tcr/java/src/game/packet/SPacketBlockBreakAnim.java

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package game.packet;
import java.io.IOException;
import game.network.ClientPlayer;
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import game.network.Packet;
import game.network.PacketBuffer;
import game.world.BlockPos;
public class SPacketBlockBreakAnim implements Packet<ClientPlayer>
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{
private int breakerId;
private BlockPos position;
private int progress;
public SPacketBlockBreakAnim()
{
}
public SPacketBlockBreakAnim(int breakerId, BlockPos pos, int progress)
{
this.breakerId = breakerId;
this.position = pos;
this.progress = progress;
}
/**
* Reads the raw packet data from the data stream.
*/
public void readPacketData(PacketBuffer buf) throws IOException
{
this.breakerId = buf.readVarIntFromBuffer();
this.position = buf.readBlockPos();
this.progress = buf.readUnsignedByte();
}
/**
* Writes the raw packet data to the data stream.
*/
public void writePacketData(PacketBuffer buf) throws IOException
{
buf.writeVarIntToBuffer(this.breakerId);
buf.writeBlockPos(this.position);
buf.writeByte(this.progress);
}
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(ClientPlayer handler)
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{
handler.handleBlockBreakAnim(this);
}
public int getBreakerId()
{
return this.breakerId;
}
public BlockPos getPosition()
{
return this.position;
}
public int getProgress()
{
return this.progress;
}
}