commands, camera, messages, overlay, ..

This commit is contained in:
Sen 2025-03-26 12:22:32 +01:00
parent 75f91dbf4c
commit d45cd7ec2c
126 changed files with 854 additions and 628 deletions

View file

@ -80,6 +80,7 @@ import game.init.BlockRegistry;
import game.init.Config;
import game.init.EntityRegistry;
import game.init.ItemRegistry;
import game.init.Items;
import game.init.Registry;
import game.init.SoundEvent;
import game.inventory.InventoryPlayer;
@ -87,7 +88,6 @@ import game.item.Item;
import game.item.ItemBlock;
import game.item.ItemControl;
import game.item.ItemStack;
import game.log.ConsolePos;
import game.log.Log;
import game.log.LogLevel;
import game.log.Message;
@ -96,8 +96,8 @@ import game.model.ModelManager;
import game.network.IThreadListener;
import game.network.NetConnection;
import game.network.NetHandler.ThreadQuickExitException;
import game.network.NetHandlerLoginClient;
import game.network.NetHandlerPlayClient;
import game.network.ClientLoginHandler;
import game.network.ClientPlayer;
import game.network.PlayerController;
import game.packet.CPacketAction;
import game.packet.CPacketAction.Action;
@ -201,9 +201,27 @@ public class Game implements IThreadListener {
}
}
public static class ConFunction implements IntFunction {
public static class ConsoleFunction implements IntFunction {
public void apply(IntVar cv, int value) {
Game.getGame().resize(value);
Game.getGame().resizeConsole();
}
}
public static class ChatFunction implements IntFunction {
public void apply(IntVar cv, int value) {
Game.getGame().resizeChat();
}
}
public static class FeedFunction implements IntFunction {
public void apply(IntVar cv, int value) {
Game.getGame().resizeFeed();
}
}
public static class HotbarFunction implements IntFunction {
public void apply(IntVar cv, int value) {
Game.getGame().resizeHotbar();
}
}
@ -236,13 +254,17 @@ public class Game implements IThreadListener {
private final Thread clThread = Thread.currentThread();
private final Map<String, CVar> cvars = Maps.newTreeMap();
private final Map<Keysym, DebugFunction> debug = Maps.newTreeMap();
private final List<Message> log = Lists.newArrayList();
private final List<Message> console = Lists.newArrayList();
private final List<Message> chat = Lists.newArrayList();
private final List<Message> feed = Lists.newArrayList();
private final List<Message> hotbar = Lists.newArrayList();
private final File config = new File(System.getProperty("config.file", "game.cfg"));
private boolean primary;
private boolean secondary;
private boolean tertiary;
private boolean quarternary;
private boolean cameraUsed;
public boolean jump;
public boolean sneak;
public boolean debugCamEnable;
@ -343,15 +365,21 @@ public class Game implements IThreadListener {
public DisplayMode vidMode;
@Variable(name = "gui_dclick_delay", category = CVarCategory.INPUT, min = 150, max = 750, display = "Doppelklick bei", unit = "ms")
public int dclickDelay = 250;
@Variable(name = "con_size", category = CVarCategory.CONSOLE, min = 0, max = 128, callback = ConFunction.class, display = "Nachrichten im Overlay")
public int hudSize = 32;
@Variable(name = "con_fadeout", category = CVarCategory.CONSOLE, min = 100, max = 60000, display = "Dauer bis zum Ausblenden", unit = "ms")
public int hudFadeout = 5000;
@Variable(name = "con_overlay", category = CVarCategory.CONSOLE, display = "Konsolen-Overlay")
@Variable(name = "console_size", category = CVarCategory.CONSOLE, min = 0, max = 128, callback = ConsoleFunction.class, display = "Nachrichten in der Konsole")
public int consoleSize = 32;
@Variable(name = "chat_size", category = CVarCategory.CONSOLE, min = 0, max = 128, callback = ChatFunction.class, display = "Nachrichten im Chat")
public int chatSize = 32;
@Variable(name = "feed_size", category = CVarCategory.CONSOLE, min = 0, max = 128, callback = FeedFunction.class, display = "Nachrichten im Feed")
public int feedSize = 8;
@Variable(name = "hotbar_size", category = CVarCategory.CONSOLE, min = 0, max = 16, callback = HotbarFunction.class, display = "Nachrichten in der Hotbar")
public int hotbarSize = 2;
@Variable(name = "overlay_fadeout", category = CVarCategory.CONSOLE, min = 1, max = 60, display = "Dauer bis zum Ausblenden", unit = "s")
public int hudFadeout = 8;
@Variable(name = "overlay_enabled", category = CVarCategory.CONSOLE, display = "Nachrichten-Overlay")
public boolean hudOverlay = true;
@Variable(name = "con_position", category = CVarCategory.CONSOLE, display = "Position des Overlays")
public ConsolePos hudPos = ConsolePos.BOTTOM;
@Variable(name = "con_opacity", category = CVarCategory.CONSOLE, min = 0x00, max = 0xff, display = "Deckkraft Hintergrund")
@Variable(name = "chat_permanent", category = CVarCategory.CONSOLE, display = "Nachrichten im Chat immer einblenden")
public boolean chatPermanent = false;
@Variable(name = "overlay_opacity", category = CVarCategory.CONSOLE, min = 0x00, max = 0xff, display = "Deckkraft Hintergrund")
public int hudOpacity = 0x40;
public boolean syncLimited;
public boolean vsync;
@ -426,7 +454,7 @@ public class Game implements IThreadListener {
try
{
connection = NetConnection.createNetworkManagerAndConnect(InetAddress.getByName(IDN.toASCII(address)), port);
connection.setNetHandler(new NetHandlerLoginClient(connection, this));
connection.setNetHandler(new ClientLoginHandler(connection, this));
connection.sendPacket(new HPacketHandshake(Config.PROTOCOL));
connection.sendPacket(new LPacketPasswordResponse(user, access, pass));
}
@ -450,14 +478,14 @@ public class Game implements IThreadListener {
// this.displayGuiScreen(null);
SocketAddress socket = server.setLocalEndpoint();
NetConnection connection = NetConnection.provideLocalClient(socket);
connection.setNetHandler(new NetHandlerLoginClient(connection, this));
connection.setNetHandler(new ClientLoginHandler(connection, this));
connection.sendPacket(new HPacketHandshake(Config.PROTOCOL));
connection.sendPacket(new LPacketPasswordResponse(user, "", ""));
this.connection = connection;
}
public void unloadWorld() {
NetHandlerPlayClient netHandler = this.getNetHandler();
ClientPlayer netHandler = this.getNetHandler();
if(netHandler != null)
netHandler.cleanup();
this.debugWorld = false;
@ -958,8 +986,12 @@ public class Game implements IThreadListener {
Drawing.drawScaled(this, Gui.DIRT_BACKGROUND);
if(Bind.INFO.isDown() && (this.open == null || !(this.open.selected instanceof Textbox)))
this.drawInfo();
if(this.hudOverlay && !(this.open instanceof GuiConsole))
this.drawOverlay();
if(this.hudOverlay && !(this.open instanceof GuiConsole)) {
this.drawOverlay(this.feed, this.feedSize, false, 1, 0, 0);
this.drawOverlay(this.console, this.consoleSize, true, 1, 0, this.fb_y);
this.drawOverlay(this.hotbar, this.hotbarSize, true, 0, this.fb_x / 2, this.fb_y - 120);
this.drawOverlay(this.chat, this.chatSize, true, -1, this.fb_x, this.fb_y);
}
if(this.drawFps) { // && !(this.open instanceof GuiConsole)
if(this.drawDebug && this.open == null) {
this.renderStats();
@ -1047,6 +1079,11 @@ public class Game implements IThreadListener {
this.screenshot = false;
screenshot();
}
if(this.cameraUsed) {
this.cameraUsed = false;
if(this.theWorld != null)
this.theWorld.setLastLightning(1, 0xffffff);
}
if(this.isDirty())
this.save();
Thread.yield();
@ -1239,10 +1276,10 @@ public class Game implements IThreadListener {
boolean flag = true;
ItemStack itemstack = this.thePlayer.inventory.getCurrentItem();
// if (itemstack != null && itemstack.getItem() == Items.camera)
// {
// this.makeScreenshot();
// }
if (itemstack != null && itemstack.getItem() == Items.camera && !this.saving)
{
this.screenshot = this.cameraUsed = true;
}
if (this.pointed == null)
{
@ -1449,7 +1486,7 @@ public class Game implements IThreadListener {
// }
}
public NetHandlerPlayClient getNetHandler()
public ClientPlayer getNetHandler()
{
return this.thePlayer != null ? this.thePlayer.sendQueue : null;
}
@ -1809,6 +1846,10 @@ public class Game implements IThreadListener {
return null;
}
public boolean canRenderHud() {
return (this.showHud || this.open != null) && !this.cameraUsed;
}
public boolean shift() {
return Bind.isWindowActive() && (Keysym.LEFT_SHIFT.read() || Keysym.RIGHT_SHIFT.read());
}
@ -2109,7 +2150,8 @@ public class Game implements IThreadListener {
PerfSection.RENDER.enter();
this.render();
PerfSection.GUI.enter();
this.renderHud();
if(this.canRenderHud())
this.renderHud();
PerfSection.REST.enter();
this.finish();
PerfSection.SWAP.enter();
@ -2259,7 +2301,7 @@ public class Game implements IThreadListener {
Game.this.schedule(new Runnable() {
public void run() {
Game.this.saving = false;
Log.SYSTEM.user("Bildschirmfoto als '%s' gespeichert", saved.getName());
Game.this.logFeed("Bildschirmfoto als '%s' gespeichert", saved.getName());
}
});
}
@ -2372,12 +2414,12 @@ public class Game implements IThreadListener {
}
public void restartSound(boolean load) {
Log.CONSOLE.user("Lade Sound-System neu");
Game.this.logFeed("Lade Sound-System neu");
this.soundManager.unload();
if(audio.end())
Log.SOUND.info("Audiogerät geschlossen");
this.startSound(load);
Log.CONSOLE.user("Das Sound-System wurde neu geladen");
Game.this.logFeed("Das Sound-System wurde neu geladen");
}
public AudioInterface getAudioInterface() {
@ -2444,74 +2486,74 @@ public class Game implements IThreadListener {
});
this.registerDebug(Keysym.E, "Gegenstands-Cheat-Menü umschalten", new DebugRunner() {
public void execute(Keysym key) {
Log.CONSOLE.user("Cheat-Menü: %s", (Game.this.itemCheat ^= true) ? "an" : "aus");
Game.this.logFeed("Cheat-Menü: %s", (Game.this.itemCheat ^= true) ? "an" : "aus");
if(Game.this.open instanceof GuiContainer)
Game.this.open.init();
}
});
this.registerDebug(Keysym.L, "Maximale Helligkeit umschalten", new DebugRunner() {
public void execute(Keysym key) {
Log.CONSOLE.user("Maximale Helligkeit: %s", (Game.this.setGamma ^= true) ? "an" : "aus");
Game.this.logFeed("Maximale Helligkeit: %s", (Game.this.setGamma ^= true) ? "an" : "aus");
}
});
this.registerDebug(Keysym.J, "JVM GC ausführen", new DebugRunner() {
public void execute(Keysym key) {
Log.CONSOLE.user("Führe JVM GC aus");
Game.this.logFeed("Führe JVM GC aus");
long mem = Runtime.getRuntime().freeMemory();
System.gc();
System.gc();
mem = Runtime.getRuntime().freeMemory() - mem;
mem = mem < 0L ? 0L : mem;
Log.CONSOLE.user("JVM GC ausgeführt: %d MB freigegeben", (int)(mem / 1024L / 1024L));
Game.this.logFeed("JVM GC ausgeführt: %d MB freigegeben", (int)(mem / 1024L / 1024L));
}
});
this.registerDebug(Keysym.B, "Hitbox-Overlay umschalten", new DebugRunner() {
public void execute(Keysym key) {
Game.this.getRenderManager().setDebugBoundingBox(!Game.this.getRenderManager().isDebugBoundingBox());
Log.CONSOLE.user("Objekt-Grenzen: %s", Game.this.getRenderManager().isDebugBoundingBox() ? "an" : "aus");
Game.this.logFeed("Objekt-Grenzen: %s", Game.this.getRenderManager().isDebugBoundingBox() ? "an" : "aus");
}
});
this.registerDebug(Keysym.K, "Debug-Kamera in 3. Person umschalten", new DebugRunner() {
public void execute(Keysym key) {
Log.CONSOLE.user("Debug-Kamera 3. Person: %s", (Game.this.debugCamEnable ^= true) ? "an" : "aus");
Game.this.logFeed("Debug-Kamera 3. Person: %s", (Game.this.debugCamEnable ^= true) ? "an" : "aus");
}
});
this.registerDebug(Keysym.X, "Röntgenblick umschalten", new DebugRunner() {
public void execute(Keysym key) {
Game.this.xrayActive ^= true;
Game.this.renderGlobal.loadRenderers();
Log.CONSOLE.user("Röntgenblick: %s", Game.this.xrayActive ? "an" : "aus");
Game.this.logFeed("Röntgenblick: %s", Game.this.xrayActive ? "an" : "aus");
}
});
this.registerDebug(Keysym.O, "Objekt-Overlay umschalten", new DebugRunner() {
public void execute(Keysym key) {
Log.CONSOLE.user("Objekt-Umrahmung: %s", (Game.this.renderOutlines ^= true) ? "an" : "aus");
Game.this.logFeed("Objekt-Umrahmung: %s", (Game.this.renderOutlines ^= true) ? "an" : "aus");
}
});
this.registerDebug(Keysym.I, "Block-Objekt-Overlay umschalten", new DebugRunner() {
public void execute(Keysym key) {
Log.CONSOLE.user("Block-Objekte anzeigen: %s", (Game.this.tileOverlay ^= true) ? "an" : "aus");
Game.this.logFeed("Block-Objekte anzeigen: %s", (Game.this.tileOverlay ^= true) ? "an" : "aus");
}
});
this.registerDebug(Keysym.Y, "Alle Chunks neu kompilieren", new DebugRunner() {
public void execute(Keysym key) {
Log.CONSOLE.user("Kompiliere alle Chunks neu");
Game.this.logFeed("Kompiliere alle Chunks neu");
Game.this.renderGlobal.loadRenderers();
Log.CONSOLE.user("Alle Chunks wurden neu kompiliert");
Game.this.logFeed("Alle Chunks wurden neu kompiliert");
}
});
this.registerDebug(Keysym.T, "Alle Texturen neu laden", new DebugRunner() {
public void execute(Keysym key) {
Log.CONSOLE.user("Lade Texturen neu");
Game.this.logFeed("Lade Texturen neu");
Game.this.refreshResources();
Log.CONSOLE.user("Texturen wurden neu geladen");
Game.this.logFeed("Texturen wurden neu geladen");
}
});
this.registerDebug(Keysym.S, "Alle Sounds neu laden", new DebugRunner() {
public void execute(Keysym key) {
Log.CONSOLE.user("Lade Sounds neu");
Game.this.logFeed("Lade Sounds neu");
Game.this.restartSound(true);
Log.CONSOLE.user("Sounds wurden neu geladen");
Game.this.logFeed("Sounds wurden neu geladen");
}
});
this.registerDebug(Keysym.W, "Server-Tick-Limit umschalten (Welt beschleunigen / Warpmodus)", new DebugRunner() {
@ -2549,7 +2591,7 @@ public class Game implements IThreadListener {
}
else {
this.lastUsed = System.currentTimeMillis();
Log.CONSOLE.warn("VORSICHT: Debug-Absturz nach mehrmaligem Drücken innerhalb einer Sekunde");
Game.this.logFeed(TextColor.RED + "VORSICHT: Debug-Absturz nach mehrmaligem Drücken innerhalb einer Sekunde");
}
}
});
@ -2583,7 +2625,7 @@ public class Game implements IThreadListener {
});
this.registerDebug(Keysym.UE, "Spieler in Overlay umschalten", new DebugRunner() {
public void execute(Keysym key) {
Log.CONSOLE.user("Spieler-Info in Overlay: %s", (Game.this.debugPlayer ^= true) ? "an" : "aus");
Game.this.logFeed("Spieler-Info in Overlay: %s", (Game.this.debugPlayer ^= true) ? "an" : "aus");
}
});
}
@ -2938,7 +2980,7 @@ public class Game implements IThreadListener {
private void printVar(CVar cv) {
String values = cv.getValues();
Log.CONSOLE.user("%s " + TextColor.NEON + "%s " + TextColor.DGRAY + "[%s" + TextColor.DGRAY + "]" + TextColor.GRAY + " = " + TextColor.WHITE + "%s " + TextColor.DGRAY +
this.logConsole("%s " + TextColor.NEON + "%s " + TextColor.DGRAY + "[%s" + TextColor.DGRAY + "]" + TextColor.GRAY + " = " + TextColor.WHITE + "%s " + TextColor.DGRAY +
"[" + TextColor.GRAY + "D " + TextColor.CRIMSON + "%s" + TextColor.DGRAY + "]%s", cv.getType(), cv.getCVarName(), cv.getCategory(), cv.format(), cv.getDefault(),
values != null ? " [" + TextColor.LGRAY + values + TextColor.DGRAY + "]" : "");
}
@ -2948,7 +2990,7 @@ public class Game implements IThreadListener {
for(CVar cv : cvars.values()) {
printVar(cv);
}
Log.CONSOLE.user(TextColor.GREEN + "CVARs insgesamt registriert: %d", cvars.size());
this.logConsole(TextColor.GREEN + "CVARs insgesamt registriert: %d", cvars.size());
// this.command(line);
return;
}
@ -2958,16 +3000,16 @@ public class Game implements IThreadListener {
CVar cv = getVar(space >= 0 ? tok.substring(0, space) : tok);
if(cv != null) {
if(space < 0 || space >= tok.trim().length()) {
Log.CONSOLE.user("%s = %s", cv.getCVarName(), cv.format());
this.logConsole("%s = %s", cv.getCVarName(), cv.format());
return;
}
String value = tok.substring(space + 1).trim();
if(cv.parse(value)) {
cfgDirty = true;
Log.CONSOLE.user("%s -> %s", cv.getCVarName(), cv.format());
this.logConsole("%s -> %s", cv.getCVarName(), cv.format());
}
else {
Log.CONSOLE.error("Kann CVAR '%s' nicht auf '%s' setzen", cv.getCVarName(), value);
this.logConsole(TextColor.RED + "Kann CVAR '%s' nicht auf '%s' setzen", cv.getCVarName(), value);
}
return;
}
@ -2979,16 +3021,35 @@ public class Game implements IThreadListener {
}
public void reset() {
buffer = TextColor.NEON + "*** " + Config.VERSION + " ***";
log.clear();
this.buffer = TextColor.NEON + "*** " + Config.VERSION + " ***";
this.console.clear();
this.chat.clear();
this.feed.clear();
this.hotbar.clear();
}
public void resize(int size) {
while(log.size() > this.hudSize) {
private void resize(List<Message> log, int size) {
while(log.size() > size) {
log.remove(log.size() - 1);
}
}
public void resizeConsole() {
this.resize(this.console, this.consoleSize);
}
public void resizeChat() {
this.resize(this.chat, this.chatSize);
}
public void resizeFeed() {
this.resize(this.feed, this.feedSize);
}
public void resizeHotbar() {
this.resize(this.hotbar, this.hotbarSize);
}
public void log(String prefixed, String line) {
String msg = this.conTimestamps ? prefixed : line;
// this.addMessage(msg);
@ -3001,24 +3062,68 @@ public class Game implements IThreadListener {
if(this.open instanceof GuiConsole) {
((GuiConsole)this.open).setLog(buffer);
}
if(this.hudSize > 0) {
Message lmsg = new Message(line, Timing.tmr_current);
while(log.size() >= this.hudSize) {
log.remove(log.size() - 1);
}
private void addMessage(List<Message> log, int size, String msg) {
Log.CONSOLE.user(msg);
if(size > 0) {
for(String line : msg.split("\n")) {
Message lmsg = new Message(line, Timing.tmr_current);
while(log.size() >= size) {
log.remove(log.size() - 1);
}
log.add(0, lmsg);
}
log.add(0, lmsg);
}
}
public void logConsole(String line) {
this.addMessage(this.console, this.consoleSize, line);
}
public void logConsole(String fmt, Object ... args) {
this.logConsole(String.format(fmt, args));
}
public void logChat(String line) {
this.addMessage(this.chat, this.chatSize, line);
}
public void logChat(String fmt, Object ... args) {
this.logChat(String.format(fmt, args));
}
public void logFeed(String line) {
this.addMessage(this.feed, this.feedSize, line);
}
public void logFeed(String fmt, Object ... args) {
this.logFeed(String.format(fmt, args));
}
public void logHotbar(String line) {
this.addMessage(this.hotbar, this.hotbarSize, line);
}
public void logHotbar(String fmt, Object ... args) {
this.logHotbar(String.format(fmt, args));
}
public void drawOverlay() {
if(this.hudSize > 0) {
long fade = 1000L * (long)this.hudFadeout;
int y = this.hudPos == ConsolePos.BOTTOM ? this.fb_y - Font.YGLYPH : 0;
private void drawOverlay(List<Message> log, int size, boolean up, int align, int x, int y) {
if(size > 0) {
long fade = 1000000L * (long)this.hudFadeout;
int bg = (this.hudOpacity << 24) | 0x000000;
y = up ? y - Font.YGLYPH : y;
for(Iterator<Message> iter = log.iterator(); iter.hasNext();) {
Message msg = iter.next();
if((Timing.tmr_current - msg.time) <= fade) {
Drawing.drawTextbox(msg.message, 0, y, (this.hudOpacity << 24) | 0x000000);
y += this.hudPos == ConsolePos.BOTTOM ? -(Font.YGLYPH) : Font.YGLYPH;
if((Timing.tmr_current - msg.time) <= fade || (log == this.chat && this.chatPermanent)) {
if(align > 0)
Drawing.drawTextbox(msg.message, x, y, bg);
else if(align < 0)
Drawing.drawTextboxRight(msg.message, x, y, bg);
else
Drawing.drawTextboxCentered(msg.message, x, y, bg);
y += up ? -(Font.YGLYPH) : Font.YGLYPH;
}
else {
iter.remove();
@ -3088,7 +3193,7 @@ public class Game implements IThreadListener {
*/
public void drawInfo() {
NetHandlerPlayClient netHandler = this.getNetHandler();
ClientPlayer netHandler = this.getNetHandler();
if(netHandler != null) {
Set<Entry<String, Integer>> list = netHandler.getPlayerList();
int size = list.size();

