.tileentity.LocalBlockIntercommunication;
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import common.tileentity.TileEntity;
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import common.tileentity.TileEntityMachine;
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import common.tileentity.TileEntitySign;
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import common.util.BlockPos;
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import common.village.MerchantRecipeList;
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import common.world.BlockPos;
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import common.world.Chunk;
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import common.world.Explosion;
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import common.world.Weather;
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@ -11,10 +11,10 @@ import common.block.Block;
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import common.block.BlockLiquid;
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import common.entity.Entity;
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import common.entity.npc.EntityNPC;
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import common.util.BlockPos;
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import common.util.ExtMath;
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import common.world.BlockPos;
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import common.util.Vec3;
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import common.world.State;
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import common.world.Vec3;
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import common.world.World;
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public class ActiveRenderInfo
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@ -21,13 +21,13 @@ import common.init.BlockRegistry;
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import common.init.FluidRegistry;
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import common.item.ItemStack;
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import common.material.Material;
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import common.util.BlockPos;
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import common.util.ExtMath;
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import common.world.BlockPos;
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import common.world.Facing;
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import common.util.Facing;
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import common.util.Vec3i;
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import common.world.IBlockAccess;
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import common.world.IWorldAccess;
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import common.world.State;
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import common.world.Vec3i;
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public class BlockRenderer
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{
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@ -26,11 +26,11 @@ import common.model.BlockLayer;
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import common.model.ParticleType;
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import common.potion.Potion;
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import common.rng.Random;
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import common.util.BlockPos;
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import common.util.BoundingBox;
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import common.util.ExtMath;
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import common.world.BlockPos;
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import common.world.BoundingBox;
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import common.world.HitPosition;
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import common.world.Vec3;
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import common.util.HitPosition;
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import common.util.Vec3;
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import common.world.World;
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import common.world.WorldClient;
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@ -6,8 +6,8 @@ import java.nio.FloatBuffer;
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import org.lwjgl.opengl.GL11;
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import common.util.BoundingBox;
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import common.util.ExtMath;
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import common.world.BoundingBox;
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public class Frustum {
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private static class ClippingHelper {
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@ -22,10 +22,10 @@ import common.item.ItemAction;
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import common.item.ItemStack;
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import common.model.BlockLayer;
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import common.model.Transforms;
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import common.util.BlockPos;
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import common.util.ExtMath;
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import common.world.BlockPos;
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import common.util.Vec3;
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import common.world.State;
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import common.world.Vec3;
