tcr/java/src/game/gui/GuiDispenser.java
2025-03-12 18:13:11 +01:00

46 lines
1.5 KiB
Java
Executable file

package game.gui;
import game.inventory.ContainerDispenser;
import game.inventory.IInventory;
import game.inventory.InventoryPlayer;
public class GuiDispenser extends GuiContainer
{
// private static final String dispenserGuiTextures = "textures/gui/dispenser.png";
/** The player inventory bound to this GUI. */
private final InventoryPlayer playerInventory;
/** The inventory contained within the corresponding Dispenser. */
public IInventory dispenserInventory;
public GuiDispenser(InventoryPlayer playerInv, IInventory dispenserInv)
{
super(new ContainerDispenser(playerInv, dispenserInv));
this.playerInventory = playerInv;
this.dispenserInventory = dispenserInv;
}
/**
* Draw the foreground layer for the GuiContainer (everything in front of the items). Args : mouseX, mouseY
*/
public void drawGuiContainerForegroundLayer()
{
String s = this.dispenserInventory.getCommandName();
this.drawString(s, 8, 6);
this.drawString(this.playerInventory.getCommandName(), 8, this.ySize - 96 + 2);
}
// /**
// * Args : renderPartialTicks, mouseX, mouseY
// */
// protected void drawGuiContainerBackgroundLayer(int mouseX, int mouseY)
// {
// GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
// this.gm.getTextureManager().bindTexture(dispenserGuiTextures);
// int i = (this.width - this.xSize) / 2;
// int j = (this.height - this.ySize) / 2;
//// this.rect(i, j, 0, 0, this.xSize, this.ySize);
// }
}