View file

@ -41,9 +41,9 @@ import game.network.IThreadListener;
import game.network.LazyLoadBase;
import game.network.NetConnection;
import game.network.NetHandler.ThreadQuickExitException;
import game.network.NetHandlerHandshakeMemory;
import game.network.NetHandlerHandshakeTCP;
import game.network.NetHandlerPlayServer;
import game.network.HandshakeHandlerMemory;
import game.network.HandshakeHandlerTCP;
import game.network.Player;
import game.network.Packet;
import game.network.PacketDecoder;
import game.network.PacketEncoder;
@ -99,8 +99,8 @@ public final class Server implements Runnable, IThreadListener {
private final Thread serverThread;
private final List<NetConnection> clients = Collections.<NetConnection>synchronizedList(Lists.<NetConnection>newArrayList());
private final List<NetHandlerPlayServer> players = Lists.<NetHandlerPlayServer>newArrayList();
private final Map<String, NetHandlerPlayServer> usermap = Maps.<String, NetHandlerPlayServer>newHashMap();
private final List<Player> players = Lists.<Player>newArrayList();
private final Map<String, Player> usermap = Maps.<String, Player>newHashMap();
private final Queue<FutureTask<?>> queue = new ArrayDeque<FutureTask<?>>();
private final long[] tickTimes = new long[100];
private final Map<Integer, WorldServer> dimensions = Maps.newTreeMap();
@ -168,7 +168,7 @@ public final class Server implements Runnable, IThreadListener {
for(int i = 0; i < list.length; ++i) {
if(list[i].endsWith(".nbt")) {
list[i] = list[i].substring(0, list[i].length() - 4);
NetHandlerPlayServer player = this.getPlayer(list[i]);
Player player = this.getPlayer(list[i]);
if(player != null)
list[i] = player.getUser();
}
@ -188,7 +188,7 @@ public final class Server implements Runnable, IThreadListener {
}
public Position getOfflinePosition(String user) {
if(this.debug || !NetHandlerPlayServer.isValidUser(user))
if(this.debug || !Player.isValidUser(user))
return null;
NBTTagCompound tag = null;
try {
@ -532,11 +532,11 @@ public final class Server implements Runnable, IThreadListener {
return list;
}
public List<NetHandlerPlayServer> getPlayers() {
public List<Player> getPlayers() {
return this.players;
}
public NetHandlerPlayServer getPlayer(String user) {
public Player getPlayer(String user) {
return this.usermap.get(user.toLowerCase());
}
@ -632,7 +632,7 @@ public final class Server implements Runnable, IThreadListener {
public String addPlayer(NetConnection connection, String loginUser, String loginPass) {
NBTTagCompound tag = this.readPlayer(loginUser);
NetHandlerPlayServer conn = new NetHandlerPlayServer(this, connection, loginUser);
Player conn = new Player(this, connection, loginUser);
if(tag != null)
conn.readFromNBT(tag);
if(!connection.isLocalChannel()) {
@ -699,7 +699,7 @@ public final class Server implements Runnable, IThreadListener {
this.preparePlayer(player, null);
for(int i = 0; i < this.players.size(); ++i) {
NetHandlerPlayServer other = this.players.get(i);
Player other = this.players.get(i);
conn.sendPacket(new S38PacketPlayerListItem(false, other));
}
conn.sendPacket(new SPacketSkin(player.getId(), player.getSkin())); // , player.getModel()));
@ -714,7 +714,7 @@ public final class Server implements Runnable, IThreadListener {
return null;
}
public void removePlayer(NetHandlerPlayServer conn) {
public void removePlayer(Player conn) {
EntityNPC player = conn.getEntity();
player.unmount();
this.writePlayer(conn);
@ -752,7 +752,7 @@ public final class Server implements Runnable, IThreadListener {
return tag;
}
private void writePlayer(NetHandlerPlayServer conn) {
private void writePlayer(Player conn) {
if(this.debug)
return;
try {
@ -775,7 +775,7 @@ public final class Server implements Runnable, IThreadListener {
}
}
public void recreatePlayer(NetHandlerPlayServer conn) {
public void recreatePlayer(Player conn) {
EntityNPC old = conn.getEntity();
BlockPos pos = old.getPosition();
old.getServerWorld().removePlayerFromTrackers(old);
@ -830,12 +830,12 @@ public final class Server implements Runnable, IThreadListener {
nplayer.setHealth(nplayer.getHealth());
conn.sendPlayerAbilities();
if(message != null)
conn.addFeed(TextColor.DRED + message);
conn.addHotbar(TextColor.DRED + message);
conn.addFeed(TextColor.RED + "* Bei %d, %d, %d in Dimension %s gestorben", pos.getX(), pos.getY(), pos.getZ(),
old.worldObj.dimension.getFormattedName(false));
}
public void swapPlayer(NetHandlerPlayServer conn, NBTTagCompound tag) {
public void swapPlayer(Player conn, NBTTagCompound tag) {
EntityNPC old = conn.getEntity();
old.unmount();
NBTTagCompound oldTag = conn.getSelectedCharacter(true);
@ -939,13 +939,13 @@ public final class Server implements Runnable, IThreadListener {
}
public void sendPacket(Packet packet) {
for(NetHandlerPlayServer conn : this.players) {
for(Player conn : this.players) {
conn.sendPacket(packet);
}
}
public void sendPacket(Packet packet, int dimension) {
for(NetHandlerPlayServer conn : this.players) {
for(Player conn : this.players) {
if(conn.getEntity() != null && conn.getEntity().worldObj.dimension.getDimensionId() == dimension) {
conn.sendPacket(packet);
}
@ -957,7 +957,7 @@ public final class Server implements Runnable, IThreadListener {
}
public void sendNearExcept(EntityNPC except, double x, double y, double z, double radius, int dimension, Packet packet) {
for(NetHandlerPlayServer conn : this.players) {
for(Player conn : this.players) {
EntityNPC player = conn.getEntity();
if(player != null && player != except && player.worldObj.dimension.getDimensionId() == dimension) {
double dx = x - player.posX;
@ -976,13 +976,13 @@ public final class Server implements Runnable, IThreadListener {
if(message) {
Log.JNI.info("Speichere Spielerdaten");
}
for(NetHandlerPlayServer conn : this.players) {
for(Player conn : this.players) {
this.writePlayer(conn);
}
// this.saveUsers();
}
private void updateTimeAndWeatherForPlayer(NetHandlerPlayServer conn, WorldServer world) {
private void updateTimeAndWeatherForPlayer(Player conn, WorldServer world) {
conn.sendPacket(new SPacketTimeUpdate(world.getDayTime()));
conn.sendPacket(new S2BPacketChangeGameState(S2BPacketChangeGameState.Action.SET_WEATHER, world.getWeather().getID()));
conn.sendPacket(new S2BPacketChangeGameState(S2BPacketChangeGameState.Action.RAIN_STRENGTH, world.getRainStrength()));
@ -1018,7 +1018,7 @@ public final class Server implements Runnable, IThreadListener {
NetConnection manager = new NetConnection();
Server.this.clients.add(manager);
channel.pipeline().addLast((String)"packet_handler", (ChannelHandler)manager);
manager.setNetHandler(new NetHandlerHandshakeTCP(Server.this, manager));
manager.setNetHandler(new HandshakeHandlerTCP(Server.this, manager));
}
}).group(SERVER_NIO_EVENTLOOP.getValue()).localAddress((InetAddress)null, port)).bind().syncUninterruptibly();
}
@ -1033,7 +1033,7 @@ public final class Server implements Runnable, IThreadListener {
this.localEndpoint = ((ServerBootstrap)((ServerBootstrap)(new ServerBootstrap()).channel(LocalServerChannel.class)).childHandler(new ChannelInitializer<Channel>() {
protected void initChannel(Channel channel) throws Exception {
NetConnection manager = new NetConnection();
manager.setNetHandler(new NetHandlerHandshakeMemory(Server.this, manager));
manager.setNetHandler(new HandshakeHandlerMemory(Server.this, manager));
Server.this.clients.add(manager);
channel.pipeline().addLast((String)"packet_handler", (ChannelHandler)manager);
}
@ -1045,7 +1045,7 @@ public final class Server implements Runnable, IThreadListener {
}
private void unsetLanEndpoint() {
for(NetHandlerPlayServer conn : Lists.newArrayList(this.players)) {
for(Player conn : Lists.newArrayList(this.players)) {
if(!conn.isLocal())
conn.disconnect();
}
@ -1122,7 +1122,7 @@ public final class Server implements Runnable, IThreadListener {
this.setMessage("Stoppe server");
Log.JNI.info("Beende Server");
if(this.started)
for(NetHandlerPlayServer conn : Lists.newArrayList(this.players)) {
for(Player conn : Lists.newArrayList(this.players)) {
conn.disconnect();
}
this.terminateEndpoints(true);
@ -1157,7 +1157,7 @@ public final class Server implements Runnable, IThreadListener {
public void shutdown() {
Futures.getUnchecked(this.schedule(new Runnable() {
public void run() {
for(NetHandlerPlayServer conn : Lists.newArrayList(Server.this.players)) { // = Server.this.getPlayer(Server.this.owner);
for(Player conn : Lists.newArrayList(Server.this.players)) { // = Server.this.getPlayer(Server.this.owner);
// if(conn != null)
if(conn.isLocal())
Server.this.removePlayer(conn);

View file

@ -67,7 +67,7 @@ public class BlockBed extends BlockDirectional {
if(player.isEntityAlive() && Math.abs(player.posX - (double)pos.getX()) <= 3.0D
&& Math.abs(player.posY - (double)pos.getY()) <= 2.0D && Math.abs(player.posZ - (double)pos.getZ()) <= 3.0D) {
player.setSpawnPoint(new WorldPos(pos, player.worldObj.dimension.getDimensionId()));
player.connection.addFeed(TextColor.DGREEN + "Dein Einstiegspunkt wurde auf %s bei [%s, %s, %s] gesetzt",
player.connection.addHotbar(TextColor.DGREEN + "Dein Einstiegspunkt wurde auf %s bei [%s, %s, %s] gesetzt",
player.worldObj.dimension.getFormattedName(false), player.getSpawnPoint().getX(),
player.getSpawnPoint().getY(), player.getSpawnPoint().getZ());
}