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public class ItemRenderer
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@ -5,14 +5,14 @@ import java.util.Arrays;
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import common.biome.Biome;
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import common.init.Blocks;
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import common.tileentity.TileEntity;
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import common.world.BlockPos;
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import common.util.BlockPos;
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import common.util.Facing;
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import common.util.Vec3i;
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import common.world.Chunk;
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import common.world.ChunkCache;
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import common.world.Facing;
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import common.world.IWorldAccess;
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import common.world.LightType;
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import common.world.State;
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import common.world.Vec3i;
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import common.world.World;
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public class RegionRenderCache extends ChunkCache implements IWorldAccess
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@ -42,16 +42,16 @@ import common.rng.Random;
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import common.sound.Sound;
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import common.tileentity.TileEntity;
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import common.tileentity.TileEntityChest;
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import common.util.BlockPos;
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import common.util.BoundingBox;
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import common.util.ClassInheritanceMultiMap;
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import common.util.ExtMath;
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import common.util.Facing;
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import common.util.HitPosition;
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import common.util.Vec3;
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import common.util.Vector3f;
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import common.world.BlockPos;
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import common.world.BoundingBox;
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import common.world.Chunk;
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import common.world.ClassInheritanceMultiMap;
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import common.world.Facing;
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import common.world.HitPosition;
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import common.world.State;
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import common.world.Vec3;
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import common.world.WorldClient;
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public class RenderGlobal
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@ -1,8 +1,8 @@
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package client.renderer;
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import client.renderer.chunk.RenderChunk;
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import common.util.BlockPos;
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import common.util.ExtMath;
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import common.world.BlockPos;
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import common.world.World;
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public class ViewFrustum
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@ -6,7 +6,7 @@ import java.util.List;
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import client.renderer.texture.TextureAtlasSprite;
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import common.collect.Lists;
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import common.model.Transforms;
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import common.world.Facing;
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import common.util.Facing;
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public class BakedModel implements IBakedModel
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{
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@ -1,6 +1,6 @@
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package client.renderer.blockmodel;
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import common.world.Facing;
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import common.util.Facing;
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public class BakedQuad {
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protected final int[] data;
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@ -2,8 +2,8 @@ package client.renderer.blockmodel;
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import java.util.Map;
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import common.util.Facing;
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import common.util.Vector3f;
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import common.world.Facing;
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public class BlockPart
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{
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@ -1,7 +1,7 @@
