69 lines
1.5 KiB
Java
Executable file
69 lines
1.5 KiB
Java
Executable file
package game.packet;
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import java.io.IOException;
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import game.network.ClientPlayer;
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import game.network.Packet;
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import game.network.PacketBuffer;
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import game.world.BlockPos;
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public class SPacketBlockBreakAnim implements Packet<ClientPlayer>
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{
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private int breakerId;
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private BlockPos position;
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private int progress;
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public SPacketBlockBreakAnim()
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{
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}
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public SPacketBlockBreakAnim(int breakerId, BlockPos pos, int progress)
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{
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this.breakerId = breakerId;
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this.position = pos;
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this.progress = progress;
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}
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/**
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* Reads the raw packet data from the data stream.
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*/
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public void readPacketData(PacketBuffer buf) throws IOException
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{
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this.breakerId = buf.readVarIntFromBuffer();
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this.position = buf.readBlockPos();
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this.progress = buf.readUnsignedByte();
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}
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/**
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* Writes the raw packet data to the data stream.
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*/
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public void writePacketData(PacketBuffer buf) throws IOException
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{
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buf.writeVarIntToBuffer(this.breakerId);
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buf.writeBlockPos(this.position);
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buf.writeByte(this.progress);
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}
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/**
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* Passes this Packet on to the NetHandler for processing.
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*/
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public void processPacket(ClientPlayer handler)
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{
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handler.handleBlockBreakAnim(this);
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}
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public int getBreakerId()
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{
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return this.breakerId;
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}
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public BlockPos getPosition()
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{
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return this.position;
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}
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public int getProgress()
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{
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return this.progress;
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}
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}
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