View file

@ -447,7 +447,7 @@ public class BlockChest extends BlockContainer
if(stack.hasDisplayName() && stack.getDisplayName().equals(ilockablecontainer.getLockCode().getLock())) {
ilockablecontainer.setLockCode(LockCode.EMPTY_CODE);
// playerIn.triggerAchievement(StatRegistry.chestUnlockedStat);
playerIn.connection.addFeed(TextColor.BLUE + "%s wurde entriegelt", ilockablecontainer.getCommandName());
playerIn.connection.addHotbar(TextColor.BLUE + "%s wurde entriegelt", ilockablecontainer.getCommandName());
playerIn.connection.sendPacket(new S29PacketSoundEffect(SoundEvent.DOOR, playerIn.posX, playerIn.posY, playerIn.posZ, 1.0F));
return true;
}
@ -455,7 +455,7 @@ public class BlockChest extends BlockContainer
else if(stack.hasDisplayName()) {
ilockablecontainer.setLockCode(new LockCode(stack.getDisplayName()));
// playerIn.triggerAchievement(StatRegistry.chestLockedStat);
playerIn.connection.addFeed(TextColor.ORANGE + "%s wurde verriegelt", ilockablecontainer.getCommandName());
playerIn.connection.addHotbar(TextColor.ORANGE + "%s wurde verriegelt", ilockablecontainer.getCommandName());
playerIn.connection.sendPacket(new S29PacketSoundEffect(SoundEvent.DOOR, playerIn.posX, playerIn.posY, playerIn.posZ, 1.0F));
return true;
}

View file

@ -214,7 +214,7 @@ public class CommandEnvironment {
}
catch(Throwable t) {
list.clear();
Log.CONSOLE.error(t, "Konnte Befehl nicht vervollständigen");
Log.CONSOLE.error(t, "Konnte Befehl '%s' nicht vervollständigen", cmd);
}
finally {
this.currentExecutor = null;
@ -250,6 +250,7 @@ public class CommandEnvironment {
this.registerExecutable(new CommandOfflinetp());
this.registerExecutable(new CommandWarp());
this.registerExecutable(new CommandTime());
this.registerExecutable(new CommandRemove());
this.registerExecutable(new CommandHelp(this));
}

View file

@ -8,7 +8,7 @@ import game.collect.Sets;
import game.entity.Entity;
import game.entity.types.EntityLiving;
import game.init.EntityRegistry;
import game.network.NetHandlerPlayServer;
import game.network.Player;
import game.world.WorldServer;
public class EntityListParser extends EntityParser {
@ -36,7 +36,7 @@ public class EntityListParser extends EntityParser {
}
else if(input.equals("*")) {
List<Entity> list = Lists.newArrayList();
for(NetHandlerPlayServer plr : env.getServer().getPlayers()) {
for(Player plr : env.getServer().getPlayers()) {
if(plr.getEntity() != null)
list.add(plr.getEntity());
}

View file

@ -0,0 +1,42 @@
package game.command;
import java.util.List;
import game.collect.Lists;
import game.entity.Entity;
import game.entity.npc.EntityNPC;
import game.network.Player;
public class PlayerEntityListParser extends PlayerEntityParser {
public PlayerEntityListParser(String name, boolean useSender) {
super(name, useSender);
}
public Object parse(CommandEnvironment env, String input) {
if(input.equals("*")) {
List<Entity> list = Lists.newArrayList();
for(Player plr : env.getServer().getPlayers()) {
if(plr.getEntity() != null)
list.add(plr.getEntity());
}
if(list.isEmpty())
throw new RunException("Keine Spieler gefunden");
return list;
}
return Lists.newArrayList((EntityNPC)super.parse(env, input));
}
public Object getDefault(CommandEnvironment env) {
EntityNPC entity = (EntityNPC)super.getDefault(env);
return entity == null ? null : Lists.newArrayList(entity);
}
public String[] getCompletions(CommandEnvironment env) {
List<String> comp = Lists.newArrayList(env.getServer().getAllUsernames());
comp.add("*");
return comp.toArray(new String[comp.size()]);
}
public Class<?> getTypeClass() {
return List.class;
}
}

View file

@ -1,7 +1,7 @@
package game.command;
import game.entity.npc.EntityNPC;
import game.network.NetHandlerPlayServer;
import game.network.Player;
public class PlayerEntityParser extends PlayerParser {
public PlayerEntityParser(String name, boolean useSender) {
@ -9,7 +9,7 @@ public class PlayerEntityParser extends PlayerParser {
}
public Object parse(CommandEnvironment env, String input) {
NetHandlerPlayServer net = (NetHandlerPlayServer)super.parse(env, input);
Player net = (Player)super.parse(env, input);
EntityNPC entity = net.getEntity();
if(entity == null)
throw new RunException("Spieler-Objekt von '%s' wurde nicht gefunden", input);
@ -17,7 +17,7 @@ public class PlayerEntityParser extends PlayerParser {
}
public Object getDefault(CommandEnvironment env) {
NetHandlerPlayServer net = (NetHandlerPlayServer)super.getDefault(env);
Player net = (Player)super.getDefault(env);
return net == null ? null : net.getEntity();
}

View file

@ -0,0 +1,35 @@
package game.command;
import java.util.List;
import game.collect.Lists;
import game.network.Player;
public class PlayerListParser extends PlayerParser {
public PlayerListParser(String name, boolean useSender) {
super(name, useSender);
}
public Object parse(CommandEnvironment env, String input) {
if(input.equals("*")) {
if(env.getServer().getPlayers().isEmpty())
throw new RunException("Keine Spieler gefunden");
return Lists.newArrayList(env.getServer().getPlayers());
}
return Lists.newArrayList((Player)super.parse(env, input));
}
public Object getDefault(CommandEnvironment env) {
Player net = (Player)super.getDefault(env);
return net == null ? null : Lists.newArrayList(net);
}
public String[] getCompletions(CommandEnvironment env) {
List<String> comp = Lists.newArrayList(env.getServer().getAllUsernames());
comp.add("*");
return comp.toArray(new String[comp.size()]);
}
public Class<?> getTypeClass() {
return List.class;
}
}

View file

@ -2,7 +2,7 @@ package game.command;
import java.util.List;
import game.network.NetHandlerPlayServer;
import game.network.Player;
public class PlayerParser extends CompletingParser {
protected final boolean useSender;
@ -13,14 +13,14 @@ public class PlayerParser extends CompletingParser {
}
public Object parse(CommandEnvironment env, String input) {
NetHandlerPlayServer net = env.getServer().getPlayer(input);
Player net = env.getServer().getPlayer(input);
if(net == null)
throw new RunException("Spieler '%s' wurde nicht gefunden", input);
return net;
}
public Object getDefault(CommandEnvironment env) {
return this.useSender && env.getExecutor() instanceof NetHandlerPlayServer ? (NetHandlerPlayServer)env.getExecutor() : null;
return this.useSender && env.getExecutor() instanceof Player ? (Player)env.getExecutor() : null;
}
public String[] getCompletions(CommandEnvironment env) {
@ -29,6 +29,6 @@ public class PlayerParser extends CompletingParser {
}
public Class<?> getTypeClass() {
return NetHandlerPlayServer.class;
return Player.class;
}
}

View file

@ -4,7 +4,7 @@ import game.command.CommandEnvironment;
import game.command.RunException;
import game.command.Command;
import game.command.Executor;
import game.network.NetHandlerPlayServer;
import game.network.Player;
public class CommandAdmin extends Command {
public CommandAdmin() {
@ -13,8 +13,8 @@ public class CommandAdmin extends Command {
this.addPlayer("player", false);
}
public void exec(CommandEnvironment env, Executor exec, NetHandlerPlayServer player) {
if(!(exec instanceof NetHandlerPlayServer))
public void exec(CommandEnvironment env, Executor exec, Player player) {
if(!(exec instanceof Player))
throw new RunException("Dieser Befehl kann nur von Spielern ausgeführt werden");
else if(player == exec)
throw new RunException("Du kannst nicht deinen eigenen Admin-Status erneut setzen");

View file

@ -8,7 +8,7 @@ import game.command.RunException;
import game.command.StringCompleter;
import game.entity.Entity;
import game.init.UniverseRegistry;
import game.network.NetHandlerPlayServer;
import game.network.Player;
import game.world.Position;
public class CommandOfflinetp extends Command {
@ -25,7 +25,7 @@ public class CommandOfflinetp extends Command {
}
public Object exec(CommandEnvironment env, Executor exec, String user, List<Entity> entities) {
NetHandlerPlayServer player = env.getServer().getPlayer(user);
Player player = env.getServer().getPlayer(user);
Position pos = player != null ? player.getEntity().getPos() : env.getServer().getOfflinePosition(user);
if(pos == null)
throw new RunException("Spieler '%s' konnte nicht gefunden werden", user);

View file

@ -0,0 +1,34 @@
package game.command.commands;
import java.util.List;
import game.command.CommandEnvironment;
import game.command.Command;
import game.command.Executor;
import game.entity.Entity;
public class CommandRemove extends Command {
public CommandRemove() {
super("remove");
this.addEntityList("entities", true);
this.addFlag("kill", 'k');
}
public Object exec(CommandEnvironment env, Executor exec, List<Entity> entities, boolean kill) {
int done = 0;
for(Entity entity : entities) {
if(entity.isEntityAlive()) {
if(kill || entity.isPlayer())
entity.kill();
else
entity.setDead();
exec.logConsole(kill ? "%s getötet" : "%s entfernt", entity.getCommandName());
done++;
}
}
if(done > 1)
exec.logConsole(kill ? "%d Objekte getötet" : "%d Objekte entfernt", done);
return done;
}
}

View file

@ -4,7 +4,7 @@ import game.command.CommandEnvironment;
import game.command.RunException;
import game.command.Command;
import game.command.Executor;
import game.network.NetHandlerPlayServer;
import game.network.Player;
public class CommandRevoke extends Command {
public CommandRevoke() {
@ -13,8 +13,8 @@ public class CommandRevoke extends Command {
this.addPlayer("player", false);
}
public void exec(CommandEnvironment env, Executor exec, NetHandlerPlayServer player) {
if(!(exec instanceof NetHandlerPlayServer) || !((NetHandlerPlayServer)exec).isLocal())
public void exec(CommandEnvironment env, Executor exec, Player player) {
if(!(exec instanceof Player) || !((Player)exec).isLocal())
throw new RunException("Dieser Befehl kann nur vom Host-Spieler ausgeführt werden");
else if(player == exec)
throw new RunException("Du kannst nicht deinen eigenen Admin-Status entfernen");

View file

@ -449,7 +449,7 @@ public abstract class Entity
this.fire = 0;
}
protected void kill()
public void kill()
{
this.setDead();
}

View file

@ -80,8 +80,8 @@ import game.item.ItemSword;
import game.item.ItemTool;
import game.nbt.NBTTagCompound;
import game.nbt.NBTTagList;
import game.network.NetHandlerPlayClient;
import game.network.NetHandlerPlayServer;
import game.network.ClientPlayer;
import game.network.Player;
import game.packet.CPacketAction;
import game.packet.CPacketBreak;
import game.packet.CPacketInput;
@ -197,8 +197,8 @@ public abstract class EntityNPC extends EntityLiving
private int healTimer;
private byte[] skin;
public NetHandlerPlayServer connection;
public NetHandlerPlayClient sendQueue;
public Player connection;
public ClientPlayer sendQueue;
protected Game gm;
public InventoryPlayer inventory;
@ -397,13 +397,13 @@ public abstract class EntityNPC extends EntityLiving
this.getEntityAttribute(Attributes.MOVEMENT_SPEED).setBaseValue(this.getEntityAttribute(Attributes.MOVEMENT_SPEED).getBaseValue() / 3.0); // 0.10000000149011612D);
}
public final void setServerPlayer(NetHandlerPlayServer connection) {
public final void setServerPlayer(Player connection) {
this.initPlayer();
this.connection = connection;
this.stepHeight = 0.0F;
}
public final void setClientPlayer(Game gm, NetHandlerPlayClient connection) {
public final void setClientPlayer(Game gm, ClientPlayer connection) {
this.initPlayer();
this.gm = gm;
this.sendQueue = connection;

View file

@ -50,7 +50,7 @@ import game.item.ItemStack;
import game.material.Material;
import game.nbt.NBTTagCompound;
import game.nbt.NBTTagList;
import game.network.NetHandlerPlayServer;
import game.network.Player;
import game.packet.S1BPacketEntityAttach;
import game.packet.SPacketAnimation;
import game.packet.SPacketCollectItem;
@ -1467,7 +1467,7 @@ public abstract class EntityLiving extends Entity
}
}
protected void kill()
public void kill()
{
if(this.worldObj.client || Config.damageVoid)
this.attackEntityFrom(DamageSource.outOfWorld, Integer.MAX_VALUE);
@ -2447,7 +2447,7 @@ public abstract class EntityLiving extends Entity
return;
String msg;
String kill;
NetHandlerPlayServer receiver = null;
Player receiver = null;
if(this.combat.size() == 0) {
msg = kill = natural ? String.format("%s starb", this.getColoredName(TextColor.LGRAY)) : null;
}
@ -2536,7 +2536,7 @@ public abstract class EntityLiving extends Entity
if(receiver != null)
receiver.addFeed(kill);
if(forAll)
for(NetHandlerPlayServer player : ((WorldServer)this.worldObj).getServer().getPlayers()) {
for(Player player : ((WorldServer)this.worldObj).getServer().getPlayers()) {
if(player != receiver)
player.addFeed(msg);
}

View file

@ -29,8 +29,8 @@ public class GuiConfirm extends Gui implements ActButton.Callback {
public void init(int width, int height) {
this.add(new Label(0, 0, 500, 24, this.messageLine1, true));
this.add(new TransparentBox(0, 80, 500, 300, this.messageLine2));
this.confirmBtn = this.add(new ActButton(48, 500, 200, 24, (ActButton.Callback)this, this.confirmButtonText));
this.cancelBtn = this.add(new ActButton(252, 500, 200, 24, (ActButton.Callback)this, this.cancelButtonText));
this.confirmBtn = this.add(new ActButton(48, 500, 200, 24, this, this.confirmButtonText));
this.cancelBtn = this.add(new ActButton(252, 500, 200, 24, this, this.cancelButtonText));
this.shift();
}

View file

@ -6,7 +6,7 @@ import game.gui.element.Label;
import game.gui.element.Textbox;
import game.gui.element.Textbox.Action;
import game.init.Config;
import game.network.NetHandlerPlayServer;
import game.network.Player;
import game.vars.CVarCategory;
import game.vars.Variable;
@ -31,19 +31,19 @@ public class GuiConnect extends Gui implements Textbox.Callback {
private String lastAddr = "";
@Variable(name = "srv_last_port", category = CVarCategory.SYSTEM, min = 0, max = 65535, display = "Letzter Server-Port")
private int lastPort = Config.PORT;
@Variable(name = "srv_last_user", category = CVarCategory.SYSTEM, max = NetHandlerPlayServer.MAX_USER_LENGTH, display = "Letzter Server-Nutzer", validator = NetHandlerPlayServer.UserValidator.class)
@Variable(name = "srv_last_user", category = CVarCategory.SYSTEM, max = Player.MAX_USER_LENGTH, display = "Letzter Server-Nutzer", validator = Player.UserValidator.class)
private String lastUser = "";
@Variable(name = "srv_last_password", category = CVarCategory.SYSTEM, max = NetHandlerPlayServer.MAX_PASS_LENGTH, display = "Letztes Server-Passwort")
@Variable(name = "srv_last_password", category = CVarCategory.SYSTEM, max = Player.MAX_PASS_LENGTH, display = "Letztes Server-Passwort")
private String lastPass = "";
@Variable(name = "srv_last_access", category = CVarCategory.SYSTEM, max = NetHandlerPlayServer.MAX_PASS_LENGTH, display = "Letzter Server-Zugang")
@Variable(name = "srv_last_access", category = CVarCategory.SYSTEM, max = Player.MAX_PASS_LENGTH, display = "Letzter Server-Zugang")
private String lastAcc = "";
public void init(int width, int height) {
this.addrBox = this.add(new Textbox(0, 20, 400, 24, 128, true, this, this.lastAddr));
this.portBox = this.add(new Textbox(404, 20, 76, 24, 5, true, this, "" + this.lastPort));
this.userBox = this.add(new Textbox(0, 70, 220, 24, NetHandlerPlayServer.MAX_USER_LENGTH, true, this, NetHandlerPlayServer.VALID_USER, this.lastUser));
this.passBox = this.add(new Textbox(0, 120, 480, 24, NetHandlerPlayServer.MAX_PASS_LENGTH, true, this, this.lastPass));
this.accBox = this.add(new Textbox(0, 170, 480, 24, NetHandlerPlayServer.MAX_PASS_LENGTH, true, this, this.lastAcc));
this.userBox = this.add(new Textbox(0, 70, 220, 24, Player.MAX_USER_LENGTH, true, this, Player.VALID_USER, this.lastUser));
this.passBox = this.add(new Textbox(0, 120, 480, 24, Player.MAX_PASS_LENGTH, true, this, this.lastPass));
this.accBox = this.add(new Textbox(0, 170, 480, 24, Player.MAX_PASS_LENGTH, true, this, this.lastAcc));
this.add(new ActButton(0, 220, 480, 24, new ActButton.Callback() {
public void use(ActButton elem, ActButton.Mode action) {
GuiConnect.this.connect();