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package client.renderer.blockmodel;
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import client.renderer.texture.TextureMap;
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import common.world.Facing;
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import common.util.Facing;
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public class BlockPartFace {
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public Facing cull;
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@ -1,7 +1,7 @@
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package client.renderer.blockmodel;
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import common.util.Facing;
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import common.util.Vector3f;
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import common.world.Facing;
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public class BlockPartRotation {
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public final Vector3f origin;
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@ -4,7 +4,7 @@ import java.util.List;
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import client.renderer.texture.TextureAtlasSprite;
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import common.model.Transforms;
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import common.world.Facing;
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import common.util.Facing;
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public class BuiltInModel implements IBakedModel
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{
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@ -3,11 +3,11 @@ package client.renderer.blockmodel;
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import client.renderer.texture.TextureAtlasSprite;
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import common.model.ModelRotation;
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import common.util.ExtMath;
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import common.util.Facing;
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import common.util.Matrix4f;
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import common.util.Vec3i;
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import common.util.Vector3f;
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import common.util.Vector4f;
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import common.world.Facing;
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import common.world.Vec3i;
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public class FaceBakery
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{
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@ -4,7 +4,7 @@ import java.util.List;
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import client.renderer.texture.TextureAtlasSprite;
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import common.model.Transforms;
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import common.world.Facing;
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import common.util.Facing;
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public interface IBakedModel
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{
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@ -21,7 +21,7 @@ import common.init.RegistrySimple;
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import common.item.Item;
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import common.item.ItemStack;
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import common.model.ModelRotation;
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import common.world.Facing;
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import common.util.Facing;
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import common.world.State;
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public abstract class ModelBakery
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@ -9,8 +9,8 @@ import common.model.Model;
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import common.model.ModelProvider;
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import common.model.ModelRotation;
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import common.model.Transforms;
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import common.util.Facing;
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import common.util.Vector3f;
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import common.world.Facing;
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public class ModelBlock extends Model {
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static final ModelProvider PROVIDER = new ModelProvider() {
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@ -11,8 +11,8 @@ import client.renderer.texture.TextureUtil;
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import common.collect.Lists;
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import common.collect.Maps;
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import common.log.Log;
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import common.util.Facing;
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import common.util.Vector3f;
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import common.world.Facing;
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public abstract class ModelGenerator {
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// public static final List<String> LAYERS = Lists.newArrayList("layer0", "layer1", "layer2", "layer3", "layer4");
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@ -6,7 +6,7 @@ import client.renderer.RenderBuffer;
