80 lines
3.8 KiB
Java
Executable file
80 lines
3.8 KiB
Java
Executable file
package game.renderer.layers;
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import org.lwjgl.opengl.GL11;
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import game.entity.npc.EntityNPC;
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import game.renderer.GlState;
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import game.renderer.entity.RenderHumanoid;
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import game.renderer.model.ModelRenderer;
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import game.util.ExtMath;
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public class LayerCape implements LayerRenderer<EntityNPC>
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{
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private final RenderHumanoid renderer;
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private final ModelRenderer bipedCape;
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private final float shift;
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private final int height;
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public LayerCape(RenderHumanoid npcRendererIn, int shift, int height)
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{
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this.renderer = npcRendererIn;
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this.shift = (float)shift; // 0.0F
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this.height = height;
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this.bipedCape = new ModelRenderer(0, 0, 64, 32);
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this.bipedCape.addBox(-5.0F, 0.0F, -1.0F, 10, height, 1, 0.0f);
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}
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public void doRenderLayer(EntityNPC entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
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{
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if(/* !entitylivingbaseIn.isInvisible() && */ // entitylivingbaseIn.isWearing(ModelPart.CAPE)
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// &&
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entitylivingbaseIn.getLocationCape() != null) {
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GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
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this.renderer.bindTexture(entitylivingbaseIn.getLocationCape());
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GL11.glPushMatrix();
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GL11.glTranslatef(0.0F, 0.0F, 0.125F);
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if(entitylivingbaseIn.isPlayer()) {
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EntityNPC player = (EntityNPC)entitylivingbaseIn;
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double d0 = player.prevChasingPosX + (player.chasingPosX - player.prevChasingPosX) * (double)partialTicks - (entitylivingbaseIn.prevX + (entitylivingbaseIn.posX - entitylivingbaseIn.prevX) * (double)partialTicks);
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double d1 = player.prevChasingPosY + (player.chasingPosY - player.prevChasingPosY) * (double)partialTicks - (entitylivingbaseIn.prevY + (entitylivingbaseIn.posY - entitylivingbaseIn.prevY) * (double)partialTicks);
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double d2 = player.prevChasingPosZ + (player.chasingPosZ - player.prevChasingPosZ) * (double)partialTicks - (entitylivingbaseIn.prevZ + (entitylivingbaseIn.posZ - entitylivingbaseIn.prevZ) * (double)partialTicks);
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float f = entitylivingbaseIn.prevYawOffset + (entitylivingbaseIn.yawOffset - entitylivingbaseIn.prevYawOffset) * partialTicks;
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double d3 = (double)ExtMath.sin(f * (float)Math.PI / 180.0F);
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double d4 = (double)(-ExtMath.cos(f * (float)Math.PI / 180.0F));
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float f1 = (float)d1 * 10.0F;
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f1 = ExtMath.clampf(f1, -6.0F, 32.0F);
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float f2 = (float)(d0 * d3 + d2 * d4) * 100.0F;
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float f3 = (float)(d0 * d4 - d2 * d3) * 100.0F;
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if (f2 < 0.0F)
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{
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f2 = 0.0F;
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}
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float f4 = player.prevCameraYaw + (player.cameraYaw - player.prevCameraYaw) * partialTicks;
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f1 = f1 + ExtMath.sin((entitylivingbaseIn.prevWalkDistMod + (entitylivingbaseIn.walkDistMod - entitylivingbaseIn.prevWalkDistMod) * partialTicks) * 6.0F) * 32.0F * f4;
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if (entitylivingbaseIn.isSneakingVisually())
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{
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f1 += 25.0F;
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}
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GL11.glRotatef(6.0F + f2 / 2.0F + f1, 1.0F, 0.0F, 0.0F);
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GL11.glRotatef(f3 / 2.0F, 0.0F, 0.0F, 1.0F);
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GL11.glRotatef(-f3 / 2.0F, 0.0F, 1.0F, 0.0F);
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}
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else {
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GL11.glRotatef(entitylivingbaseIn.isSneakingVisually() ? 25.0F : 5.0F, 1.0F, 0.0F, 0.0F);
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}
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GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
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this.bipedCape.rotationPointY = this.shift + (entitylivingbaseIn.isSneakingVisually() ? 2.0f : 0.0f);
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this.bipedCape.render(0.0625F);
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GL11.glPopMatrix();
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}
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}
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public boolean shouldCombineTextures()
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{
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return false;
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}
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}
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