View file

@ -11,7 +11,7 @@ import game.gui.element.Fill;
import game.gui.element.Textbox;
import game.gui.element.Textbox.Action;
import game.gui.element.TransparentBox;
import game.network.NetHandlerPlayServer;
import game.network.Player;
import game.packet.CPacketComplete;
import game.util.ExtMath;
import game.vars.BoolVar;
@ -58,7 +58,7 @@ public class GuiConsole extends Gui implements Textbox.Callback {
this.logBox = this.add(new TransparentBox(0, this.full ? 24 : 0, width, height - (this.full ? 48 : 24), this.gm.getBuffer()));
if(this.full)
this.add(new Fill(640, 0, width - 640, 24));
this.inputField = this.add(new Textbox(0, height - 24, width, 24, NetHandlerPlayServer.MAX_CMD_LENGTH, true, this, ""));
this.inputField = this.add(new Textbox(0, height - 24, width, 24, Player.MAX_CMD_LENGTH, true, this, ""));
this.inputField.setSelected();
this.sentHistoryCursor = this.sentMessages.size();
}

View file

@ -1,7 +1,7 @@
package game.gui;
import game.color.TextColor;
import game.gui.element.ActButton;
import game.gui.element.NavButton;
import game.gui.element.TransparentBox;
import game.init.Config;
import game.log.Log;
@ -126,7 +126,7 @@ public class GuiInfo extends Gui {
public void init(int width, int height) {
this.add(new TransparentBox(10, 10, width - 20, height - 44, this.info));
this.add(new ActButton(0, height - 24, width, 24, GuiMenu.INSTANCE, "Zurück"));
this.add(new NavButton(0, height - 24, width, 24, GuiMenu.INSTANCE, "Zurück"));
}
public String getTitle() {

View file

@ -4,8 +4,10 @@ import game.color.TextColor;
import game.gui.element.ActButton;
import game.gui.element.ActButton.Mode;
import game.gui.element.Label;
import game.gui.element.NavButton;
import game.gui.element.Textbox;
import game.gui.element.Textbox.Action;
import game.gui.options.GuiOptions;
import game.gui.world.GuiWorlds;
import game.init.Config;
import game.renderer.Drawing;
@ -93,7 +95,7 @@ public class GuiMenu extends Gui {
}
}
});
this.add(new ActButton(0, 102, 196, 24, GuiOptions.getPage(), "Einstellungen"));
this.add(new NavButton(0, 102, 196, 24, GuiOptions.getPage(), "Einstellungen"));
this.add(new ActButton(204, 102, 196, 24, new ActButton.Callback() {
public void use(ActButton elem, ActButton.Mode action) {
GuiMenu.this.gm.interrupted = true;
@ -105,9 +107,9 @@ public class GuiMenu extends Gui {
this.pickSplash();
}
else {
this.add(new ActButton(0, 0, 400, 24, (Gui)null, "Zurück zum Spiel"));
this.add(new ActButton(0, 28, 198, 24, GuiOptions.getPage(), "Einstellungen"));
this.add(new ActButton(202, 28, 198, 24, GuiSkin.INSTANCE, "Charakter"));
this.add(new NavButton(0, 0, 400, 24, null, "Zurück zum Spiel"));
this.add(new NavButton(0, 28, 198, 24, GuiOptions.getPage(), "Einstellungen"));
this.add(new NavButton(202, 28, 198, 24, GuiSkin.INSTANCE, "Charakter"));
if(!this.gm.isRemote() && !this.gm.debugWorld) {
this.add(new Textbox(0, 56, 96, 24, 5, true, new Textbox.Callback() {
public void use(Textbox elem, Action value) {

View file

@ -1,9 +1,9 @@
package game.gui;
import game.gui.element.ActButton;
import game.gui.element.NavButton;
import game.gui.element.Textbox;
import game.gui.element.Textbox.Action;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.packet.CPacketSign;
import game.world.BlockPos;
@ -17,7 +17,7 @@ public class GuiSign extends Gui implements Textbox.Callback {
for(int z = 0; z < this.lines.length; z++) {
this.lines[z] = this.add(new Textbox(0, 40 * z, 300, 24, 50, true, this, this.tempLines[z] == null ? "" : this.tempLines[z]));
}
this.add(new ActButton(0, 40 * (this.lines.length + 1), 300, 24, (Gui)null, "Fertig"));
this.add(new NavButton(0, 40 * (this.lines.length + 1), 300, 24, null, "Fertig"));
this.shift();
}
@ -27,7 +27,7 @@ public class GuiSign extends Gui implements Textbox.Callback {
public void onGuiClosed() {
NetHandlerPlayClient nethandler = this.gm.getNetHandler();
ClientPlayer nethandler = this.gm.getNetHandler();
if(nethandler != null) {
for(int z = 0; z < this.lines.length; z++) {
this.tempLines[z] = this.lines[z].getText();

View file

@ -25,6 +25,7 @@ import game.gui.element.Element;
import game.gui.element.GuiList;
import game.gui.element.Label;
import game.gui.element.ListEntry;
import game.gui.element.NavButton;
import game.gui.element.Slider;
import game.gui.element.Textbox;
import game.gui.element.Textbox.Action;
@ -32,14 +33,13 @@ import game.init.EntityRegistry;
import game.init.SpeciesRegistry;
import game.init.SpeciesRegistry.ModelType;
import game.log.Log;
import game.network.NetHandlerPlayServer;
import game.network.Player;
import game.packet.CPacketAction;
import game.packet.CPacketMessage;
import game.packet.CPacketSkin;
import game.renderer.Drawing;
import game.renderer.GlState;
import game.renderer.ItemRenderer;
import game.renderer.entity.Render;
import game.renderer.entity.RenderManager;
import game.renderer.texture.EntityTexManager;
import game.renderer.texture.TextureUtil;
@ -148,13 +148,14 @@ public class GuiSkin extends GuiList<GuiSkin.SkinEntry>
// GuiSkin.this.gm.getTextureManager().bindTexture(tex);
GlState.enableBlend();
GlState.enableDepth();
Render.drawNames = false;
boolean flag = GuiSkin.this.gm.showHud;
GuiSkin.this.gm.showHud = false;
EntityTexManager.altTexture = tex;
EntityTexManager.altLayer = this.dynId;
EntityTexManager.altNpcLayer = this.dynId == -1 && this.charinfo != null ? this.charinfo.skin : null;
drawEntity(x + 32, y + 60, 28.0f
/ GuiSkin.this.gm.thePlayer.getHeight(), -45.0f, -20.0f, GuiSkin.this.gm.thePlayer);
Render.drawNames = true;
GuiSkin.this.gm.showHud = flag;
EntityTexManager.altTexture = null;
EntityTexManager.altLayer = -1;
EntityTexManager.altNpcLayer = null;
@ -390,8 +391,8 @@ public class GuiSkin extends GuiList<GuiSkin.SkinEntry>
}
}, "Spieler-Größe", "cm"));
this.add(new Label(width - 400, height + 2 - 28 - 24 - 30, 390, 20, "Anzeigename", true));
this.add(new ActButton(width - 274 + 154, height - 24, 264 - 154, 20, GuiMenu.INSTANCE, "Fertig"));
Textbox nameField = this.add(new Textbox(width - 400, height + 2 - 28 - 34, 390, 20, NetHandlerPlayServer.MAX_NICK_LENGTH, true, new Textbox.Callback() {
this.add(new NavButton(width - 274 + 154, height - 24, 264 - 154, 20, GuiMenu.INSTANCE, "Fertig"));
Textbox nameField = this.add(new Textbox(width - 400, height + 2 - 28 - 34, 390, 20, Player.MAX_NICK_LENGTH, true, new Textbox.Callback() {
public void use(Textbox elem, Action value) {
if(value == Action.SEND || value == Action.UNFOCUS) {
String name = elem.getText();
@ -401,7 +402,7 @@ public class GuiSkin extends GuiList<GuiSkin.SkinEntry>
GuiSkin.this.gm.thePlayer.sendQueue.addToSendQueue(new CPacketMessage(CPacketMessage.Type.DISPLAY, name));
}
}
}, NetHandlerPlayServer.VALID_NICK, this.gm.thePlayer == null ? "" : this.gm.thePlayer.getCustomNameTag()));
}, Player.VALID_NICK, this.gm.thePlayer == null ? "" : this.gm.thePlayer.getCustomNameTag()));
this.convertButton1.enabled = false;
this.convertButton2.enabled = false;
this.templateButton.enabled = false;

View file

@ -1,75 +0,0 @@
package game.gui;
import game.audio.Volume;
import game.gui.element.ActButton;
import game.gui.element.ActButton.Mode;
public class GuiSound extends GuiOptions {
protected GuiSound() {
}
public void init(int width, int height) {
// this.addSelector("mid_visualizer", 30, 80, 440, 24); // "Visualisation"
// this.addSelector("mid_opl_bank", 490, 80, 440, 24);
// this.addSelector("mid_play_unknown", 30, 120, 440, 24);
// this.addSelector("mid_keep_notes", 490, 120, 440, 24);
// this.addSelector("mid_dont_fade", 30, 160, 440, 24);
// this.addSelector("mid_debug_events", 490, 160, 440, 24);
// this.addSelector("mid_velocity_func", 30, 200, 440, 24);
// this.addSelector("mid_opl_voices", 490, 200, 440, 24);
// gui_add_custom(win, 30, 240, 128, 128, gui_render_velocity);
this.addSelector("snd_enabled", 30, 380, 440, 24);
// this.addSelector("snd_sample_rate", 30, 380, 440, 24);
// this.addSelector("snd_sample_format", 490, 380, 440, 24);
this.addSelector("snd_buffer_size", 30, 420, 440, 24);
this.addSelector("snd_frame_size", 490, 420, 440, 24);
this.add(new ActButton(30, 480, 900, 24, new ActButton.Callback() {
public void use(ActButton elem, Mode action) {
GuiSound.this.gm.restartSound(false);
}
}, "Übernehmen und Audio-Thread neu starten"));
int x = 30;
int y = 220;
for(Volume volume : Volume.values()) {
this.addSelector(volume.getCVarName(), x, y, 440, 24);
x = (x == 30) ? 490 : 30;
if(x == 30)
y += 40;
}
super.init(width, height);
}
public String getTitle() {
return "Audio und Ton";
}
// void gui_fmt_velofunc(gui_t *elem, int value) {
// snprintf(elem->text, elem->capacity, "%s %d: %s", elem->format_text, value, (value ? (value == -128 ? "Vollklang [1]" : (value < 0 ? "Log. Gedämpft [nlog(x)]" : "Log.+Minimum [m+nlog(x)]")) : "Linear [x]"));
// }
// int gui_rect(gui_t *elem, int x, int y, int w, int h, uint color) {
// gfx_draw_rect(elem->pos_x + x, elem->pos_y + y, w, h, 0, 0, 0xff000000 | color, 0xff000000 | color, 0, 0);
// return h;
// }
//
// // uint bank_getlevel(char function, byte velocity, byte volume, char pan);
//
// void gui_render_velocity(gui_t *elem, int value) {
// elem->r_dirty = 1;
// if(!value)
// gui_rect(elem, 0, 0, elem->size_x, elem->size_y, 0x202020);
// else
// return;
// int y;
// for(int x = 0; x < 128; x++) {
// y = x; // bank_getlevel(snd.mid_velo, x, 127, 0) / 512;
// gui_rect(elem, x, 128 - 1 - y, 1, y, 0x2fbf2f);
// }
// }
}

View file

@ -1,7 +1,5 @@
package game.gui.element;
import game.Game;
import game.gui.Gui;
import game.util.Formatter;
import game.window.Button;
@ -28,15 +26,6 @@ public class ActButton extends Element {
this.setText(text);
}
public ActButton(int x, int y, int w, int h, Gui gui, String text) {
this(x, y, w, h, new Callback() {
public void use(ActButton elem, Mode action) {
Game.getGame().displayGuiScreen(gui);
}
}, text);
}
public void mouse(Button btn, int x, int y, boolean ctrl, boolean shift) {
this.func.use(this, (ctrl || (btn == Button.MOUSE_MIDDLE)) ? Mode.TERTIARY : ((shift || (btn == Button.MOUSE_RIGHT)) ? Mode.SECONDARY : Mode.PRIMARY));
this.formatText();

View file

@ -0,0 +1,25 @@
package game.gui.element;
import game.Game;
import game.gui.Gui;
import game.renderer.Drawing;
public class NavButton extends ActButton {
private final Gui navGui;
public NavButton(int x, int y, int w, int h, Gui gui, String text) {
super(x, y, w, h, new Callback() {
public void use(ActButton elem, Mode action) {
Game.getGame().displayGuiScreen(gui);
}
}, text);
this.navGui = gui;
}
protected void drawBackground() {
if(this.gm.open == this.navGui)
Drawing.drawGradientBorder(this.pos_x, this.pos_y, this.size_x, this.size_y, this.gm.style.fill_btm, this.gm.style.fill_top, 0xff000000, this.gm.style.brdr_top, this.gm.style.brdr_btm);
else
super.drawBackground();
}
}

View file

@ -0,0 +1,23 @@
package game.gui.element;
import game.renderer.Drawing;
public class SelectableButton extends ActButton {
private boolean selected;
public SelectableButton(int x, int y, int w, int h, Callback callback, String text, boolean selected) {
super(x, y, w, h, callback, text);
this.selected = selected;
}
protected void drawBackground() {
if(this.selected)
Drawing.drawGradientBorder(this.pos_x, this.pos_y, this.size_x, this.size_y, this.gm.style.fill_btm, this.gm.style.fill_top, 0xff000000, this.gm.style.brdr_top, this.gm.style.brdr_btm);
else
super.drawBackground();
}
public void setSelected(boolean selected) {
this.selected = selected;
}
}

View file

@ -1,18 +0,0 @@
package game.gui.element;
import game.gui.Gui;
import game.renderer.Drawing;
public class SelectedButton extends ActButton {
public SelectedButton(int x, int y, int w, int h, Callback callback, String text) {
super(x, y, w, h, callback, text);
}
public SelectedButton(int x, int y, int w, int h, Gui gui, String text) {
super(x, y, w, h, gui, text);
}
protected void drawBackground() {
Drawing.drawGradientBorder(this.pos_x, this.pos_y, this.size_x, this.size_y, this.gm.style.fill_btm, this.gm.style.fill_top, 0xff000000, this.gm.style.brdr_top, this.gm.style.brdr_btm);
}
}

View file

@ -1,4 +1,4 @@
package game.gui;
package game.gui.options;
import game.color.TextColor;
import game.gui.element.ActButton;

View file

@ -1,4 +1,4 @@
package game.gui;
package game.gui.options;
import game.color.TextColor;
import game.gui.element.Dropdown;
@ -65,15 +65,21 @@ public class GuiDisplay extends GuiOptions {
}));
this.addSelector("gl_vsync_flush", 490, 120, 440, 24);
this.addSelector("con_overlay", 30, 200, 440, 24);
this.addSelector("con_opacity", 490, 200, 440, 24);
this.addSelector("con_size", 30, 240, 440, 24);
this.addSelector("con_fadeout", 490, 240, 440, 24);
this.addSelector("con_position", 30, 280, 440, 24);
this.addSelector("overlay_enabled", 30, 200, 440, 24);
this.addSelector("overlay_opacity", 490, 200, 440, 24);
this.addSelector("gl_fov", 30, 360, 440, 24);
this.distanceSlider = this.addSelector("chunk_view_distance", 30, 400, 440, 24);
this.addSelector("chunk_build_time", 490, 400, 440, 24);
this.addSelector("overlay_fadeout", 30, 240, 440, 24);
this.addSelector("chat_permanent", 490, 240, 440, 24);
this.addSelector("console_size", 30, 280, 440, 24);
this.addSelector("chat_size", 490, 280, 440, 24);
this.addSelector("feed_size", 30, 320, 440, 24);
this.addSelector("hotbar_size", 490, 320, 440, 24);
this.addSelector("gl_fov", 30, 400, 440, 24);
this.distanceSlider = this.addSelector("chunk_view_distance", 30, 440, 440, 24);
this.addSelector("chunk_build_time", 490, 440, 440, 24);
super.init(width, height);
}