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import common.collect.Lists;
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import common.model.BlockLayer;
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import common.tileentity.TileEntity;
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import common.world.Facing;
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import common.util.Facing;
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public class CompiledChunk
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{
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@ -24,9 +24,9 @@ import common.collect.Maps;
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import common.collect.Sets;
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import common.model.BlockLayer;
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import common.tileentity.TileEntity;
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import common.world.BlockPos;
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import common.world.BoundingBox;
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import common.world.Facing;
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import common.util.BlockPos;
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import common.util.BoundingBox;
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import common.util.Facing;
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import common.world.State;
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import common.world.World;
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@ -3,7 +3,7 @@ package client.renderer.chunk;
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import java.util.BitSet;
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import java.util.Set;
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import common.world.Facing;
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import common.util.Facing;
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public class SetVisibility
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{
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@ -6,8 +6,8 @@ import java.util.LinkedList;
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import java.util.Queue;
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import java.util.Set;
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import common.world.BlockPos;
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import common.world.Facing;
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import common.util.BlockPos;
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import common.util.Facing;
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public class VisGraph
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{
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@ -13,8 +13,8 @@ import client.renderer.texture.TextureAtlasSprite;
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import client.renderer.texture.TextureMap;
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import common.block.Block;
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import common.entity.Entity;
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import common.world.BlockPos;
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import common.world.BoundingBox;
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import common.util.BlockPos;
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import common.util.BoundingBox;
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import common.world.World;
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public abstract class Render<T extends Entity>
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@ -12,7 +12,7 @@ import client.renderer.blockmodel.IBakedModel;
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import client.renderer.texture.TextureMap;
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import common.block.Block;
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import common.entity.item.EntityFalling;
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import common.world.BlockPos;
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import common.util.BlockPos;
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import common.world.State;
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import common.world.World;
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@ -10,7 +10,7 @@ import client.renderer.Tessellator;
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import client.renderer.particle.EffectRenderer;
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import common.entity.projectile.EntityHook;
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import common.util.ExtMath;
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import common.world.Vec3;
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import common.util.Vec3;
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public class RenderFish extends Render<EntityHook>
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{
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@ -22,8 +22,8 @@ import common.item.Item;
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import common.item.ItemStack;
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import common.model.Transform;
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import common.model.Transforms;
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import common.world.Facing;
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import common.world.Vec3i;
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import common.util.Facing;
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import common.util.Vec3i;
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public class RenderItem