View file

@ -1,7 +1,8 @@
package game.gui;
package game.gui.options;
import game.gui.element.ActButton;
import game.gui.element.SelectedButton;
import game.gui.Gui;
import game.gui.GuiMenu;
import game.gui.element.NavButton;
public abstract class GuiOptions extends Gui {
private static final GuiOptions[] PAGES = {lastPage = new GuiBinds(), new GuiStyle(), new GuiDisplay(), new GuiSound()};
@ -18,13 +19,13 @@ public abstract class GuiOptions extends Gui {
int x = 0;
int y = 0;
for(GuiOptions gui : PAGES) {
this.add(gui == this ? new SelectedButton(240 * x, 24 * y, 240, 24, gui, gui.getTitle()) :
new ActButton(240 * x, 24 * y, 240, 24, gui, gui.getTitle()));
this.add( // gui == this ? new SelectedButton(240 * x, 24 * y, 240, 24, gui, gui.getTitle()) :
new NavButton(240 * x, 24 * y, 240, 24, gui, gui.getTitle()));
if(++x == 4) {
x = 0;
++y;
}
}
this.add(new ActButton(width - 240, 0, 240, 24, GuiMenu.INSTANCE, "Zurück"));
this.add(new NavButton(width - 240, 0, 240, 24, GuiMenu.INSTANCE, "Zurück"));
}
}

View file

@ -0,0 +1,37 @@
package game.gui.options;
import game.audio.Volume;
import game.gui.element.ActButton;
import game.gui.element.ActButton.Mode;
public class GuiSound extends GuiOptions {
protected GuiSound() {
}
public void init(int width, int height) {
this.addSelector("snd_enabled", 30, 380, 440, 24);
this.addSelector("snd_buffer_size", 30, 420, 440, 24);
this.addSelector("snd_frame_size", 490, 420, 440, 24);
this.add(new ActButton(30, 480, 900, 24, new ActButton.Callback() {
public void use(ActButton elem, Mode action) {
GuiSound.this.gm.restartSound(false);
}
}, "Übernehmen und Audio-Thread neu starten"));
int x = 30;
int y = 220;
for(Volume volume : Volume.values()) {
this.addSelector(volume.getCVarName(), x, y, 440, 24);
x = (x == 30) ? 490 : 30;
if(x == 30)
y += 40;
}
super.init(width, height);
}
public String getTitle() {
return "Audio und Ton";
}
}

View file

@ -1,10 +1,11 @@
package game.gui;
package game.gui.options;
import game.gui.Style;
import game.gui.element.ActButton;
import game.gui.element.ActButton.Mode;
import game.gui.element.Dropdown;
import game.gui.element.Element;
import game.gui.element.SelectedButton;
import game.gui.element.SelectableButton;
import game.gui.element.Slider;
import game.gui.element.Switch;
import game.gui.element.Textbox;
@ -61,14 +62,14 @@ public class GuiStyle extends GuiOptions implements Dropdown.Callback<String>, A
}
}
};
this.add(theme == this.gm.style ? new SelectedButton(10 + (z % 3) * 320, 360 + (z / 3) * 40, 300, 24, callback, theme.name) :
new ActButton(10 + (z % 3) * 320, 360 + (z / 3) * 40, 300, 24, callback, theme.name));
this.add( // theme == this.gm.style ? new SelectedButton(10 + (z % 3) * 320, 360 + (z / 3) * 40, 300, 24, callback, theme.name) :
new SelectableButton(10 + (z % 3) * 320, 360 + (z / 3) * 40, 300, 24, callback, theme.name, theme == this.gm.style));
z++;
}
String[] values = new String[] {"VALUE 1", "VALUE 2"};
this.add(new Dropdown(10, height - 74, 300, 24, false, values, values[1], values[0], this, "DROPDOWN"));
this.add(new ActButton(330, height - 74, 300, 24, (ActButton.Callback)this, "BUTTON"));
this.add(new ActButton(330, height - 74, 300, 24, this, "BUTTON"));
this.add(new Toggle(650, height - 74, 140, 24, false, true, this, "TOGGLE"));
this.add(new Toggle(810, height - 74, 140, 24, true, false, this, "TOGGLE"));
values = new String[] {"VALUE 1", "VALUE 2", "VALUE 3", "VALUE 4"};

View file

@ -10,6 +10,7 @@ import game.gui.Gui;
import game.gui.element.ActButton;
import game.gui.element.ActButton.Mode;
import game.gui.element.Label;
import game.gui.element.NavButton;
import game.gui.element.Textbox;
import game.gui.element.Textbox.Action;
import game.gui.element.TransparentBox;
@ -18,7 +19,7 @@ import game.init.UniverseRegistry;
import game.log.Log;
import game.nbt.NBTLoader;
import game.nbt.NBTTagCompound;
import game.network.NetHandlerPlayServer;
import game.network.Player;
import game.rng.Random;
import game.util.Util;
import game.world.Region;
@ -210,13 +211,13 @@ public class GuiCreate extends Gui implements ActButton.Callback, Textbox.Callba
UniverseRegistry.clear();
this.alreadyGenerated = false;
this.dimension = Integer.MAX_VALUE;
this.createButton = this.add(new ActButton(0, 340, 160, 24, (ActButton.Callback)this, "Welt erstellen"));
this.add(new ActButton(164, 340, 160, 24, (Gui)GuiWorlds.INSTANCE, "Abbrechen"));
this.dimButton = this.add(new ActButton(0, 220, 324, 24, (ActButton.Callback)this, ""));
this.createButton = this.add(new ActButton(0, 340, 160, 24, this, "Welt erstellen"));
this.add(new NavButton(164, 340, 160, 24, GuiWorlds.INSTANCE, "Abbrechen"));
this.dimButton = this.add(new ActButton(0, 220, 324, 24, this, ""));
this.worldNameField = this.add(new Textbox(20, 40, 284, 24, 256, true, this, GuiWorlds.VALID_FILE, ""));
this.worldNameField.setSelected();
this.worldSeedField = this.add(new Textbox(20, 140, 284, 24, 256, true, this, ""));
this.worldUserField = this.add(new Textbox(20, 90, 284, 24, NetHandlerPlayServer.MAX_USER_LENGTH, true, this, NetHandlerPlayServer.VALID_USER, ""));
this.worldUserField = this.add(new Textbox(20, 90, 284, 24, Player.MAX_USER_LENGTH, true, this, Player.VALID_USER, ""));
this.createButton.enabled = false;
this.actionLabel = this.add(new Label(20, 20, 284, 20, this.getFolderDesc(), true));
this.userLabel = this.add(new Label(20, 70, 284, 20, this.getUserDesc(), true));

View file

@ -9,7 +9,7 @@ import game.gui.element.ActButton.Mode;
import game.gui.element.Label;
import game.gui.element.Textbox;
import game.gui.element.Textbox.Action;
import game.network.NetHandlerPlayServer;
import game.network.Player;
import game.world.Region;
public class GuiEdit extends Gui implements ActButton.Callback, Textbox.Callback {
@ -73,9 +73,9 @@ public class GuiEdit extends Gui implements ActButton.Callback, Textbox.Callback
}
public void init(int width, int height) {
this.actionButton = this.add(new ActButton(width / 2 - 100, height / 4 + 96 + 12, 200, 20, (ActButton.Callback)this, this.action));
this.cancelButton = this.add(new ActButton(width / 2 - 100, height / 4 + 120 + 12, 200, 20, (ActButton.Callback)this, "Abbrechen"));
this.nameField = this.add(new Textbox(width / 2 - 200, 60, 400, 20, this.player ? NetHandlerPlayServer.MAX_USER_LENGTH : 256, true, this, this.player ? NetHandlerPlayServer.VALID_USER : GuiWorlds.VALID_FILE, this.original == null ? "" : this.original));
this.actionButton = this.add(new ActButton(width / 2 - 100, height / 4 + 96 + 12, 200, 20, this, this.action));
this.cancelButton = this.add(new ActButton(width / 2 - 100, height / 4 + 120 + 12, 200, 20, this, "Abbrechen"));
this.nameField = this.add(new Textbox(width / 2 - 200, 60, 400, 20, this.player ? Player.MAX_USER_LENGTH : 256, true, this, this.player ? Player.VALID_USER : GuiWorlds.VALID_FILE, this.original == null ? "" : this.original));
this.nameField.setSelected();
// if(this.player) {
// this.nameField.setMaxStringLength(16);

View file

@ -21,6 +21,7 @@ import game.gui.element.ActButton;
import game.gui.element.ActButton.Mode;
import game.gui.element.GuiList;
import game.gui.element.ListEntry;
import game.gui.element.NavButton;
import game.gui.world.GuiEdit.Callback;
import game.init.Config;
import game.init.UniverseRegistry;
@ -204,17 +205,17 @@ public class GuiWorlds extends GuiList<GuiWorlds.SaveInfo> implements ActButton.
this.warningMessage = "Welten-Ordner nicht lesbar!";
}
this.add(this.selectButton = new ActButton(width / 2 - 383, height - 52, 150, 20, (ActButton.Callback)this, "Welt spielen"));
this.add(this.createButton = new ActButton(width / 2 + 233, height - 52, 150, 20, (ActButton.Callback)this,
this.add(this.selectButton = new ActButton(width / 2 - 383, height - 52, 150, 20, this, "Welt spielen"));
this.add(this.createButton = new ActButton(width / 2 + 233, height - 52, 150, 20, this,
(create ? "" : "" + TextColor.DRED) + (create ? "Neue Welt ..." : "Fehler!")));
this.add(this.deleteButton = new ActButton(width / 2 - 229, height - 28, 150, 20, (ActButton.Callback)this, "Löschen"));
this.add(this.pruneButton = new ActButton(width / 2 - 75, height - 28, 150, 20, (ActButton.Callback)this, "Leeren"));
this.add(this.copyButton = new ActButton(width / 2 - 383, height - 28, 150, 20, (ActButton.Callback)this, "Kopieren"));
this.add(this.moveButton = new ActButton(width / 2 + 79, height - 28, 150, 20, (ActButton.Callback)this, "Verschieben"));
this.add(this.seedButton = new ActButton(width / 2 - 75, height - 52, 150, 20, (ActButton.Callback)this, "Startwert"));
this.add(this.userButton = new ActButton(width / 2 - 229, height - 52, 150, 20, (ActButton.Callback)this, "Spieler"));
this.add(this.dupeButton = new ActButton(width / 2 + 79, height - 52, 150, 20, (ActButton.Callback)this, "Duplizieren"));
this.add(new ActButton(width / 2 + 233, height - 28, 150, 20, GuiMenu.INSTANCE, "Abbrechen"));
this.add(this.deleteButton = new ActButton(width / 2 - 229, height - 28, 150, 20, this, "Löschen"));
this.add(this.pruneButton = new ActButton(width / 2 - 75, height - 28, 150, 20, this, "Leeren"));
this.add(this.copyButton = new ActButton(width / 2 - 383, height - 28, 150, 20, this, "Kopieren"));
this.add(this.moveButton = new ActButton(width / 2 + 79, height - 28, 150, 20, this, "Verschieben"));
this.add(this.seedButton = new ActButton(width / 2 - 75, height - 52, 150, 20, this, "Startwert"));
this.add(this.userButton = new ActButton(width / 2 - 229, height - 52, 150, 20, this, "Spieler"));
this.add(this.dupeButton = new ActButton(width / 2 + 79, height - 52, 150, 20, this, "Duplizieren"));
this.add(new NavButton(width / 2 + 233, height - 28, 150, 20, GuiMenu.INSTANCE, "Abbrechen"));
this.add(new ActButton(20, 20, 200, 20, new ActButton.Callback() {
public void use(ActButton elem, ActButton.Mode action) {

View file

@ -21,11 +21,11 @@ public class ItemExterminator extends ItemMagnetic {
if(!world.client) {
world.playSoundAtEntity(player, SoundEvent.CLICK, 1.0F);
if(world.dimension == Space.INSTANCE)
player.connection.addFeed(TextColor.RED + "Der Weltraum kann nicht zerstört werden (lol)");
player.connection.addHotbar(TextColor.RED + "Der Weltraum kann nicht zerstört werden (lol)");
else if(!((WorldServer)world).exterminate())
player.connection.addFeed(TextColor.YELLOW + "Die Welt %s ist bereits zerstört", world.dimension.getFormattedName(false));
player.connection.addHotbar(TextColor.YELLOW + "Die Welt %s ist bereits zerstört", world.dimension.getFormattedName(false));
else
player.connection.addFeed(TextColor.CRIMSON + "Die Welt %s wurde vernichtet >:)-", world.dimension.getFormattedName(false));
player.connection.addHotbar(TextColor.CRIMSON + "Die Welt %s wurde vernichtet >:)-", world.dimension.getFormattedName(false));
// if (!playerIn.capabilities.isCreativeMode)
// {

View file

@ -15,7 +15,7 @@ public class ItemInfoWand extends ItemWand {
public void onUse(ItemStack stack, EntityNPC player, WorldServer world, Vec3 vec)
{
Biome biome = world.getBiomeGenForCoords(new BlockPos(vec.xCoord, 0, vec.zCoord));
player.connection.addFeed(TextColor.NEON + "* Position bei Level %d: %.3f %.3f %.3f, %s [%d], %.2f °C", world.dimension.getDimensionId(),
player.connection.addHotbar(TextColor.NEON + "* Position bei Level %d: %.3f %.3f %.3f, %s [%d], %.2f °C", world.dimension.getDimensionId(),
vec.xCoord, vec.yCoord, vec.zCoord,
biome.display, biome.id, world.getTemperatureC(new BlockPos(vec)));
}

View file

@ -1,25 +0,0 @@
package game.log;
import game.properties.IStringSerializable;
import game.util.Displayable;
public enum ConsolePos implements Displayable, IStringSerializable {
TOP("top", "Am oberen Bildschirmrand"),
BOTTOM("bottom", "Am unteren Bildschirmrand");
public final String id;
public final String name;
private ConsolePos(String id, String name) {
this.id = id;
this.name = name;
}
public String getName() {
return this.id;
}
public String getDisplay() {
return this.name;
}
}

View file

@ -5,11 +5,11 @@ import game.packet.RPacketDisconnect;
import game.packet.RPacketEnableCompression;
import game.packet.RPacketLoginSuccess;
public class NetHandlerLoginClient extends NetHandler {
public class ClientLoginHandler extends NetHandler {
private final Game gm;
private final NetConnection networkManager;
public NetHandlerLoginClient(NetConnection conn, Game gmIn) {
public ClientLoginHandler(NetConnection conn, Game gmIn) {
this.networkManager = conn;
this.gm = gmIn;
}
@ -27,7 +27,7 @@ public class NetHandlerLoginClient extends NetHandler {
public void handleLoginSuccess(RPacketLoginSuccess packetIn)
{
this.networkManager.setConnectionState(PacketRegistry.PLAY);
this.networkManager.setNetHandler(new NetHandlerPlayClient(this.gm, this.networkManager));
this.networkManager.setNetHandler(new ClientPlayer(this.gm, this.networkManager));
}
public final void handleEnableCompression(RPacketEnableCompression packetIn)