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{
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@ -6,7 +6,7 @@ import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL13;
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import client.Game;
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import client.init.EntityRenderRegistry;
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import client.init.RenderRegistry;
|
||||
import client.renderer.DefaultVertexFormats;
|
||||
import client.renderer.GlState;
|
||||
import client.renderer.RenderBuffer;
|
||||
|
@ -17,8 +17,8 @@ import common.collect.Maps;
|
|||
import common.entity.Entity;
|
||||
import common.entity.types.EntityLiving;
|
||||
import common.init.SpeciesRegistry.ModelType;
|
||||
import common.world.BoundingBox;
|
||||
import common.world.Vec3;
|
||||
import common.util.BoundingBox;
|
||||
import common.util.Vec3;
|
||||
import common.world.World;
|
||||
|
||||
public class RenderManager
|
||||
|
@ -68,7 +68,7 @@ public class RenderManager
|
|||
public RenderManager(TextureManager renderEngineIn, RenderItem itemRendererIn)
|
||||
{
|
||||
this.renderEngine = renderEngineIn;
|
||||
EntityRenderRegistry.registerRenderers(this.entityRenderMap, this.models, this, itemRendererIn);
|
||||
RenderRegistry.registerRenderers(this.entityRenderMap, this.models, this, itemRendererIn);
|
||||
for(RenderNpc render : this.models.values()) {
|
||||
render.initSegments();
|
||||
}
|
||||
|
|
|
@ -9,8 +9,8 @@ import client.renderer.model.ModelMinecart;
|
|||
import client.renderer.texture.TextureMap;
|
||||
import common.entity.item.EntityCart;
|
||||
import common.util.ExtMath;
|
||||
import common.util.Vec3;
|
||||
import common.world.State;
|
||||
import common.world.Vec3;
|
||||
|
||||
public class RenderMinecart<T extends EntityCart> extends Render<T>
|
||||
{
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
package client.renderer.model;
|
||||
|
||||
import client.renderer.RenderBuffer;
|
||||
import common.world.Facing;
|
||||
import common.world.Vec3;
|
||||
import common.util.Facing;
|
||||
import common.util.Vec3;
|
||||
|
||||
public class ModelBox {
|
||||
private static Vec3[] getPoints(float x1, float y1, float z1, float x2, float y2, float z2, int dir) {
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.model;
|
||||
|
||||
import common.world.Vec3;
|
||||
import common.util.Vec3;
|
||||
|
||||
public class PositionTextureVertex
|
||||
{
|
||||
|
|
|
@ -5,7 +5,7 @@ import org.lwjgl.opengl.GL11;
|
|||
import client.renderer.DefaultVertexFormats;
|
||||
import client.renderer.RenderBuffer;
|
||||
import client.renderer.Tessellator;
|
||||
import common.world.Vec3;
|
||||
import common.util.Vec3;
|
||||
|
||||
public class TexturedQuad
|
||||
{
|
||||
|
|
|
@ -19,9 +19,9 @@ import common.entity.Entity;
|
|||
import common.material.Material;
|
||||
import common.model.ParticleType;
|
||||
import common.rng.Random;
|
||||
import common.util.BlockPos;
|
||||
import common.util.ExtMath;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Facing;
|
||||
import common.util.Facing;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
package client.renderer.particle;
|
||||
|
||||
import common.material.Material;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.World;
|
||||
|
||||
public class EntityBubbleFX extends EntityFX
|
||||
|
|
|
@ -6,7 +6,7 @@ import common.block.Block;
|
|||
import common.entity.Entity;
|
||||
import common.init.BlockRegistry;
|
||||
import common.init.Blocks;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
||||
|
|
|
@ -3,8 +3,8 @@ package client.renderer.particle;
|
|||
import common.block.Block;
|
||||
import common.block.BlockLiquid;
|
||||
import common.material.Material;
|
||||
import common.util.BlockPos;
|
||||
import common.util.ExtMath;
|
||||
import common.world.BlockPos;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
||||
|
|
|
@ -3,8 +3,8 @@ package client.renderer.particle;
|
|||
import common.block.BlockLiquid;
|
||||
import common.material.Material;
|
||||
import common.model.ParticleType;
|
||||
import common.util.BlockPos;
|
||||
import common.util.ExtMath;
|
||||
import common.world.BlockPos;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
||||
|
|
|
@ -7,8 +7,8 @@ import common.init.SoundEvent;
|
|||
import common.item.ItemDye;
|
||||
import common.nbt.NBTTagCompound;
|
||||
import common.nbt.NBTTagList;
|
||||
import common.util.BoundingBox;
|
||||
import common.util.ExtMath;
|
||||
import common.world.BoundingBox;
|
||||
import common.world.World;
|
||||
import common.world.WorldClient;
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@ import client.renderer.RenderBuffer;
|
|||
import client.renderer.Tessellator;
|
||||
import client.renderer.texture.TextureManager;
|
||||
import common.entity.Entity;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.World;
|
||||
|
||||
public class EntityFootStepFX extends EntityFX
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
package client.renderer.particle;
|
||||
|
||||
import common.material.Material;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.World;
|
||||
|
||||
public class EntitySuspendFX extends EntityFX
|
||||
|
|
|
@ -7,7 +7,7 @@ import java.util.List;
|
|||
import java.util.Map;
|
||||
import java.util.Map.Entry;
|
||||
|
||||
import client.init.AnimationRegistry;
|
||||
import client.init.RenderRegistry;
|
||||
import client.renderer.GlState;
|
||||
import common.block.Block;
|
||||
import common.collect.Lists;
|
||||
|
@ -40,7 +40,7 @@ public class TextureMap extends Texture
|
|||
// RenderRegistry.registerAnimations(this);
|
||||
Map<String, Object> map = Maps.newHashMap();
|
||||
Map<String, Class<? extends TextureTicked>> anim = Maps.newHashMap();
|
||||
AnimationRegistry.registerAnimations(anim);
|
||||
RenderRegistry.registerAnimations(anim);
|
||||
for(Block block : BlockRegistry.REGISTRY) {
|
||||
block.getAnimatedTextures(map);
|
||||
}
|
||||
|
|
|
@ -15,8 +15,8 @@ import common.collect.Maps;
|
|||
import common.color.DyeColor;
|
||||
import common.init.Blocks;
|
||||
import common.tileentity.TileEntityBanner;
|
||||
import common.util.BlockPos;
|
||||
import common.util.ExtMath;
|
||||
import common.world.BlockPos;
|
||||
|
||||
public class TileEntityBannerRenderer extends TileEntitySpecialRenderer<TileEntityBanner>
|
||||
{
|
||||
|
|
|
@ -10,7 +10,7 @@ import common.item.ItemStack;
|
|||
import common.tileentity.TileEntityBanner;
|
||||
import common.tileentity.TileEntityChest;
|
||||
import common.tileentity.TileEntitySkull;
|
||||
import common.world.Facing;
|
||||
import common.util.Facing;
|
||||
|
||||
public class TileEntityItemStackRenderer
|
||||
{
|
||||
|
|
|
@ -16,7 +16,7 @@ import common.block.BlockPistonHead;
|
|||
import common.init.Blocks;
|
||||
import common.material.Material;
|
||||
import common.tileentity.TileEntityPiston;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@ import common.tileentity.TileEntityMobSpawner;
|
|||
import common.tileentity.TileEntityPiston;
|
||||
import common.tileentity.TileEntitySign;
|
||||
import common.tileentity.TileEntitySkull;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.World;
|
||||
|
||||
public class TileEntityRendererDispatcher
|
||||
|
|
|
@ -5,7 +5,7 @@ import org.lwjgl.opengl.GL11;
|
|||
import client.renderer.GlState;
|
||||
import client.renderer.model.ModelHumanoidHead;
|
||||
import common.tileentity.TileEntitySkull;
|
||||
import common.world.Facing;
|
||||
import common.util.Facing;
|
||||
|
||||
|
||||
public class TileEntitySkullRenderer extends TileEntitySpecialRenderer<TileEntitySkull>
|
||||
|
|
|
@ -86,8 +86,8 @@ import common.tileentity.TileEntityNote;
|
|||
import common.tileentity.TileEntityPiston;
|
||||
import common.tileentity.TileEntitySign;
|
||||
import common.tileentity.TileEntitySkull;
|
||||
import common.world.Facing;
|
||||
import common.world.NibbleArray;
|
||||
import common.util.Facing;
|
||||
import common.util.NibbleArray;
|
||||
import common.world.Region;
|
||||
import common.world.State;
|
||||
import common.world.Weather;
|
||||
|
|
|
@ -6,7 +6,7 @@ import common.entity.types.IEntityFX;
|
|||
import common.model.ParticleType;
|
||||
import common.nbt.NBTTagCompound;
|
||||
import common.sound.Sound;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.State;
|
||||
|
||||
public interface IClient {
|
||||
|
|
|
@ -7,9 +7,9 @@ import common.entity.Entity;
|
|||
import common.entity.npc.EntityNPC;
|
||||
import common.network.IPlayer;
|
||||
import common.network.Packet;
|
||||
import common.world.BlockPos;
|
||||
import common.world.PortalType;
|
||||
import common.world.Position;
|
||||
import common.util.BlockPos;
|
||||
import common.util.PortalType;
|
||||
import common.util.Position;
|
||||
import common.world.WorldServer;
|
||||
|
||||
public interface IServer {
|
||||
|
|
|
@ -5,8 +5,8 @@ import common.entity.projectile.EntityFireball;
|
|||
import common.entity.types.EntityLiving;
|
||||
import common.init.Items;
|
||||
import common.item.ItemStack;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Vec3;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Vec3;
|
||||
import common.world.World;
|
||||
|
||||
public class AIFireballAttack extends EntityAIBase
|
||||
|
|
|
@ -3,7 +3,7 @@ package common.ai;
|
|||
import common.entity.npc.EntityNPC;
|
||||
import common.entity.projectile.EntityBox;
|
||||
import common.entity.types.EntityLiving;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
|
||||
public class AIFlyingBoxAttack extends EntityAIBase
|
||||
{
|
||||
|
|
|
@ -3,7 +3,7 @@ package common.ai;
|
|||
import common.entity.npc.EntityNPC;
|
||||
import common.entity.projectile.EntityFireCharge;
|
||||
import common.entity.types.EntityLiving;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
|
||||
public class AISmallFireballAttack extends EntityAIBase
|
||||
{
|
||||
|
|
|
@ -3,7 +3,7 @@ package common.ai;
|
|||
import common.entity.Entity;
|
||||
import common.entity.types.EntityLiving;
|
||||
import common.pathfinding.PathEntity;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.World;
|
||||
|
||||
public class EntityAIAttackOnCollide extends EntityAIBase
|
||||
|
|
|
@ -8,7 +8,7 @@ import common.entity.types.EntityLiving;
|
|||
import common.pathfinding.PathEntity;
|
||||
import common.pathfinding.PathNavigate;
|
||||
import common.util.Predicates;
|
||||
import common.world.Vec3;
|
||||
import common.util.Vec3;
|
||||
|
||||
public class EntityAIAvoidEntity<T extends Entity> extends EntityAIBase
|
||||
{
|
||||
|
|
|
@ -9,8 +9,8 @@ import common.init.Items;
|
|||
import common.item.ItemStack;
|
||||
import common.material.Material;
|
||||
import common.pathfinding.WalkNodeProcessor;
|
||||
import common.util.BlockPos;
|
||||
import common.util.ExtMath;
|
||||
import common.world.BlockPos;
|
||||
|
||||
public class EntityAIControlledByPlayer extends EntityAIBase
|
||||
{
|
||||
|
|
|
@ -7,7 +7,7 @@ import common.material.Material;
|
|||
import common.pathfinding.PathEntity;
|
||||
import common.pathfinding.PathNavigateGround;
|
||||
import common.pathfinding.PathPoint;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
|
||||
public abstract class EntityAIDoorInteract extends EntityAIBase
|
||||
{
|
||||
|
|
|
@ -8,8 +8,8 @@ import common.init.BlockRegistry;
|
|||
import common.init.Blocks;
|
||||
import common.init.Config;
|
||||
import common.pattern.BlockStateHelper;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Predicates;
|
||||
import common.world.BlockPos;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@ package common.ai;
|
|||
|