View file

@ -112,7 +112,7 @@ import game.world.Explosion;
import game.world.Weather;
import game.world.WorldClient;
public class NetHandlerPlayClient extends NetHandler
public class ClientPlayer extends NetHandler
{
/**
* The NetworkManager instance used to communicate with the server (used only by handlePlayerPosLook to update
@ -146,7 +146,7 @@ public class NetHandlerPlayClient extends NetHandler
*/
private final Random avRandomizer = new Random();
public NetHandlerPlayClient(Game gmIn, NetConnection p_i46300_3_)
public ClientPlayer(Game gmIn, NetConnection p_i46300_3_)
{
this.gameController = gmIn;
this.netManager = p_i46300_3_;
@ -766,17 +766,20 @@ public class NetHandlerPlayClient extends NetHandler
// if(this.gameController.chatVisibility == EnumChatVisibility.FULL ||
// (this.gameController.chatVisibility == EnumChatVisibility.SYSTEM && packetIn.isSystem()))
// {
// switch(packetIn.getType()) {
// case CONSOLE:
// SKC.console(packetIn.getMessage());
// break;
// case FEED:
Log.CONSOLE.user(packetIn.getMessage());
// break;
// case HOTBAR:
// SKC.overlay(packetIn.getMessage());
// break;
// }
switch(packetIn.getType()) {
case CONSOLE:
this.gameController.logConsole(packetIn.getMessage());
break;
case CHAT:
this.gameController.logChat(packetIn.getMessage());
break;
case FEED:
this.gameController.logFeed(packetIn.getMessage());
break;
case HOTBAR:
this.gameController.logHotbar(packetIn.getMessage());
break;
}
// }
}

View file

@ -2,7 +2,7 @@ package game.network;
import game.packet.HPacketHandshake;
public abstract class NetHandlerHandshakeServer extends NetHandler
public abstract class HandshakeHandler extends NetHandler
{
public abstract void processHandshake(HPacketHandshake packetIn);

View file

@ -3,12 +3,12 @@ package game.network;
import game.Server;
import game.packet.HPacketHandshake;
public class NetHandlerHandshakeMemory extends NetHandlerHandshakeServer
public class HandshakeHandlerMemory extends HandshakeHandler
{
private final Server gmServer;
private final NetConnection networkManager;
public NetHandlerHandshakeMemory(Server gmServerIn, NetConnection networkManagerIn)
public HandshakeHandlerMemory(Server gmServerIn, NetConnection networkManagerIn)
{
this.gmServer = gmServerIn;
this.networkManager = networkManagerIn;
@ -17,6 +17,6 @@ public class NetHandlerHandshakeMemory extends NetHandlerHandshakeServer
public void processHandshake(HPacketHandshake packetIn)
{
this.networkManager.setConnectionState(PacketRegistry.LOGIN);
this.networkManager.setNetHandler(new NetHandlerLoginServer(this.gmServer, this.networkManager));
this.networkManager.setNetHandler(new LoginHandler(this.gmServer, this.networkManager));
}
}

View file

@ -5,12 +5,12 @@ import game.init.Config;
import game.packet.HPacketHandshake;
import game.packet.RPacketDisconnect;
public class NetHandlerHandshakeTCP extends NetHandlerHandshakeServer
public class HandshakeHandlerTCP extends HandshakeHandler
{
private final Server server;
private final NetConnection networkManager;
public NetHandlerHandshakeTCP(Server serverIn, NetConnection netManager)
public HandshakeHandlerTCP(Server serverIn, NetConnection netManager)
{
this.server = serverIn;
this.networkManager = netManager;
@ -35,7 +35,7 @@ public class NetHandlerHandshakeTCP extends NetHandlerHandshakeServer
}
else
{
this.networkManager.setNetHandler(new NetHandlerLoginServer(this.server, this.networkManager));
this.networkManager.setNetHandler(new LoginHandler(this.server, this.networkManager));
}
}
}

View file

@ -9,7 +9,7 @@ import game.packet.LPacketPasswordResponse;
import game.packet.RPacketDisconnect;
import game.rng.Random;
public class NetHandlerLoginServer extends NetHandler
public class LoginHandler extends NetHandler
{
private static enum LoginState {
PASSWORD, READY_TO_ACCEPT, ACCEPTED;
@ -23,7 +23,7 @@ public class NetHandlerLoginServer extends NetHandler
private String loginUser;
private String loginPass;
public NetHandlerLoginServer(Server server, NetConnection netManager)
public LoginHandler(Server server, NetConnection netManager)
{
this.netManager = netManager;
this.server = server;
@ -121,19 +121,19 @@ public class NetHandlerLoginServer extends NetHandler
if(this.netManager.isLocalChannel()) {
this.loginPass = "";
// this.loginUser = Config.localUser;
if(this.loginUser.length() > NetHandlerPlayServer.MAX_USER_LENGTH || (!this.loginUser.isEmpty() && !NetHandlerPlayServer.isValidUser(this.loginUser))) {
if(this.loginUser.length() > Player.MAX_USER_LENGTH || (!this.loginUser.isEmpty() && !Player.isValidUser(this.loginUser))) {
Random rand = new Random();
do {
this.loginUser = NameRegistry.FANTASY.generate(rand, rand.range(2, 4)).toLowerCase();
}
while(this.loginUser.length() > NetHandlerPlayServer.MAX_USER_LENGTH || !NetHandlerPlayServer.isValidUser(this.loginUser)); // || this.server.getPlayer(this.loginUser) != null);
while(this.loginUser.length() > Player.MAX_USER_LENGTH || !Player.isValidUser(this.loginUser)); // || this.server.getPlayer(this.loginUser) != null);
// this.server.setVar("local_user", this.loginUser);
}
this.server.setLocalUser(this.loginUser);
}
else {
this.loginPass = packetIn.getPassword();
if(this.loginUser.isEmpty() || !NetHandlerPlayServer.isValidUser(this.loginUser))
if(this.loginUser.isEmpty() || !Player.isValidUser(this.loginUser))
throw new IllegalStateException("Ungültiger Nutzername!");
// if(!this.checkConnect(packetIn.getAccess()))
// return;

View file

@ -94,6 +94,7 @@ import game.packet.SPacketDisconnect;
import game.packet.SPacketKeepAlive;
import game.packet.SPacketMapChunkBulk;
import game.packet.SPacketMessage;
import game.packet.SPacketMessage.Type;
import game.packet.SPacketPlayerPosLook;
import game.packet.SPacketSetExperience;
import game.packet.SPacketSkin;
@ -125,7 +126,7 @@ import game.world.WorldServer;
import io.netty.util.concurrent.Future;
import io.netty.util.concurrent.GenericFutureListener;
public class NetHandlerPlayServer extends NetHandler implements ICrafting, Executor
public class Player extends NetHandler implements ICrafting, Executor
{
private static enum EditAction {
SELECT("Auswahlmodus"), COPYPASTE("Kopiermodus"), TRANSFORM("Drehmodus");
@ -226,7 +227,7 @@ public class NetHandlerPlayServer extends NetHandler implements ICrafting, Execu
return VALID_NICK.valid(user);
}
public NetHandlerPlayServer(Server server, NetConnection connection, String user)
public Player(Server server, NetConnection connection, String user)
{
this.user = user;
this.server = server;
@ -543,12 +544,36 @@ public class NetHandlerPlayServer extends NetHandler implements ICrafting, Execu
}
}
public void addConsole(String msg) {
this.sendPacket(new SPacketMessage(msg, Type.CONSOLE));
}
public void addConsole(String format, Object... args) {
this.sendPacket(new SPacketMessage(String.format(format, args), Type.CONSOLE));
}
public void addChat(String msg) {
this.sendPacket(new SPacketMessage(msg, Type.CHAT));
}
public void addChat(String format, Object... args) {
this.sendPacket(new SPacketMessage(String.format(format, args), Type.CHAT));
}
public void addFeed(String msg) {
this.sendPacket(new SPacketMessage(msg));
this.sendPacket(new SPacketMessage(msg, Type.FEED));
}
public void addFeed(String format, Object... args) {
this.sendPacket(new SPacketMessage(String.format(format, args)));
this.sendPacket(new SPacketMessage(String.format(format, args), Type.FEED));
}
public void addHotbar(String msg) {
this.sendPacket(new SPacketMessage(msg, Type.HOTBAR));
}
public void addHotbar(String format, Object... args) {
this.sendPacket(new SPacketMessage(String.format(format, args), Type.HOTBAR));
}
public void sendPickupMessage(Entity entity, int amount) {
@ -695,7 +720,7 @@ public class NetHandlerPlayServer extends NetHandler implements ICrafting, Execu
if (ilockablecontainer.isLocked() && !this.entity.canOpen(ilockablecontainer.getLockCode())) // && !this.isSpectator())
{
this.addFeed(TextColor.RED + "%s ist verschlossen!", chestInventory.getCommandName());
this.addHotbar(TextColor.RED + "%s ist verschlossen!", chestInventory.getCommandName());
this.sendPacket(new S29PacketSoundEffect(SoundEvent.DOOR, this.entity.posX, this.entity.posY, this.entity.posZ, 1.0F));
return;
}
@ -1266,14 +1291,14 @@ public class NetHandlerPlayServer extends NetHandler implements ICrafting, Execu
BlockPos point = pos == null ? this.entity.getPosition() : pos;
String msg = this.selectPoint(point, false);
if(msg != null)
this.addFeed(TextColor.DRED + msg);
this.addHotbar(TextColor.DRED + msg);
}
private void selectPos2(BlockPos pos) {
BlockPos point = pos == null ? this.entity.getPosition() : pos;
String msg = this.selectPoint(point, true);
if(msg != null)
this.addFeed(TextColor.MIDNIGHT + msg);
this.addHotbar(TextColor.MIDNIGHT + msg);
}
private String selectPoint(BlockPos position, boolean second) {
@ -1315,7 +1340,7 @@ public class NetHandlerPlayServer extends NetHandler implements ICrafting, Execu
}
if(this.edit == EditAction.TRANSFORM && (this.rotation != 0 || this.flipX || this.flipZ))
msg += "; " + this.getRotationInfo();
this.addFeed(TextColor.YELLOW + msg);
this.addHotbar(TextColor.YELLOW + msg);
}
private int getSelectionArea() {
@ -1364,7 +1389,7 @@ public class NetHandlerPlayServer extends NetHandler implements ICrafting, Execu
to = to.add(tf.getBlockX(), tf.getBlockY(), tf.getBlockZ());
}
placer.commit();
this.addFeed(TextColor.YELLOW + "Zwischenablage wurde bei %d, %d, %d eingefügt", to.getX(), to.getY(), to.getZ());
this.addHotbar(TextColor.YELLOW + "Zwischenablage wurde bei %d, %d, %d eingefügt", to.getX(), to.getY(), to.getZ());
return true;
}
@ -1437,7 +1462,7 @@ public class NetHandlerPlayServer extends NetHandler implements ICrafting, Execu
this.flipX = this.flipZ = false;
BlockPos pos = this.entity.getPosition();
this.selOffset = new Vec3i(mx - pos.getX(), my - pos.getY(), mz - pos.getZ());
this.addFeed(TextColor.YELLOW + "Auswahl wurde in die Zwischenablage kopiert");
this.addHotbar(TextColor.YELLOW + "Auswahl wurde in die Zwischenablage kopiert");
return true;
}
@ -1466,7 +1491,7 @@ public class NetHandlerPlayServer extends NetHandler implements ICrafting, Execu
else
return;
String info = this.getRotationInfo();
this.addFeed(TextColor.YELLOW + (info.isEmpty() ? "Keine Drehung" : info));
this.addHotbar(TextColor.YELLOW + (info.isEmpty() ? "Keine Drehung" : info));
}
private void rotateClipboard() {
@ -1474,7 +1499,7 @@ public class NetHandlerPlayServer extends NetHandler implements ICrafting, Execu
return;
this.rotation = (this.rotation + 90) % 360;
String info = this.getRotationInfo();
this.addFeed(TextColor.YELLOW + (info.isEmpty() ? "Keine Drehung" : info));
this.addHotbar(TextColor.YELLOW + (info.isEmpty() ? "Keine Drehung" : info));
}
@ -1517,7 +1542,7 @@ public class NetHandlerPlayServer extends NetHandler implements ICrafting, Execu
{
public void operationComplete(Future <? super Void > p_operationComplete_1_) throws Exception
{
NetHandlerPlayServer.this.connection.closeChannel("Getrennt");
Player.this.connection.closeChannel("Getrennt");
}
});
this.connection.disableAutoRead();
@ -1525,7 +1550,7 @@ public class NetHandlerPlayServer extends NetHandler implements ICrafting, Execu
{
public void run()
{
NetHandlerPlayServer.this.connection.checkDisconnected();
Player.this.connection.checkDisconnected();
}
}));
}
@ -1534,13 +1559,13 @@ public class NetHandlerPlayServer extends NetHandler implements ICrafting, Execu
{
Log.JNI.info(this.user + " wurde getrennt: " + TextColor.stripCodes(reason));
if(!this.local)
this.server.sendPacket(new SPacketMessage(String.format("%s hat das Spiel verlassen", this.user)));
this.server.sendPacket(new SPacketMessage(String.format("%s hat das Spiel verlassen", this.user), Type.FEED));
this.server.removePlayer(this);
}
public void onConnect() {
if(!this.local)
this.server.sendPacket(new SPacketMessage(String.format("%s hat das Spiel betreten", this.user)));
this.server.sendPacket(new SPacketMessage(String.format("%s hat das Spiel betreten", this.user), Type.FEED));
}
public void sendPacket(final Packet packet)
@ -1625,13 +1650,13 @@ public class NetHandlerPlayServer extends NetHandler implements ICrafting, Execu
int space = line.indexOf(' ');
// if(space < 0)
// return false;
NetHandlerPlayServer target = this.server.getPlayer(space < 0 ? line.substring(1) : line.substring(1, space));
Player target = this.server.getPlayer(space < 0 ? line.substring(1) : line.substring(1, space));
if(target == null)
return false;
target.addFeed(this.entity.getColoredName(TextColor.LGRAY) + " -> " + target.entity.getColoredName(TextColor.LGRAY) + " " +
target.addChat(this.entity.getColoredName(TextColor.LGRAY) + " -> " + target.entity.getColoredName(TextColor.LGRAY) + " " +
line);
if(target != this)
this.addFeed(target.entity.getColoredName(TextColor.LGRAY) + " -> " + this.entity.getColoredName(TextColor.LGRAY) + " " +
this.addChat(target.entity.getColoredName(TextColor.LGRAY) + " -> " + this.entity.getColoredName(TextColor.LGRAY) + " " +
line);
return true;
}
@ -1653,9 +1678,9 @@ public class NetHandlerPlayServer extends NetHandler implements ICrafting, Execu
if(!cvar.def.equals(v)) {
comp += TextColor.GRAY + " (" + TextColor.BROWN + cvar.def + TextColor.GRAY + ")";
}
this.addFeed(comp);
this.addConsole(comp);
}
this.addFeed(TextColor.GREEN + "SVARs insgesamt registriert: %d", Config.VARS.size());
this.addConsole(TextColor.GREEN + "SVARs insgesamt registriert: %d", Config.VARS.size());
return true;
}
line = line.trim();
@ -1675,7 +1700,7 @@ public class NetHandlerPlayServer extends NetHandler implements ICrafting, Execu
comp += ((cfg.type == ValueType.BOOLEAN ? (v.equals("true") ? TextColor.GREEN : TextColor.RED) : TextColor.BLUE)) + v;
if(!cfg.def.equals(v))
comp += TextColor.GRAY + " (" + TextColor.BROWN + cfg.def + TextColor.GRAY + ")";
this.addFeed(comp);
this.addConsole(comp);
// break;
// default:
}
@ -1693,7 +1718,7 @@ public class NetHandlerPlayServer extends NetHandler implements ICrafting, Execu
// else
if(cv.type == ValueType.BOOLEAN && !"true".equals(value) && !"false".equals(value)) {
if(!value.equalsIgnoreCase("true") && !value.equalsIgnoreCase("false")) {
this.addFeed(TextColor.DRED + "'%s' ist nicht 'true' oder 'false'", value);
this.addConsole(TextColor.DRED + "'%s' ist nicht 'true' oder 'false'", value);
return true;
}
value = value.toLowerCase();
@ -1703,7 +1728,7 @@ public class NetHandlerPlayServer extends NetHandler implements ICrafting, Execu
Integer.parseInt(value);
}
catch(NumberFormatException e) {
this.addFeed(TextColor.DRED + "'%s' ist keine gültige Zahl", value);
this.addConsole(TextColor.DRED + "'%s' ist keine gültige Zahl", value);
return true;
}
}
@ -1712,12 +1737,12 @@ public class NetHandlerPlayServer extends NetHandler implements ICrafting, Execu
Float.parseFloat(value);
}
catch(NumberFormatException e) {
this.addFeed(TextColor.DRED + "'%s' ist keine gültige Zahl", value);
this.addConsole(TextColor.DRED + "'%s' ist keine gültige Zahl", value);
return true;
}
}
Config.set(args[0], value, this.server);
this.addFeed(TextColor.YELLOW + "%s" + TextColor.GRAY + " -> " + ((cv.type == ValueType.BOOLEAN ? (cv.getValue().equals("true") ? TextColor.GREEN : TextColor.RED) : (cv.type == ValueType.STRING ? TextColor.NEON : TextColor.BLUE))) + "%s", args[0], cv.type == ValueType.STRING ? ("'" + cv.getValue() + "'") : cv.getValue());
this.addConsole(TextColor.YELLOW + "%s" + TextColor.GRAY + " -> " + ((cv.type == ValueType.BOOLEAN ? (cv.getValue().equals("true") ? TextColor.GREEN : TextColor.RED) : (cv.type == ValueType.STRING ? TextColor.NEON : TextColor.BLUE))) + "%s", args[0], cv.type == ValueType.STRING ? ("'" + cv.getValue() + "'") : cv.getValue());
}
return true;
}
@ -1887,7 +1912,7 @@ public class NetHandlerPlayServer extends NetHandler implements ICrafting, Execu
if(this.isAdmin())
this.server.getScriptEnvironment().execute(command, this);
else
this.addFeed(TextColor.DRED + "Nur Admins können Befehle ausführen");
this.addConsole(TextColor.DRED + "Nur Admins können Befehle ausführen");
}
private List<String> completeCommand(String command) {
@ -1896,7 +1921,7 @@ public class NetHandlerPlayServer extends NetHandler implements ICrafting, Execu
}
public void logConsole(String msg) {
this.addFeed(msg);
this.addConsole(msg);
}
public String getExecId() {
@ -1929,7 +1954,7 @@ public class NetHandlerPlayServer extends NetHandler implements ICrafting, Execu
case CHAT:
if(!this.sendPlayer(msg))
this.server.sendPacket(new SPacketMessage(String.format("%s %s", this.entity.getColoredName(TextColor.LGRAY), msg)));
this.server.sendPacket(new SPacketMessage(String.format("%s %s", this.entity.getColoredName(TextColor.LGRAY), msg), Type.CHAT));
break;
case DISPLAY:

View file

@ -25,7 +25,7 @@ import game.world.WorldClient;
public class PlayerController
{
private final Game gm;
private final NetHandlerPlayClient netClientHandler;
private final ClientPlayer netClientHandler;
private BlockPos currentBlock = new BlockPos(-1, -1, -1);
private ItemStack currentItemHittingBlock;
private float curBlockDamageMP;
@ -36,7 +36,7 @@ public class PlayerController
private int currentPlayerItem;
private boolean interacting;
public PlayerController(Game gmIn, NetHandlerPlayClient netHandler)
public PlayerController(Game gmIn, ClientPlayer netHandler)
{
this.gm = gmIn;
this.netClientHandler = netHandler;

View file

@ -2,11 +2,11 @@ package game.packet;
import java.io.IOException;
import game.network.NetHandlerPlayServer;
import game.network.Player;
import game.network.Packet;
import game.network.PacketBuffer;
public class CPacketAction implements Packet<NetHandlerPlayServer>
public class CPacketAction implements Packet<Player>
{
private Action action;
private int auxData;
@ -38,7 +38,7 @@ public class CPacketAction implements Packet<NetHandlerPlayServer>
buf.writeVarIntToBuffer(this.auxData);
}
public void processPacket(NetHandlerPlayServer handler)
public void processPacket(Player handler)
{
handler.processAction(this);
}

View file

@ -2,11 +2,11 @@ package game.packet;
import java.io.IOException;
import game.network.NetHandlerPlayServer;
import game.network.Player;
import game.network.Packet;
import game.network.PacketBuffer;
public class CPacketBook implements Packet<NetHandlerPlayServer>
public class CPacketBook implements Packet<Player>
{
private String[] pages;
@ -40,7 +40,7 @@ public class CPacketBook implements Packet<NetHandlerPlayServer>
}
}
public void processPacket(NetHandlerPlayServer handler)
public void processPacket(Player handler)
{
handler.processBook(this);
}

View file

@ -2,13 +2,13 @@ package game.packet;
import java.io.IOException;
import game.network.NetHandlerPlayServer;
import game.network.Player;
import game.network.Packet;
import game.network.PacketBuffer;
import game.world.BlockPos;
import game.world.Facing;
public class CPacketBreak implements Packet<NetHandlerPlayServer>
public class CPacketBreak implements Packet<Player>
{
private BlockPos position;
private Facing facing;
@ -39,7 +39,7 @@ public class CPacketBreak implements Packet<NetHandlerPlayServer>
buf.writeByte(this.facing.getIndex());
}
public void processPacket(NetHandlerPlayServer handler)
public void processPacket(Player handler)
{
handler.processBreak(this);
}

View file

@ -3,11 +3,11 @@ package game.packet;
import java.io.IOException;
import game.item.ItemStack;
import game.network.NetHandlerPlayServer;
import game.network.Player;
import game.network.Packet;
import game.network.PacketBuffer;
public class CPacketCheat implements Packet<NetHandlerPlayServer>
public class CPacketCheat implements Packet<Player>
{
private ItemStack stack;
private int slot;
@ -24,7 +24,7 @@ public class CPacketCheat implements Packet<NetHandlerPlayServer>
this.stack.stackSize = this.stack.getMaxStackSize();
}
public void processPacket(NetHandlerPlayServer handler)
public void processPacket(Player handler)
{
handler.processCheat(this);
}

View file

@ -3,11 +3,11 @@ package game.packet;
import java.io.IOException;
import game.item.ItemStack;
import game.network.NetHandlerPlayServer;
import game.network.Player;
import game.network.Packet;
import game.network.PacketBuffer;
public class CPacketClick implements Packet<NetHandlerPlayServer>
public class CPacketClick implements Packet<Player>
{
/** The id of the window which was clicked. 0 for player inventory. */
private int windowId;
@ -41,7 +41,7 @@ public class CPacketClick implements Packet<NetHandlerPlayServer>
this.mode = mode;
}
public void processPacket(NetHandlerPlayServer handler)
public void processPacket(Player handler)
{
handler.processClick(this);
}

View file

@ -2,12 +2,12 @@ package game.packet;
import java.io.IOException;
import game.network.NetHandlerPlayServer;
import game.network.Player;
import game.network.Packet;
import game.network.PacketBuffer;
import game.world.BlockPos;
public class CPacketComplete implements Packet<NetHandlerPlayServer>
public class CPacketComplete implements Packet<Player>
{
private String message;
private int entityId;
@ -41,7 +41,7 @@ public class CPacketComplete implements Packet<NetHandlerPlayServer>
buf.writeBlockPos(this.position);
}
public void processPacket(NetHandlerPlayServer handler)
public void processPacket(Player handler)
{
handler.processComplete(this);
}

View file

@ -2,11 +2,11 @@ package game.packet;
import java.io.IOException;
import game.network.NetHandlerPlayServer;
import game.network.Player;
import game.network.Packet;
import game.network.PacketBuffer;
public class CPacketInput implements Packet<NetHandlerPlayServer>
public class CPacketInput implements Packet<Player>
{
private float strafeSpeed;
private float forwardSpeed;
@ -53,7 +53,7 @@ public class CPacketInput implements Packet<NetHandlerPlayServer>
buf.writeByte(b0);
}
public void processPacket(NetHandlerPlayServer handler)
public void processPacket(Player handler)
{
handler.processInput(this);
}

View file

@ -1,8 +1,8 @@
package game.packet;
import game.network.NetHandlerPlayServer;
import game.network.Player;
public class CPacketKeepAlive extends APacketVarInt<NetHandlerPlayServer>
public class CPacketKeepAlive extends APacketVarInt<Player>
{
public CPacketKeepAlive()
{
@ -13,7 +13,7 @@ public class CPacketKeepAlive extends APacketVarInt<NetHandlerPlayServer>
super(key);
}
public void processPacket(NetHandlerPlayServer handler)
public void processPacket(Player handler)
{
handler.processKeepAlive(this);
}

View file

@ -2,11 +2,11 @@ package game.packet;
import java.io.IOException;
import game.network.NetHandlerPlayServer;
import game.network.Player;
import game.network.Packet;
import game.network.PacketBuffer;
public class CPacketMessage implements Packet<NetHandlerPlayServer>
public class CPacketMessage implements Packet<Player>
{
private Type type;
private String message;
@ -33,7 +33,7 @@ public class CPacketMessage implements Packet<NetHandlerPlayServer>
buf.writeString(this.message);
}
public void processPacket(NetHandlerPlayServer handler)
public void processPacket(Player handler)
{
handler.processMessage(this);
}
@ -49,7 +49,7 @@ public class CPacketMessage implements Packet<NetHandlerPlayServer>
}
public static enum Type {
COMMAND(NetHandlerPlayServer.MAX_CMD_LENGTH), CHAT(NetHandlerPlayServer.MAX_CMD_LENGTH), DISPLAY(NetHandlerPlayServer.MAX_NICK_LENGTH); // , ITEM(30);
COMMAND(Player.MAX_CMD_LENGTH), CHAT(Player.MAX_CMD_LENGTH), DISPLAY(Player.MAX_NICK_LENGTH); // , ITEM(30);
private final int length;

View file

@ -3,12 +3,12 @@ package game.packet;
import java.io.IOException;
import game.item.ItemStack;
import game.network.NetHandlerPlayServer;
import game.network.Player;
import game.network.Packet;
import game.network.PacketBuffer;
import game.world.BlockPos;
public class CPacketPlace implements Packet<NetHandlerPlayServer>
public class CPacketPlace implements Packet<Player>
{
private static final BlockPos DUMMY_POS = new BlockPos(-1, -1, -1);
@ -58,7 +58,7 @@ public class CPacketPlace implements Packet<NetHandlerPlayServer>
buf.writeByte((int)(this.facingZ * 16.0F));
}
public void processPacket(NetHandlerPlayServer handler)
public void processPacket(Player handler)
{
handler.processPlace(this);
}

View file

@ -2,11 +2,11 @@ package game.packet;
import java.io.IOException;
import game.network.NetHandlerPlayServer;
import game.network.Player;
import game.network.Packet;
import game.network.PacketBuffer;
public class CPacketPlayer implements Packet<NetHandlerPlayServer>
public class CPacketPlayer implements Packet<Player>
{
protected double x;
protected double y;
@ -26,7 +26,7 @@ public class CPacketPlayer implements Packet<NetHandlerPlayServer>
this.onGround = isOnGround;
}
public void processPacket(NetHandlerPlayServer handler)
public void processPacket(Player handler)
{
handler.processPlayer(this);
}

View file

@ -2,12 +2,12 @@ package game.packet;
import java.io.IOException;
import game.network.NetHandlerPlayServer;
import game.network.Player;
import game.network.Packet;
import game.network.PacketBuffer;
import game.world.BlockPos;
public class CPacketSign implements Packet<NetHandlerPlayServer>
public class CPacketSign implements Packet<Player>
{
private BlockPos pos;
private String[] lines;
@ -48,7 +48,7 @@ public class CPacketSign implements Packet<NetHandlerPlayServer>
}
}
public void processPacket(NetHandlerPlayServer handler)
public void processPacket(Player handler)
{
handler.processSign(this);
}

View file

@ -4,12 +4,12 @@ import java.awt.image.BufferedImage;
import java.io.IOException;
import game.init.SpeciesRegistry.ModelType;
import game.network.NetHandlerPlayServer;
import game.network.Player;
import game.network.Packet;
import game.network.PacketBuffer;
import game.renderer.texture.EntityTexManager;
public class CPacketSkin implements Packet<NetHandlerPlayServer>
public class CPacketSkin implements Packet<Player>
{
// private ModelType model;
private byte[] comp;
@ -56,7 +56,7 @@ public class CPacketSkin implements Packet<NetHandlerPlayServer>
buf.writeByteArray(this.comp == null ? new byte[0] : this.comp);
}
public void processPacket(NetHandlerPlayServer handler)
public void processPacket(Player handler)
{
handler.processSkin(this);
}

View file

@ -2,11 +2,11 @@ package game.packet;
import java.io.IOException;
import game.network.NetHandlerHandshakeServer;
import game.network.HandshakeHandler;
import game.network.Packet;
import game.network.PacketBuffer;
public class HPacketHandshake implements Packet<NetHandlerHandshakeServer> {
public class HPacketHandshake implements Packet<HandshakeHandler> {
private int protocol;
public HPacketHandshake() {
@ -30,7 +30,7 @@ public class HPacketHandshake implements Packet<NetHandlerHandshakeServer> {
buf.writeVarIntToBuffer(this.protocol);
}
public void processPacket(NetHandlerHandshakeServer handler) {
public void processPacket(HandshakeHandler handler) {
handler.processHandshake(this);
}

View file

@ -2,12 +2,12 @@ package game.packet;
import java.io.IOException;
import game.network.NetHandlerLoginServer;
import game.network.NetHandlerPlayServer;
import game.network.LoginHandler;
import game.network.Player;
import game.network.Packet;
import game.network.PacketBuffer;
public class LPacketPasswordResponse implements Packet<NetHandlerLoginServer>
public class LPacketPasswordResponse implements Packet<LoginHandler>
{
private String user;
private String access;
@ -29,9 +29,9 @@ public class LPacketPasswordResponse implements Packet<NetHandlerLoginServer>
*/
public void readPacketData(PacketBuffer buf) throws IOException
{
this.user = buf.readStringFromBuffer(NetHandlerPlayServer.MAX_USER_LENGTH);
this.access = buf.readStringFromBuffer(NetHandlerPlayServer.MAX_PASS_LENGTH);
this.password = buf.readStringFromBuffer(NetHandlerPlayServer.MAX_PASS_LENGTH);
this.user = buf.readStringFromBuffer(Player.MAX_USER_LENGTH);
this.access = buf.readStringFromBuffer(Player.MAX_PASS_LENGTH);
this.password = buf.readStringFromBuffer(Player.MAX_PASS_LENGTH);
}
/**
@ -47,7 +47,7 @@ public class LPacketPasswordResponse implements Packet<NetHandlerLoginServer>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerLoginServer handler)
public void processPacket(LoginHandler handler)
{
handler.processPasswordResponse(this);
}

View file

@ -2,11 +2,11 @@ package game.packet;
import java.io.IOException;
import game.network.NetHandlerLoginClient;
import game.network.ClientLoginHandler;
import game.network.Packet;
import game.network.PacketBuffer;
public class RPacketDisconnect implements Packet<NetHandlerLoginClient>
public class RPacketDisconnect implements Packet<ClientLoginHandler>
{
private String reason;
@ -38,7 +38,7 @@ public class RPacketDisconnect implements Packet<NetHandlerLoginClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerLoginClient handler)
public void processPacket(ClientLoginHandler handler)
{
handler.handleDisconnect(this);
}

View file

@ -1,8 +1,8 @@
package game.packet;
import game.network.NetHandlerLoginClient;
import game.network.ClientLoginHandler;
public class RPacketEnableCompression extends APacketVarInt<NetHandlerLoginClient>
public class RPacketEnableCompression extends APacketVarInt<ClientLoginHandler>
{
public RPacketEnableCompression()
{
@ -13,7 +13,7 @@ public class RPacketEnableCompression extends APacketVarInt<NetHandlerLoginClien
super(comp);
}
public void processPacket(NetHandlerLoginClient handler)
public void processPacket(ClientLoginHandler handler)
{
handler.handleEnableCompression(this);
}

View file

@ -1,10 +1,10 @@
package game.packet;
import game.network.NetHandlerLoginClient;
import game.network.ClientLoginHandler;
public class RPacketLoginSuccess extends APacketEmpty<NetHandlerLoginClient>
public class RPacketLoginSuccess extends APacketEmpty<ClientLoginHandler>
{
public void processPacket(NetHandlerLoginClient handler)
public void processPacket(ClientLoginHandler handler)
{
handler.handleLoginSuccess(this);
}

View file

@ -3,12 +3,12 @@ package game.packet;
import java.io.IOException;
import game.entity.Entity;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
import game.world.World;
public class S14PacketEntity implements Packet<NetHandlerPlayClient>
public class S14PacketEntity implements Packet<ClientPlayer>
{
protected int entityId;
protected byte posX;
@ -47,7 +47,7 @@ public class S14PacketEntity implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleEntityMovement(this);
}