||||
import common.entity.types.EntityLiving;
|
||||
import common.rng.Random;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Vec3;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Vec3;
|
||||
import common.world.World;
|
||||
import common.world.WorldServer;
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
package common.ai;
|
||||
|
||||
import common.entity.types.EntityLiving;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.World;
|
||||
|
||||
public class EntityAIHarvestFarmland extends EntityAIMoveToBlock
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
package common.ai;
|
||||
|
||||
import common.entity.types.EntityLiving;
|
||||
import common.world.BoundingBox;
|
||||
import common.util.BoundingBox;
|
||||
|
||||
public class EntityAIHurtByTarget extends EntityAITarget
|
||||
{
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
package common.ai;
|
||||
|
||||
import common.entity.types.EntityLiving;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Vec3;
|
||||
import common.village.Village;
|
||||
import common.village.VillageDoorInfo;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Vec3;
|
||||
import common.world.WorldServer;
|
||||
|
||||
public class EntityAIMoveIndoors extends EntityAIBase
|
||||
|
|
|
@ -6,11 +6,11 @@ import common.collect.Lists;
|
|||
import common.entity.types.EntityLiving;
|
||||
import common.pathfinding.PathEntity;
|
||||
import common.pathfinding.PathNavigateGround;
|
||||
import common.util.BlockPos;
|
||||
import common.util.ExtMath;
|
||||
import common.util.Vec3;
|
||||
import common.village.Village;
|
||||
import common.village.VillageDoorInfo;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Vec3;
|
||||
import common.world.WorldServer;
|
||||
|
||||
public class EntityAIMoveThroughVillage extends EntityAIBase
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
package common.ai;
|
||||
|
||||
import common.entity.types.EntityLiving;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.World;
|
||||
|
||||
public abstract class EntityAIMoveToBlock extends EntityAIBase
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
package common.ai;
|
||||
|
||||
import common.entity.types.EntityLiving;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Vec3;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Vec3;
|
||||
|
||||
public class EntityAIMoveTowardsRestriction extends EntityAIBase
|
||||
{
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
package common.ai;
|
||||
|
||||
import common.entity.types.EntityLiving;
|
||||
import common.world.Vec3;
|
||||
import common.util.Vec3;
|
||||
|
||||
public class EntityAIMoveTowardsTarget extends EntityAIBase
|
||||
{
|
||||
|
|
|
@ -6,7 +6,7 @@ import common.entity.animal.EntityOcelot;
|
|||
import common.init.Blocks;
|
||||
import common.tileentity.TileEntity;
|
||||
import common.tileentity.TileEntityChest;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
package common.ai;
|
||||
|
||||
import common.entity.types.EntityLiving;
|
||||
import common.world.Vec3;
|
||||
import common.util.Vec3;
|
||||
|
||||
public class EntityAIPanic extends EntityAIBase
|
||||
{
|
||||
|
|
|
@ -4,7 +4,7 @@ import java.util.List;
|
|||
|
||||
import common.entity.npc.EntityNPC;
|
||||
import common.entity.types.EntityLiving;
|
||||
import common.world.Vec3;
|
||||
import common.util.Vec3;
|
||||
|
||||
public class EntityAIPlay extends EntityAIBase {
|
||||
private EntityNPC entity;
|
||||
|
|
|
@ -2,9 +2,9 @@ package common.ai;
|
|||
|
||||
import common.entity.types.EntityLiving;
|
||||
import common.pathfinding.PathNavigateGround;
|
||||
import common.util.BlockPos;
|
||||
import common.village.Village;
|
||||
import common.village.VillageDoorInfo;
|
||||
import common.world.BlockPos;
|
||||
import common.world.WorldServer;
|
||||
|
||||
public class EntityAIRestrictOpenDoor extends EntityAIBase
|
||||
|
|
|
@ -3,7 +3,7 @@ package common.ai;
|
|||
import common.entity.Entity;
|
||||
import common.entity.animal.EntityHorse;
|
||||
import common.entity.npc.EntityNPC;
|
||||
import common.world.Vec3;
|
||||
import common.util.Vec3;
|
||||
|
||||
public class EntityAIRunAroundLikeCrazy extends EntityAIBase
|
||||
{
|
||||
|
|
|
@ -11,8 +11,8 @@ import common.init.ItemRegistry;
|
|||
import common.item.ItemStack;
|
||||
import common.material.Material;
|
||||
import common.rng.Random;
|
||||
import common.util.BlockPos;
|
||||
import common.util.ExtMath;
|
||||
import common.world.BlockPos;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
||||
|
|
|
@ -7,8 +7,8 @@ import common.entity.types.IEntityOwnable;
|
|||
import common.init.Config;
|
||||
import common.pathfinding.PathEntity;
|
||||
import common.pathfinding.PathPoint;
|
||||
import common.util.BlockPos;
|
||||
import common.util.ExtMath;
|
||||
import common.world.BlockPos;
|
||||
|
||||
public abstract class EntityAITarget extends EntityAIBase
|
||||
{
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
package common.ai;
|
||||
|
||||
import common.entity.types.EntityLiving;
|
||||
import common.world.Vec3;
|
||||
import common.util.Vec3;
|
||||
|
||||
public class EntityAIWander extends EntityAIBase
|
||||
{
|
||||
|
|
|
@ -2,9 +2,9 @@ package common.ai;
|
|||
|
||||
import common.entity.types.EntityLiving;
|
||||
import common.rng.Random;
|
||||
import common.util.BlockPos;
|
||||
import common.util.ExtMath;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Vec3;
|
||||
import common.util.Vec3;
|
||||
|
||||
public class RandomPositionGenerator
|
||||
{
|
||||
|
|
|
@ -32,8 +32,8 @@ import common.material.Material;
|
|||
import common.rng.PerlinGen;
|
||||
import common.rng.Random;
|
||||
import common.rng.WeightedList;
|
||||
import common.util.BlockPos;
|
||||
import common.util.ExtMath;
|
||||
import common.world.BlockPos;
|
||||
import common.world.State;
|
||||
import common.world.World;
|
||||
import common.world.WorldServer;
|
||||
|
|
|
@ -5,7 +5,7 @@ import common.entity.npc.EntityMetalhead;
|
|||
import common.init.Blocks;
|
||||
import common.rng.Random;
|
||||
import common.rng.WeightedList;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.worldgen.tree.WorldGenBaseTree;
|
||||
import common.worldgen.tree.WorldGenTree;
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@ import common.init.Blocks;
|
|||
import common.init.EntityRegistry;
|
||||
import common.rng.Random;
|
||||
import common.rng.WeightedList;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.WorldServer;
|
||||
import common.worldgen.FeatureGenerator;
|
||||
import common.worldgen.foliage.WorldGenMushroom;
|
||||
|
|
|
@ -3,7 +3,7 @@ package common.biome;
|
|||
import common.init.Blocks;
|
||||
import common.rng.Random;
|
||||
import common.rng.WeightedList;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.WorldServer;
|
||||
import common.worldgen.feature.WorldGenDesertWells;
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ package common.biome;
|
|||
import common.init.Blocks;
|
||||
import common.rng.Random;
|
||||
import common.rng.WeightedList;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.WorldServer;
|
||||
|
||||
public class BiomeExterminated extends Biome {
|
||||
|
|
|
@ -8,8 +8,8 @@ import common.entity.npc.EntityElf;
|
|||
import common.entity.npc.EntityWoodElf;
|
||||
import common.init.Blocks;
|
||||
import common.rng.Random;
|
||||
import common.util.BlockPos;
|
||||
import common.util.ExtMath;
|
||||
import common.world.BlockPos;
|
||||
import common.world.WorldServer;
|
||||
import common.worldgen.foliage.WorldGenBigMushroom;
|
||||
import common.worldgen.tree.WorldGenBaseTree;
|
||||
|
|
|
@ -9,7 +9,7 @@ import common.entity.npc.EntityTiefling;
|
|||
import common.init.Blocks;
|
||||
import common.rng.Random;
|
||||
import common.rng.WeightedList;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.WorldServer;
|
||||
import common.worldgen.FeatureOres;
|
||||
import common.worldgen.feature.WorldGenFire;
|
||||
|
|
|
@ -2,7 +2,7 @@ package common.biome;
|
|||
|
||||
import common.init.Blocks;
|
||||
import common.rng.Random;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.WorldServer;
|
||||
import common.worldgen.ChunkPrimer;
|
||||
import common.worldgen.FeatureOres;
|
||||
|
|
|
@ -5,7 +5,7 @@ import common.entity.animal.EntityChicken;
|
|||
import common.entity.animal.EntityOcelot;
|
||||
import common.init.Blocks;
|
||||
import common.rng.Random;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.State;
|
||||
import common.world.WorldServer;
|
||||
import common.worldgen.FeatureGenerator;
|
||||
|
|
|
@ -12,7 +12,7 @@ import common.material.Material;
|
|||
import common.rng.PerlinGen;
|
||||
import common.rng.Random;
|
||||
import common.rng.WeightedList;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.State;
|
||||
import common.world.WorldServer;
|
||||
import common.worldgen.ChunkPrimer;
|
||||
|
|
|
@ -3,7 +3,7 @@ package common.biome;
|
|||
import common.init.Blocks;
|
||||
import common.rng.Random;
|
||||
import common.rng.WeightedList;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.WorldServer;
|
||||
import common.worldgen.FeatureOres;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ package common.biome;
|
|||
|
||||
import common.rng.Random;
|
||||
import common.rng.WeightedList;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.WorldServer;
|
||||
import common.worldgen.ChunkPrimer;
|
||||
import common.worldgen.tree.WorldGenTree;
|
||||
|
|
|
@ -3,7 +3,7 @@ package common.biome;
|
|||
import common.init.Blocks;
|
||||
import common.rng.Random;
|
||||
import common.rng.WeightedList;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.WorldServer;
|
||||
import common.worldgen.ChunkPrimer;
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@ import common.block.BlockDoublePlant;
|
|||
import common.block.BlockFlower;
|
||||
import common.entity.animal.EntityHorse;
|
||||
import common.rng.Random;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.WorldServer;
|
||||
|
||||
public class BiomePlains extends Biome
|
||||
|
|
|
@ -5,7 +5,7 @@ import common.block.BlockDoublePlant;
|
|||
import common.entity.animal.EntityHorse;
|
||||
import common.init.Blocks;
|
||||
import common.rng.Random;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.WorldServer;
|
||||
import common.worldgen.ChunkPrimer;
|
||||
import common.worldgen.tree.WorldGenSavanna;
|
||||
|
|
|
@ -3,7 +3,7 @@ package common.biome;
|
|||
import common.init.Blocks;
|
||||
import common.rng.Random;
|
||||
import common.rng.WeightedList;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.WorldServer;
|
||||
import common.worldgen.feature.WorldGenIcePath;
|
||||
import common.worldgen.feature.WorldGenIceSpike;
|
||||
|
|
|
@ -4,7 +4,7 @@ import common.block.BlockDirt;
|
|||
import common.init.Blocks;
|
||||
import common.rng.Random;
|
||||
import common.rng.WeightedList;
|
||||
import common.world.BlockPos;
|
||||
import common.util.BlockPos;
|
||||
import common.world.WorldServer;
|
||||
import common.worldgen.FeatureGenerator;
|
||||
import common.worldgen.feature.WorldGenAsteroid;
|
||||
|
|
|
@ -6,8 +6,8 @@ import common.entity.npc.EntitySlime;
|
|||
import common.init.Blocks;
|
||||
import common.material.Material;
|
||||
import common.rng.Random;
|
||||
import common.world.BlockPos;
|
||||
import common.world.Facing;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Facing;
|
||||
import common.world.WorldServer;
|
||||
import common.worldgen.ChunkPrimer;
|
||||
import common.worldgen.tree.WorldGenTree;
|
||||
|
|
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Add table
Add a link
Reference in a new issue