View file

@ -3,12 +3,12 @@ package game.packet;
import java.io.IOException;
import game.entity.Entity;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
import game.util.ExtMath;
public class S18PacketEntityTeleport implements Packet<NetHandlerPlayClient>
public class S18PacketEntityTeleport implements Packet<ClientPlayer>
{
private int entityId;
private int posX;
@ -75,7 +75,7 @@ public class S18PacketEntityTeleport implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleEntityTeleport(this);
}

View file

@ -3,12 +3,12 @@ package game.packet;
import java.io.IOException;
import game.entity.Entity;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
import game.world.World;
public class S19PacketEntityHeadLook implements Packet<NetHandlerPlayClient>
public class S19PacketEntityHeadLook implements Packet<ClientPlayer>
{
private int entityId;
private byte yaw;
@ -44,7 +44,7 @@ public class S19PacketEntityHeadLook implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleEntityHeadLook(this);
}

View file

@ -3,12 +3,12 @@ package game.packet;
import java.io.IOException;
import game.entity.Entity;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
import game.world.World;
public class S1APacketEntityStatus implements Packet<NetHandlerPlayClient>
public class S1APacketEntityStatus implements Packet<ClientPlayer>
{
private int entityId;
private byte logicOpcode;
@ -44,7 +44,7 @@ public class S1APacketEntityStatus implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleEntityStatus(this);
}

View file

@ -3,11 +3,11 @@ package game.packet;
import java.io.IOException;
import game.entity.Entity;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
public class S1BPacketEntityAttach implements Packet<NetHandlerPlayClient>
public class S1BPacketEntityAttach implements Packet<ClientPlayer>
{
private int leash;
private int entityId;
@ -47,7 +47,7 @@ public class S1BPacketEntityAttach implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleEntityAttach(this);
}

View file

@ -4,11 +4,11 @@ import java.io.IOException;
import java.util.List;
import game.entity.DataWatcher;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
public class S1CPacketEntityMetadata implements Packet<NetHandlerPlayClient>
public class S1CPacketEntityMetadata implements Packet<ClientPlayer>
{
private int entityId;
private List<DataWatcher.WatchableObject> field_149378_b;
@ -52,7 +52,7 @@ public class S1CPacketEntityMetadata implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleEntityMetadata(this);
}

View file

@ -2,12 +2,12 @@ package game.packet;
import java.io.IOException;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
import game.potion.PotionEffect;
public class S1DPacketEntityEffect implements Packet<NetHandlerPlayClient>
public class S1DPacketEntityEffect implements Packet<ClientPlayer>
{
private int entityId;
private byte effectId;
@ -69,7 +69,7 @@ public class S1DPacketEntityEffect implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleEntityEffect(this);
}

View file

@ -2,12 +2,12 @@ package game.packet;
import java.io.IOException;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
import game.potion.PotionEffect;
public class S1EPacketRemoveEntityEffect implements Packet<NetHandlerPlayClient>
public class S1EPacketRemoveEntityEffect implements Packet<ClientPlayer>
{
private int entityId;
private int effectId;
@ -43,7 +43,7 @@ public class S1EPacketRemoveEntityEffect implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleRemoveEntityEffect(this);
}

View file

@ -8,11 +8,11 @@ import game.collect.Lists;
import game.entity.attributes.AttributeInstance;
import game.entity.attributes.AttributeModifier;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
public class S20PacketEntityProperties implements Packet<NetHandlerPlayClient>
public class S20PacketEntityProperties implements Packet<ClientPlayer>
{
private int entityId;
private final List<S20PacketEntityProperties.Snapshot> field_149444_b = Lists.<S20PacketEntityProperties.Snapshot>newArrayList();
@ -82,7 +82,7 @@ public class S20PacketEntityProperties implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleEntityProperties(this);
}

View file

@ -6,13 +6,13 @@ import java.util.List;
import game.collect.Lists;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
import game.world.BlockPos;
import game.world.Vec3;
public class S27PacketExplosion implements Packet<NetHandlerPlayClient>
public class S27PacketExplosion implements Packet<ClientPlayer>
{
private double posX;
private double posY;
@ -107,7 +107,7 @@ public class S27PacketExplosion implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleExplosion(this);
}

View file

@ -2,12 +2,12 @@ package game.packet;
import java.io.IOException;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
import game.world.BlockPos;
public class S28PacketEffect implements Packet<NetHandlerPlayClient> {
public class S28PacketEffect implements Packet<ClientPlayer> {
private int soundType;
private BlockPos soundPos;
private int soundData;
@ -33,7 +33,7 @@ public class S28PacketEffect implements Packet<NetHandlerPlayClient> {
buf.writeInt(this.soundData);
}
public void processPacket(NetHandlerPlayClient handler) {
public void processPacket(ClientPlayer handler) {
handler.handleEffect(this);
}

View file

@ -3,11 +3,11 @@ package game.packet;
import java.io.IOException;
import game.init.SoundEvent;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
public class S29PacketSoundEffect implements Packet<NetHandlerPlayClient>
public class S29PacketSoundEffect implements Packet<ClientPlayer>
{
private SoundEvent sound;
private int posX;
@ -86,7 +86,7 @@ public class S29PacketSoundEffect implements Packet<NetHandlerPlayClient>
return this.soundVolume;
}
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleSoundEffect(this);
}

View file

@ -2,12 +2,12 @@ package game.packet;
import java.io.IOException;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
import game.renderer.particle.ParticleType;
public class S2APacketParticles implements Packet<NetHandlerPlayClient>
public class S2APacketParticles implements Packet<ClientPlayer>
{
private ParticleType particleType;
private float xCoord;
@ -183,7 +183,7 @@ public class S2APacketParticles implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleParticles(this);
}

View file

@ -2,12 +2,12 @@ package game.packet;
import java.io.IOException;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
import game.util.ExtMath;
public class S2BPacketChangeGameState implements Packet<NetHandlerPlayClient>
public class S2BPacketChangeGameState implements Packet<ClientPlayer>
{
private Action action;
private int param;
@ -44,7 +44,7 @@ public class S2BPacketChangeGameState implements Packet<NetHandlerPlayClient>
buf.writeVarIntToBuffer(this.param);
}
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleChangeGameState(this);
}

View file

@ -3,12 +3,12 @@ package game.packet;
import java.io.IOException;
import game.entity.Entity;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
import game.util.ExtMath;
public class S2CPacketSpawnGlobalEntity implements Packet<NetHandlerPlayClient>
public class S2CPacketSpawnGlobalEntity implements Packet<ClientPlayer>
{
private int entityId;
private int x;
@ -60,7 +60,7 @@ public class S2CPacketSpawnGlobalEntity implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleSpawnGlobalEntity(this);
}

View file

@ -2,12 +2,12 @@ package game.packet;
import java.io.IOException;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
import game.world.BlockPos;
public class S2DPacketOpenWindow implements Packet<NetHandlerPlayClient>
public class S2DPacketOpenWindow implements Packet<ClientPlayer>
{
private int windowId;
private String inventoryType;
@ -48,7 +48,7 @@ public class S2DPacketOpenWindow implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleOpenWindow(this);
}

View file

@ -2,11 +2,11 @@ package game.packet;
import java.io.IOException;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
public class S2EPacketCloseWindow implements Packet<NetHandlerPlayClient>
public class S2EPacketCloseWindow implements Packet<ClientPlayer>
{
private int windowId;
@ -22,7 +22,7 @@ public class S2EPacketCloseWindow implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleCloseWindow(this);
}

View file

@ -3,11 +3,11 @@ package game.packet;
import java.io.IOException;
import game.item.ItemStack;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
public class S2FPacketSetSlot implements Packet<NetHandlerPlayClient>
public class S2FPacketSetSlot implements Packet<ClientPlayer>
{
private int windowId;
private int slot;
@ -27,7 +27,7 @@ public class S2FPacketSetSlot implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleSetSlot(this);
}

View file

@ -4,11 +4,11 @@ import java.io.IOException;
import java.util.List;
import game.item.ItemStack;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
public class S30PacketWindowItems implements Packet<NetHandlerPlayClient>
public class S30PacketWindowItems implements Packet<ClientPlayer>
{
private int windowId;
private ItemStack[] itemStacks;
@ -61,7 +61,7 @@ public class S30PacketWindowItems implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleWindowItems(this);
}

View file

@ -2,11 +2,11 @@ package game.packet;
import java.io.IOException;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
public class S31PacketWindowProperty implements Packet<NetHandlerPlayClient>
public class S31PacketWindowProperty implements Packet<ClientPlayer>
{
private int windowId;
private int varIndex;
@ -26,7 +26,7 @@ public class S31PacketWindowProperty implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleWindowProperty(this);
}

View file

@ -2,11 +2,11 @@ package game.packet;
import java.io.IOException;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
public class S32PacketConfirmTransaction implements Packet<NetHandlerPlayClient>
public class S32PacketConfirmTransaction implements Packet<ClientPlayer>
{
private int windowId;
private short actionNumber;
@ -26,7 +26,7 @@ public class S32PacketConfirmTransaction implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleConfirmTransaction(this);
}

View file

@ -2,13 +2,13 @@ package game.packet;
import java.io.IOException;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
import game.world.BlockPos;
import game.world.World;
public class S33PacketUpdateSign implements Packet<NetHandlerPlayClient>
public class S33PacketUpdateSign implements Packet<ClientPlayer>
{
private World world;
private BlockPos blockPos;
@ -62,7 +62,7 @@ public class S33PacketUpdateSign implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleUpdateSign(this);
}

View file

@ -4,13 +4,13 @@ import java.io.IOException;
import game.init.TileRegistry;
import game.nbt.NBTTagCompound;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
import game.tileentity.TileEntity;
import game.world.BlockPos;
public class S35PacketUpdateTileEntity implements Packet<NetHandlerPlayClient>
public class S35PacketUpdateTileEntity implements Packet<ClientPlayer>
{
private BlockPos blockPos;
private int type;
@ -50,7 +50,7 @@ public class S35PacketUpdateTileEntity implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleUpdateTileEntity(this);
}

View file

@ -2,12 +2,12 @@ package game.packet;
import java.io.IOException;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
import game.world.BlockPos;
public class S36PacketSignEditorOpen implements Packet<NetHandlerPlayClient>
public class S36PacketSignEditorOpen implements Packet<ClientPlayer>
{
private BlockPos signPosition;
@ -23,7 +23,7 @@ public class S36PacketSignEditorOpen implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleSignEditorOpen(this);
}

View file

@ -7,25 +7,25 @@ import java.util.Map.Entry;
import game.collect.Maps;
import game.network.NetHandlerPlayClient;
import game.network.NetHandlerPlayServer;
import game.network.ClientPlayer;
import game.network.Player;
import game.network.Packet;
import game.network.PacketBuffer;
public class S38PacketPlayerListItem implements Packet<NetHandlerPlayClient> {
public class S38PacketPlayerListItem implements Packet<ClientPlayer> {
private final Map<String, Integer> players = Maps.newHashMap();
public S38PacketPlayerListItem() {
}
public S38PacketPlayerListItem(boolean remove, NetHandlerPlayServer... conns) {
for(NetHandlerPlayServer conn : conns) {
public S38PacketPlayerListItem(boolean remove, Player... conns) {
for(Player conn : conns) {
this.players.put(conn.getUser(), remove ? -1 : conn.getLatency());
}
}
public S38PacketPlayerListItem(Iterable<NetHandlerPlayServer> conns) {
for(NetHandlerPlayServer conn : conns) {
public S38PacketPlayerListItem(Iterable<Player> conns) {
for(Player conn : conns) {
this.players.put(conn.getUser(), conn.getLatency());
}
}
@ -45,7 +45,7 @@ public class S38PacketPlayerListItem implements Packet<NetHandlerPlayClient> {
}
}
public void processPacket(NetHandlerPlayClient handler) {
public void processPacket(ClientPlayer handler) {
handler.handlePlayerListItem(this);
}

View file

@ -3,11 +3,11 @@ package game.packet;
import java.io.IOException;
import game.entity.npc.EntityNPC;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
public class S39PacketPlayerAbilities implements Packet<NetHandlerPlayClient> {
public class S39PacketPlayerAbilities implements Packet<ClientPlayer> {
private boolean flying;
private boolean noClip;
@ -39,7 +39,7 @@ public class S39PacketPlayerAbilities implements Packet<NetHandlerPlayClient> {
buf.writeByte(bt);
}
public void processPacket(NetHandlerPlayClient handler) {
public void processPacket(ClientPlayer handler) {
handler.handlePlayerAbilities(this);
}

View file

@ -2,11 +2,11 @@ package game.packet;
import java.io.IOException;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
public class S3APacketTabComplete implements Packet<NetHandlerPlayClient>
public class S3APacketTabComplete implements Packet<ClientPlayer>
{
private String[] matches;
@ -48,7 +48,7 @@ public class S3APacketTabComplete implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleTabComplete(this);
}

View file

@ -4,12 +4,12 @@ import java.io.IOException;
import game.entity.Entity;
import game.nbt.NBTTagCompound;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
import game.world.World;
public class S43PacketUpdateEntityNBT implements Packet<NetHandlerPlayClient>
public class S43PacketUpdateEntityNBT implements Packet<ClientPlayer>
{
private int entityId;
private NBTTagCompound tagCompound;
@ -45,7 +45,7 @@ public class S43PacketUpdateEntityNBT implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleEntityNBT(this);
}

View file

@ -3,11 +3,11 @@ package game.packet;
import java.io.IOException;
import game.entity.Entity;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
public class SPacketAnimation implements Packet<NetHandlerPlayClient>
public class SPacketAnimation implements Packet<ClientPlayer>
{
private int entityId;
private int type;
@ -45,7 +45,7 @@ public class SPacketAnimation implements Packet<NetHandlerPlayClient>
// buf.writeVarIntToBuffer(this.par);
}
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleAnimation(this);
}

View file

@ -2,11 +2,11 @@ package game.packet;
import java.io.IOException;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
public class SPacketBiomes implements Packet<NetHandlerPlayClient> {
public class SPacketBiomes implements Packet<ClientPlayer> {
private int chunkX;
private int chunkZ;
private byte[] biomes;
@ -32,7 +32,7 @@ public class SPacketBiomes implements Packet<NetHandlerPlayClient> {
buf.writeBytes(this.biomes);
}
public void processPacket(NetHandlerPlayClient handler) {
public void processPacket(ClientPlayer handler) {
handler.handleBiomes(this);
}

View file

@ -4,12 +4,12 @@ import java.io.IOException;
import game.block.Block;
import game.init.BlockRegistry;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
import game.world.BlockPos;
public class SPacketBlockAction implements Packet<NetHandlerPlayClient>
public class SPacketBlockAction implements Packet<ClientPlayer>
{
private BlockPos blockPosition;
private int instrument;
@ -53,7 +53,7 @@ public class SPacketBlockAction implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleBlockAction(this);
}

View file

@ -2,12 +2,12 @@ package game.packet;
import java.io.IOException;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
import game.world.BlockPos;
public class SPacketBlockBreakAnim implements Packet<NetHandlerPlayClient>
public class SPacketBlockBreakAnim implements Packet<ClientPlayer>
{
private int breakerId;
private BlockPos position;
@ -47,7 +47,7 @@ public class SPacketBlockBreakAnim implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleBlockBreakAnim(this);
}

View file

@ -3,14 +3,14 @@ package game.packet;
import java.io.IOException;
import game.init.BlockRegistry;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
import game.world.BlockPos;
import game.world.State;
import game.world.World;
public class SPacketBlockChange implements Packet<NetHandlerPlayClient>
public class SPacketBlockChange implements Packet<ClientPlayer>
{
private BlockPos blockPosition;
private State blockState;
@ -46,7 +46,7 @@ public class SPacketBlockChange implements Packet<NetHandlerPlayClient>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleBlockChange(this);
}

View file

@ -3,12 +3,12 @@ package game.packet;
import java.io.IOException;
import game.entity.Entity;
import game.network.NetHandlerPlayClient;
import game.network.ClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
import game.world.World;
public class SPacketCamera implements Packet<NetHandlerPlayClient>
public class SPacketCamera implements Packet<ClientPlayer>
{
public int entityId;
@ -31,7 +31,7 @@ public class SPacketCamera implements Packet<NetHandlerPlayClient>
buf.writeVarIntToBuffer(this.entityId);
}
public void processPacket(NetHandlerPlayClient handler)
public void processPacket(ClientPlayer handler)
{
handler.handleCamera(this);
}

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